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user22

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A member registered Jun 15, 2020 · View creator page →

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Hi, i liked your game and reviewed it in my channel. That being said, it has potential to work with and be financially involved in, in case you are interested. Good luck with the game!

As all professions and jobs in life, it depends. You cannot spend one week/month to make a simple game and expect thousands of dollars. To stay on topic, my latest project where i managed and produced a 2d game, cost me around half a grand and i am in process of selling for few hundreds more. There are different methods to consider, like ads or self-launch, so it depends what platform and targets you aim at, or better said the type of game you work on.


You should share your game or plan of your gig. Good luck!

Put yourself in other's shoes. If you hear for a game and like to play/buy/read about it, would demo be helpful for you?

To me, Demo (limited in levels not in time) is great asset to spread the word of your game and build a fanbase, but is also the best way to get something much more valuable than that. First impression is key of your success. If the first 1-2 minutes prolongs to 2-3 minutes attention, you have a good chance. It can be used to gather data, and player feedback/critics/suggestions.

But the most important is what type of game you make. Not all games are suitable for demo.. Good luck!

At least you didn't spend much time or money on pursuing your developing dream, and you gave it a try. Many people weren't so luck, have that in mind :)

Out of curiosity, except for developing the games, did you put an effort or money into bringing the games out there? Making the games, as  hard as is, it's one part of the battle. Monetizing them is something else and also very challenging.

Did you tried other markets and platforms?
Good luck in your next venture!

I agree with the comment above. Having a generic (or simply put lame name) for a game, and a thumbnail that shows the name, is not the best approach. Ask yourself, what do you understand or imagine if you read and see a thumbnail like yours?
Another agree on the web version, demo at least in case the full game is paid. That will expand the exposure a bit, but not vast unless my last point is achieved. 
The game needs to be good and fun to play, so it would compete with the other thousands of games which are released at Itchio per month.

Still, if this is your first game, or solo game, from media assets the game looks decent. Good luck with the revival, although it might be really harsh to pull that out.

ok ok, good to hear that but unfortunately i can't reach the gas anymore. I played several times and failed to reach it. Good luck with the game!

ok ok, good to hear that but unfortunately i can't reach the gas anymore. I played several times and failed to reach it. Good luck with the game!

(1 edit)

This is very good game and I enjoyed playing it. The game froze when i run across gas, and the shop wasn't working, so it was challenging to play furthermore. What inspired you to make this game?

tnx for your comment. It was a super lite prototype for testing the hypercasual market, made during the cold winter hehe.

The potential is there, and with extra work and adjustments it could be a good casual game. If this is something you are interested to discuss about, as deal partnership, don't hesitate to share your thoughts.

For me, the AI is best used for ideation and variations more than it would be for actual product creation. Yes, sure, you can make art and sound and other things, but the tricky part is to obtain consistent flow which is expensive and hard to preserve in context and story.

If you are still willing to try, though, i'd go with simple games like quiz (brand logos, or cars, or something catchy and trendy) and see how much reaction you would get.


What do you have in mind?

You did a good job to recreate the game. To add up to the controls comment, you may look into locking the mouse focus into the game so it's easier to play. It feels like the controls are tied to the mouse position rather than body physics/weight, so it's hard to control it. If you would work into other lite games, i would love to talk about investing in them. Regarding Graphics, there are lots of possibilities now with AI, is this something you are considering? Good luck with your project!

the game games are made in different technology, and game from 10 years ago (with exact same tags and content) is not the same with game released this year. As for the status, some games are work in progress, some are completed and some may be demo. Such diversity may add another set of complexity layer.

The current tease with popularity and sales is working because it's causing viral effect and marketing serves it's purpose. 

The idea you have is interesting, but with the potential walls and complexity, it may not worth enough or be hard to execute and monetize. I bet you heard about youtube/netflix/amazon recommendation system, that it is bad. On the other hand, however, tiktok rocks but it's algos is based on millions on data and it's content can be consumed within seconds/minutes and it's unlike games.

Regardless, good luck and keep us posted!

