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(+1)

You clearly have a lot of thoughts on this topic, and it's interesting to see how deeply you've considered it.

I appreciate seeing perspectives like yours — they definitely add variety to how people think about tools, ethics, and creativity in game development.

Personally, I lean more toward seeing what people manage to create and why, regardless of the methods they used. In the end, everyone’s creative journey is shaped by different priorities and limitations.

Looking forward to seeing what kind of passion goes into your next project — I imagine it’ll be something that reflects your strong beliefs.

Thanks again for the discussion. Let’s see where the future takes all of us.

(+2)

I really enjoyed your debate about AI — I'm glad I brought up the topic in the forum. In the end, I think our perspectives are quite similar. It's not so much about whether we use AI or not, but rather how we use it and for what purpose.

As I mentioned in a previous thread, for me, the fact that a creative element (a drawing, song, or story) is made with AI ALWAYS diminishes its value. That said, I think it's perfectly legitimate to use it to tweak certain details we wouldn't be able to achieve otherwise.

For example, I’ve used it for some illustrations, like the cover of my game, because I feel that by working on elements generated by the AI (obviously, you can’t just use generative AI outputs as-is without refining them thoroughly), I was able to achieve an effect closer to what I was aiming for than if I had done it myself (I’m terrible at drawing).

(+1)

To be super honest I think that it would be better, personally, to leave the games graphically lacking a little bit rather than cheapen it further with AI. Whenever I have a problem with really low quality, I search the Itch community for aid. Do you know how many digital artists, sound designers and story writers are just BEGGING for a game to work on?