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masterofgiraffe

157
Posts
4
Topics
14
Followers
61
Following
A member registered Mar 10, 2021 · View creator page →

Creator of

Recent community posts

I think there should be penalties for everyone under the maximum rating count, but it should be logarithmic in some sense. So if the top game has 200 ratings games with 100 ratings receive a -1% penalty, 50 ratings receive -2%, 25 ratings receive -4%, 12 ratings receive -8%, and so on. Something like that.

I'm planning to continue working on my game Ghost in the Squash after the jam. It only has one level at the moment, but I would like to expand it to a full 8 worlds and 8 levels per world, for a total of 64 levels. In addition, I plan to add different types of pumpkins the ghost can possess that are capable of different things. Also, since I used a lot of asset packs and such for the game, I'd like to completely overhaul the visuals and soundtrack with original art/music rather than continue to rely on premade assets.

Here's an update I posted recently: https://masterofgiraffe.itch.io/ghost-in-the-squash/devlog/1081743/post-jam-gene...

May the squash be with you.


I found a way of scaling it without black bars while still keeping the aspect ratio. Added some border art. Should be easier to play on large screens now.

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Wow, the writing was incredible, it really took me in. The visuals and sounds also played well into the atmosphere. It's a shame this was based on a true story, I'm sorry you went through that.

Sweet game, all the demon sprites look sick. Good gameplay loop and upgrade system.

Btw, you may have noticed, but I think the orange and blue frogs have their sprites switched in the selection menu.

I saw Opportune de la DEMISE was using propaganda to get people to play it so I created some propaganda of my own.

Enjoy.


I am planning to extend the section between the first pumpkin and the first bat actually.

Really cool mechanics, fun puzzles, love the hand-drawn art style. Stumped me a few times.

Yeah the next update of the game is going to have the parallax move half as fast, not sure why I set it so high. The resolution is set to a static 640x480 because I'm stupid and don't know how to get Godot to scale things up properly lol. I would like it to scale to 960x720 and 1280x960, but I still can't figure out how to do it. Thanks for playing!

Fun mechanic, some of these stumped me a bit. Good job!

Was cool but a bit repetitive. I was able to phase through the door before buying the second upgrade for some reason, which confused me at first. It's a good concept though, would like to see it expanded!

Cool game, great art and music. The mirrors to Greek mythology are very interesting. Was a little difficult to find some of the sticky notes, but easier once I knew what to look for.

The final evolution of fishkind: Nikes.

Fun game, interesting take on a metroidvania. Beat it on keyboard. Almost became a rage game at the end though, some of those falls were rough...

Really interesting game, great narrative and world building. The questions being asked were complex and thought provoking. The soundtrack was also a standout to me. Nice work!

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Cute game! I do think it was a bit hard to control, I kept grabbing the wrong ghosts and placing in the wrong seats. I think an arrow above the ghost/seat you're about to interact with would be good as well as mouse controls.

The art in this game is incredible and this is a very creative way of interpreting the theme. Had fun being a bad partner.

I do think you should rework some of the game design, there's no penalty for cheap foods that raise love so I was able to just buy a pizza burger and 10 waters, felt like an exploit.

Really cool game! Very unique concept and the visuals are insane. Fun cutscenes.

Pretty fun game, the dialogue is really funny. Good work!

Look into the A* algorithm.

Ralsei | Deltarune Wiki | Fandom

Really funny cutscene at the start, I like the animation when you get stabbed as well.  I found the gameplay pretty interesting, the items had good mechanics though the ladder felt strange sometimes.

I escaped the maze and I made a friend :) Cool game

This was published in February.

Pretty cool concept and implementation, though I think the level design can use some work.

This is cool as hell, really twists my brain. Level design is top notch.

What an incredibly creative game, love the art style, minigames were fun.

Actually pretty neat! I enjoyed it. Felt like an idiot in the last puzzle, kept pushing the box in the corner instead of making my way around. Pushing it off its original platform required too much momentum though, it didn't always work.

The gimmick reminds me of my own game, I also had a character that is controlled like a normal platformer but, upon death, is allowed free vertical movement. You should check it out!

Couldn't play it properly unfortunately, there were a couple times where the skeleton walked off the edge but it was normally unresponsive when I tried to click somewhere. Keep at it though, maybe learn more about raycasts.

Has some interesting ideas. Couldn't get past the code section, also it was hard to click on the books sometimes.

I totally beat this game. And no don't ask for evidence.

Game is missing.

Don't see a game. Not on mobile.

I t-posed into oblivion. Btw the web build doesn't capture the mouse and you should make the character move in the direction you're pointing.

Nice work, though I died and it crashed the entire game.

I think it's still in draft. Can't access.

No game?