I published a free game last year called In Between. It took me a while to make and I am proud of it, but, it completely flopped on launch, having 5 total downloads currently. This saddens me quite a bit as I really wanted people to play it and share their experiences with me but the game seems to not even be indexed in it's own tags anymore. So I've been trying ever since to "revive" it, i.e., gather new attention around it in hopes of it gathering attraction on its own again.
Don't get me wrong, I know that there is a lot of luck involved with this and not every game you make will explode just because you poured your heart into it, so I'm talking about direct and useful ways to you've managed to bring some new eyes to your games.
I remember seeing someone talking about making your game paid and then giving it a 100% discount on sales so it gets boosts. I don't really like this idea as it feel slimy and it just doesn't sit well with me.
Please share your stories so me and other people may, hopefully, begin sharing their games with the world again!