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Let's Talk About AI in Game Dev

A topic by RATASOFTWARE.INC created Jun 11, 2025 Views: 2,168 Replies: 45
Viewing posts 1 to 16
(+2)

Hey everyone!!

I recently decided to change the cover art of my game, trying to avoid the use of generative AI in my project.

I'll post both covers here so you can see the difference. I’d really love to know which one you prefer—and more importantly, why.

This got me thinking about a broader issue:
What place should generative AI have in indie game development?

Tools like ChatGPT and AI image generators can help solo developers (like myself) speed up workflows, test ideas, and even generate assets we wouldn't otherwise be able to create. But at what cost?

Are we giving up some of the soul of indie games when we rely on AI-generated content? Or is AI just another tool in the toolbox—like Photoshop or RPG Maker—that helps more people make games?

I'm genuinely torn, and I’d love to hear your thoughts.
Do you think we should avoid using AI in game development when possible? Or embrace it as part of the creative process?

Let me know what you think—about the covers, the tools, and the future.


Moderator(+9)

Keep working on your art skills. You'll get better, and it will be all yours for a change. It will have a soul. You don't need AI. Trust me.

(+7)

I am...pretty negative on AI. I think my main objection to it is really just an objection to capitalism: artists and coders need money to live, and AI is a way to devalue their work and let tech billionaires siphon up even more money, and turn the Internet into even more of a slop heap than it already was in the process.

It's grotesque when corporations with actual budgets use it. Maybe it's the future and maybe it's not, but the future's shaping up to be a dystopian nightmare, and AI has been just one more step down that road. Here on itch, anyone selling AI assets and trying to make a buck off them directly is just trashy. Honestly I think itch should just ban the practice, or require all AI assets to be free.

A solo dev using AI...I personally find it distasteful, but I can recognize that it's more complicated. It's hard to make a game, and if the things you're passionate about--the gameplay, the characters, the story you want to tell--don't include the art or physically getting it to run as a game, I can see how it's tempting to offload that work to AI and focus on the parts that make your eyes light up. I'm not sure I have a good answer for this. Human creativity is still precious, and if AI is the difference between a game being made at all and a game never existing outside of your head...I don't know, I don't want to judge someone for that too harshly.

As for the cover images: both the original and the new covers read as AI to me. The original is more subtle and it honestly does have a personality that I'd like, if it wasn't generated. The new one...I took one glance and immediately went "Yeah a human didn't make this." It's got this uncanny tried-to-be-pixel-art-but-doesn't-know-what-pixel-art-is look. Was it a stock image you purchased?

(+3)

Thank you so much for your thoughtful response!!!

I completely agree with you when it comes to the use of AI by large corporations—it often feels like a way to cut costs at the expense of real artists and professionals who deserve recognition and fair pay. That’s definitely something we should push back against.

At the same time, for people like me, who aren’t skilled at drawing or painting, generative AI can be a helpful tool—especially for things like placeholder art, concept design, or, in my case, the original cover. It allowed me to visualize something I wouldn’t have been able to create myself.

That said, I totally understand the concerns, and that’s actually part of why I decided to replace the AI-generated cover. 

By the way the new one is based on a real photo my father tooks—funny enough, it's from the real village where the game takes place! 

Really BEAUTIFUL place :)

Thanks again for taking the time to share your perspective. I really appreciate it!!!


(4 edits) (+4)

AI is a tool and a tool is no more evil than the person who wields it.

Every major invention is followed by upheaval until society adapts to its new circumstances. How many scribes lost their jobs when the printing press was invented? How many laborers were laid off when the industrial revolution came along? How many people in the horse industry fell into irrelevancy after the invention of cars and locomotives? Yet all these inventions benefited humanity in the long run.

Self-driving cars and AI are just the newest batch of inventions that society complains about because they are hyper-focused on the short-term consequences, and not the greater benefits they could bring. I know nobody likes being told their education, skills and career are becoming irrelevant... You want to stay competitive you have to provide something AI can't, or do it better than it does. 

