Very clean work. Water looks simple, but it's a nice style.
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Sounds interesting but I don't understand how this creates a 3D effect. I have done something similar using objects with different depth in Gamemaker. Multiple sprites over each other are still 2D-looking to me.
I have a few short quirky games. I think the best for your channel would be Flex Armstrong https://woodsmoke.itch.io/flex-armstrong
Feel free to choose a other game of mine if you like (or none at all)
I often think of doing videos of peoples games too. Maybe I'll find the time some day, but I just like making games so much.
For starters I would:
- change the text font to pixel so it matches the text in the images.
- remove the banner image. If you can make a big beautiful game name text image put it there, otherwise just don't use the banner image.
The city of Chessfield is under attack by bloodthirsty creatures! They come from ancient catacombs under the church. King, Queen, bishops, knights, rooks, and pawns descend beneath the surface to end the evil monster menace from down below.
Hi Steve T and the rest of the Shock Site Gaming team.
If you have the time and the interest I'd love to see a review Optical Ball. Of all the games that I made it's my favorite. (If you are interessted a other game of mine instead that's cool too)
Studio Name: Woodsmoke
Name of Game: Optical Ball
Quick Bio of Game: I was testing Gamemaker and made a simple brick-breaker, then started to make a GTA1-ish game as originally planned. When I realized I didn't have the skills for a GTA1 game I continued making more levels and fell in love with game making at that point. I was always a fan of brick-breaking games starting with Crystal Hammer and Amegas on the good old Amiga500. But this game is very different and often a mashup of brick breakers and other classic games.
How long the Game was in development and if it's still in development, early access, or complete: Took me about one year (in my free time). The game is complete, but it will recieve an update which fixes a few bugs and adds some polish soon for a Steam release.
Why you became a game developer in the first place: At first I wanted to make a GTA1 game with 60fps framerate because I'm a huge fan of GTA1 but the framerate is really bad. Thats how I stumbled across Gamemaker. Also, after decades of playing games I felt that I've seen it all, and feel like experimenting with new types of games. I always loved to draw and making art for games is even more fun and helps me be more creative than ever before :D
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I like that your reviews are short and straight to the point. The background on your site I don't like that much because it tends to destract me from the content with the colour, symbols(numbers), and high contrast. If it was monochrome I think it would be alot better. Anyway I also have much respect for your honesty when reviewing games.
You may want to look into the fantasy console PICO-8 if you haven't heard of it yet. It's free and has all the things you need built in for programming, art, sound and music.
Although it's not a real existing retro console, it does have retro-like restrictions such as the fixed resolution of 128x128 pixels and a limited colour palette. Unlike developing for real retro consoles it's very newbie friendly. I recommend downloading this booklet here to see what it's about, and for getting started very easily.
The chance of actually releasing a game and the chance of people playing it is multitudes higher with PICO 8.
Get a freeware editing program, and practice. Think of a concept for the trailer before starting to record material. Make two or three trailers and choose the best one. I have never ever made a trailer ... yet.
I never made an Android game, but I think you get an important number for you app which you must remember. I think it's called Application ID. Here read this: https://developer.android.com/studio/build/application-id.html
Ask the people from the aptoide Android market for the legal terms for their market. Legal terms can differ depending on which market you are uploading to.
I was too scared to make a comment but now I dare to ;)
Nice style! Simple and effective. The only part I didn't like was the moon with the face. The tree with the glowing blue face looked a bit inconsistent, I would have made it monochrome too like the rest (white glow instead of blue), but that's just nit picking.