As someone who just paid a tidy sum for an illustrator to design the art for my game, I can tell you there is a definite financial barrier to producing high quality art without the use of AI. And whether we like it or not, AI will soon perform as well (meaning we won't know the difference). So where does that leave cash-strapped producers? It's not as simple as it all seems when you're facing debt vs building the game you want to build.
Viewing post in Let's Talk About AI in Game Dev
Thanks for comment, my friend.
I used AI for some parts of my game -- especially in the visual side of things -- because I have no skills in drawing, painting, or design. I guess when AI finally reaches the level of professional illustrators (though I'm not entirely sure it ever will), low-budget developers like us might not even be able to afford it—just like we can't afford a professional artist now.
That said, I consider myself really lucky, because I've had some amazing friends help me with the art, music, voice acting, and more.
Happy Sunday mate!!