Most industries already have little regard for their employees and costumers... Cutting corners to maximize their profits has been their modus operandi for a while now, even before AI. They have grown corrupt, immoral and unsustainable, all in the name short-term profit and goals. We're partially to blame too, because despite our complaints we still buy for them or use their services.

(+1)

"No more evil than the person who wields it" I would like to add that AI is FAR more than the sum of its inputs. From what I know, it's totally capable of jumping to conclusions and self-modifying out any safeguards. That makes it capable of much, much more evil than any tool I know of. True, you can use a knife without cutting yourself if you're careful, but what if the knife was self-aware and decided that you were redundant?

To use a phrase from an old cartoon, "I wouldn't touch you with a 99 1/2 foot pole."

Besides that, I don't believe that machines are capable of their own reasoning. Take that how you will.

Totally agree on the sad state of industry and politics, but AI isn't the problem there, just a sign.

(+1)

You might have been mislead by the term "AI". There is nothing intelligent nor self aware about a large language model.

Llm are this https://en.wikipedia.org/wiki/Markov_chain with a lot of sophistication and an immensly huge model and added dimensions. The "AI" we are talking about needs a prompt. It will then generate a probable answer for that prompt. And that probable includes pseudo-randomnes.

Since there is chance involved that means that your results can have random errors. Or systematic errors if the training data is faulty or biased. Bias is also it's own category of problems. Or it will just not really fit the prompt, just look like it might. I have even seen factual wrong answers from AI for trivial things. For pictures, the most common error is number of fingers, just like in the picture in the OP. The gloved hand has only 4. The character has no teeth either. Or look at the numbers of the clock. From afar it looks like it might be roman numerals, but they are wrong.

The AI we talk about is not the sum / more than the sum of its input (training data). It is a condensed version, boiled down, their essence. One could even say, a very good model would be like a super high efficiency lossy compression algorithm. One need only a good prompt and a random seed number to almost recreate almost all training inputs. Plus a lot more outputs that are similar to the input in principle and reachable by random variations. 

Dang, I've programmed NPCs that are smarter than that. You keep using your algorithm. As a game dev you might do better to build your own though.

forever {

get Input (I)

function; pickRandom <1-10> store (R)

I*R=T

print (T)

T+=globalStorageVar

}

(JK this code is totally useless, 98% comedy and 2% Python)

I replied to this statement below. It made you sound like you have seen one too many Terminator movies and other science fiction with bad robots and applied it to the generative "AI" thingies. You can debate ethics of generative AI and call it evil tools, but your argument of how it is evil because it can do certain stuff is based on a false premise.

From what I know, it's totally capable of jumping to conclusions and self-modifying out any safeguards. That makes it capable of much, much more evil than any tool I know of. True, you can use a knife without cutting yourself if you're careful, but what if the knife was self-aware and decided that you were redundant?
(1 edit)

Call me crazy if you like, but I'm not drawing on science fiction for any of this. I had a really intense conversation with someone who firmly and fully believes in the capabilities and benifits of AI, and that conversation is where most of my reference comes from. Self-modifying code is super unstable in my opinion, if it can change without any moderation then there are no limits. Murphy's law: What can go wrong WILL go wrong. Even if there ARE limits, then you know the developers just make it show you targeted ads and tell you to buy their software. Who wouldn't, it's job security.

Maybe the knife analogy was overkill, so just forget that. I really wanted to make a point and got carried away.

Terminator was actually a really bad movie in my opinion. Also note that I said "From what I know." If you know differently feel free to correct me, but don't insult my intelligence. Take everything in this discussion board with a grain of salt.

The AI systems we are talking about are not self modifying code. They are llm. Large language models. There is a model that is a condensed essence of the training data and that so called large language model is capable of creating a response to a prompt. That can be applied to images as well. Obtaining the training data and using the works of such systems is critizised under ethical aspects, therefore the "evil" aspect.

But maybe you were talking about self driving cars.

