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RATASOFTWARE.INC

63
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A member registered May 07, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing and for your comments!

I think you have some very clever and fun ideas, and I'll try to implement some of them in the next version. :)

I'll also modify the menu so that players can customise some options (sound volume, effects, etc.).

Have a great weekend, and good luck in the jam, mate, thanks for playing!

Thank you for playing and commenting!!!

I'm glad you liked the game. For the next version, I plan to improve the email reading system. There are many computers, and the current system is very awkward and monotonous...

As for the collision in the changing rooms, thank you very much for letting me know. I didn't know about that, and I will correct it for the next version as well.

I have a long list of improvements to apply for the next release, so I plan to continue polishing bugs and developing the game until it has an ending.

Thank you againe for playing, have a nice day, and good luck in the jam!!!

Thank you very much for playing and commenting.

As I have already told another colleague, I definitely need to improve the management of reading emails. I will try to implement the improvement for the next version!

I'll also take note of the confirmation to activate the alarm and allow the cleaning trolley to be pushed in various directions, as well as the translation of the save, load, etc. options.

You can't leave reception because of a bug, it's already been reported to me, sorry about that...

Thanks again for playing, have a great week and good luck in the jam!

Thank you very much for playing and comment!

I definitely need to improve the email reading system on the computers; it's very awkward to use, so I'll have to think of something to fix it.

As for adding notes or points of interest, I prefer the player to be completely free to choose what they consider important. As a player, I prefer games that offer me that freedom and force me to take physical notes, making my own maps, etc. as you suggest.

In any case, I'll take note of your comments for the next version. I hope to continue improving the game!

Thank you very much again, have a great monday, and good luck with the jam!

Don’t get angry mate, finally I choose a third one 😂

Thanks for your comment anyway 😁

Thanks man!!! Happy that you enjoy it!!! 😁

thanks mate 😅

Hi everyone!

I’m using RPG Maker MZ and I’d like to ask if anyone knows of a plugin to turn a parallax into a point-and-click scene. My idea for the map is to make the characters transparent and have events trigger simply by clicking on them with the mouse, without the player needing to walk to the event’s location. I would greatly appreciate any help.

Thank you in advance!

Oh you get the shovel!!!!

Maybe if you look well you'll find a different ground close to the electric fence... 

Thanks for your comment man!!!

If wanna some clue let me know, happy to help. 😁

Really cool, very funny game!!!

Very very funny!!

Congrats mate!!

Thank you so much!!

Sorry in advance for the art and for my English, but I had to finish the entire game in only 4 days 😅

If wanna some clue let me know, happy to help.

Have a nice Sunday and thanks again.

First of all, probably have to read some books!!! 😁

AN UNEXPECTED JOURNEY

[[-- Second part of my first game, “Pesadilla en San Vicente”--]]

 [[-- Created for Novice Summer Jam Series 2025: Long Jam 2. --]]

Chusé returned to his now-abandoned hometown, seeking to find some peace and put an end to his wild lifestyle.

On his first night in the village, he realized that something was wrong... the clocks weren't moving, the moon was still... time had stopped. 

Exploring the village thoroughly, he discovered that a horrible curse had fallen upon it, caused by an ancient demon that had possessed the body of his brother, and that it could only be broken by performing a sinister ritual and ringing five times the bell of the church in a nearby village called Aquilué.

In this second part of the adventure, Chusé will have to cross a dark forest to try to reach the bell tower of Aquilué and put an end to the curse once and for all.

Features:

  • Retro pixel art setting.
  • Deep storyline, with reflections on grief, melancholy, and betrayal.
  • Free exploration and puzzles scattered throughout the map.
  • A single mission:  End an ancient curse... whatever the cost.

https://ratasoftwareinc.itch.io/an-unexpected-journey

Hi everyone!!

Currently translating my game into Enlish, I have introduction almost ready!!

What do you think?

Thanks in advance for your feedback!!

Hi everyone!

I have uploaded my RPG Maker game to Itch.io (web version), and I'm trying to get it to scale properly when switching to fullscreen mode. Right now, when I press the fullscreen button, the game doesn't scale up to fit the whole screen.

I have tried some scripts but only change the window size, it does not scale the graphics with it. All the scripts do is put a black border around the game when it makes the window bigger. It only makes the window bigger but does nothing with the actual game graphics.

Has anyone managed to tweak the index.html or any other settings to make the game scale correctly to fullscreen on Itch.io? (I'm using RPG Maker MZ)

Any help or examples would be greatly appreciated!

Thanks in advance!

Congrats mate, and good luck!!!

Yes, I speak Spanish and my game is in Spanish. The truth is, it has worked quite well — the number of views and downloads is much higher than I expected. Anyway, I’m working on the English translation; I think it will give it much more visibility.

Hola a todos, ahí va mi recomendación. 

https://ricardo73.itch.io/retorno-antur

Es una aventura narrativa en castellano, el arte muy chulo y muy entretenido de jugar.

¡Saludos!

To get started, I recommend trying any version of RPG Maker — it's a very intuitive and easy program for developing your story. Best regards and good luck with your development; we're here to help if you need anything.

Hola!!!

