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Navpoint Beta

A topic by woodsmoke created Jun 10, 2024 Views: 594 Replies: 10
Viewing posts 1 to 11
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Working on my 2nd "big" 2D mech simulation game.

Re-using the code of the previous game to make a very different thing. (mech2: Mercs inspired). My 10 year old n00b code is deeply brute force-ish. It's so much fun to work on.

I've been drawing the title screen today because good gameplay is a result of the title screen, common knowlage. ;)

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GAME OVER art


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Yeah you can shoot through buildings, it's a huge mech!!

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Looks to be coming on well, love the artwork you have created for the title screen and game over screen!

Daytime, ammo/repair building, 4 neutralized mechs.

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Working on mech configutation.

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Do you have what it takes to engage in mechanized warfare?

Well then have a shot at the early development version 0.33!

Download: https://woodsmoke.itch.io/navpoint-beta

DOWNLOAD (version 0.66) with new plasma weapon and shield.


This is where you configure your mech. Your last score = money for your next mech.


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I liked the projectile, but the gun turned into a plasma gun.

The first plasma ball didn't look impactful enough, so I changed it.

Don't know if it is better now, may have overdone it. It looks interesting though, and in-game it does have triangles.


I couldn't come up with a good name for the currency, so I'm outscourcing that to the player. Money is displayed as a banknote. I'm more of a visual guy than a words person.





2nd version of the banknote. I prefer the 1st one.

I am currently working on randomly generated levels. The background is a random color (but no bright colors). This background color determines whether craters, spots, or trees are generated.
Buildings are not always generated, and when they are, their number also varies.


You can assemble 13 different mechs, and I have given each of them a funny name that is displayed in the mechbay.


Otherwise, I've been polishing the title and win screen, and I have found and integrated additional cool CC0 music pieces.


To get onto the high score list, you need to retire (before you die in a mission). The 'Retiree Screen' (and the entire game) is inspired by Mechwarrior 2: Mercenaries, where you sit on a yacht with a cocktail, if anyone remembers that:


Before the mercenary missions, you get information about whether to expect light, medium, or heavy resistance. Accordingly, you can spend a little or a lot of money on your mech. Whether the resistance actually turns out to be as expected depends on probability calculations ^^ You might have an expensive mech deployed, and only a few enemies appear which yield little money. Or you get a cheap mech hoping it will be enough, but then surprisingly, there are many strong enemies, and you die. Or somehow, you manage to just get through and are pleased with your combat skills and the lucrative mission.


At the end of projects, there always come the less fun tasks that you tend to leave behind. But you gotta plow through that, and it's nice to slowly see the goal on the horizon.


When everything this how I want it I'll release 0.99 and then probably fix some overlooked bugs and maybe add some improvements if there are requests. Then comes v1.0.