Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RATASOFTWARE.INC

299
Posts
60
Topics
157
Followers
27
Following
A member registered May 07, 2025 · View creator page →

Creator of

Recent community posts

Gracias, aunque en honor a la verdad diré que sabiendo el poco tiempo que tenía me preocupé de diseñar un sistema lo más sencillo posible de programar...  pero aún así me pilló el toro 😅

Avisaré en el foro cuando tenga la versión corregida :)

¡Graciassssss! 

Los códigos de los puzzles es lo primero que tengo que cambiar en cuanto termine la jam, tuve que hacer el juego en tres tardes y se quedaron casi todos los placeholders😅

La verdad que tengo un par de ideas en relación con esos códigos que creo que podrían funcionar bastante bien.

Lo dicho, ¡muchas gracias por jugar y comentar y que tengas un buen fin de semana!

Uf, el periódico quiero que esté desde el principio para que el jugador piense que el preso fugado puede estar oculto en su casa  ya desde el primer momento. Además con la noticia de la moda viral "cómete a tu gato" para que vaya atando cabos (mi intención es que los ate "mal", pero que los ate) 😉 . 

Tengo varias ideas (creo que chulas) para las contraseñas. En cuanto finalice la jam y termine de perfilar otro proyecto en el que estoy metido y que me está llevando mas tiempo del que pensaba lo modificaré!!!

Muchas gracias por invertir tu tiempo en jugar y comentar!!!

Se hace demasiado evidente el trasfondo de la historia ¿verdad?  No eres la primera persona que me lo dice, creo que cuando acabe la jam lo modificaré y quitaré las voces para que no sea tan obvio...

En cuanto al resto de detalles que comentas, responden casi todos al hecho de hacer el juego en muy poco tiempo (tres tardes... 😅). Me pilló el toro y tuve que diseñarlo todo casi sin tiempo, fíjate la contraseña que se quedó para el ordenador, era la que utilicé para testear que el script funcionaba... 🤷 Lo mismo con el resto de contraseñas y códigos... también lo cambiaré cuando termine la jam, una de las contraseñas debería ser el nombre de la ex-mujer (tendré que pensar como lo averigua el jugador...), y para la otra tengo una idea que no te voy a decir por aquí para no spoilear...

Lo  dicho, muchas gracias por jugar y espero que hayáis pasado un rato entretenido! 😘

Algo más... 😅😅😅😅😅

Creo que no te puedo escribir por privado por aquí, pero te doy una pista, mira si en la cocina hay algo que antes no estuviera 😘

Hi!

You’re not playing badly at all, but the game doesn’t walk you through it step by step; instead, you have to work out what’s happening from the notes, objects and other clues you find...

The werewolf business is simply a ‘side’ quest within the game; luckily, you haven’t come across it yet... 😈

Just a couple of things: I noticed that you’ve left a few items behind in some drawers, and there are still a few buildings you haven’t explored yet. And as you’ve already seen, it’s not a good idea to go into the place where you died without a torch...

It was great fun watching you play; thank you very much for your comment. 

By the way, the game is from Spain, and the number 7 at Man U is Cantona, not Ronaldo!!!

Yes, now I understand exactly what you mean.

Thank you very much for your comment!

Sorry, I didn’t specify that because I hadn’t even made that distinction in my own mind... 😅

In my case, after checking it myself countless times, having friends and family test it, and so on, I’ve had a fully playable online version for about a month now, precisely to iron out any potential bugs and get feedback on the overall impression it makes  (whether players notice anything missing, or any mechanics that only work in my head, and so on...)

But of course, there’s no deadline for this; I still have quite a bit left to fix or improve based on what the testers have been reporting, but I suppose that when I’m done with this phase, if no one else has said anything, it’ll be time to move from ‘in development’ to ‘published’, as you say.

Just out of curiosity, what do you mean by ‘big titles have neglected over the years’?  Fixing bugs?

Thanks so much for your comment, have a good day!

I know the obvious answer is “it's never enough,” but realistically, where do you draw the line?

For a game lasting about 10–12 hours, what would be the minimum number of people needed to test it, and how long would you set aside for the testing period?

Thanks in advance for share your thoughts! 😘

¡Hola!

Ayer por la noche terminé tu juego, pero ya era demasiado tarde para comentarlo teniendo que madrugar hoy.

Nunca había jugado un parser, y la verdad que me pareció una mecánica muy divertida, aunque he de decir que me volví bastante loco intentando hacer de todo mil veces, mas todavía al rodar y descubrir que había acciones que no tenían por qué aparecer en las instrucciones iniciales. 

Lloré, bailé, e incluso traté de seducir (obviamente sin éxito) a la Reina Malvada. Intenté mil acciones que por decoro no voy a reproducir aquí. Finalmente di con la (creo) mecánica correcta para seguir avanzando, y esa fue la parte que más me gustó del juego. De hecho se me hizo breve, ojalá haber dispuesto de más opciones para seguir alargando el diálogo. 