You can promote it on your social media, or create an account specifically for that if you don’t have one yet (Instagram, X, BlueSky...). 

Use hashtags like #indiegame or #indiedev in your posts. Unfortunately, there’s not much more I can tell you — it's hard to gain visibility at the beginning... 

Best regards and good luck with your project!"

(1 edit)

Vaya pedazo de juego, ni cerca de terminarlo pero lo voy a seguir intentando...

Mi más sincera enhorabuena, gráficos, texto, música... chulísimo todo!!!!

Very funny game!!! Congrats man!!!

Hi everyone!!

After two months of fixing bugs and making various improvements to art, music and gameplay, I think I FINALLY (I hope) have the final version of my game. Many thanks to all the people who have played the demo and have given me their feedback to be able to make these improvements, and to all those who in one way or another have shown me their support.

"Pesadilla en San Vicente" is a 2D first person narrative adventure game, in which the player plays a depressed, alcoholic former high school teacher who returns to his now abandoned hometown to try to find himself and get back to his happy life again.

Something strange happens in the place. The player will have to explore every house in the village, find clues, solve puzzles and riddles, to try to put an end to an ancient curse, even if he has to face the ghosts of his past...

  • --- Important: The game is currently available only in Spanish. (for the moment)---

If you enjoy atmospheric stories, hours of exploration, and retro-inspired visuals, I invite you to give it a try!

https://ratasoftwareinc.itch.io/pesv

Hola!!!

Creo que definitivamente intentaré traducir el juego, la verdad que está teniendo muy buena aceptación en castellano, y si lo traduzco a inglés creo que puede ganar todavía más visibilidad. El tema es que la narrativa es bastante compleja, por lo que supongo que me costará mi tiempo...

Cualquier duda te digo, muchísimas gracias!!!

¡¡Está tremendo, enhorabuena!!

Lo dejo por el momento porque no tengo tiempo, pero... lo intentaré de nuevo,

Como dicen por ahí, de verdad MUY adictivo. 

Felicidades de nuevo y buen fin de semana, un saludo.

Hi everyone!

I'm considering translating a game into English. The thing is, the game has a lot of written content and a fairly complex narrative, with expressions and phrases that are very specific to Spanish. 

I was thinking of using DeepL for the translation, but I'm not sure if the results would be reliable, and my English level isn't that great either...

 Does anyone here have experience with DeepL? Any advice or suggestions?

Thanks in advance and have a nice day!!

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

  • An abandoned village.
  • An eternal night.
  • A past that refuses to stay buried.

Join our young protagonist, a disenchanted high school teacher who returns to his hometown in search of his roots — only to live... his longest night.

  • Time stands still.
  • The clocks have stopped.
  • And somewhere in the darkness... someone — or something — is watching.

Immerse yourself in this gripping narrative adventure set in the eerie, desolate landscapes of an abandoned Pyrenean village. Explore empty houses, uncover fragments of an ancient journal, solve puzzles, and unravel the mystery that has haunted this place for centuries.

Features:

  • Detailed pixel art environments.
  • A deep, emotional story exploring grief, melancholy, and betrayal.
  • Open exploration and scattered puzzles across the map.
  • One single mission: Break an ancient curse... no matter the cost.

Warnings and recommendations:

  • Do not play if you are under 13 or under the influence of psychoactive substances.
  • The game contains potentially disturbing scenes that may be uncomfortable for sensitive players.
  • The author is not responsible for the political views or inappropriate attitudes expressed by the characters.

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

  • An abandoned village.
  • An eternal night.
  • A past that refuses to stay buried.

Join our young protagonist, a disenchanted high school teacher who returns to his hometown in search of his roots — only to live... his longest night.

  • Time stands still.
  • The clocks have stopped.
  • And somewhere in the darkness... someone — or something — is watching.

Immerse yourself in this gripping narrative adventure set in the eerie, desolate landscapes of an abandoned Pyrenean village. Explore empty houses, uncover fragments of an ancient journal, solve puzzles, and unravel the mystery that has haunted this place for centuries.

Features:

  • Detailed pixel art environments.
  • A deep, emotional story exploring grief, melancholy, and betrayal.
  • Open exploration and scattered puzzles across the map.
  • One single mission: Break an ancient curse... no matter the cost.

Warnings and recommendations:

  • Do not play if you are under 13 or under the influence of psychoactive substances.
  • The game contains potentially disturbing scenes that may be uncomfortable for sensitive players.
  • The author is not responsible for the political views or inappropriate attitudes expressed by the characters.

Great tool mate.

Congrats and thank you so much, added to bookmarks.

Narrative Adventure, (Spanish language), Pesadilla en San Vicente.

[DEMO --> 2 - 3 hours]

[FULL --> 5 - 6 hours ]

https://ratasoftwareinc.itch.io/pesadilla-en-san-vicente

In my games, I will always provide a fairly long online demo that shows the game's potential, but doesn't let you reach the best part of the experience. This way, players can get a clear idea of what to expect without having to buy blindly...

That's weird mate, I’d be worried… it’s probably the CIA following you...

Sorry man, just joking, no. idea about links between itch and Youtube... I follow you now, not the CIA 

Regards!!!