It's working, because I've watched several of these streamers play Gravity Storm and it's always fun to see their reactions. Can't wait for when the full game is released!
Bynary Fission
Creator of
Recent community posts
A new update has been published! The biggest update included in this one is a visual overhaul to the first zone (the Slime Warrens) - all the levels and the hub world has gotten a visual update that makes it look a lot nicer than before! I've also made it so that your controller now vibrates whenever you hit enemies with your weapon. I've also patched a critical bug as well as a few small ones as well!
Feedback is HIGHLY appreciated and I would love to hear what you guys have to say! You can check out the latest build here: https://bynary-fission.itch.io/tower-of-the-immortals
This game is honestly a lot of fun! It has the potential to be insanely frustrating, but the checkpoint mechanic really ameliorated that issue. The game starts off fairly challenging at first and doesn't let up, and acquiring the bow adds a new dimension to player movement that opens up interesting possibilities. I would recommend adding fast falling as a mechanic to shorten the time inbetween falls, but aside from that the game feels quite polished for being made in such a short time. Well done!
Hey there, welcome to itch.io! Just a word of advice - making an RPG with any meaningful depth is a major undertaking, and will likely blow past all of your initial time estimates. I know this because my ARPG is over two years into development and still has lots of work to go, lol.
Best of luck with what you do, and we look forward to what you will come up with!
I've published a new mid-demo update: this one offers controller support for the first time! There's also a slew of minor visual fixes, but the meaty stuff is well in the pipeline. In the meantime, I'd greatly appreciate if people would offer some feedback on how controller support feels. I spent some time calibrating how controls are mapped, since the game wasn't originally designed with controller support in mind. I think it's ultimately in a good spot though, and I think people will be pleased with how the game handles with a controller.
You can read the update and download the latest build here: https://bynary-fission.itch.io/tower-of-the-immortals/devlog/860311/build-v022-r...
I've released a new patch to Tower of the Immortals! This new build contains some needed changes and enhancements that will make your experience more enjoyable overall! Among other things, this patch includes:
-Enhanced enemy AI that is more responsive than before
-A new combat-oriented spell: Enchanted Barrier
-Increased rate of gem drops
-Many bug fixes and a couple of crash fixes as well
-Dialogue adjustments and a new NPC
-Some QoL improvements
And more! you can download the newest build as well as read the full release notes here: https://bynary-fission.itch.io/tower-of-the-immortals/devlog/846908/v021-patch-r...
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Feedback is GREATLY appreciated! You have the choice to skip ahead zones if you don't want to play through the whole game, which at this point has grown to be quite extensive. The downloadable .zip also includes some additional instructions as before, as well as a link to my Discord server if you would like to follow development further!
Good work on your improvement. For the leaves, I'd suggest you use hue shifting over simply adding more shades of black to them. What happens when you just lower the value is that the colors wind up looking washed out when you brighten or darken the image. For green, shifting toward blue when darker and yellow when lighter preserves the color information without having that problem.
Welcome to itch! If you're a fan of old-school ARPGs, you'll like this one. This is Tower of the Immortals, which draws a ton of inspiration from Diablo, A Link to the Past, and Baldur's Gate (both from PC and console). The current build already has hours of content if you decide to play all of it! You can find it here: https://bynary-fission.itch.io/tower-of-the-immortals
I've got an exciting new update to share! The build containing Zone 2, The Steamworks Foundry, is released and ready for play! This build more than doubles the length of the game, adding tons of content to this build and so many new features:
-15 playable stages
-A new playable race
-Enchantable gear
-New spells
-Tons of new enemies
-Some crunchy new chiptunes
-Tons of new NPCs
-Secrets to discover
And so much more!
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For those of you who've played before, I know you won't want to sit through everything again, so I've given you the choice of being able to skip some of the content and start at a later point if you want. And if you haven't played through it before but still want to skip the early stuff, I've included a document with some controls in lieu of the tutorial. I'd love to hear any feedback you guys have to offer - I've taken a lot of past feedback into consideration in this newest build, and several things players have been asking for have been included. My goal is to make sure that everything is as polished as can be before I move on to making Zone 3.
You can download the newest build as well as read the full patch notes here: https://bynary-fission.itch.io/tower-of-the-immortals/devlog/819228/build-v020-c...