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No Time To Play

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A member registered Jul 19, 2014 · View creator page →

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Okay, but please write a few words about your game like the rules say, and don't you have a screenshot for your post?

(3 edits)

There are a few ways to mitigate the library issue on Linux:

  1. Package the libraries with your executable and use a loader shell script that sets LD_LIBRARY_PATH accordingly. This is the method used by Ren'Py.
  2. Speaking of: if your game is in Python, you can use Nuitka or PyInstaller to make a stand-alone directory you can zip up and distribute.
  3. Failing that, use a language that builds all it can statically into the executable. Go, D and Nim are like that. Edit: I think so is Rust.
  4. Actually you can do that with C / C++ too, but it's tricky and some distributions (*cough* Debian *cough*) hate static libraries.
  5. Worst case, use a slightly older Linux to build, and let players know they're going to need SDL2 or whatever installed. They're probably going to have it anyway, and it's no different from telling Windows users to install the latest DirectX.

So, we don't exactly have rules about it because there aren't any, but maybe some of these ideas will help you.

No, and please see the rules of this category where it says not to ask this sort of question, and where to learn more about indexing. (Hint: you just published your game. On the weekend. Please wait.)

(moved to the right category)

Which section of the homepage? If you mean featured games, those are hand-picked by staff. Make a good game, with a nice game-page, and it might be selected.

Don't recommend games you're connected to, it's against the rules.

Try talking to people so they'll notice you and check out your games, and promote your games outside itch.io so you'll get more traffic from other sources. Definitely don't spam.

Okay, but please write a few words about your game, and don't you have a screenshot for your post like the rules say?

Okay, but please write a few words about your asset pack like the rules say.

Please read the rules. You made the new game page yesterday. Also it's the weekend.

Okay, but please write a few words about your asset pack and add a screenshot to your post like the rules say.

Is that through the app, or directly? Can you give some examples?

You just posted this a few hours ago.

Okay, but please write a few words about your game like the rules say, and add a screenshot or video to your post when you have one.

(1 edit)

As explained in the Creator FAQ and many many topics, you can contact support to ask for a bigger quota. As an alternative, simply using Butler gives you access to twice as much space. Hope this helps.

Sure, you can make a new release announcement if your game has changed a lot and there are news worth announcing.

Those are 7-Zip archives.

Please contact support.

Please pay attention where you post.

You already asked this question over here.

  1. itch.io doesn't market games. Searches and browsing are there to help players find games, not as advertising
  2. there used to be an affiliate system for reviewers to get free copies, but it was discontinued because people just abused it
  3. creators can already set the price of a bundle very low, so that each game in it is effectively sold for less than $1

See the rules of this category for what to do if it takes too long.

What installer? Games downloaded through the app shouldn't need to be installed.

...Please contact support like I said.

Indeed, most of your games are deindexed or quarantined. Please contact support.

Okay, but please write a few words about your game like the rules say.

(moved to the right category)

(1 edit)

Review times vary, so it can take longer. It's also possible that your game was placed back in the queue due to recent changes. Please wait for a few more days.