Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DarkBloodbane

1,140
Posts
38
Topics
79
Followers
A member registered Oct 25, 2016 · View creator page →

Creator of

Recent community posts

I choose the guy with horned helmet and sword.

Fire Leaf Water


Krago's Kuest


For brambles filled cavern, I prefer to see these kind of enemies:

1. Static spiky plants 

2. Flying bugs

3. Shooting plants

4. Medium sized herbivores

As for bosses, these would do great:

1. Giant beetle

2. Giant spiky flower

3. Giant spiky bug

Krago's Kuest


Thank you for the reply.

Something I recalled recently, in sisters mode picking health extension doesn't extend hit points.

Oh there's another one: picking heart extension does extend heart counter however that item could still be found in the same place allowing player to pick it over n over.

I believe those are bugs and should be fixed.

I have completed both Desmond and sisters mode.

The game is decent though I wish couple things could be fixed such as:

1. Giant skull getting too close.

2. Rohan's ice spell is too quick to evade.

3. Purple minotaur got stuck above ground after charging forward.

4. Legion could fly over ceiling making it hard to hit.

Krago's Kuest


What about : 

1.  Mario's cap

2. Baseball cap

3. Broken egg shell

4. Gladiator helmet

Krago's Kuest


Krago's Kuest


Joining game jam and getting feedback are two different things. If you only want the latter, then find people who would give you feedback.

Most jams aren't for games made outside jam duration so if you have made your game before any jam, then don't submit it to any game jam, and instead ask for feedback directly.

Krago's Kuest


What's your skills?

Can we see some of your artworks?

IMO jumpscares should enforce the terror of the horror game.

 A good example is : say in a horror game, player is being hunted by large monster and player must escape through abandoned house or building.  Good jumpscare could be in form of the monster breaking into the building surprising player but fail to find player then left. This jumpscare informs player that the monster is actively seeking player and strong enough to break walls.

Humour and horror are opposite of each other. It is possible to use them in same game but not in same object or scene.

You could use one to twist player's expectation to bring the other. A scary monster chasing you stumbled or getting slipped is funnier than a cute creature.

Join game discussions, specially about played games and about game design concepts. You could get some ideas while reading and discussing.

Krago's Kuest

I almost for about other famous exploration genre : Linklike (or Zeldalike if you will).

This one is harder to find somehow, however I've gathered some and posted them in Zelda-like thread.

(1 edit)

Alright, please go to the collection link for game's link. Here's my recommendation:

1. XGA

2. Lightkeeper

3. Hyper Pixel Ten Thousand

4. Heart of Ruin : Final Columbus

5. Buntroid

6. Treasure Hunter Man

7. Treasure Hunter Man 2 (if you're willing to pay the price)

Obviously you need to check my metroidvanias collection.

Though since the collection is for any metroidvania I've played and confirmed, their playtime varies from short, mid to long. And also some of my games are also there so I've warned you before browsing the collection.

Do you want my recommendation from the collection?

I've played and completed this metroidvania.
Finally I could get my revenge on XGA.

Still, my biggest issue is the game doesn't save my settings so I had to reconfigure everything everytime I start the game.

Well, you just need to draw more often and do better in each drawing. There's no special tip for this, just draw more.

I think that you should focus on making good story first before working on secrets.

Krago's Kuest


Krago's Kuest


I've read the list in a glance. One or rather two ideas I had in mind is this:

- Revenant and Poltergeist come from killing an enemy. I haven't read the doc to find proper enemy for the latter but the idea is when this enemy is defeated, two enemies will spawn from its dead body, one is revenant and the other is poltergeist. Both are stronger but have half health of original enemy.

Ruvor Rush


I can't give any suggestion for furniture etc cause their design could be almost anything. So I'd focus on first sheet only.

Right off the bat, I can't find cooking utensils. Yes, I can see knife on two objects but there should be knives set as its own piece.

There is a big tomato but that's all. There should be more ingredients from vegetables, meats to fishes.

Ruvor Rush


I don't think I have been in serious situation like that but maybe I misunderstood your post. Though I did encounter serious bug with my new concept but fortunately managed to solve it. Now, I'm thinking on what to do next with this concept.

As for pushing forward or reconsider it, well since I'm used to with gamejams, I am used to going with the former to save time. Instead of failing my submission, I rather push forward with whatever concept I had in mind when working on my submission. I know that I'm going to enjoy the implemented concept so it's worth the risk.

a gaming experience where surprise and unpredictability are at the center.

I honestly wonder who would be interested with those.

We need financial and moral support

I'm puzzled here. You're not making games yourselves IOW other devs make the games yet you ask for financial support. Why do you need the support anyways? and who are we ?

I prefer having multiple save locations spread across the map. This could encourage exploration knowing that there would save spots to find and save progress.

I've given my answer to this HERE.

Wrack & Ransack


Hard to say cause it really depends on what actions player could take in the game. In a game in which player can only choose between multiple choices to progress  and to play the game versus a game in which player have big freedom in their actions, the balancing would be different.

Try working on your new project for couple days and see if you still have desire to develop this game.

Oh dear, thanks for letting us know.

Wrack & Ransack