Did you go through the entire list?
Search results are probably NOT alphabetical, if that's what you mean. Usually most popular or most clicked search results show up first.
Because like you said it's basic work. It's a base. I think it's executed very well, but there is nothing really special about it yet. Needs a highlight, some flavor.
Having little joyful jumps or bobs could be the next stage of dog happiness. Then on it's back doing the belly scratch offering.
I can't imagine that a game only about petting would keep players interested for long. Important additional mechanic: Overfeeding, getting dog fat :]
Yo what's up! I just had a look at your background art. I'm really digging the reduced colours effect and think it works best with the urban environment. I'd love to see more of those. Especially the first two are really good!
1. As much time as I feel I need (hobby dev)
2. For sure I get many ideas especially when outside. But ideas are cheap though and you don't get to test them during a break.
3. Best activity while taking a break is going jogging (and then showering). It's like the exact opposite of sitting at a desk und helps me feel balanced, and be productive, concentrated and focused. I think breaks certainly need to be without any form of electronics or they aren't good breaks. Best is going outside. At least open a window and let fresh air in. Closing your eyes for 15-20 min ("power nap") is also excellent to combat fatigue.
At the core I think adventure games are strategy. But I did almost gave it it's own category myself when I made the list.
Strategy would be by far fullest and could use more subdivision.
Luck category would be needed for a few games.
Card/dice category could be removed (strategy/luck)
High level filters for physical games
Here's a list I made by going through the list at https://boardgamegeek.com/browse/boardgamecategory and distilling it down to 5.
Everything fits into:
Defend the city with your plasma-powered mech.
- destructible buildings
- 4 enemy types [tank] [heli] [huge tank] [space crab]
Developing this in my free time in between other projects. You can play this game from this version on, as it continues to get developed sometimes.
Press  in-game to initiate the space crab invasion.
The setting in the cellular dimension is just so damn cool! Excellent art. Instead of music I would rather have heard background soundFX, but the music was good at fitting for a puzzle game. Seamless invisible tutorial too, well done.
Thanks for the comment. There will be racing, survival, and other cool victory conditions. No ship building planned. There will be local 2 player options with racing and survival. Game is developing well, a lot of work has gone into the Raum Drive since the last upload.
- Only 1 screenshot per week allowed [to keep quality and variety high]
- No text! Only the title of the game with a link is allowed [and recommended]
For comments and discussion use the users thread/devlog/game-page.
I'm thankful for the time period I was born into. How my childhood was mainly computer free and how I got to witness the birth of 3D cards and the internet slowly becoming mainstream as a young man. Very interesting time we are living in right now, not just the computers but also other things like society, environment, population, technology...
I finally managed to set up GameMaker to export to Android (3rd times's a charm). I have a few games perfect for touch screen control. Here is the first one!
This game is perfect for mobile with it's 1-button tap controls. Go get your screen dirty as you demonstrate your reflex and estimation skills. You will also be defending the ball from the random occurrences.
Inspired by the lights of pinball machines that you can switch so that the ball activates a bonus.