Me pareció muy bonita la forma de tratar conceptos como la perseverancia, la vanidad o la necesidad absurda que sentimos a veces por encontrar nuestra némesis.

En resumen, el juego me gustó mucho y me sirvió para descubrir un género que me era desconocido.

I’ve actually been working on this game for a while, but I asked the community on Discord if I could submit it to the jam, and they said it was fine. 

I’ve participated a few times before, but with smaller projects. 

Right now, in this project I’m focused on getting feedback and fixing bugs and other issues that players report. 

And again, thank you so much for playing and for your comments! 😘

Lo terminé ayer por la noche, es el primero de la jam que termino y la verdad que lo disfruté mucho, me pareció ESPECIAL.

Sublime que haya un hilo conductor que conecte el sitio de Cartagena y la guerra de Vietnam con una feria de videojuegos y la primera época de los fanzines en Barcelona 😂. Me encantaron también las escenas del final, que me dejaron pensando si pertenecen al pasado o a un futuro remoto...

Los gráficos y la música súper chulos, consiguieron transportarme a mi infancia, lo cual siempre es un gran punto a favor para los nostálgicos. Ajuste al tema conseguido 100 %.

Y no te puedo decir mucho más, no suelo tener mucho tiempo para jugar pero como el resto de juegos sean parecidos al tuyo voy a tener un mes muuuuy entretenido. 😘

Thanks mate for playing and for your comment.

I can imagine you don't finish the demo, it lasts at least 8 - 10 hours 😂

Muchas gracias por tu comentario! 😘

En cuanto a "Infinito",  en el prototipo inicial el juego era un bucle interminable,  intentando reflejar lo que pueden significar las adicciones para quien las sufre. Al terminar la historia, por una razón u otra el jugador acababa de nuevo en su casa después de un largo tiempo, y volvía a sufrir la misma paranoia. Aún sabiendo que todo iría a peor, debía tomar la cerveza  porque si no como tu dices el juego no avanza. Finalmente no pude y tuve que dejarlo "terminable", ya que al tratar de reiniciar interruptores, variables y demás algo se rompía... la verdad que no pude dedicarle el tiempo que hubiera necesitado.

Por cierto, me ha gustado mucho que durante el desarrollo de la historia no hayas tenido del todo claro lo que pasaba, y que se te hayan pasado por la cabeza ideas como que tu exmujer está dentro, o que tal vez ese tal Jorge te esté engañando. Es justo la sensación que quería generar. 

Y el armario efectivamente es de Ikea. 😂😂😂

Lo dicho, gracias por jugar y haberle dedicado tanto tiempo, ¡un saludo!

👌👌👌👌

Thankssssssss a lot mate!!! 😘

I’ve just had a look at your detective game’s website – it looks really good, to be honest; I’ve always loved mystery games. How many cases are there to solve at the moment?

Yes, obviously the length also depends on how the player chooses to play... whether they want to complete all the side quests or just stick to the main story...

Yes, the pace of the game is quite slow; there’s no combat, the map is huge, and there are loads of places to explore. What’s more, some of the puzzles and riddles can be tricky and take a while to solve...

Yes, I realise that for horror games, that’s the perfect length to keep the atmosphere intact... The thing is, my game has some horror elements, but it’s mostly about mystery and exploration, which is why it ended up being so long... It also depends on how long it takes the player to solve the puzzles; some of them are really tricky.

Hello everyone!

I’m in the final testing phase of my current project and I’ve noticed it takes between 10 and 15 hours to complete. I’m wondering if that might be a bit too long for an exploration, horror and mystery game...

On the one hand, I like the idea of a longer experience with leisurely exploration, atmosphere and narrative development, but on the other hand I’m worried that players these days tend to prefer shorter, more focused indie experiences...

What do you think? How long do your games usually last? Do you think such a long playtime might put some players off...?


😘😘😘

(2 edits)

I’ve finally got the final character portraits, goodbye placeholders!!  😊

What do you think?  😉

[Credits to José Manuel Hernández]

Thanks a lot mate, hope you enjoy it 😉

NIGHTMARE IN SAN VICENTE

Latest version :
DEMO v0.3 -> Direct Link ( Playable in browser )
Project page -> Direct Link

DESCRIPTION / STORY

In this slow-paced, combat-free narrative adventure, you play as Chusé, a young man struggling with anxiety and depression, who manages to escape from a psychiatric institution and seeks refuge in his parents’ old village, San Vicente, now abandoned. The story begins on his first night in his old home, when a strange noise wakes him in the middle of the night. Little by little, through letters, objects, and the odd unexpected encounter, Chusé will realise that a terrible curse has fallen upon the village, and that to break it he will have to fight an ancient demon, who may well be of his own blood...
In addition to the main story, players can discover up to 5 side quests, all related to events that took place in the village long ago, some of which are interconnected with one another or with the main story.