The Genetic Arms Race | How CRISPR and AI Destroy the World

Die Quantenapokalypse: Alle Ihre Geheimnisse enthüllt

Artificial Intelligence Out of Control: The Apocalypse is Here | How AI and ChatGPT End Humanity

Why is it not just called a database then?

(1 edit) (+1)

If you guys wanna talk about dangers of technology, please do so in another topic. Whatever your point is, it is offtopic.

This thread is about usage of the output of large language models (falsly named AI) in game development. That means images from applications like Stable Diffusion or text from applications like chatgpt. Things like that. And not general "AI" and "quantum".

You can run Stable Diffusion on your own computer to see what it does and what it can do and what it can not do. Try it. Results are impressive and it will teach you more about llm than videos that are commercially made to bait clicks and show advertisements. 

(+3)

The first image looks better. Also it does not scream AI. Except for the missing finger.

Mostly it carries more information about the game. The second image only transports the information of "pixel art". Ok, the text might carry information, but that is trivial.

Unless that information is only the mood. There are skeletons and mirrors and bloody axes and whatnot in the game, are they not?

You could use the screenshot from here as a basis for your cover image. https://itch.io/t/4891726/pesadilla-en-san-vicente-a-narrative-adventure-game-sp... You do not need a cover for your game's retail box. Because that is what the first image kinda looks like. 80s/90s game cover, which has nothing to do with actual graphics in the game.

The second image gives the feeling of that game being at night in the hills. Slenderman stuff.

Anyway, AI is controversial. If you do not have a good reason to use it, don't. Not having the money to commision assets is such a reason, but it has drawbacks. If it ads to the game better than stock assets, meh. As you said, it gives ability to create a game, where you would not be able to without those tools. Not unsimilar to how you rely on rpg maker to actually have a game engine.

If the game does not feature AI things, you should not use it for cover image or texts. It puts your game in a category for many players.

Hey!

Thanks a lot for your comment — I really appreciate the time you took to write it.

To be honest, I believe that using generative AI always take away personality from a creation (a game, a movie, a song...) and reduce its perceived value. That’s why I’ve tried to keep it to a minimum.

In this project, I’ve had the help of friends who are musicians, a voice actress, and even a football match narrator. But unfortunately, I don’t have any friends who can do illustration work, and I can’t afford a professional artist at the moment.

The first cover image was something I put together using AI-generated elements, aiming to capture the feeling of a 90s game box cover — from a game I really love. Maybe it rings a bell... 😊

Have a nice day!!

(+1)

I think there are three general use cases of AI.

People that can't do the thing, but can cobble up something with the help of this tool. Skill in AI low, Skill in craft low. That's the cheap AI looking games one immediatly recognises as AI.

People that might be able to do something on their own, but lack something to do it completely on their own. Skill in AI medium to high. Skill in craft low to medium. That's the better looking AI games.

People that can do it by hand, and use it for time saving, references, and boring tasks. Skill in craft high, Skill in AI variable. That's the games where you can't immediately tell AI was used.

If you ignore the other controversial things about AI, it boils down to a tool that gives ability to make a thing by other means, that previously needed certain skills. Not unlike the relation between painting a landscape and taking a photograph of the same landscape. The result is a picture. But it was achieved with different skills.

And curiously enough, photography became to be considered an art itself. Similar things can be seen with the introduction of digital paintings vs. painting on paper or with self made paint on canvas.

You asked about the future and I think some aspects of the usage can be predicted by looking at those previous radical changes in the creation process of images.

It is different skill sets. Some people will prefer the traditional thing. Some professionals will embrace the tech and enhance their already existing skills, and there will be amateurs and inbetween. Taking pictures with your phone comes to mind. Anyone can do it, yet there still are professional photographers and even physical painters. 

(+3)
What place should generative AI have in indie game development?

I want to say that it could have a place but on second thought maybe it couldn't. I admit it can help devs to visualize things and generate stuffs to assist development however I'm afraid it could make devs addicted and be lazy. OTOH if the devs tried to say draw images or concepts for their games themselves, it will train their brain to think and visualize.

Do you think we should avoid using AI in game development when possible? Or embrace it as part of the creative process?

