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RATASOFTWARE.INC

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A member registered May 07, 2025 · View creator page →

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Don’t get angry mate, finally I choose a third one 😂

Thanks for your comment anyway 😁

Thanks man!!! Happy that you enjoy it!!! 😁

thanks mate 😅

Hi everyone!

I’m using RPG Maker MZ and I’d like to ask if anyone knows of a plugin to turn a parallax into a point-and-click scene. My idea for the map is to make the characters transparent and have events trigger simply by clicking on them with the mouse, without the player needing to walk to the event’s location. I would greatly appreciate any help.

Thank you in advance!

Oh you get the shovel!!!!

Maybe if you look well you'll find a different ground close to the electric fence... 

Thanks for your comment man!!!

If wanna some clue let me know, happy to help. 😁

Really cool, very funny game!!!

Very very funny!!

Congrats mate!!

Thank you so much!!

Sorry in advance for the art and for my English, but I had to finish the entire game in only 4 days 😅

If wanna some clue let me know, happy to help.

Have a nice Sunday and thanks again.

First of all, probably have to read some books!!! 😁

AN UNEXPECTED JOURNEY

[[-- Second part of my first game, “Pesadilla en San Vicente”--]]

 [[-- Created for Novice Summer Jam Series 2025: Long Jam 2. --]]

Chusé returned to his now-abandoned hometown, seeking to find some peace and put an end to his wild lifestyle.

On his first night in the village, he realized that something was wrong... the clocks weren't moving, the moon was still... time had stopped. 

Exploring the village thoroughly, he discovered that a horrible curse had fallen upon it, caused by an ancient demon that had possessed the body of his brother, and that it could only be broken by performing a sinister ritual and ringing five times the bell of the church in a nearby village called Aquilué.

In this second part of the adventure, Chusé will have to cross a dark forest to try to reach the bell tower of Aquilué and put an end to the curse once and for all.

Features:

  • Retro pixel art setting.
  • Deep storyline, with reflections on grief, melancholy, and betrayal.
  • Free exploration and puzzles scattered throughout the map.
  • A single mission:  End an ancient curse... whatever the cost.

https://ratasoftwareinc.itch.io/an-unexpected-journey

Hi everyone!!

Currently translating my game into Enlish, I have introduction almost ready!!

What do you think?

Thanks in advance for your feedback!!

Hi everyone!

I have uploaded my RPG Maker game to Itch.io (web version), and I'm trying to get it to scale properly when switching to fullscreen mode. Right now, when I press the fullscreen button, the game doesn't scale up to fit the whole screen.

I have tried some scripts but only change the window size, it does not scale the graphics with it. All the scripts do is put a black border around the game when it makes the window bigger. It only makes the window bigger but does nothing with the actual game graphics.

Has anyone managed to tweak the index.html or any other settings to make the game scale correctly to fullscreen on Itch.io? (I'm using RPG Maker MZ)

Any help or examples would be greatly appreciated!

Thanks in advance!

Congrats mate, and good luck!!!

Yes, I speak Spanish and my game is in Spanish. The truth is, it has worked quite well — the number of views and downloads is much higher than I expected. Anyway, I’m working on the English translation; I think it will give it much more visibility.

Hola a todos, ahí va mi recomendación. 

https://ricardo73.itch.io/retorno-antur

Es una aventura narrativa en castellano, el arte muy chulo y muy entretenido de jugar.

¡Saludos!

To get started, I recommend trying any version of RPG Maker — it's a very intuitive and easy program for developing your story. Best regards and good luck with your development; we're here to help if you need anything.

Hola!!!

You can promote it on your social media, or create an account specifically for that if you don’t have one yet (Instagram, X, BlueSky...). 

Use hashtags like #indiegame or #indiedev in your posts. Unfortunately, there’s not much more I can tell you — it's hard to gain visibility at the beginning... 

Best regards and good luck with your project!"

(1 edit)

Vaya pedazo de juego, ni cerca de terminarlo pero lo voy a seguir intentando...

Mi más sincera enhorabuena, gráficos, texto, música... chulísimo todo!!!!

Very funny game!!! Congrats man!!!

Hi everyone!!

After two months of fixing bugs and making various improvements to art, music and gameplay, I think I FINALLY (I hope) have the final version of my game. Many thanks to all the people who have played the demo and have given me their feedback to be able to make these improvements, and to all those who in one way or another have shown me their support.

"Pesadilla en San Vicente" is a 2D first person narrative adventure game, in which the player plays a depressed, alcoholic former high school teacher who returns to his now abandoned hometown to try to find himself and get back to his happy life again.

Something strange happens in the place. The player will have to explore every house in the village, find clues, solve puzzles and riddles, to try to put an end to an ancient curse, even if he has to face the ghosts of his past...

  • --- Important: The game is currently available only in Spanish. (for the moment)---

If you enjoy atmospheric stories, hours of exploration, and retro-inspired visuals, I invite you to give it a try!

https://ratasoftwareinc.itch.io/pesv

¡Hola!

Lo primero de todo, muchas gracias por jugar y por tu feedback.

Jajaja no te falla el radar, hay muchos assets generados por IA, soy horriblemente malo diseñando y dibujando , fíjate que aún así me costó muchísimo dejarlos para que se integraran en el resto del "decorado". A ver como puedo solventar éste tema en la segunda parte...

En cuanto al indicador de clic lo cierto es que no lo había pensado y no me lo había dicho nadie pero tienes toda la razón, no tiene demasiado sentido...  Como te he dicho habrá segunda parte del juego, por lo que me tomo nota para desactivarlo!!

Lo dicho, muchas gracias por tomarte tu tiempo para jugar y comentar, (y puedes ser todo lo tiquismiquis que quieras, para eso publico el juego :)). Un saludo y buen martes!!!

