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TheMetalCarrotDev

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A member registered Mar 23, 2022 · View creator page →

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(4 edits)

Hi,

Sounds interesting. While I might not be able to contribute directly to development, I thought I’d share my thoughts at least:

First question: I think the idea could work. The overall implementation will likely depend on other variables (?). For example, someone approaching the game with a story focus will tend to end up with something different than someone approaching it as a physics game (apologies if this subject was already covered in the post).

Second question: Unity comes to mind, though there may be other good options too, like Unreal.

Third question: Starting small to learn the basics can be useful. Without that foundation… even large projects can sometimes struggle.

Edit: I kept my answer a little brief for the subject, but am willing to expand on the individual points if needed.

In regards to making games for multiple platforms… I have. I’m not sure whether the problems were engine-specific or not, but they had to be resolved by including the sounds in more than one format.

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Hi. My answers to the questions:

  • Making sure the sounds are in file formats that work across platforms (where the game is multi-platform).

  • Nothing I can think of.

  • No answer there.

  • Clear labeling of the sounds / the sounds available in multiple file formats.

(Generally, I also like it when it’s labeled whether a sound is looping or non-looping.)

Hope this helps.

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Hi. I think Ren’py is a good start. But for my recommendations…

(3d) I recommend Unity or Godot.

(2d) I recommend GameMaker or Construct 3.

Hope this helps.

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My personal opinion:

It sounds like you’re doing it well. Focus on the basics/fundamentals first, then take a much deeper look at the amount of content and how it affects the final presentation later.

Edit: Wanted to add - I like the emotion of the illustrations.

Fantastic game. 5/5 stars, all around.

(1 edit)

Sharing sounds like a pretty good idea, too. (Some complain about reach.)

By the way… just wanted to say personally, thank you for this thread. Because it asks a lot of interesting questions.

I think my answer would be: besides the possibility to pay for a work, there’s usually going to be that social aspect too - where a creator will probably still enjoy people playing their games (even if it’s the free ones).

Plus, I think things kinda cycle around, where not everyone’s going to be able to afford to support creators at any given time, but the ones who have money and are able to… do. And even some of the ones who can’t pay immediately, might still do it in a couple of years.

For me, I like the idea of seeing games as art.

I think, looking at things from this perspective, you tend to see different qualities in a work.

After all… art can be as simple (or as complex) as an object positioned cleverly where it creates an abstract mental/visual distortion.

It’s really just a small tweak, but maybe a second screenshot?

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From what I can tell, some creators who handle payment themselves don’t have it set up to accept card. So, it might not be something site-wide, but rather something that has to do with specific creators.

(Note: I’m also not sure how one would set up card.)

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Hi. Just wanted to say that if a game is marked as using AI, it doesn’t always mean it uses AI art, because it can be marked as AI for using AI-assisted code, writing, etc.

From what I’ve noticed, some might also use the tag on the side of caution, like if they make their own art but use a photo filter that could use AI.

From the screenshot, it looks like you’re on a forum profile. If you click “view creator page”, it will display the page in the way intended by a specific creator.

Probably not the hardest, but my immediate thought was Sigma from Mega Man X coupled with all other obstacles.

I’d describe the Most Recent as kinda like a list, where new stuff pushes the old stuff downward and out of sight - and often rather quickly. The boost you get from appearing in Recent can lose momentum quickly. ie, the Recent category isn’t a long-term promotion strategy.

Here’s my review:

The writing is great, and the design is on-point. My eyes also tended to drift to the right side image of the exterior. I was thinking it’d be neat to have a version of the right side (the detailed image) in pale colors (a color version), as well. It’s one of those devil is in the details type things, that doesn’t necessarily change the gameplay experience, but can add to presentation.

Anyways, that’s my whole review. The interior looks good.

If you want to check out one of my games, I recommend:

https://themetalcarrotdev.itch.io/the-tornado-trial

I feel it’s a game that challenges people to do stuff and be creative.

That makes sense.

Unfortunately, the link doesn’t work for me, for some reason.

Maybe I can just buy the game from your page?

Hi,

You found the right place to ask!

I can certainly check it out.

Fair note, I don’t really strongly scrutinize other’s works as part of a review, instead discussing what I liked and offering a potential design suggestion here and there. For me, if a work has achieved the intentions of the author, then it has achieved its desired effects.

First choice: option #4, second choice: option #3.

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Hello, I wanted to list some rules for the comments section:

  • Please follow the existing Itch rules when posting here

  • No overly personal comments about creators (whether that creator is me, or someone else entirely)

  • No begging

If it’s the “On Sale” page, it seems to be down right now, for some reason. (I’ve experienced the same.)

For what it’s worth, I’m seeing the same when I check it.

Long story short, I’m a mostly Alternative style LGBT+ creator who likes games like Cozy Town and For Small Creatures Such As We.

Could be because it’s under category Assets.

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Hi,

You have to upload a web version of the game, and click “This file will be played in browser”.

(Your engine also has to support creating a web version.)

I kinda interpreted the question as being about normally CPU related tasks.

I think the example in the OP about simulation games would be a good use. I think I’d be on-board but with the note that I don’t think it’ll replace the fact CPUs still do a lot of heavy lifting.

Riddle of the Ghost

This looks really cool!

I hope to check it out when I make my next PC upgrade.

This is a thread for introductions.

To start:

Hi, I’m TheMetalCarrotDev. I’m probably best known for the TTRPGs I’ve made, and being an artist for Robot Rabbits in the Library (my partner, formerly known as The Librarian).

If there was a TTRPG mechanic I was most known for in my games, I would say open-ended elements - something featured in some of my games, that inspired me to create a Q & A page to talk about it and other things (page can be accessed from my creator page).

Some things I like include music, the writings of H. G. Wells, and indie games.

Hope to see you around!

Doesn’t sound bad to me.

If you wanted a slightly deeper, more philosophical element… you could have it where every certain amount of time, you lose money (such as by operating cost).

Much as I’d like things to be easier… I 100% agree.

Probably like 3-4 clicks unless you have an existing audience. And without an upvote system, you also don’t have that element that has the chance of a small creator getting more featured.

Hi, welcome! Nice to meet you.

Sounds pretty cool.

I think the Mic input feature could make or break things in regards to reception, depending on how it’s implemented & presented.