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I am currently working on randomly generated levels. The background is a random color (but no bright colors). This background color determines whether craters, spots, or trees are generated.
Buildings are not always generated, and when they are, their number also varies.


You can assemble 13 different mechs, and I have given each of them a funny name that is displayed in the mechbay.


Otherwise, I've been polishing the title and win screen, and I have found and integrated additional cool CC0 music pieces.


To get onto the high score list, you need to retire (before you die in a mission). The 'Retiree Screen' (and the entire game) is inspired by Mechwarrior 2: Mercenaries, where you sit on a yacht with a cocktail, if anyone remembers that:


Before the mercenary missions, you get information about whether to expect light, medium, or heavy resistance. Accordingly, you can spend a little or a lot of money on your mech. Whether the resistance actually turns out to be as expected depends on probability calculations ^^ You might have an expensive mech deployed, and only a few enemies appear which yield little money. Or you get a cheap mech hoping it will be enough, but then surprisingly, there are many strong enemies, and you die. Or somehow, you manage to just get through and are pleased with your combat skills and the lucrative mission.


At the end of projects, there always come the less fun tasks that you tend to leave behind. But you gotta plow through that, and it's nice to slowly see the goal on the horizon.


When everything this how I want it I'll release 0.99 and then probably fix some overlooked bugs and maybe add some improvements if there are requests. Then comes v1.0.