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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

Creator of

Recent community posts

Ethan would have to hold his breath to not draw attention

Well, if Ethan were standing in the hallway or big place where anyone could see him, would holding his breath save him?

My point is you should make clear and complete concept of your game first before deciding if it's good concept or not.

Grab Crab


Sorry about that, I've disabled autosaving after every level without realizing that others might need it.

That's why I need playtesters like you to give me feedback about difficulty etc :).

Good idea with scaling time. The platform manipulation isn't as I've expected and it's hard to time it right. OTOH the enemy manipulation is good and fun to use.

A decent platformer only in small scale. Need more fixes to make it enjoyable.

I don't know what's happening before I see win text.

I don't see where the scaling is though. But other than that it's nice reverse defense game. Just need to decide which enemies should be dealt with which army.

Basic idea is good but needs more fixes to make it enjoyable. And it should allow using more keys so everything isn't always on left side of keyboard.

Yeah, I didn't realize that keypads between Enter and numpads don't work well, therefore I suggest reconfigure movement keys to other keys. I personally use numpads which work well.

Thanks for playing BTW.

Took 250 seconds to repair it. Glad this is less punishing than I thought. Due to how random the scraps and debris are + scraps reappearing, it's easier to just collect scraps in easy to get spots without scaling at all.

Cool idea with two sizes sokoban. Too bad it's too short.

Nice idea with scaling to solve puzzles . Too bad I literally got stuck on the floor while dropping down so I couldn't progress.

Nice cozy game. No challenge though since I could just fly through without any trouble. Well except in space in which you have to be patient to reach the end.

Nice puzzle platformer. I like how you are required to autoscale to solve puzzles here.

They look good but TBH I don't like how they are promoted.

9 Unique Biomes: Dive into different worlds like plains, deserts, jungles, ice plains, caverns, and more!
Collectibles Galore: Sprinkle your levels with coins, hearts, gems, chests, and other goodies to keep players hooked.
Challenging Hazards: Add some excitement with spikes, lava, quicksand, and more to keep your players on their toes.

 For assets you have to specify clearly what assets this pack have. Don't put lines such as and more and other etc, be specific! Describe say what plain tile set has. If you have decorations or back or front layer for that, mention those also. Same goes with collectibles, describe how many coins, hearts etc the pack has.

For promotion, my best suggestion is you offer devs to use these assets for free but in return they credit you in their game page or in game's credits section.

The idea of moving stuffs is good but the slippery movement makes this game harder than it should be.

I think this game isn't finished yet cause I can only move left and right.

I wonder why I couldn't select my purchased towers from the right hand list directly. But anyways, I was surprised to see my tower scaled up automatically while shooting slimes. Pretty good move cause it saves me trouble of getting another tower.

However that is until the size is too large and slime could attack the tower without getting shot. This caused endless loop in which the slime scaled down the tower but the tower kept scaling up.

Nice vehicle building game. However I couldn't see any reward or rule from building big vehicle though. IIRC nothing forces me to scale anything here.

Making levels could be hard or easy. Since your game looks simple, you can try make levels which are:

1. Bigger than previous levels.

2. More complex than previous levels.

3. Has more obstacles/hazards/enemies than previous levels.

4. Literally has more turns and branches than previous levels.

5. Combination of the above.

The results may not be liked but just make as many as you can then play them all. After that assess them and pick the best ones for your game.

I am going to assume that underneath a game means posting on game page's comment section. If the youtubers puts link of video of them playing respective game, well that's okay. It helps both devs and youtubers.

But if they put link to video of something else unrelated to the game then it's bad cause it's they are basically promoting in wrong place.

Grab Crab (GMTK 2024 entry)

Looks good!

Make suggestions for character designs (though I can't promise I'll act on them)

Well since you're planning to create 100 heroes, I highly suggest bringing unique weapons or clothes to make each hero unique. That include modern gears also.

Fun balancing game! I have to learn more about each piece to know to put them properly cause I kept dropping the pieces. But it's simple and fun nonetheless.

Played the game but literally got stuck when trying to jump to second platform. This game could be better if there were way to flip direction directly.

Hi there, I've submitted the link to one of my games via the form. The game, despite being clearly action platformer, has puzzle elements in regard of utilizing the Reaper so you might need to think a bi.

Enjoy Raider & Reaper and tell me if you had fun playing it!

It's hard for me to tell if the creator is well known or not. But I do play this game everyday and it is simple. It is Trordle.

There were more games I had played everyday before also but I stopped myself to reduce procrastination.

You play as Kravo, a crab who is tasked to feed ground worms with sea fruits. It won't be easy since everytime he grabs a fruit, the fruit scales. The worms also scales after eating correct fruits adding the challenge.

This is my entry to GMTK Game Jam 2024 whose theme is : Build to Scale

Here's the link: Grab Crab

Screenshots:




Well aside of downloading Winrar, you could use online unrar service. There are many that you could choose after googling them.

Ruins of The Deep


Ruins of The Deep is a short metroidvania about diving into sunken ruins in the depths of the ocean. Collect upgrades and find the exit while surviving against sea monsters.

 Can you escape this ruins?

Get Ruins of the Deep here.

Some screenshots:




This game is post jam version of my entry to Brackeys Game Jam. The updated version features more enemies and layers making the game play better and look better.

Story: You are diving to the depths of the sea to find its secret. Travel to the depths while surviving from marine monsters attacks.

 What secrets will you find?

Get it here: Secrets of The Deep

Some screenshots:





Seeing the silhouette's head is half covered by dialogue box makes me think that you should move the silhouette higher. This is also to solve other issue which is the text could blend with background if the latter is bright or even white and you need to fill in the box with color.

Ruins of The Deep


Thanks !

Not yet. For now I'm drawing sprites for my games myself.

I can only find this: Multiple biomes (rock, earth, grass, infected, temple, and much more) in the description so I couldn't tell which biomes you already have and which you haven't. I'm not even sure what infected even mean or look like.

So I'm just going to throw ideas here :

- Bones. Not just skulls, but bones everywhere from floor, wall to ceiling.

- Crystal. Small and large crystals everywhere.

- Coral. Floor, wall and ceiling are made of corals.

- Wood or Tree. Floor, wall and ceiling are made of tree branches.

- Bee Nest. The inside of bee's nest.

- Organic. The inside of giant beast's body.

(1 edit)

My first main concern when it comes to buying assets is compatibility. They have to be compatible with other assets I'm using, period.

I need a complete set or I should say plenty of assets but most of the time, they are too different to each other.

My second main concern is suit my design. Ex: I want a dragonian who could attack in 5 directions. If an asset pack is missing just one direction attack sprites, then I won't buy it. I know I'm very picky but I don't want to compromise my design just because the asset is missing required sprites.

Thanks for playing! And yes, Steampunk Raiders have challenging bosses.

TBH my very first game was made more than a decade ago but I've lost the files.

So I'm going to define my first game as the one when I decided to make my own IP. Here it is:

Rainbow


and this is my latest game : Raider & Reaper