What are some things you've learned about game development, programming, art, music, sound, time management, writing, or personal goals in the last week?
I'll list mine:
I learned that my way of looking at things can be a bit rigid, and I'm working on that now. For example, I don't have to see art as "good" or "bad", there are many cases where two forms of art have quality or merit, but portray different styles or vibes. And there is also art which doesn't really seem like art form, but even it can portray a particular style sometimes and in some cases.
So, I think I need to "slow down", even if game development is a type of thing which encourages time-crunches sometimes. For example, I'm getting progress done at a pretty steady rate on my newest project, but I think it would benefit the game for me to take 2-3 days off from actual development to weigh the direction of it going forward and plan from there. Especially with a game like this with a pretty strong visual focus.