Halloween Forever is the best Halloween game I've ever played. The music alone is worth it!
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Thanks for the support. Maybe I should add more instructions in text form to my games. I never read manuals and always found things out slowly by exploring the game, so that's how I tend to design my games.
Mesmerizing water drops relax your soul before you crash some rocks and boulders into the water to hinder it's flow.
The sun turns water to vapor. The vapor rises and forms clouds. The clouds carry water to the mountain, where it flows down, and the cycle begins anew. Setting the sun low reduces the evaporation rate.
I used the GM1s physics engine for the first time here and I'm quite happy with the results. Waterfall Mountain was my first game jam game. (Simulation Jam hosted by Unique Games)
Hi leafo and friends!
When viewing games on a users profile the 315x250px cover images are minimaly resized down to 306x243 causing image degradation. Could this be fixed so the images are nice and crisp? It seems just a few pixels away from perfection and irks me a bit.
What I've always wished for (no gamedev forum has this) would be an image for each devlog instead of (or next to) the user avatar. Maybe not as many devlogs could be seen at once but scrolling is so easy. With a good sized image I would find it easier to recognize projects than only seeing the title name.
(Another possibility would be the devlog as it is now, but the large image appears when you hover over it. I do prefer the first solution though because the eyes are multitudes faster than the hand+CPU, and the page may be less complicated and less CPU intensive.)
I prefer the message board devlogs.
I'd like to add music/sounds to my game. Can we use 3rd party assets (for example from freesound.org) or do we need to create sound and music by our self?
Also is 3rd party art (sprites images) allowed? (I'm doing art by myself, but could be interesting to others.)
Nice to hear that other people are participating.
My game isn't getting along so well, it's kind of a weather simulation with clouds, rain and physics. Keeping it simple while I test out the Gamemaker physics engine for the first time.
All team members combined are to be no bigger than 3,00 meters. Just kidding, I'm not the creator of this game jam. Unique Games made this game jam and is not responding.
I'll be leaving this game jam if Unique Games doesn't respond to questions before the jam starts.
Hi I'm woodsmoke and I love playing and making simulation games. Big sim games I like to play include "Aerofly FS", Live for Speed, Mechwarrior series (MWLL is the bomb), VRC Pro, and many more.
I've already made a few small simulation games (see my itch page), so it's going to be hard to think of something new that interests me. I'll be using Gamemaker Studio 1.4, and maybe bfxr. This is my first game jam ever. Usually I'm more of the lone ranger type of gamedev.
Looking forward to what y'all come up with and maybe getting to know other fans of the simulation genre.
What simulation games do you like? What will you be using to make your game?
Sounds interesting but I don't understand how this creates a 3D effect. I have done something similar using objects with different depth in Gamemaker. Multiple sprites over each other are still 2D-looking to me.
I have a few short quirky games. I think the best for your channel would be Flex Armstrong https://woodsmoke.itch.io/flex-armstrong
Feel free to choose a other game of mine if you like (or none at all)
I often think of doing videos of peoples games too. Maybe I'll find the time some day, but I just like making games so much.