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woodsmoke

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A member registered Sep 21, 2014 · View creator page →

Creator of

Recent community posts

Aww yeah, next mechJam, can't wait!

*fires lazers into the sky*

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I think its the journalists job. But if i was making a living with games I'd probably make presskits.

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Half game, half comic. It's okay (I'm not much into reading when gaming). For me it would be more interesting with your own unique characters.

Seek Deep

Good ideas. I think I'll be expanding the game after the jam, so thank you for the precious feedback.

Thanks for the feedback, I'll consider it when I revisit the game after the jam.

I see a small snail in your avatar too! :)

Nicely spotted, you have good eyes.

Your reply made me laugh. Pipe snail is indeed super chill XD

Checking out Warlock of Firetop Mountain now.

Thanks for the feedback. I don't know why the music doesn't play, but it's just a short wierd music loop that the creator isn't too proud of.

I'd have loved to make more content, but my free time is scarce as a dad. I'll probably be expanding the game after the jam with more paths, room and stuff, and more sound/music.

1-bit 3D always boggles my mind somehow, looks so good in motion with the lighting and everything. Excellent entry.

Fun and unique gameplay, tasteful 1-bit palette, well crafted UI, leaderboard. Bravo!

Play in browser or download

Seek Deep underground to see what's hiding in there.


Thanks! Programming was relatively simple, so I could concentrate on the art.

HTML5 version is available now!

HTML5 version is online!

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Thanks. Development was mainly just drawing, which was nice that I could concentrate on that 

I'll try a web build tonight.

Had some problems creating the HTML5 version.

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Hey it's nice to hear you thoroughly enjoyed it. 

I'm glad I tried sth new with the high res 1-bit art, instead of using the website flickgame.org (low-res pixel game engine, this game is very similar to a flickgame)

Seek Deep

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I like the sound of your stuff. If you want to you could make me a looping dungeon music/soundscape piece. I'd put you on the title screen credits. 

(I can send you all images/pages of my game to get an idea of the setting)

No

Lot's of 1-bit UIs have been done before. See it as a challenge or learning experience.

Shades are different colors. This jam is about 1-bit, 0 or 1, on or off, black or white , red or green, ... .You can't process more shades with only one bit.

Very well executed lightweight puzzle game. Big up yourself!

As long as there are only two colours on the screen while playing, it should be fine. Watch out for antialiasing, which softens edges by creating more colours.

Im currently thinking of trying out vector art for the 1st time for this jam. But not sure yet.

Interesting idea, you could influence AI art made in the future with your own style. But I doubt there's much money in it because AI needs massive amounts of training data.

Pico-8 games are a good bit under 10MB.

:] alarm clock!

I have a full time job, a wife, two tiny children and a dog to feed and play with, many other household chores, and loads of envy of all your free time as a student.

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Hey I just want to recommend the site

1-bit.day

Last year I completed a 16x16 piece for every day there, and it really helped me develop my skills. It was very convenient that I could complete it on my phone anytime anywhere.


Anyway I can't wait to see the theme of this jam, only 2 moar days!!

Navpoint Beta

Navpoint Beta

Mech simulation game.
Battle as a mercenary mech pilot.
Retire wealthy, but before chance turns it's back on you.


Sequel to Navpoint Alpha (which was inspired by Mechwarrior 2), Navpoint Beta has Mechwarrior 2 Mercenaries flavor.
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READING? IN MY FREE TIME!?

Yeah I'm not a big reader in games. But I guess a story sometimes can add to the experience. As long as it's short and respects my time (should be quickly skip-able). I like it when the gameplay tells the story (especially emergent gameplay).

Finished. All I wanted to do has been done.

Version 0.99 online.

Version 1.0 reserved for small improvements/fixes that I collect in the next weeks.


Navpoint Beta

Yeah, you're not the only one. I thought it would be a nice puzzle element. I should have put a sign there (with a crossed-out anvil or sth).

You need to go back to the first town with the new cargo. There you get even lighter cargo.

(The game was made for a gameJam with "reduction" as theme.)

Please remove all that text and follow the rules of the thread.

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Concept for the last Mech GameJam

Very cute, excellent choice in adventurous music. Got a bit bored after 7km because it was too easy so I deliberately crashed to see what happens. The little bridges you can fly under were the highlight of the gameplay for me.