criacuervos
Creator of
Recent community posts
https://criacuervos.itch.io/minigolf-classic

This game is for you if
- Patience and Resilience are your second names
- You can shake off your misses with a shrug
- You're ready to learn from your misstrokes
- You have an undying sense of humour
The usual: make an interesting game page for your games, interact with the community, rate other games, participate in jams, write the occasional devlog. If you have social media, share your itch.io page with your followers. Be patient; it takes time to be noticed on a site with more than a million games.
I, too, like using RPGmaker Ace: it's a very robust engine that is simple enough to use. I created three games with it, and I cannot understand why some people speak ill of RPG Maker, only to fail and despair because they are unable to finish their "more fancy" Unity/Unreal Engine game. I learned a lot using RPGmaker Ace and am thankful for it.
What I expect from a YouTuber who comments on my games is, above all, respect. Respect for my work, time and passion in developing the game. Unfortunately, this is not a given. I've seen YouTubers make fun of my games online without bothering to play them correctly, just for "entertaining" their audience. This is akin to shaming a person in front of an audience when they have no means to defend themselves. I have had better experiences with reviewers. The most important thing for me in my games is the story. I want feedback on it first. Is the story compelling? Are the characters well-written? What about the choices and their consequences? Comments on the technical aspect of the game are, of course, also welcome; I am not a programmer, and I am aware that my games may have technical deficiencies. I'm happy to receive tips and try to improve the game technically within my means. And thank you for asking. I hope you leave a link to your channel; I'm curious about your future video game reviews.
A gameplay video of "Black Hearts" (https://criacuervos.itch.io/black-hearts). Enjoy, the first hour of play is free (demo)!
I couldn't agree more, same here. Penso che in parte abbia a che fare con questa piattaforma: la stragrande maggioranza dei giochi è gratis ed il tipico giocatore che visita non è disposto a pagare per principio, indipendentemente dal fatto se abbia i soldi o no. Per i miei giochi ho notato che i più propensi a pagare qualcosa sono gli europei. Anche da me parecchi downloads, ma praticamente tutti gratis (bundles di beneficienza ecc.). Non perderti d'animo! Fai una pausa creativa, ma non abbandonare il tuo sogno. E non abbassare il prezzo (anzi, io lo alzerei, dato che i tuoi sono giochi di qualità). Verranno tempi migliori. Un creativo abbraccio!
You could just say, "It's my first game", and ask for feedback from the community. If you set your game to "Pay what you want" , they can download and test it for free or give you money if they want to. Nobody started as a master developer: don't talk bad about your game (or if it really is bad, then fix it). Happy developing; making games is fun!