It's hard for me to accept the latter because using generative AI means not being creative yourself.

I think the only reason to use generative AI in game development is to make prototypes in faster time. But even so, using crappy self made stuffs is still possible for that.

(+6)

Stick with the second one.  The first is full of those distracting little AI mistakes that add up to a jumbled and confusing picture, the most obvious being the floating torso on the left, which also makes it hard to tell which parts of the image are intentional and which are also mistakes.  The central character also doesn't resemble the in-game character portrait at all, which I realize was common in the 1990s, but I think it's an additional negative.  The second one is clean and has a more sensible composition, and being drawn from a real photograph makes it more personal.  The two images are very different in what they attempt to convey, though.  If you really want to use the first one, maybe just use it as a guide for your own pixel art scene.

But personally, I would always recommend just avoiding AI-generated assets.  If you're not skilled at art, work within your limitations.  I am not an artist either, so my cover images are very simple and mostly composited from in-game assets and screenshots.  It's not glamorous, but it works for me.

The goal of a cover image of course is to get people to click, but using AI for it is a gamble.  You may get more views with a glossier (at first glance) cover image, but you will also turn off some people once they realize you're using AI assets.  Whether that tradeoff is a net positive, I don't know.

Personally, I like the first one more. In this case, the AI actually captured pretty well what I wanted to convey, although I had to do several touch-ups in Photoshop to fix the most obvious issues — and there were quite a few... I think I’ll use it as a reference and try to tweak it further in an image editor to polish the remaining flaws. If I can’t get it to look the way I want, I’ll just go with the second one.

Thanks a lot for commenting and sharing your opinion! I’ll be publishing the final version of the game in about a week, so you’ll be able to see which cover I ended up using.

Cheers!

I believe there’s no definitive answer to this question.

So I’m neither for nor against it.
In the end, time and public opinion will decide.

Personally, I don't think using AI is inherently a bad thing.
The reason is simple: AI cannot have passion.
Whether you use AI or not, you are the one who has to pour passion into your work.

That’s why I feel the question of "Should we use AI or not?" doesn’t really lead anywhere.
Instead, I think the better question is:
"What are you so passionate about that you feel no need to rely on AI?"

(+1)
The reason is simple: AI cannot have passion.


That's not a good reason to be indifferent. A lot of things have no passion. In fact, all things have no passion. It goes with the attribute of being a thing.

You can ask if we should use a certain thing for a certain task. And why, or why not. Should we use guns to feel secure? Should we use cars that burn fossil fuels to commute? Should you use a spoon to open a can? Should we use tools to do work? What about if those tools are unethical? What if those tools make human work obsolete? What if that work was art, a thing that makes humans human?

There are valid concerns about AI and they should be discussed.

The pragmatic view on games is, that games with AI art usually look boring and all alike. Same with texts generated by AI. You can tell a lot of profile and even game descriptions were not written by an amateur developer, but most likely the result of a prompt. It is low effort and cheap.

On the other hand, with AI you can overcome a barrier. Can't draw, have no money, wanna make a game with images that still had your influence? AI can help there.

"AI"'s thoughs on this are this, btw:

AI should not be used in the creation of video games because it can undermine human creativity, reduce job opportunities for artists and developers, and lead to generic, less emotionally resonant content. Relying on AI may also result in ethical concerns around originality and intellectual property.

AI should be used in the creation of video games because it can speed up development, reduce costs, and assist with complex tasks like procedural content generation, adaptive gameplay, and realistic NPC behavior. It enhances creativity by handling repetitive work, allowing developers to focus on storytelling and innovation.

(+1)

You're absolutely right. AI is just a tool.
And like any tool, it can be used ethically or unethically, creatively or lazily.

But when I talked about “passion,” I wasn’t referring to what the tool contains.
I was referring to what gets projected through it.

Take a camera, for example. It's a useful tool.
It doesn’t have feelings—but if the person behind the lens has something they genuinely want to express, it can capture something deeply moving.

I’m not blindly advocating for AI.
What I really want to ask—whether someone uses AI or not—is this:

What is it that you truly want to express through your game?

