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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

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Nice tileset here!

Though I don't see any goblin related stuffs in the preview. I was expecting tools, clothes or anything that only used by goblins here.

As for caves, it looks pretty generic. You could add cracks, doorways (small for goblin only, medium for humans and large for mine cart), or gems/ores on the wall for variations.

Raiders Rush


Since you've made lots of prototypes, pick one of them and make it into a full game.

After you do that, you can get idea on what is needed to make full game then plan on creating the game.

Raiders Rush

Sounds like you haven't made your first game yet, so let's start with basic concept first.

What is the core mechanic of your game? don't just answer with oh it will be turn based, no! be more specific, or maybe I should ask: what is the name of game that inspired you to choose turn based mechanic?

They look disturbing for sure.

any other sort of monsters that you think would be cool to see designed?

Hmmm.... maybe skeleton from famous creatures such as Pokemons? or Kirby and his enemies?

Can the snail climb or even touch the vines? I get impression that I could.

It's hard to say, one famous jam I know is hosted by people who is already known/famous before : Mark Brown with his GMTK series.

Alternatively, some jams are known because they are held regularly such as Kenneys, Vim Jam, Metroidvania, Brackeys and of course Ludum Dare. I wasn't aware any of those until I noticed they are regularly held every year (at least once).

Join game jams and make sure you will submit ONLY complete games to the jams. No WIP, demo nor early access, just complete games.

Raiders Rush


I'm still updating Raiders Rush which is my entry to Boss Rush Jam 2024 but for now, you can play the jam version.

Anyways, here's the link: Raiders Rush



Raiders Rush


You're welcome :D

Just more enemies I have in mind:

9. Crew Man (punk with round red helmet wielding a knife)

10. Box Ox (large box shaped ox)

11. Gatling Gator (mecha gator with gatling gun)

12. Cardboard knight (knight wearing cardboard as armor, helmet, shield and sword)

13. Gadget Guy (man casting spell using his cellphone or gadget)

14. Gadget Gal (woman casting spell using her gadget or phone)

Those 3 games you mentioned have various fantasy enemies in their own way. But alright, let's focus on Earthbound style enemies which has some fantasy enemies despite being in modern world.

My recommended enemies are:

1. Bad Biker (bicycle rider with bad look)

2. Rowdy Roach

3. Trash Knight (knight wearing trash bin as armor and shield)

4. Bat Man (punk wearing black cat mask armed with bat)

5. Brawl Ball (big evil ball with pattern similar to soccer ball or basket ball)

6. Tricky Tree (large tree which attacks using magic)

7. Joust Biker (bicycle rider with jousting lance)

8. Shovel Man (punk wearing horned helmet armed with shovel), friend of Bat Man

I could think of more but that's for now.

I have to wonder if you're discussing style for creating game or ranting about your project.

Anyways, I've checked the links you've provided above but immediately lose interest after seeing or rather not seeing game description nor game screenshots. You need to inform people what exactly you've made there using game description and screenshots.

You need to make a strict decision and be confident about your story. Do you want linear story or branching story? choose one but remember that each choice has consequences.

Since you haven't finished any RPG projects, I highly suggest to choose linear story and make the game with it.

I only make endless games for gamejams with short duration such as Ludum Dare cause it's easier to do. Just make some varying assets yet sufficient for a game , code in unlimited spawnings (enemies, items etc) then put them in a level with unlimited time.

Raiders Rush


Puzzle Puss is a game I've made for Genre Mash Jam 2021 whose theme was Reusable.


Some shots:




Raiders Rush

Raiders Rush

 This is my entry to Boss Rush Jam 2024 whose theme is : Exchange

Story: You play as Rico, an alien hunter hunting for challenge. He arrived on this planet to challenge strong aliens to prove his might. How far can you go? can you defeat the strongest alien in this planet?

Shots: 



What do you think about the general appeal of the visuals so far?

