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DarkBloodbane

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A member registered Oct 25, 2016 · View creator page →

Creator of

Recent community posts

Great! Try Coin Champion !

Would you like to play my games?

Ruvoroid


Ruvoroid


My big gripe with AI art users is that they don't bother checking if the art is good or not. That is another proof of lazyness.

It depends on the game. If the game is mid, I'd play it once then done. If the game is bad, I'd play and probably stop before it's done. If the game is good, I might replay it.

I wish the game would start in easy state (less fishes but very late shark) to allow me to learn basic stuffs.

Other than that, I like having upgrades to make it more enjoyable.

I was puzzled on what I can do and what to do at first. I could build hut and bon fire but that's about them.

I'm lacking materials and I couldn't find any clue on how to find those stuffs.

Ruvoroid


It's common thing for exploration and mystery games to have long play time. The time it requires for player to explore and unravel mystery is usually longer than action games. IOW those games are slowly paced.

Unfortunately, the same couldn't be said about horror. Horror couldn't last long cause player would adapt to the atmosphere after some time.

Oh about your main question : my games are usually action games therefore they last for 1 hour at max. If it requires longer than that, I'd implement save system.

It's hard. I have submitted game to multiple jams yet I only earn couple feedbacks despite number of jam participants.

No you're not missing anything, you should go to first boss to get upgrade behind it.

The idea of beating to the beat is good but I wish there would be clear sign when an attack is correct or not cause I can't tell if I have attacked at the right time or not.

Also it would be better if player is allowed to attack not fitting the beat but instead rewarded greatly for doing so such as triple damage if attacks fit the beat.

Yes, click enter to play the game. I thought people would understand such simple button.

Nice and cute game! I misunderstood one instruction but could figure out the correct meaning by playing.

Kinda easy but it's to be expected from this kind of game.

I got puzzled with first room cause I have two WASD hints referring to 2 different actions (moving and digging). Also I am presented with blank plants which I figured out after trying to do something with them. But after some tries, I've managed to play the game.

The farmer would be angry that I could cook 5 bowls of soup from his farm :D.

Too bad the screen couldn't be adjusted to fit my screen. But anyways, nice survivors clone! the bomb is literally the bomb! it saves my attempt couple times.

Nice puzzle arcade game. The goal is pretty clear and the challenges are also clear.

Too bad my PC and mouse aren't good enough for this game.

For me, top left is frost icon. Top right looks like plant while the bottom one looks like medieval symbol or tools.

I didn't realize that this is a shooting game until I transformed and clicked with mouse. For some reason, the hint for clicking with mouse flies away instead of being placed on the corner.

But it was fun shooting and getting upgrades. I could shoot and survive fine in this game.

I like the game idea of this. Though this game would be better with clear instructions so I didn't have to trial n error like this.

Not my cup of tea but I get how to play this game. I wish there would be clear clue on hidden goals and goals which must be hit in single flight so I don't have to try over n over.

BTW turns out it is left ctrl instead of right ctrl. 

I've completed Yuurand, a Zelda Classic quest. Previously, I've completed Yuurei and Lost Isle, both are quests from same engine.

Yuurand has multiple maps to play BTw and I only have completed one and is currently playing another map.

Nice block arranging game! I feel like I'm being forced to fail to end my run but I guess it's to be expected :D.

Cobo Cost


Just confirming, this is the starting screen of my game:


This is acceptable right?

Sorry for the late reply, I've been busy with the jam.

I've found a composer collaborator and he's composing tracks for me right now.

Sigul Signal


Okay, no worries.

Sorry for the late reply. Are you still offering and are you doing this for free?

Okay, no worries.

Great! How do we communicate with each other, aside of this? with discord or email?

Alright, I'll just mention that the game is made for this jam and mention my collaborators.

Great!

As for game's genre, I'm still contemplating which to make. I'm leaning toward metroidvania for now.

As for music, I always love upbeat music tracks.

Hey there! would you like to join me for this jam? I'm a game developer mostly but I can draw some pixel arts also.

I'd like to ask about making game's page which doesn't break the rule. I usually make it like this game : Sigul Signal. I describe the game, why I make it, story, control and features.

 Should I omit control section for in game's page for this jam? or there are more  sections I should omit?

Hi there! Would you like to join me for COLLAB JAM ?

Not yet.

Hey, I could use a composer in my team. Would you care to join me?