Well, there are tools for which their existence is already unethical because of how they were made. There is debate about that. While an exagarration, you can see a similar thing going on with veganism. The tools being food and things like leather. Vegans do not care how you use that leather glove.

And whatever someone wants to express through their AI made game, some will consider it cheaply made. Games are part of the art spectrum of crafts. They are not a necessity. So which artists to support is a complex question. And I think if you support an artist who uses AI, you do it despite the AI usage, and not because of it. While you might support the artisanship of a hand drawn game because it is hand made.

I can tolerate AI out of need for resources and lack of skills in the visual arts. But there are some that let even the plot be written by AI. That can be funny once as an experimental game. But it would be the core of what you call expression. With AI, that's not expression, that's a cheap cash grab. You do not even need AI for that kind of shovelware.

It will be a while till AI operating and prompting skills are recognised as their own skillset. Unfortunately, there is no grace period where only professionals can use the tech, like there was for photography. Anyone can type something in a prompt. I wonder how photography would be seen, if it had started with a device like a smartphone.

(+1)

You clearly have a lot of thoughts on this topic, and it's interesting to see how deeply you've considered it.

I appreciate seeing perspectives like yours — they definitely add variety to how people think about tools, ethics, and creativity in game development.

Personally, I lean more toward seeing what people manage to create and why, regardless of the methods they used. In the end, everyone’s creative journey is shaped by different priorities and limitations.

Looking forward to seeing what kind of passion goes into your next project — I imagine it’ll be something that reflects your strong beliefs.

Thanks again for the discussion. Let’s see where the future takes all of us.

(+2)

I really enjoyed your debate about AI — I'm glad I brought up the topic in the forum. In the end, I think our perspectives are quite similar. It's not so much about whether we use AI or not, but rather how we use it and for what purpose.

As I mentioned in a previous thread, for me, the fact that a creative element (a drawing, song, or story) is made with AI ALWAYS diminishes its value. That said, I think it's perfectly legitimate to use it to tweak certain details we wouldn't be able to achieve otherwise.

For example, I’ve used it for some illustrations, like the cover of my game, because I feel that by working on elements generated by the AI (obviously, you can’t just use generative AI outputs as-is without refining them thoroughly), I was able to achieve an effect closer to what I was aiming for than if I had done it myself (I’m terrible at drawing).

(+1)

To be super honest I think that it would be better, personally, to leave the games graphically lacking a little bit rather than cheapen it further with AI. Whenever I have a problem with really low quality, I search the Itch community for aid. Do you know how many digital artists, sound designers and story writers are just BEGGING for a game to work on?

As someone who just paid a tidy sum for an illustrator to design the art for my game, I can tell you there is a definite financial barrier to producing high quality art without the use of AI. And whether we like it or not, AI will soon perform as well (meaning we won't know the difference). So where does that leave cash-strapped producers? It's not as simple as it all seems when you're facing debt vs building the game you want to build.

(+1)

Thanks for comment, my friend. 

I used AI for some parts of my game  -- especially in the visual side of things -- because I have no skills in drawing, painting, or design. I guess when AI finally reaches the level of professional illustrators (though I'm not entirely sure it ever will), low-budget developers like us might not even be able to afford it—just like we can't afford a professional artist now.


That said, I consider myself really lucky, because I've had some amazing friends help me with the art, music, voice acting, and more.

Happy Sunday mate!!

(+1)

Im still kinda confused, im planning on publishing a game, im totally a newbie and its gonna be my first game,  i had to use chatgpt for things i didnt know and how to do them, is my game gonna be considered ai or nah?

Hey! Honestly, I think as long as you’re the one making the game and generating the idea, it’s totally fine to use AI for small guidance—like showing you where a button is or teaching you how a site/app works. That’s just practical help, not the game itself.

If you’re on a tight budget or don’t have friends to help with art, sometimes using AI for a cover image—or even skipping a cover image—is okay. But I personally don’t think AI should create your whole game or products for you; that kind of defeats the point. The core of your game should always be your own work.

