Recent community posts
I enjoyed the funny text at the start. Sometimes it was hard to understand where the path goes because the road wasn't dark at some places. I play a lot of difficult car games, so I got a hang of the driving physics quickly. I think a having the car explode when you hit a wall could spice up the game. The physics would work really well in a winter setting because it feels like driving on ice.
I regretted not taking part in the last jam as I'm a big Mechwarrior fan. I'll try to take part this time, but it will be hard because I just became a father a few days ago. My entry will be a small sequel to my mech game Navpoint Alpha, which is inspired by Mechwarrior 2's satellite view.
Oh and I just saw that I also made another mech game before too: Plasma Guardian. But it is very arcade-y, I like simulators more.
I think I'll try that out. I always resisted that idea to keep it a one-button game, which is perfect for mobile too. I don't think it's so bad switching between all 3 states, either no tap, one tap or double tap. But I've gotten the comment before so it's probably a good idea.
After figuring out what to do with the downloaded file (unpacked in 7zip) I tried your game. I found it too hard and shooting the enemy didn't seem to have an effect on the enemy. Maybe I am missing something because of the language barrier. The graphics looked inconsistent, too many clashing styles. The patterns of the shooting enemies looked pretty cool, I can see you did your math. :)
Tried to give the harvest ghost the corn, but didn't know how. I lit the candle and I think I gave it to the pink ghost, but could understand what it was saying.
Okay the yellow alien came and gave me a book. I tried to bring it to the ghost looking for a book but didn't know how to give it to him. I tried dropping it at his grave but nothing changed and it seems I have lost the book.
The graphics are pretty good so far. The main character looks like a snail, so I thought it was wierd that it has feet. I'd have made a slime trail instead. Could be easier to animate too.
Oh I just read it's a ghost (medium) too, maybe give it a special effect too like transparency or floating movement.
Hope my feedback helps.
Very cool graphics and good sound. Gameplay felt a bit lacking though. I guess it's pretty hard doing a game in 64x64. The levels felt too short, half of the time I was jumping from one sector to another without any feeling of accomplishment. Still excellent work on the menus and win-screen.
I really like all those different biomes with different trees. The colour of the sea water is maybe a bit too saturated compared to the rest. Or maybe its just the big difference of the two colours on that tile that make it look too "loud". The large amount of different tiles make the map very interesting to look at.
Hi! I made a game called Vector Sector a long time ago based on the 3 pinball lights you switch before the ball falls through. I kept it minimal as possible and still like the game a lot, but now I'd like to make a more fleshed-out version with cool enemies and levels.
Goal: Make at least 3 levels with different enemys, replace all the SFX, music and art so that there are no traces left of the old game. Also: Rip-off the Rekindle Jam color-palette!! X]