Muchas gracias!! 

Uf menos mal, supongo que será por lo que le cuesta bajar...

Gracias por el interés y si te surge algún otro problema o necesitas cualquier pista o ayuda me dices

Hola! 

¿Estás jugando desde el navegador, si es así me puedes indicar algún dato más...?

He estado probando y no consigo replicar el error ni desde PC ni desde Android... 

Gracias de antemano!!!

Hola!!!

Creo que definitivamente intentaré traducir el juego, la verdad que está teniendo muy buena aceptación en castellano, y si lo traduzco a inglés creo que puede ganar todavía más visibilidad. El tema es que la narrativa es bastante compleja, por lo que supongo que me costará mi tiempo...

Cualquier duda te digo, muchísimas gracias!!!

¡¡Está tremendo, enhorabuena!!

Lo dejo por el momento porque no tengo tiempo, pero... lo intentaré de nuevo,

Como dicen por ahí, de verdad MUY adictivo. 

Felicidades de nuevo y buen fin de semana, un saludo.

Hi everyone!

I'm considering translating a game into English. The thing is, the game has a lot of written content and a fairly complex narrative, with expressions and phrases that are very specific to Spanish. 

I was thinking of using DeepL for the translation, but I'm not sure if the results would be reliable, and my English level isn't that great either...

 Does anyone here have experience with DeepL? Any advice or suggestions?

Thanks in advance and have a nice day!!

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

  • An abandoned village.
  • An eternal night.
  • A past that refuses to stay buried.

Join our young protagonist, a disenchanted high school teacher who returns to his hometown in search of his roots — only to live... his longest night.

  • Time stands still.
  • The clocks have stopped.
  • And somewhere in the darkness... someone — or something — is watching.

Immerse yourself in this gripping narrative adventure set in the eerie, desolate landscapes of an abandoned Pyrenean village. Explore empty houses, uncover fragments of an ancient journal, solve puzzles, and unravel the mystery that has haunted this place for centuries.

Features:

  • Detailed pixel art environments.
  • A deep, emotional story exploring grief, melancholy, and betrayal.
  • Open exploration and scattered puzzles across the map.
  • One single mission: Break an ancient curse... no matter the cost.

Warnings and recommendations:

  • Do not play if you are under 13 or under the influence of psychoactive substances.
  • The game contains potentially disturbing scenes that may be uncomfortable for sensitive players.
  • The author is not responsible for the political views or inappropriate attitudes expressed by the characters.

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

  • An abandoned village.
  • An eternal night.
  • A past that refuses to stay buried.

Join our young protagonist, a disenchanted high school teacher who returns to his hometown in search of his roots — only to live... his longest night.

  • Time stands still.
  • The clocks have stopped.
  • And somewhere in the darkness... someone — or something — is watching.

Immerse yourself in this gripping narrative adventure set in the eerie, desolate landscapes of an abandoned Pyrenean village. Explore empty houses, uncover fragments of an ancient journal, solve puzzles, and unravel the mystery that has haunted this place for centuries.

Features:

  • Detailed pixel art environments.
  • A deep, emotional story exploring grief, melancholy, and betrayal.
  • Open exploration and scattered puzzles across the map.
  • One single mission: Break an ancient curse... no matter the cost.

Warnings and recommendations:

  • Do not play if you are under 13 or under the influence of psychoactive substances.
  • The game contains potentially disturbing scenes that may be uncomfortable for sensitive players.
  • The author is not responsible for the political views or inappropriate attitudes expressed by the characters.

Great tool mate.

Congrats and thank you so much, added to bookmarks.

Narrative Adventure, (Spanish language), Pesadilla en San Vicente.

[DEMO --> 2 - 3 hours]

[FULL --> 5 - 6 hours ]

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

In my games, I will always provide a fairly long online demo that shows the game's potential, but doesn't let you reach the best part of the experience. This way, players can get a clear idea of what to expect without having to buy blindly...

That's weird mate, I’d be worried… it’s probably the CIA following you...

Sorry man, just joking, no. idea about links between itch and Youtube... I follow you now, not the CIA 

Regards!!!

Hi eveyone!

Personally, I use AI as little as possible, and only for things I simply cannot do, no matter how much time or effort I put in. In my case, that mostly applies to art and illustrations, because I honestly draw terribly and I can’t afford to hire artists to design a game that might not even bring me any profit.

If I knew how to draw properly, or if I could afford to hire a professional, I wouldn’t even consider using AI.

That said, this is just my opinion, but I believe that any creative work that involves AI loses value, no matter if it's visual art, music, writing, or anything else.

And regarding selling AI-generated assets, I don’t see the real problem in the person selling them, but rather in the person buying them. I just can’t understand how someone can be so detached from their own project that they not only rely on AI for the design, but even go as far as to browse a catalog of AI-generated assets and buy them from a third party

Honestly, with AI and just a bit of effort, you could probably create better designs yourself than the ones you’re paying for.

But hey, everyone is free to do what they want... have a great weekend and best wishes to all!

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

Yeah, definitely I like it too.

Finally I added some rain in the final part of the game. In my opinion it improves the ambience of the game, and in this case  alfo adds an important clue to the player.

Thanks for comment and have a nice day!!!!

I completely understand what you mean with Burmecia, and the idea that a weather effect should add something to the game or the story, not just be there for no reason. 

In the case of my game, the village where it takes place is under a curse that makes time stand still, so there's no wind, no rain,  no birds or other animals making sounds... The moment it starts raining later in the game is meant to suggest that the curse is starting to break.

 I only use fog for the introduction — I find it annoying during actual gameplay. 

And regarding the language, I’m thinking of translating it into English soon. It will be a lot of work, but I believe it will be worth it. 

Thank you so much for your feedback, and have a great day!