(+1)

You’re asking about the AI-generation disclosure?

The project edit form says to “disclose if this project contains content produced by generative AI tools such as LLMs, ChatGPT, Midjourney, Stable Diffusion, etc., even if you hand-edited it.” (The formatting is mine.) Your answer would be Yes.

(+1)

AI is a fun tool. The hysteria backlash around using it makes people sound like the Amish.

(+2)

I think it’s totally fine to use AI for cover images, especially if you don’t have the money to hire an artist, don’t know anyone who can make one, or just don’t have a cover image at all. A visually appealing cover can make a big difference in grabbing attention, and AI can help fill that gap without requiring extra resources.

That said, I don’t believe AI should be used to create the actual project itself—whether it’s a game, app, or story. AI can be really helpful in guiding you, like showing you how a feature works, pointing out where a button is, or helping you brainstorm ideas—but letting it make the project for you defeats the point.

So, for me, AI shines best as a tool for art support or guidance, not as a replacement for the core creative work.

(+3)
I think it’s totally fine to use AI for cover images

I strongly disagree.

If you use an AI cover image, your project will be perceived as AI made and you will be perceived as an AI user. If you otherwise are against using AI in the project, you should not use it for the first thing a new customer would see.

Also, the project actually will contain AI generated content, as a cover image is part of the project. This can of course be debated, and I probably would not actually classify something as AI made because of cover art alone. But if you were to package your work into a retail box to sell, that box would feature the cover image. If you put the game box on a shelf, there will be AI art looking at the customer. For that matter, it will also do so in a digital library view.

I perfer to keep it simple. No gray area. Just plain, old-fashioned human effort. It's that simple people. If there isn't a deadline, just do it yourself. If you don't know what you're doing, try it anyways! A good attempt is better than an easy solution.

Ever heard of the IKEA principle? There was a study where different people were asked to build IKEA funiture and then appraise it's value. Then they had a control group who didn't have to build anything appraise the furniture. Guess what, the people who worked hard for their result placed a higher dollar value on the piece! The moral is that no matter how bad it looks, you are putting a piece of yourself into your game and, keeping shortcuts to a minimum, you can really be proud of your work.

Rally a fun Read...no ai seems to be really popular currently....i suggest you wait two years and then ask the same question again  

Now do i use ai ?

Well deceide for yourself: https://xx696.itch.io 

(+1)

Definí primero 'alma' en un videojuego . No, en serio. Porque se está usando mucho el 'alma' para quitarle merito a cualquier cosa que no le guste a algunos, ya esté hecho con IA o no. Entonces, si es un factor tan importante, quizá debamos definirla, porque ahora como está 'alma' suena a algo mas abstracto que conciso. (re que sueno enojado pero no lo estoy. :-))

Para mí, mi opinión subjetiva. Es sí, la IA solo es otra herramienta en la caja, una con la que puedes hablar en muchos casos, pero una herramienta al fin y al cabo que no es capaz de hacer nada por su propia voluntad y que solo hará lo que le pidas. En algunos casos incluso, de la manera que le pidas. 
No reemplazará ni artistas ni programadores. Personalmente no soy un artista (al menos 2D) pero a veces suelo crear sprites para jugar en sillytaver y en el proceso, con tal de tener buenos resultados mezclo técnicas de dibujo tradicional digital  con refinamiento y post procesado por IA para obtener un resultado similar que a un artista real posiblemente le llevaría varias horas hacer a mano. Y reconozco que de ser un artista real, podría usar de manera mas eficiente la IA para obtener un resultado de calidad. ¿Como lo sé? porque cuando programo y necesito ayuda de la IA, no le digo simplemente 'Haz esto' sino que le explico la forma concreta en la que quiero que funcionen las cosas también usando terminología más específica del ámbito de la programación.

Para programar también la uso para analizar código sin comentar, extenso o para buscar que significan ciertos mensajes de error con una rapidez y síntesis que google no tiene. ¿Puede errarle? sí, google también. No hay nada ni nadie perfecto. Pero es una herramienta más. Nada más.