Looks nice for start.

I can't imagine because there's no screenshot showing the battlefield.

Raiders Rush


Raiders Rush


It depends on the game. If it's nothing special or not my favorite genre which I've played for trying, I would stop playing the game completely if I'm stuck for couple minutes.

But for my favorite genres, I could try new ways or tricks to get past getting stuck for long time. I don't mind trying it again the next day.

Raiders Rush


Is there room for someone like me on game jam teams or should I just hold off until my kids are all grown up and my wife is so tired of me that I can get away with using vacation time to hide in my man cave and make games 24/7?


You'd need to find game jams which last pretty long, around one month. The duration should allow you to spend only couple hours per day to work on your submission.

That's what I did when I first joined game jams 8 years ago.

I don't think it happened to me cause I usually got ideas during beginning and middle phase of game development. During finishing, I usually focus on wrapping my game and couldn't be bothered by new ideas.

Thanks, I understand your concept better now.

However for this one:

But placing the card isn't required. If you don't want the card, don't place it.

I take it that you have limited space in your boat so if it's full before you start a fight, you'd be sure not to have any space left if you get new cards after the fight. So if placing new card isn't required, where would the new card go? assuming the boat is full.

I asked this thinking that your boat is the only container for your cards so if you haven't expanded your boat and your boat is full, you can't put new cards there at all. You can't go to shop to sell excess card to solve this.... or maybe, this option is given in boat setting/card placement section.

I'm not familiar with card based games but I could give my insight about your game idea.

I'll start with this: You've posted 3 game sections in your game. I got impression that each section have their own cards, IOW player would need to manage 3 set of cards: for boat, island and battle/fight. Am I wrong? or the cards are only battle cards?

then this:

Boat management (space management)

Therefore, you choose which card to keep and balance with fewer good cards (which take more space) and many bad cards.

I had assumption that this section would have its own cards, So, what does each card do? aside of filling space in limited boat space that is.

Do they cards define number of supplies for the travel? if the answer is yes, it will affect the other 2 sections: map navigation and battle.

At the end of the island, the player gets 3 new cards.

I was going to ask something but it's similar to my first question above so let's go to this next question: since boat space is limited, will player be required to rearrange cards again in their boat?

Oh yes, I suggest setting different number of reward card based on difficulty say Easy gives 2 new cards, Normal 3 and Hard gives 5 or 1 very powerful card.

the player can run away from the island, but they will lose something (card, money, health, ...).

This sounds complex. I understand about card and health but with money you'd need to create a system where money is needed such as shop.

Fight

To play cards, you select which card you want to play and the order. The game will simply play the cards in this order.

I am imagining Slay the Spire and regular turn based RPG battles. My question is basic but you have to answer it to construct the base of your game: how would the fight be? 1 vs 1 or 1 vs ? ? The latter means number of opponent varies, sometime you fight one enemy but in other times you fight 3 to 5 enemies at once.

If the answer is the latter, in a fight with multiple enemies, will attack cards target all opponents or target a random single enemy?


I think my post is long already but it should cover the basic questions.

IMO it could only add value if there were rewards from doing so and no huge negative feedback from the game. What I mean by the latter is the game would punish you heavily so you couldn't complete the game or at least enjoy the game because of attacking villagers.

OTOH if the punishment were light such as the villagers would retaliate and close off their village, at least from you, it shouldn't hurt gameplay too much. Player could go to other villages if they need to trade or do anything no offensive.

Nice short coop game! Too bad it's short but the baby can't wait so it's understandable.

Raiders Rush


Maybe offering your service to devs for free but ask them to mention you aka credit you in their game's description and/or in their game's credits.

You could also do this to devs participating in game jams.

Your asset pack looks good.

I think you should explain a bit why the cars aren't using wheels.

Ruins of the Deep


Sounds silly but I'll pass. It's not like there is any copyrighted entity I desperately want to use in my games.