Thanks a lot man!!! Keep working, hard days but... still alive 😘
RATASOFTWARE.INC
Creator of
Recent community posts
Good advice!!
1. Start small and don't scope creep! Work within your limitations. Don't plan features you have no idea how to implement! Things can go downhill rapidly and you can be overwhelmed with the amount of curve balls coming your way! Time can also be a factor.
What I wanted to do:
- A small project to occupy my free time and make my friends laugh.
What I have:
- A year of development
- 292 switches
- 202 light events
- 60 items
- 78 common events
- 73 variables
- Sleep
- An angry girlfriend
😂😂😂😂😂
Hi everyone!
I've been developing a game for around a year now, and I'm finally getting close to having something playable soon.
Before releasing anything publicly, I’d really like to gather a small group of people willing to playtest the game, give feedback, report bugs, and help me improve the overall experience.
How do you people usually find playtesters for your projects?
Do you rely on communities like itch.io, Discord servers, friends, or something else? Any tips or advice would be really appreciated!
Thanks in advance as always! 😘
Hello, everyone!
I would greatly appreciate receiving feedback on one of the latest houses I am designing for my game. I am trying to refine the overall atmosphere and feel before moving forward, so any opinions would be greatly appreciated.
In particular, I would love to hear your thoughts on:
--> Visual consistency of elements: Do all the elements in the scene seem consistent with each other, or is there anything that seems out of place?
--> Lighting: Is it too dark, too flat, or perhaps not focused enough?
--> The cassette player event: I've included an interaction with a cassette player. Do you find it interesting and well-designed, or does it break the immersion with the rest of the scene?
Any general impressions are also more than welcome.
Thank you very much for your time! 🐁
How do you feel about the inclusion of humorous elements in a horror game? Do you think they help relieve tension and add personality, or do they break immersion...?
In my game, there are many elements or references that are meant to be funny, but I'm not sure if I'm going too far...
Thanks in advance and have a nice day!

If you're looking for something simple but addictive, I recommend this game where you control a ball by tilting the entire board.
The mechanics are super straightforward: you tilt, roll, dodge obstacles... but when you get to more advanced levels, the challenges become really demanding.
It seems simple at first, but it hooks you because each level makes you want to improve your accuracy.
Hi everyone!
If you enjoy puzzle games, I highly recommend checking out Zookoban by Robin Johnson.
It’s a clever twist on the classic Sokoban formula, where each animal has unique abilities, and you need to combine them to solve each level and escape the zoo.
The mechanics are simple to learn but surprisingly engaging, and the charming pixel art and wholesome atmosphere make it a really enjoyable experience. Definitely worth a try!
Hey everyone!
I’m currently looking for recommendations for a good adventure / puzzle / exploration game on Itch.io.
I’d love something that lasts several hours, and I don’t mind whether it’s free or paid, downloadable o played in browser. I’m open to any platform, as long as it’s available in English or Spanish.
I’m especially interested in atmospheric or story-driven experiences.
And please don’t recommend your own games 😉
Thanks in advance!
I think secrets are a very positive thing; they can add depth and make the experience more memorable. But in my opinion, the main story should be solid and consistent. If the secrets reinforce the tone, expand the lore, or add interesting layers, they will greatly enrich the game. If they feel disconnected or too big in relation to the main plot, they can dilute the overall impact. First, a strong foundation, and then secrets to enhance it.
I am also developing a fairly long game and encountered the same problem: I had a very defined and powerful main story, but also lots of ideas for puzzles and small plots that, at first, didn't quite fit. In the end, I decided to integrate them into the main narrative to provide coherence and make everything part of the same universe. It wasn't easy, and I had to discard or adapt several ideas, but I think the result will be much more satisfying than if those subplots had nothing to do with the central plot. Sometimes it hurts to cut or restructure, but when everything points in the same direction, the whole thing gains a lot of strength...
You can spend months (or years) making a game, polish mechanics, fix bugs, improve art, refine the experience.
And when you release it, maybe almost nobody sees it...
I’m starting to feel like making the game is only half the battle.
The other half is marketing, visibility, social media, communities…
Sometimes it feels like there are more games than players, social media rewards consistency more than quality, have to be a content creator as much as a developer and... for sure great games can still disappear unnoticed.
Do you think visibility is the hardest part of indie development today or is that just an excuse we tell ourselves?
What has actually worked for you in getting attention on itch?
I’d love to hear real experiences, both successes and failures 😉!!!!.
Hi everyone!
I’d really appreciate some feedback on this specific scene of the game. 😁
In this moment, Chusé is listening to music on a vinyl record player inside a house abandoned many years ago. The song playing is a
flamenco-rock track, which intentionally contrasts with the dark, quiet atmosphere of the setting.
The main question is:
-
Do you feel the song fits the overall theme and tone of the game or does it break immersion in any way?
-
Does it add emotional depth, or feel out of place in a scene like this?
Your honest opinions will help me a lot when deciding how music is used throughout the game...
Thanks in advance for taking the time to watch, listen, and share your thoughts.
Any feedback is more than welcome!