Over 100 locations to explore
+ 75 items, including consumables and key items
10–15 hours of gameplay
Main story + 5 side quests
8 possible different endings
Playable in browser, currently on PC only (keyboard required)

SCREENSHOTS


GAMEPLAY VIDEO

CREDITS

MUSIC / EFFECTS
Scott Arc
La Fuina
Irene G.
ART / ASSETS
Smackgulp
Starbird
Avery
Sokeiju
Pandamaru
Natalia O.
PLUGINS
Visustella
Moghunter
Hakuen Studio
Terrax
Villain
Aesica
Axgin96
STORY / WRITTING
José M. O.
GAME DESIGN / PROGRAMMING
José M. O.

Just the cost of RPG Maker MZ...

  • The game assets are all free, provided the artist is credited, and I’ve edited them all manually myself.
  • For the portraits and some of the more elaborate images, I have a good friend who draws comics and digital art
  • For the music and sound effects, there are some excellent repositories of free audio files online. I also have several musician friends who have lent me some of their compositions for the game.
  • I might have to invest a bit in marketing and outreach, as it’s an area I know nothing about and I don’t know anyone who can help me... 🤷‍♂️

Perfect!!! 💖

I've already released the third version for testing; you can try it out in your browser here (I think there's at least 8–10 hours of gameplay). 😅

https://ratasoftwareinc.itch.io/nisv-test3

I've also just set up a Discord server to centralize feedback in one place, since I'm currently getting it through so many different channels and it's getting pretty confusing.  You can join here: https://discord.gg/nRRbFaD9V

Well, we plant them too, and they provide us with shade... 😂

I don't think it would work; in my opinion, music is key in a game, just as it is in any movie or TV series... 

The truth is, I'd love to help you, but I don't know anything about this... I think, as another user mentioned above, it's very rare for strangers to contribute financially to your projects. 

Your game looks great, by the way, as I told you a while back 😉

Thanks so much, friend!

Of course I’d love to work with you, although unfortunately I don’t have a budget for testing...

If you’re still interested, let me know and I’ll get in touch with you when V3 is available for you to test (hopefully sometime this week...) 😉

Best regards, have a great day!

Muchas gracias amigo! 

Como verás mi lenguaje nativo también es español 😊, de hecho una de las partes mas duras del desarrollo fue la traducción, ya que hay muchísimo texto...

En cuanto al tema de los pasos, la verdad que no se me había ocurrido y me parece una idea genial, a ver si puedo implementarlo sin que afecte al resto de sonidos y efectos y no se "pisen" entre ellos...

Lo dicho, muchas gracias por probar el juego y por tu comentario, por mi parte sigo trabajando en la tercera fase de testeo...

Un saludo, que tengas un buen día! 😘

Thanks a lot mate!!! 😘

(1 edit)

After almost two years of work, I finally have something fully playable, and the project has now entered its testing phase.

 When I first started, I never imagined it would grow into something this big. 

What began as a relatively small idea has turned into a much longer experience, with a full main story and five optional side quests alongside it. Right now, the game is structurally complete. The core systems are in place, the story is fully implemented, and everything can be played from start to finish. Of course, there are still rough edges, and that’s exactly what this phase is for. 

What’s still left to do? 

*)Design the intro

*)Replace some placeholders (especially character portraits) with proper artwork from a real artist 

*)Adjust and balance audio levels across the game 

*)Possibly commission a proper cover for the game 

It’s been a tough process overall. Balancing development with a full-time job and everyday life hasn’t been easy, and there have definitely been moments where motivation almost gave out. 

That said, this is a very personal project for me,  it reflects a lot of my own experiences, as well as those of people close to me. That’s probably what’s kept me going through the harder parts. 

There’s still work to do, but for the first time, it really feels like something real. 

As always, any kind of feedback or advice is more than welcome. 😘 

Thanks a lot for reading!

(1 edit)

Hi again!

I'm editing this thread instead of starting a new one. 

After a week, I'm wrapping up the second testing phase. I've just released the new version for testing, which includes all the fixes I deemed necessary based on your feedback.

  • Added footstep sounds
  • Confirmation screen for exiting
  • Fixed issues with some BGS files
  • Resized some files and adjusted preloading to try to make the game run more smoothly in the browser
  • Designed  plugin so you can play with a controller (not tested yet, as I don't have a controller 😅)

You can try the new version here:

https://ratasoftwareinc.itch.io/nisv-test3

I’ve also just created a Discord server to centralize feedback, since I’ve been receiving it from many different places lately and it’s been very confusing. You can join and leave your comments here.

https://discord.gg/nRRbFaD9V

As always, thank you all so much for your help and support!



😂😂😂😂😂

Wow don't get so upset, mate 😅

I’ve never designed a third-party plugin before, and I wanted to hear what users thought to see whether it was worth developing the plugin or whether it was just a daft idea.

Thanks for your advice anyway

In this video, you can see how one of the script calls I’ve designed for the game works. The player can set the time on a clock. When they press “SET”, the script checks the hour and minute against two stored variables, and executes a conditional statement depending on whether the time is correct or not. 

What do you think?