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RATASOFTWARE.INC

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A member registered May 07, 2025 · View creator page →

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Your website is a great idea to support creators, and I honestly think it looks really good. The layout is clean, the concept is useful, and it has the potential to become a valuable resource for many people working on creative projects.

I would encourage you to be patient and give the site some time to grow. If you keep sharing it on social media and engaging with communities that might benefit from it, I’m sure it will gain traction. Projects like this often start slowly, but with consistency they can become truly successful.

Wishing you the best with it — keep going, because you’re definitely on the right track!

I didn’t know that music-composer-focused jams even existed, but I think this is a brilliant and very original idea!!

I’m not a composer myself, but I pay a lot of attention to music in the games I develop, and I truly believe that a great soundtrack can shape the entire atmosphere of a project...

I’ll definitely be following this jam closely, I’m really curious to see the creative approaches that come out of it, best of luck to all the participants, and thanks to the organizers for putting together such an inspiring initiative!

Have a nice day!

Hi everyone!

I’ve been working on a clock event for my RPG Maker game. At a certain point in the story, the player needs to set a clock to the correct time to progress. I’ve implemented moving clock hands and some basic animations to make it interactive.

I’d love to get your feedback on:

  • The animation of the clock hands
  • The mechanics of setting the time
  • The art/style of the clock and interface

Any constructive criticism or suggestions are very welcome! I’m trying to make the experience as smooth and visually appealing as possible, so all thoughts are appreciated.

Thanks in advance!

In my opinion text adventures are ABSOLUTELY NOT outdated. Obviously, they are not the dominant genre, but there is still a relatively large and very loyal community that greatly enjoys this type of experience. In fact, there are players who are specifically looking for deep stories, meaningful decisions, and carefully crafted worlds, and that is where text games continue to shine.

The chances of someone buying one instead of playing something for free? It depends on what it offers. If the story is good, well written and promises a more polished experience than the free version, many players are willing to pay. In this type of work, the narrative is the product, and when it is solid, the value is noticeable.

I personally believe that one of the most important parts of any game is the narrative, and text-based games allow you to focus on that without distractions. They can be immersive, elegant, and emotionally powerful. For me, when a story is well written, the format not only doesn't matter... it can even enhance the experience!

Good luck with your game if you finally decide to go for it!

Really it looks very very cool!!!!

Keep us informed 😁

This project looks really good man, congrats! 

I wanted to ask a bit more about the gameplay: will we be able to control several party members simultaneously, or will the game focus on switching between them as needed? What kind of titles would you compare it to — something in the style of Dragon Age, perhaps? And what about the setting? Are you aiming for a medieval or more fantastical world?

I'm also curious about the development progress so far. At what stage is the game currently, and do you have an idea of when a demo might be available? Really looking forward to seeing how it evolves!

Hi mate!

I think your first game looks really great, it really brings back memories of the shooters I used to play when I was younger. :) 

I just wanted to ask: does the game have an ending you can reach, or is it all about surviving for as long as possible?  

Congratulations on your first release, and have a great weekend!

Hi Axgin96!

I see your plugin really useful, sing region tags to trigger BGS automatically—and having smooth fade-in and fade-out based on the player’s distance—is a really smart and flexible solution for creating atmosphere. It opens up a lot of possibilities for dynamic sound design, especially in games where ambience plays such an important role.

I’m definitely going to try your plugin in my project, and I’ll let you know how it works for me once I’ve tested it. Thanks a lot for sharing it with the community!

Regards!!!!

I just played it, really fun!

Congrats mate!

Hi everyone!!

Not finished, currently working on it...

A first-person 2D adventure with a dark and disturbing atmosphere, set in an abandoned rural environment trapped in eternal night. The protagonist is a troubled former teacher who returns to his childhood home in search of peace, only to discover a sinister legend involving demons, dark rituals, and a curse that has stopped time. Exploring the village, solving puzzles and gathering scattered fragments of an old diary, you must try to break the curse that has fallen upon the village. At the same time, you will have to deal with your own demons, such as madness, fear and depression...

r/indiegames - Ideas for dynamic elements I can add

Not finished, currently working on it...

A first-person 2D adventure with a dark and disturbing atmosphere, set in an abandoned rural environment trapped in eternal night. The protagonist is a troubled former teacher who returns to his childhood home in search of peace, only to discover a sinister legend involving demons, dark rituals, and a curse that has stopped time. Exploring the village, solving puzzles and gathering scattered fragments of an old diary, you must try to break the curse that has fallen upon the village. At the same time, you will have to deal with your own demons, such as madness, fear and depression...

r/indiegames - Ideas for dynamic elements I can add

Hey! I just wanted to say that what you’re feeling is completely normal. Hitting that “submit” button can be terrifying, no matter how many games we’ve made or how supportive the community is. Anxiety tends to creep in precisely because we care about our work — it means the project matters to us.

What truly counts is enjoying the process: experimenting, learning, creating something that didn’t exist before. Feedback (positive or negative) will always come, but it doesn’t define your worth as a developer. The fact that you keep building and sharing your projects already says a lot about your passion and dedication.

Thanks for opening up about your experience — it helps all of us feel a little less alone in this. Keep going, keep creating, and most importantly, try to enjoy the journey as much as the end result.

Looks really funny and original.

Graphics, animations and movements are very good looking. In my opinion the game has a big potential, congrats.

I love RPG games, so I hope we can see the final version soon!!!!

Good luck and keep us posted!

Looks very cool!!!

Congrats mate!!

That's a nice idea for small devs, congrats and thanks for hosting!!!

But following what strategy? Where can you promote your games yourself? 

