I think there should be penalties for everyone under the maximum rating count, but it should be logarithmic in some sense. So if the top game has 200 ratings games with 100 ratings receive a -1% penalty, 50 ratings receive -2%, 25 ratings receive -4%, 12 ratings receive -8%, and so on. Something like that.
masterofgiraffe
Creator of
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I'm planning to continue working on my game Ghost in the Squash after the jam. It only has one level at the moment, but I would like to expand it to a full 8 worlds and 8 levels per world, for a total of 64 levels. In addition, I plan to add different types of pumpkins the ghost can possess that are capable of different things. Also, since I used a lot of asset packs and such for the game, I'd like to completely overhaul the visuals and soundtrack with original art/music rather than continue to rely on premade assets.
Here's an update I posted recently: https://masterofgiraffe.itch.io/ghost-in-the-squash/devlog/1081743/post-jam-gene...
May the squash be with you.

Yeah the next update of the game is going to have the parallax move half as fast, not sure why I set it so high. The resolution is set to a static 640x480 because I'm stupid and don't know how to get Godot to scale things up properly lol. I would like it to scale to 960x720 and 1280x960, but I still can't figure out how to do it. Thanks for playing!
The art in this game is incredible and this is a very creative way of interpreting the theme. Had fun being a bad partner.
I do think you should rework some of the game design, there's no penalty for cheap foods that raise love so I was able to just buy a pizza burger and 10 waters, felt like an exploit.
Actually pretty neat! I enjoyed it. Felt like an idiot in the last puzzle, kept pushing the box in the corner instead of making my way around. Pushing it off its original platform required too much momentum though, it didn't always work.
The gimmick reminds me of my own game, I also had a character that is controlled like a normal platformer but, upon death, is allowed free vertical movement. You should check it out!









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