I've completed my entry, you can get it here: https://darkbloodbane.itch.io/blue-bullet-bintang
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I've completed and submitted my entry to this jam. Although I've made shmups before, I have to admit that creating bullet hell wasn't easy since I have to spawn more projectiles than I normally do. Not to mention, I have to balance them with difficulty to prevent player from being flooded by projectiles.
Also I learned couple new stuffs while creating this game. Oh yes, my entry to the jam is : Blue Bullet Bintang.
Finally can complete all levels in this short remake. Now I understand what Mark Brown mentioned in his video about thinking outside the box.
Lives system is kinda annoying but it's not big deal.
Phew, finally complete this game :D. After tutorial levels, there are 2 tricks needed to be learned to complete certain levels.
That being said, some latter levels don't require both tricks to complete. And some levels are harder than the next ones cause they require specific steps and (almost) zero error.
Somehow this game reminds me to Twodee and Topdee except that it's single character instead.
Aah this one is better than previous one of course :)
Anyways, I've explored deeper and gained more upgrades. Still looking for last upgrade(s). Speaking of which, I've spotted two hearts. I've taken heart in room with mini tunnels however taking that caused the other heart (in tall room requiring wall jump) to disappear. Is that a bug or player can only take one or the other?
Great short metroidvania! I'd say it's mix of Megaman and Metroid :D
I got all main upgrades then 3 health upgrades + 3 missile expansions, I think that should be all ;)
Speaking of upgrades, there's a bug which caused all health upgrades to reappear even though I've taken those before. Skipped them though to prevent bug.
Good short metroidvania! Gotta love that drill gun :)
I almost got stuck after "someone" tried to kill the hero until I figured out that I can change clothes while jumping. Well, it's still tough road after that but managed to get to large monitor and last upgrade nonetheless
I wish weapon change and clothes change could use other button
Ah I found this game here! I played this game at y8 before but it's removed so I had to search to find it here :)
Anyways, this game can also be called Zooperation since the animals area cooperating to get out :D
I love cooperative games like this :D
It's less short than I've expected but it's good game nonetheless
I'm not sure which is the bonus stuff, I assume the flashback is the bonus stuff
BTW the king is a jerk just like his ancestor
As soon as I saw the briefing by the lady, I knew this will be contra game :D
It plays just as I've expected :D. And I know it was inspired by Hardcorps even it if weren't mentioned in credits
It was short but fun :D
Good game! the addition of costumes makes this game a metroidvania :)
However it looks like there are some bugs. These are what I've found:
1. TVON doesn't give any candy after completing his quest
2. Collecting Candies beyond 105 will cause candy counter to turn into Candy 0/5 and key image disappear. Key can still be used even though the image disappear
3. After the bug #2 above, accessing Home is impossible. Chat can touch it without any response
I know Home arrow is how to end the game cause I accidentally touched it before
Speaking of key, Spooky Blvd does have gate but it doesn't seem to require any key
That being said, it's a good metroidvania :). The secret path is really tough. I wish it has better reward at the end but it's rewarding to find it though :)
Good almost short metroidvania. It has basic stuffs for a metroidvania
It took plenty back n forth to complete this game but that's how metroidvanias are :). Good boss fights (I wish I could save near the boss before fighting ghost boss )
I accidentally missed some dialogues after defeating ghost boss since dialogue skip key is same as attack key
I believe the chest at the village is unused right?
Looks good, too bad it easily causes crash in my browser
Aside of that, it would be better if room locks only opens if player touches key to the lock while moving toward the lock, not just touching, to prevent accidental room changing
And it would be better if there's info or something to tell player what eachpowerup does. I had to ponder for some time before figured out what the first one does
Last, tell player that they can retrieve key at checkpoints
Great metroidvania! I love the run n gun part :D
I had to trial n error to understand how the game works but finally got it
Now where's that bubble gun? I ended up getting best gun without getting that one...