Good ideas. I think I'll be expanding the game after the jam, so thank you for the precious feedback.
woodsmoke
Creator of
Recent community posts
Thanks for the feedback. I don't know why the music doesn't play, but it's just a short wierd music loop that the creator isn't too proud of.
I'd have loved to make more content, but my free time is scarce as a dad. I'll probably be expanding the game after the jam with more paths, room and stuff, and more sound/music.
Mech simulation game.
Battle as a mercenary mech pilot.
Retire wealthy, but before chance turns it's back on you.


Finished. All I wanted to do has been done.
Version 0.99 online.
Version 1.0 reserved for small improvements/fixes that I collect in the next weeks.

Hey!
I made a wee little game for a german gamejam. Theme choice was donkey, reduction, retro, and retro-futurism. I only integrated the first three.
You are a donkey on his last day of work transporting wares between towns. So it's a bit of a walking simulator with a bit of puzzle because there are no direct instructions.
Good point about advertising where the players are instead of where the developers are.
Sometimes I ask myself if just a bit of promotion is enough for indies. An outstanding game will be recommended by word of mouth. If 10 people play your game and it doesn't snowball and get popular, then it would probably also not be popular if promoted heavily because it's not that good. Cream always rises to the top.
On the other hand the big companies often put as much money in advertising a game as they put in making it. But those are usually big studios, maybe it's different with indies because they usually are not tailored for the mainstream.

















