'What place should generative AI have in indie game development?' El que le toque tener. Si se necesita crear sprites foto-realistas y no se puede pagar a actores reales, o se quiere hacer monstruos imposibles con un estilo fotográfico. Quizás aquí hay un uso. Si se quiere hacer un juego con un estilo dibujado con paint como los 'Cursed', o con un estilo tipo animación como los años 20 como 'Cuphead' pues puede que aquí no. ¿Necesitas una obertura para tu juego? Posiblemente necesites un músico que la componga por más IA que haya, esta sería su herramienta y no tanto la tuya en este caso.

Creo que hay que aprovecharla como parte del proceso creativo. Ofrece un prototipado rápido, debate 24/7 de ideas o feedback, menos tiempo rompiéndose la cabeza con código de programación o creación rápida de arte conceptual.   

Estamos en una nueva revolución industrial. Muchas cosas cambiarán, otras quedarán igual. No de la noche a la mañana, sino mediante un proceso que llevará años. ¿Cuantos? no lo sé. Pero no será inmediato. ¿Habrá gente que perderá su trabajo? depende, habrá trabajos que la IA, como toda automatización reemplazará (como ocurrió con las computadoras humanas) otras personas probablemente pierdan sus trabajos por su resistencia a aprender a usarla. O sea, habrá gente que perderá su trabajo no contra la IA, sino contra aquellos que aprendieron a usarla.  Pero además, surgirán nuevos puestos de trabajo. Del mismo modo que en el pasado surgieron otros debido a los avances tecnológicos. ¿Cuales surgirán? No lo sé. Pero en todo caso hay que seguir experimentando y aprendiendo para poder enfrentarnos a ese futuro. (Me estoy mirando Libre para elegir y me quedó la forma de hablar en la cabeza LPM XD)  ¿Y sobre el tema de videojuegos? mas de lo mismo. Ahora podemos crear juegos con una tecnología que en 2000 no solo no existía sino que requería de gente trabajando mucho tiempo para obtener resultados 'peores' Ahora cualquiera puede hacer juegos con una estética de la PSX, PS2 o la NES. Sin tener que gastar lo que un estudio se gastaba en aquel entonces. La barrera de entraba para los indies bajó, mientras que el estándar de lo que es un triple A subió, y la IA, creo, trae más de lo mismo. A los Indies nos costará menos tener una calidad visual, sonora, de diseño, etc.mas similar al de un estudio, mientras que a los  Triple A, su estándar o base de calidad, también será mas alta que hoy.

Ambos covers se ven bien. El de arriba asumo que está creado por IA, posiblemente Text2Img. O sea, un promp a imagen ¿puede ser? hay varios elementos que llaman la atención, como la mano negra en el chico, a la parca le falta un dedo y ¿hay un hongo gigante? no sé si son defectos, artefactos o 'alucinaciones' como le quieras llamar. ¿Pueden estar de manera intencional y estoy haciendo un spoiler al señalarlo? :-o La de abajo, en mi opinión se ve buena para un menú principal, si el juego tiene esa estética. 


Perdón por el muro de texto. Me 'flipé'.  

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https://framerusercontent.com/assets/1giLBga8s2mQie6V3RqtArnE8I.mp4

;)

First, define what a “soul” is in a video game. No, seriously. Because “soul” is being used a lot to discredit anything some people don’t like, whether it’s made with AI or not. So, if it’s such an important factor, maybe we should define it, because right now “soul” sounds more abstract than precise. (I know I sound angry but I’m not. :-))

For me, my subjective opinion: yes, AI is just another tool in the toolbox, one you can even talk to in many cases, but still a tool that can’t do anything of its own will and will only do what you ask of it. In some cases, even in the way you ask it.
It won’t replace artists or programmers. Personally, I’m not an artist (at least not 2D), but sometimes I make sprites to play around in sillytaver, and in the process, to get good results, I mix traditional digital drawing techniques with refinement and AI post-processing to achieve an outcome similar to what a real artist would probably spend several hours making by hand. And I acknowledge that if I were a real artist, I could use AI more efficiently to get higher-quality results. How do I know? Because when I program and need help from AI, I don’t just say “Do this,” but I explain in detail the way I want things to work, also using more specific programming terminology.

