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woodsmoke

204
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A member registered Sep 21, 2014 · View creator page →

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Recent community posts

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Halloween Forever is the best Halloween game I've ever played. The music alone is worth it!

That slam dunk in the middle! XD

Unique game idea. Never seen this before!

Construct, Clickteam Fusion, Löve, Godot, Pico8.

What restrictions are you running into in Gamemaker?

Yeah I should make a part 2. It's my most liked games, which is funny because it was created carelessly with very rough art.

Thanks for the support. Maybe I should add more instructions in text form to my games. I never read manuals and always found things out slowly by exploring the game, so that's how I tend to design my games.

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Oh nice 2for1 GAMERS made it through Flex Armstrong! It ain't easy. You guys got some respectable gaming skills.

Nice retro home computer game experience with silly physics-based gameplay. Includes all the flags.

Controls feel excellent, maybe a bit too sensitive. Main character could use some flavor. Really good art otherwise.

Excellent colours.

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Cool I've never played anything like this before. Good aquarium game with nice colourful graphics.

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Strange, worked for me without an app. (Win10)

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I don't see how this game fits into the Simulation Jam.

No I'm not installing bluestacks android emulator on my PC.

I really like the background art. I'll try this out when I find the time.

https://woodsmoke.itch.io/waterfall-mountain

Mesmerizing water drops relax your soul before you crash some rocks and boulders into the water to hinder it's flow.

 The sun turns water to vapor. The vapor rises and forms clouds. The clouds carry water to the mountain, where it flows down, and the cycle begins anew. Setting the sun low reduces the evaporation rate.

I used the GM1s physics engine for the first time here and I'm quite happy with the results. Waterfall Mountain was my first game jam game. (Simulation Jam hosted by Unique Games)

Damn that level of detail is incredible! Stay in the car you fool!! XD

Hi leafo and friends!

When viewing games on a users profile the 315x250px cover images are minimaly resized down to 306x243 causing image degradation. Could this be fixed so the images are nice and crisp? It seems just a few pixels away from perfection and irks me a bit.

315x250

 

306x243

What I've always wished for (no gamedev forum has this) would be an image for each devlog instead of (or next to) the user avatar.  Maybe not as many devlogs could be seen at once but scrolling is so easy. With a good sized image I would find it easier to recognize projects than only seeing the title name.

(Another possibility would be the devlog as it is now, but the large image appears when you hover over it. I do prefer the first solution though because the eyes are multitudes faster than the hand+CPU, and the page may be less complicated and less CPU intensive.)


I prefer the message board devlogs.

I'd like to add music/sounds to my game. Can we use 3rd party assets (for example from freesound.org) or do we need to create sound and music by our self?

Also is 3rd party art (sprites images) allowed? (I'm doing art by myself, but could be interesting to others.)

If you guys are interested in 2D games I wouldn't mind getting showcased. Have a look at my games to see if there is something for you. I recommend Optical Ball and Catacomb Chess.

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Nice to hear that other people are participating.

My game isn't getting along so well, it's kind of a weather simulation with clouds, rain and physics. Keeping it simple while I test out the Gamemaker physics engine for the first time.

Just played it for an hour. So good.

All team members combined are to be no bigger than 3,00 meters. Just kidding, I'm not the creator of this game jam. Unique Games made this game jam and is not responding.

I'll be leaving this game jam if Unique Games doesn't respond to questions before the jam starts.

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Good question.

Would a 2D flight sim be acceptable?

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Hi I'm woodsmoke and I love playing and making simulation games. Big sim games I like to play include "Aerofly FS", Live for Speed, Mechwarrior series (MWLL is the bomb), VRC Pro, and many more.

I've already made a few small simulation games (see my itch page), so it's going to be hard to think of something new that interests me. I'll be using Gamemaker Studio 1.4, and maybe bfxr. This is my first game jam ever. Usually I'm more of the lone ranger type of gamedev.

Looking forward to what y'all come up with and maybe getting to know other fans of the simulation genre.

What simulation games do you like? What will you be using to make your game?

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Oowwwh nice art!

Lookin' good.

Good music choice at sketchfab. XD

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I didn't understand what happened at the end. The zoom mechanic was so good. The art was highly effective and atmospheric.

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Made it to level two!

Can't get the cool music out of my head! XD

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The movement blur is Xtra juicy. Dope boss.  Quality gameplay. I could go on and on about how good this is.

Hypnotically relaxing.

EPILEPSY WARNING !

Very clean work. Water looks simple, but it's a nice style.

A secondary weapon large splash damage (with cool-down) would be cool if you plan on expanding this.

Just played it and it really does give a 3D effect. I can really use this for my project and will try to understand it when I have some time. Thank you for this!

Sounds interesting but I don't understand how this creates a 3D effect. I have done something similar using objects with different depth in Gamemaker. Multiple sprites over each other are still 2D-looking to me.

Lovin' the huge sword and cape animation!

I have a few short quirky games. I think the best for your channel would be Flex Armstrong https://woodsmoke.itch.io/flex-armstrong

Feel free to choose a other game of mine if you like (or none at all)

I often think of doing videos of peoples games too. Maybe I'll find the time some day, but I just like making games so much.

Way better! Well done.

Wow this looks very good. Do you plan this to be a pure racing game? Will there also be destruction-related gameplay modes?