Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

masterofgiraffe

243
Posts
4
Topics
16
Followers
66
Following
A member registered Mar 10, 2021 · View creator page →

Creator of

Recent community posts

I didn't expect this game to be so many people's introduction to deckbuilders. I released an update that (might have) fixed the unresponsive dragging issue. The update also made the game a little harder to beat so hopefully it still hits the sweet spot. Glad you enjoyed!

I think the action-canceling bug may have been the result of releasing the web build on Forward+ instead of Compatibility. I never experienced it on desktop but noticed it in the web build. I reuploaded the project on the Compatibility renderer so it might be fixed now.

This game has a lot of really cool ideas and a great aesthetic. The core gameplay loop is quite fun and the world management is a neat system. I do think that threats pop up far too frequently and it wasn't clear what the consequences of ignoring them are (you can just farm infinite resources without engaging with any threats from what I can tell). I didn't have time to breath when trying to upgrade my countries. This may also be my fault but I didn't understand the purpose of the resources I was generating.

Fun concept, though it's maybe too easy considering you have unlimited throws. I like the health mechanic and the fact that throwing harder deals more damage. The hard mode level was too tedious for my taste.

Really cool game! The graphics look great and feels very polished. Fun to play around with.

Cool idea, though it was was a bit hard to control and confusing at times.

Cool game, nice assets and fun gameplay!

Rocking music, cool shaders, unfortunately very laggy and hard to see what's going on.

I think there should be a timer between bow shots, the momentum bar should stay full for a bit longer (you have to spam E while killing things to unleash it because it depletes half a second later), and the amount of recharge you get from killing things should be debuffed. I found myself just infinitely in momentum mode spamming 20 arrows per second.

Cool idea, like the music. Had some difficulty using it but the puzzles were fun to figure out.

Fun game, very nice atmosphere, challenging obstacles. Good work!

Cool game, nice mechanics.

Had some trouble getting the momentum I wanted when grappling, but might just be me.

Cool game and fun mechanic, unfortunately I am quite terrible at these sorts of games.

Cool concept, though since the corridors are so narrow and there aren't any checkpoints it pretty much encouraged me to go slow. Going fast would have been more fun but too risky/would require too many restarts.

Wow it's quite buggy and I found it a bit hard to control. Fun though!

Very cool mechanics, managed to beat all the ice levels.

Nice game, managed to beat it, fun level design!

Arrow keys would be nice because WASD + Z/X isn't a great control scheme. Game definitely seems pretty buggy and sometimes the punches don't register but good job considering the time span!

Spent too much time on that last level. Was fun though!

Fun game, reached 5000m by flying with the birds.

Glad you got the submission working, fun game!

Fun game, great graphics and music, funny story. I managed to get over 15,000 score.

Really cool mixture of puzzle and action and the music is great. Nice work!

Love the full 360 degree camera turns at the beginning of every level.

(1 edit)

Fun game! I couldn't get past the third level but I might try again later. Definitely a big difficulty spike there. Really like the N64 aesthetic. The sound effects for charging your shot are good but  a visual indicator would also be nice.

Yeah I'll have to admit... I liked mitosis as a theme more than momentum so I kind of ignored the main theme. I tried to make it work with the idea that you need to set up good plays early on in the battle or you'll be punished for your past mistakes, but that only makes sense abstractly. I think momentum can be interpreted as "once you make a move, you need to commit to it, because there's no going back."

Really cool idea, the planetary physics are fun and the art looks great. Unfortunately I couldn't quite get a handle on the controls and found myself pin balling between planets at hyper velocity, was difficult for me to actually play, but this might just be a skill issue.

Really cool idea to have the menu double as a tutorial. I got tricked into thinking there were three levels when there was only one, would like to see more!

Cool concept, though was definitely too difficult for me. Didn't realize you could use right click to see recipes at first so had to figure out some through experimentation.

I like how absurd it is that they start throwing things at you if you don't fix them, though I do think the difficulty increases too quickly.

I couldn't get past the third stage because I ran out of bullets after using up two guns, but I honestly think this is a pretty cool game. Even when I activated the momentum power I missed sometimes, so I found it easier to just memorize the locations of the zombies and shoot them reflexively, but the one time I did get it to work it felt pretty good. You should add an icon in the corner of the screen when you have the momentum power though, because the blue wrists are hard to see.

It's really difficult to tell what's going on because the arrows blend in with the background and all of the text looks the same. I think readability could be improved in 2 ways: 1. color coding of the different keys to make them easier to distinguish and 2. having the character in the center of the screen and the arrows appear from four different sides (kind of like the Undyne fight in Undertale).

Really fun! The jump mechanic really added a lot to this.

Very unique interpretation of pool. Took me a moment to realize I didn't need to push the non-spiky ones into the teeth holes.

Got about half the coins, won in four minutes. Fun game!

Can't open this on Linux for some reason.

The movement mechanics, in particular wall running, feel very good. Though, it's quite buggy and I noticed I could just jump infinitely up the wall (which resulted in me jumping out of the map).

The art is really nice and the gameplay is fun! Really feels like I'm a dragon soaring through the skies.

Fun game! The levels are perfectly designed for zipping around like Spiderman once you get the hang of it.