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What or who inspired you to become a Game Developer or content creator?

A topic by Coryxkenshin fans created Jun 26, 2024 Views: 936 Replies: 42
Viewing posts 1 to 18
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or anything you do?

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I wish I had some big inspirational story to tell about how I decided. But it wasn't until I released my first game demo and saw some feedback, that things took on a life of their own, and I felt more inspired to make games. Before that, I saw making games as a type of cold, hard programming project with moderate to strong visual focus.

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that's pretty cool. how did you get involved game development? was it just a hobby? or did go to school to learn about it? just curious lol 👍

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I've just kind of had a hobby interest in computers, and by extension, programming.

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I would say that a big inspiration was people like Guinxu, Alva Majo, JasperDev and many more spanish devs. (I am a spanish user too)

nice, I'm going to check them out! 

any recommendations for an indie game in Spanish?

not for me (wish I could speak Spanish) lol

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hola 👋  hablas español? hay alguna forma que puedo contactarte?

Si, puedes contactarme en Discord: deepv2__

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commodore 64 games inspired me the most when i was a kid

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I had never seen one of these before. but it looks AWESOME

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Yeah, it certainly is an aesthetic 

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After playing computer games for over 2 decades, I was playing GTA1 again and really enjoyed the mayhem, but the framerste is locked to the gameplay at 20 fps, which really sucks for such a fast game. And I found no fixes on the internet other than widescreen fix.

So I thought I could make a GTA-clone running at smooth 60 fps, shouldn't be that hard. After searching "game making software" (guess which game-engine I started with!) it turned out that a GTA1-like isn't as easy as I estimated, especially for sum1 who never programmed before.

Nevertheless I started making a simple game - a (very unique) brick-breaker - and after that I couldn't stop making games, it felt like my calling and I wanted to make games unlike those I played in the past.

Now a decade later of making games, I still have that GTA1-like project in the drawer and plan to do sth interesting with it soon.

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Lol I've had many of those (it shouldn't be that hard) moments

finding myself in whirlwinds of frustration but still a good experience

"it felt like my calling..." that sounds like a cool line from a book about the #origin of the ultimate game developer 😆

you are a true pioneer👍

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Any games I love inspired me to become a game dev. At first I started by making custom levels for games such as Lode Runner 2, 3D and Jazz Jackrabbit 2 then Heretic 2. Then when I heard about Beats of Rage engine, I jumped in to make my own mods. The engine grew and allow custom scripting to create custom stuffs. This opened up my path to become a game developer.

and thus a hero was born lol or... reborn 😄

makes me think I wish I would have gotten into the world of gaming and technology much sooner


A huge respect for heretic 

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For me? If you look at my Randy avatar you'll know what I mean about what inspired me to make games.

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Mario? lol it looks great!👍or roblox?

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Yeah, a bit of Mario, but also for something that has influenced me much more and what really led me to try to be a great indie dev.

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Wreck-It Ralph. :)

Of course, in last decade I came to this platform with the movie fangames.

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And also, the image comes from Randy in Sokobanland, the NES homebrew spin-off of Randy & Manilla.

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中国的社会环境非常恶劣,十几岁的我只能在虚拟世界中瘫痪自己。

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你有没有觉得这是一种逃避周围发生的事情的方式?我在美国长大,但在一个破碎的家庭中长大。我的父母相处得并不融洽,在我2岁的时候,我的父母离婚了。我想我爸爸买了一台超级任天堂的时候,我大概是 5 或 6 岁。这绝对是让我摆脱当时情况的事情。

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事实上,这是一种逃避现实的方式。但我真的没有勇气面对现实。

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我相信你兄弟

谢谢,这是我第一次听到有人相信我。……我的兄弟。

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My biggest inspiration would probably have to be Game Theory and MatPat. I loved it when he went into depth with all the cool details and theories he had for the games he liked especially indie games. It made me realize that games could be so much more than just mindless shooters especially at a time where not a lot of people took them seriously. I also thought it was so cool that MatPat was so passionate and invested in a game that he literally made an entire YouTube channel about it. It made me want to bring joy to others even if it doesn't get a huge cult following. Saying this just really makes me miss MatPat :(

Wow, that's a solid answer. It sounds to me like he definitely went outside the box. What happened to him? Did he just stop posting? 

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He made a goodbye video saying that he was going to be doing other projects. I guess it's nice that he still shows up on GT live but he's not the host of all the theory channels anymore so it's kind of like the end of an era. I do like all the new hosts though :)

I'll have to check that out. the end of an era! *rips hair out* WHYYYY lol hopefully by miracle he makes a video titled "hello" instead to follow up the goodbye video haha

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i was super into flash games as a kid and always wanted to make games of my own, and stuff like beavis and butthead, early south park etc. are what inspired me to combine my sense of humor with the stuff i make

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the original Gamemaker from Mark Overmars, I always loved video games, and wanted to make them, and back in 2002 I saw that and was like, yes! and it was set up as drop n drag and / or code, so that was my first introduction to programming, I loved it and here I am now still at it

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that's pretty awesome. looks very complicated

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Yes! Mark Overmars's and Jacob Habgood's two books ("The Game Maker's Apprentice" and "The Game Maker's Companion") were absolutely fantastic! Interesting short games explained in a very simple but exhaustive manner, so that even I, a complete beginner, could build them. Possibility to start with drag and drop, every step explained. In the second book he also talked about The Hero's Journey. I too started with them and have still very fond memories. Wish there where more books like those!

I really got into it once I could mimic a drag- n -drop item in code, and even now I use the 1x version of gameMaker: Studio to edit mass changes with the awesome maginfier glass to find and replace any exact (or in-exact, you gotta be careful of the settings)

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For me it was games like Minecraft. I loved creating worlds so I thought why not creating games. 

Yeah, same. But scratch and game maker (the android one) were cool too

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I played Minecraft a lot when I was in middle school. When I was 13, I watched YouTube tutorials about Java programming so that I could learn how to make Minecraft mods. That ended up being a gateway for me that got me more interested in game dev and programming in general.

Oh, cool. And it's interesting how the same game shapes different gamedevs. I'm a level designer and I liked scripting with command blocks and building maps and you're a programmer and loved making modes outside of the game 

Probably just Minecraft. I loved the creative mode and especially the command blocks. Oh, and lego, obviously 

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Honestly, there isn't one specific event that inspired me. I've been playing games since I was very little (late SNES-early N64 days), and it's hard to overstate what an influence they had on me growing up. I would say the games that had the single greatest impact on me as a developer were the original Baldur's Gate series on the computer. I got the first game in late 2002 for Christmas without its expansion, and the others came shortly after. The amount of hours I spent getting lost in the wilderness, rolling and rerolling characters, and trying to discover all of the game's secrets shaped me into the kind of developer I am today.

My first taste of actually making something of my own was building my own server in Neverwinter Nights. This would have been about 2006-2008, and it was there I also learned the basics of how to write code. Getting a taste of making my own world and server made me want more, and from there it eventually led to making my own games with my own rules and assets. I only wish I had started sooner!

JUST THAT I THINK WORKING IN A GOOD ENVOIRMENT ON YOUR LAPTOP IS BETTER THAN DOING A JOB