Hi TheMetalCarrotDev, thanks for your kind thoughts and support. I have an action game for you: it has a free demo (the first level) so you can test it before eventually buying. Don't feel compelled to buy, unless you really like the game. Have a nice day!
criacuervos
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This was my first game, 7 years ago. Made it with Game Maker 8.1
https://criacuervos.itch.io/the-mystery-of-the-blood-fountains
And this is my (best) last one, made in unity.
Yes! Mark Overmars's and Jacob Habgood's two books ("The Game Maker's Apprentice" and "The Game Maker's Companion") were absolutely fantastic! Interesting short games explained in a very simple but exhaustive manner, so that even I, a complete beginner, could build them. Possibility to start with drag and drop, every step explained. In the second book he also talked about The Hero's Journey. I too started with them and have still very fond memories. Wish there where more books like those!
If you like a survival shooter with a story try this one. It has a free demo (first level).
https://criacuervos.itch.io/black-hearts
"Black Hearts" (shooter with a short story); https://criacuervos.itch.io/black-hearts
Personally, when I want to buy a bundle I look at quality first, then at the price. I don't want 99 games when 80% of them are demos, early access, low quality or have been in other bundles before. For quality, I look at the screenshots, the game descriptions, the trailers and the ratings. Ratings alone can be deceiving. The ideal bundle I'd want to buy has 25 interesting items for 10 dollars.
"Unusually clever AI"; yes, that's interesting, but ... If your game were a cake, the clever AI would be the taste, and I cannot taste the cake if I don't eat it. So, what makes me eat the cake? The appearance, probably. The frosting, the cream, the decorations. I remember how much I like this kind of cake, and I bite. So what is "appearance" in your game? It may be interesting and intriguing screenshots or gameplay videos, but mostly it is motivation conveyed, for instance, by an interesting story. As Redonihunter said before me.
The story tells me why I should enter this house and brave the horrors in it.
Is there a treasure? Rich great aunt Marbella, the old witch, died and left me nothing in her testament but I know the money must be somewhere. She didn't trust banks, so it must be hidden in her house. And she was more than a bit mad, so her keeping a strange house pet wouldn't be surprising either.
Persons in distress? I received a strange letter from an old friend; he/she urgently needs my help. I'm no hero and have other worries right now, but he/she once saved my life, so how can I deny him/her my help? And it's not much he/she is asking: just retrieve an old picture from an abandoned house.
A stupid bet with a peer? Yes, I was drunk and Jack knows exactly what buttons to push when I'm in that state. I could forget the whole thing if not for my pride. I'll show the little bastard that I'm not afraid of entering that accursed house if it's the last thing I do.
And so on. As Redonihunter already said, it must not be complicated, but it must convey a motivation for our player to enter that house.
About the model. In the first story, it would fit as it is: great ant Marbella's cute little pet. Otherwise, there are a lot of free characters you can choose from in the Unity asset store.
I hope you keep on working on your game: make it interesting and scary as hell!
Well, let's start with some facts. At the moment there are 872'928 games on itch.io and 45'683 are tagged "horror". This is your competition on itch.io; did you have a look at them? The name "Suitor" (title of your game) is already present 8 times ! (all non horror games). Now to subjective opinions: your trailer didn't scare me in the least (and I scare very easy). You promise "A horror experience truly unlike any other" and then show a cute cartoony beast that does nothing special, only chasing me. Your screenshots tell me nothing and are like every 8/15 screenshot in a "alone in a dark house" game. In what is your game different from a normal chase /flee from an enemy game? What is special in your game that differentiates it from other horror games? From your game page I cannot guess. Another point: the appearance of your monster is not scary, so don't show it or change it. What we fear most is the unknown and everyone has a special monster-image in mind: showing the monster is always dangerous, so, if you have to, show it as late in the game as possible, not in the trailer. It is possible that your game is indeed a indie-horror pearl, but your game page doesn't entice me to play your game. Hawkzombie is a youtuber that plays and comments indie horror games: have a look at his videos, there is a lot to learn there! https://www.youtube.com/@HawkZombie
This is my last game https://criacuervos.itch.io/a-song-of-woods-and-stone
Martin is a soldier who fought in the civil war that devastated the Southern Kingdom. Tired after losing everything, he fled to the North to seek peace and build a new life. But when he arrived in the town of Hammersford, he was involved in a new dispute, this time between Nomads and Sedentary, for the rights to water and pastures. You play as Martin, and with your party's help, you are trying to avoid another civil war and end a terrible drought that plagues your new country. Story rich, with multiple ends. Have fun!
![](https://img.itch.zone/aW1nLzEzOTYyNzAzLnBuZw==/original/RPv0M0.png)