I suppose on personal social media, is that what you mean by “being consistent”? 

Thank you for your comment and have a nice day!

Thanks for playing and for your comments!

I think you have some very clever and fun ideas, and I'll try to implement some of them in the next version. :)

I'll also modify the menu so that players can customise some options (sound volume, effects, etc.).

Have a great weekend, and good luck in the jam, mate, thanks for playing!

Thank you for playing and commenting!!!

I'm glad you liked the game. For the next version, I plan to improve the email reading system. There are many computers, and the current system is very awkward and monotonous...

As for the collision in the changing rooms, thank you very much for letting me know. I didn't know about that, and I will correct it for the next version as well.

I have a long list of improvements to apply for the next release, so I plan to continue polishing bugs and developing the game until it has an ending.

Thank you againe for playing, have a nice day, and good luck in the jam!!!

Thank you very much for playing and commenting.

As I have already told another colleague, I definitely need to improve the management of reading emails. I will try to implement the improvement for the next version!

I'll also take note of the confirmation to activate the alarm and allow the cleaning trolley to be pushed in various directions, as well as the translation of the save, load, etc. options.

You can't leave reception because of a bug, it's already been reported to me, sorry about that...

Thanks again for playing, have a great week and good luck in the jam!

Thank you very much for playing and comment!

I definitely need to improve the email reading system on the computers; it's very awkward to use, so I'll have to think of something to fix it.

As for adding notes or points of interest, I prefer the player to be completely free to choose what they consider important. As a player, I prefer games that offer me that freedom and force me to take physical notes, making my own maps, etc. as you suggest.

In any case, I'll take note of your comments for the next version. I hope to continue improving the game!

Thank you very much again, have a great monday, and good luck with the jam!

Don’t get angry mate, finally I choose a third one 😂

Thanks for your comment anyway 😁

Thanks man!!! Happy that you enjoy it!!! 😁

thanks mate 😅

Hi everyone!

I’m using RPG Maker MZ and I’d like to ask if anyone knows of a plugin to turn a parallax into a point-and-click scene. My idea for the map is to make the characters transparent and have events trigger simply by clicking on them with the mouse, without the player needing to walk to the event’s location. I would greatly appreciate any help.

Thank you in advance!

Oh you get the shovel!!!!

Maybe if you look well you'll find a different ground close to the electric fence... 

Thanks for your comment man!!!

If wanna some clue let me know, happy to help. 😁

Really cool, very funny game!!!

Very very funny!!

Congrats mate!!

Thank you so much!!

Sorry in advance for the art and for my English, but I had to finish the entire game in only 4 days 😅

If wanna some clue let me know, happy to help.

Have a nice Sunday and thanks again.

First of all, probably have to read some books!!! 😁

AN UNEXPECTED JOURNEY

[[-- Second part of my first game, “Pesadilla en San Vicente”--]]

 [[-- Created for Novice Summer Jam Series 2025: Long Jam 2. --]]

Chusé returned to his now-abandoned hometown, seeking to find some peace and put an end to his wild lifestyle.

On his first night in the village, he realized that something was wrong... the clocks weren't moving, the moon was still... time had stopped. 

Exploring the village thoroughly, he discovered that a horrible curse had fallen upon it, caused by an ancient demon that had possessed the body of his brother, and that it could only be broken by performing a sinister ritual and ringing five times the bell of the church in a nearby village called Aquilué.

In this second part of the adventure, Chusé will have to cross a dark forest to try to reach the bell tower of Aquilué and put an end to the curse once and for all.

Features:

  • Retro pixel art setting.
  • Deep storyline, with reflections on grief, melancholy, and betrayal.
  • Free exploration and puzzles scattered throughout the map.
  • A single mission:  End an ancient curse... whatever the cost.

https://ratasoftwareinc.itch.io/an-unexpected-journey

Hi everyone!!

Currently translating my game into Enlish, I have introduction almost ready!!

What do you think?

Thanks in advance for your feedback!!

Hi everyone!

I have uploaded my RPG Maker game to Itch.io (web version), and I'm trying to get it to scale properly when switching to fullscreen mode. Right now, when I press the fullscreen button, the game doesn't scale up to fit the whole screen.

I have tried some scripts but only change the window size, it does not scale the graphics with it. All the scripts do is put a black border around the game when it makes the window bigger. It only makes the window bigger but does nothing with the actual game graphics.

Has anyone managed to tweak the index.html or any other settings to make the game scale correctly to fullscreen on Itch.io? (I'm using RPG Maker MZ)

Any help or examples would be greatly appreciated!

Thanks in advance!

Congrats mate, and good luck!!!

Yes, I speak Spanish and my game is in Spanish. The truth is, it has worked quite well — the number of views and downloads is much higher than I expected. Anyway, I’m working on the English translation; I think it will give it much more visibility.

Hola a todos, ahí va mi recomendación. 

https://ricardo73.itch.io/retorno-antur

Es una aventura narrativa en castellano, el arte muy chulo y muy entretenido de jugar.

¡Saludos!

To get started, I recommend trying any version of RPG Maker — it's a very intuitive and easy program for developing your story. Best regards and good luck with your development; we're here to help if you need anything.

Hola!!!

You can promote it on your social media, or create an account specifically for that if you don’t have one yet (Instagram, X, BlueSky...). 

Use hashtags like #indiegame or #indiedev in your posts. Unfortunately, there’s not much more I can tell you — it's hard to gain visibility at the beginning... 

Best regards and good luck with your project!"

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Vaya pedazo de juego, ni cerca de terminarlo pero lo voy a seguir intentando...

Mi más sincera enhorabuena, gráficos, texto, música... chulísimo todo!!!!