No idea, you'll have to ask Leafo. For this topic go to Community/General Discussion and search with "unknown author".
Recent community posts
I've made 2 RPG story driven games https://criacuervos.itch.io/moonstone-deep and https://criacuervos.itch.io/benjamin-of-blackstone-edge . They both have a free demo (about 1 hour of gameplay). Maybe they suit your channel, try them out. If you need more gameplay, write me at email@example.com and I'll send you free download codes. Many thanks!
I can recommend https://freesound.org/ for sound effects. They have the most amazing sound effects for free (most with CC Attribution licence). Licenses are explained on the site. Nearly all sounds can also be used in payed games, you don't have to pay fees. And I don't mean "beep" and "boop" sounds, but amazing "swamps at night" registered live, "real storms", "blacksmith working" and so on. I've used this site for all of my games.
if you visit the unity store (www.assetstore.unity.com) you'll find two free assets that maybe suit your purposes: one is called UnderWater Diving (Pixel Art Kit; third image) and the other Underwater Fantasy (Pixel Art; second image). Then there is an absolutely lovely "2d Under Water Pack", (first image) but it is expensive ... Have fun building your game!
thank you so much for your kind words! I'm very happy that you like the games, and that you gave me precious feedback, it means a lot to me! I too would like to keep in touch to discuss games; you can find me at firstname.lastname@example.org (when you have time and feel up to it, no stress). So we can discuss the 3D/2D sprites matter without boring the other players ... Once again, many thanks, have fun in Moonstone, and, as Geralt would say: Take care!
P.S. Try killing the evil sorcerer and rescuing the princess. It's possible!
many thanks for playing my game and for the sound review! You are right, it is not and was never intended as a horror game, despite the name. It's more of a parody and it's meant to be fun. The dark level is a nightmare even for me, the little ghost outwits me more often than not, but there is a little cheat, that can come in handy, when you're fed up with the little scoundrel: press control + N (next), and if you want to go back press control+P (previous). It's a developer's tool, but I left it in the game deliberately, for testing and for hard moments. Give it a try, if you want, so you can see the whole game. This was my very first game and I made it with an old version of Game Maker (8.1) that is no longer available on the market, so it has many flaws and ingenuity (my game design, not the engine who still works perfectly).
I don't know if you like RPGs. In case you do, I'd like to give you this free download key for my second game Moonstone Deep, just to have fun with story and gameplay, no obligations. https://criacuervos.itch.io/moonstone-deep/download/G7WKNDTvzXMciIp_Frm7tXB_7LUR... It's good for 2 downloads.
Thank you very much. I like your reviews and have marked your thread, so I can read them. Keep up your good work and have a nice day!
You did nothing wrong, it was an error on my side. I fixed it, but you'll have to download the game another time (or use itch.io app to update; but, as I didn't use Butler, I don't know if it will update). So, first thing go in the folder of your old game and copy your save files to another place, then download the new version of the game and see if it updates automatically with itch.io app. If not, open the folder of your new game version (the folder where you start the game) and copy/paste your saves into it. Replay "the sewers" from one of your saves before the door. Let me know if it works and sorry for the inconvenience!
Hi Stavros! The game doesn't have cutscenes, but I included the RTP for people who don't have the program. It's big because there are a lot of stories, maps and music in it. Actually it's the music that takes up the most storage place. I like telling stories, so of course it's branching and there are multiple ends. The first main part is ca. 6 hours of play (with optional sidequests), then you have to make an important decision and the tale branches in two: every branch is ca. 6 hours of play (with some optional sidequests). So, take it easy, it will keep you company for some time! Have fun!
Benjamin of Blackstone Edge is a classical "coming of age" role-playing game. You start as Benjamin, an adolescent farm boy, and, if all goes well, after many adventures and hard choices, you'll end up as the new king. You start alone, but will soon have companions aiding you in your tasks.
More than 8 hours of play for people who love exploration, interesting stories, meaningful choices, multiple endings and turn-based combat.
Hello Steve, thanks for this opportunity. Here is my game
Studio name: CriaCuervos
Name of game: Moonstone Deep
Bio of game: In this story driven RPG you can enjoy interesting tales, play detective and solve a hideous crime, explore, fight, play minigames and solve puzzles, make tough choices and fall in love (optional).
How long the game was in development etc.: The game is complete. It took about 750 hours to make.
Why you became a game developer in the first place: I wanted to make games that I would like to play myself. Games with interesting stories and hard choices, but also some fun moments to relax. Beautiful environments, good music and intriguing sound effects. Since I'm retired I have now the time to do it properly.
P.S. I'll send you a code at your email adress for free access.
You find this text in www.rpgmakerweb.com/support/products/faqs
Add a "credits" page at the end of your game and credit all the assets you have used. Check what license assets have (usually there is a "read me" with them if you bought them or downloaded them for free). Assets bought on RPG Maker business site can only be used with RPG Maker, but you can also use external assets in RPG Maker. Don't use assets if you don't know the licence.
Hope this helped. Happy game making!
Are you sure that gathering data without your players knowing about it is a good idea? As you are skilled in programming, why not add an interview form at the end of your game and ask them what they liked/disliked about it? I, as a player, would appreciate it more than you spying on me without my knowing.
I'm working on something like that. If you play the first game of my "Ryan Manolesta trilogy" and put some or all of your ingame money in an account at Panzani Bank (available only if you achieve the good end!) and then play the second game of the trilogy, you can retrieve part of the ingame money you put in the account, before you leave the town of Netherim. I'm still working on this second game though (release end of 2017).
I'm no expert, but from my experience I'd say:
1- Forget the "make money of it", it only hampers you in your work. Instead try to make the best game you can. A game that YOU like and that makes you feel proud about, because building and finishing a complete game is no small feat.
2- Take a break, do other things for a while, and you'll soon see new ideas coming to you. If you have willing friends, let them test/play your game.
3- For my part, I know that my game is finished when I have fixed all bugs and when I can't stand it to play it one more time for testing. There comes a moment, you have to let go.
4- Gather your courage, publish it on itch.io and read the comments; the community is very supportive.
I wish you strength and a lot of fun to complete your game. I'm looking forward to it!
P.S. Sorry for my english (not mothertongue).
if you like adventure-RPGs my game https://criacuervos.itch.io/moonstone-deep may be something to interest you. It's done in RPG Maker, but with "real" characters (not anime), and I put special attention and care in the story (branching, 3 ends) and carefully designed the maps, atmosphere and sound effects for more immersion. I'd like you to give it a try and many thanks for this occasion!
P.S. You'll find a short gameplay video here https://vimeo.com/234184645
I work alone, I'm still learning. I don't have much expertise, but a lot of time. I usually start with a very rough story idea (I make RPGs), then I create the maps, the ambience, and add music and sound effects. Out of the maps then comes the detailed story and the dialogues. Then I go back and develop the main thread of the story further. It's sort of a cycle, until the game is complete, but it always starts with the maps. For "Benji's Tale" (release on itch.io January '18) I used the "Journey of the hero" as a narrative structure. For "Moonstone Deep" (https://criacuervos.itch.io/moonstone-deep) the story was mostly inspired by the maps I created. Unconventional, but it works for me.
my game is an adventure-RPG, 7 hours of play with an interesting story, meaningful choices and three different ends. Check out my game on https://criacuervos.itch.io/moonstone-deep and have a look at the gameplay video on https://vimeo.com/search?q=MSgameplay. Many thanks for this opportunity and for your feedback!