I also use it in programming to analyze uncommented or lengthy code, or to quickly find out what certain error messages mean—faster and more concise than Google. Can it be wrong? Yes, so can Google. Nothing and no one is perfect. But it’s just another tool. Nothing more.

“What place should generative AI have in indie game development?” Whatever place it ends up having. If you need photorealistic sprites and can’t afford real actors, or want to create impossible monsters with a photographic style—maybe here’s a use case. If you want to make a game with a Paint-drawn style like the Cursed games, or an animation style like the 1920s (Cuphead), then maybe not. Do you need an overture for your game? You probably need a musician to compose it, no matter how much AI there is—that would be their tool, not so much yours in this case.

I think it should be embraced as part of the creative process. It offers fast prototyping, 24/7 idea debate or feedback, less time banging your head against programming code, or quick creation of concept art.

We are in a new industrial revolution. Many things will change, others will remain the same. Not overnight, but through a process that will take years. How many? I don’t know. But it won’t be immediate. Will some people lose their jobs? It depends. Some jobs will be automated by AI, as with any automation (like when “human computers” were replaced). Others will probably lose their jobs due to resistance to learning how to use it. In other words, some people won’t lose their jobs to AI itself, but to those who learned how to use it. And new jobs will also emerge, just like others did in the past due to technological advances. Which ones? I don’t know. But in any case, we must keep experimenting and learning to face that future. (I’ve been watching Libre para elegir and now I have that way of speaking stuck in my head, LPM XD).

And about video games? Same story. Now we can make games with technology that in 2000 not only didn’t exist, but also required lots of people working for a long time to get worse results. Now anyone can make games with PSX, PS2, or NES aesthetics without spending what a studio had to spend back then. The entry barrier for indies has lowered, while the standard for what counts as triple-A has gone up. And AI, I think, brings more of the same. For indies, it will be easier to reach a level of visual, sound, and design quality closer to a studio’s, while for triple-A, their standard or baseline will be even higher than today.

Both covers look good. The top one I assume was made with AI, possibly Text2Img. Like, prompt-to-image? Could be? There are several details that stand out, like the black hand on the boy, the reaper is missing a finger, and… is that a giant mushroom? I don’t know if they’re flaws, artifacts, or “hallucinations,” whatever you want to call them. Could they be intentional and I’m spoiling something by pointing them out? :-o The bottom one, in my opinion, looks good for a main menu, if the game has that kind of aesthetic.

Sorry for the wall of text. I got carried away.

Don’t get angry mate, finally I choose a third one 😂

Thanks for your comment anyway 😁

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lol no worries dude i was just joking, this is a translation of the post above me and a link to a video showcasing one of the now uprising AI Engines more or less lol so everthing is fine for me....im doing what i want anyway so everyone can freely state his opinion, therefore its a discussion, and ill keep mine anyway like everyone else, propably at least, but a  "grown" adult has more or less a fixed opinion, which aint easy to change, for most people at least :) Peace and Love <3



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Hi, thanks to translate my post. My english is bad and i though 'RATASOFTWARE.INC' is also anoher Spanish speacker. Sorry for the wall of text. Also, do you know the name of the engine you show in the vid?

Peace. :-)

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hehe yeah i thought it would be a nice idea to translate the whole text, (chat gpd tbh lol) and yeah i do absolutly know which engine this is, even thou i never really worked with this particular one, but if you (like) are interrested in the ability of these new computerbrain engines lol, i can show you some more stuff, which will propably knock you off ya chair lol anyway just hit me up. best regards and peace ....

Thanks :-)

 Rosebud AI: Make 3D Games & Worlds with Vibe Coding check this out,... im tryin it for amonth so expect a 16x16 pixel (real) handrawn pixel art hold together by my l33t vibecoding skillz lol this is gonna so f*cked up, that its actually good best regards