Great! Try Coin Champion !
DarkBloodbane
Creator of
Recent community posts
It's common thing for exploration and mystery games to have long play time. The time it requires for player to explore and unravel mystery is usually longer than action games. IOW those games are slowly paced.
Unfortunately, the same couldn't be said about horror. Horror couldn't last long cause player would adapt to the atmosphere after some time.
Oh about your main question : my games are usually action games therefore they last for 1 hour at max. If it requires longer than that, I'd implement save system.
The idea of beating to the beat is good but I wish there would be clear sign when an attack is correct or not cause I can't tell if I have attacked at the right time or not.
Also it would be better if player is allowed to attack not fitting the beat but instead rewarded greatly for doing so such as triple damage if attacks fit the beat.
I got puzzled with first room cause I have two WASD hints referring to 2 different actions (moving and digging). Also I am presented with blank plants which I figured out after trying to do something with them. But after some tries, I've managed to play the game.
The farmer would be angry that I could cook 5 bowls of soup from his farm :D.
I'd like to ask about making game's page which doesn't break the rule. I usually make it like this game : Sigul Signal. I describe the game, why I make it, story, control and features.
Should I omit control section for in game's page for this jam? or there are more sections I should omit?

























