Whats your pov about game tech, its age and status?  Your example of TPS and FPS being close, is legit, but what happens when the first game is 3D f2p android game and the other is 2D browser furry nsfw game? There are lots of variations to even start comparation, imo..

As the opinion above, itchio gives untied hands for everyone without any harsh rules to follow, combined with its huge content, it's a big pile of data to analyze.

The hidden gems you mention, what would you do with them? How would they serve a purpose in your project? Let's say you found 10 games (hidden gems) which are 99% close to the first game, how would that help your goal? Another example, if all those games are $20 each, i doubt people will happily buy games around.

Hehe, while writing the previous reply, i was glanced over >itch>questions&support header for which i was certain that you'll point out as reason (legit though) to mark me. Still, i was curious to see how cold you will serve your knowledge upon me. To my surprise, your kind approach is what got me. You are right, my curiosity wasn't helpful for the case despite I felt the urge to discuss few things with op. Therefore i apologize to him for going offtopic and thanking you for your kindness.

According to your respect policy, if I have opposed opinion or curiosity to find out the reason behind which may affect my point of view on the subject, I should "respect" by staying away? Why his/her respect is more important than mine, so you felt invited to share your wisdom?

Haven't you noticed how many topics are empty and inactive? The purpose of forum is to trigger discussion and interaction, but I suppose I should pay more respect and gratitude towards people like you that goes off-topic for sharing their beliefs.. 

usually people use it for ideas and imagination. Artist use it for fast sketch and mockups. Coders use it for code crawling and error check or explanation. There are lots of other profiles to benefit from AI, especially big companies. Instead of boycotting it, you should embrace the upcoming change in technology so you'll have an advantage in preserving and protecting your passion.

You can totally do that, just call your ISP and let them cancel the current plan.

Just for records, you are cool with all (i mean ALL) types of content that itch has to offer and yet you got bugged by AI? Can you at least share your pov about it, instead of embracing it to improve your skills?

Yeah who doesn't like those marvels :) Tnx for the positive reply, feel free to reach me on the mail on the profile and we can move from there.
How long you worked on this project?

Cool game, good luck with the project, somehow it reminds me with classic Zelda and  the egg retro game. Not sure is due the art or the melody objects. Regardless, this game is something i would put money to and discussing how it can be scaled. If you are interested, do let me now and i can share my feedback proposal afterwards.

Hi, sad to hear you weren't paid for your work. Dealing with online business can be stressful and risky for many.

What the game is about, and how much content does it have? I notice on the video single and multiplayer and some weapons and few enemies, but that was all. How do you expect to sell without telling more info? 

Well, if that's the case, then good luck with your game! You'll definitely need some :)

Having a mandatory login/signup wall might be a problem for most people, including myself. Why is that important for you and your game?

For such style of games, it is most important to put visual appealing graphics on the first place, that would attract your audience. Tutorial definitely wont as most of people just skip tutorial. Make a free demo with certain highlight of your game and see what fanbase you can pickup. Good luck!

Good luck with the studio! I agree with the comment above, get rid of the first text and let the player go directly to the game. There is the help in top, so it would be ok in case someone gets stuck.

Another point, for better marketing and brand awareness, is the name of the game which has to be shorter and if you want to chase keywords traffic, related to the original watermelon/suika game.

Missed opportunity to add some cat sounds, especially alongside the merge pop. After all, this game should appear to cat lovers, no?

Cat book, should be unlockable with characters when you reach them. Also, on click there could be some fan info accompanied with sound to the individual cats. Speaking of which, what's that restart arrow in there?

Rework pause style, to match the game

Remove f10 note. Rephrase the "help us improve" to "feedback"  so player knows is something fast action

You may want to consider adding more control keys to the game.

Nice fit with the forecast. 

Powerup text should go infront of objects.

Huh, i played it 2 mins, while writing this text, and on my first try to use powerups, the gameplay (not game) got stuck. I suppose it was nice for that time :) 

Good luck with the game!

it feels the 3d shadows might fit better for a different theme, so it's interesting to see your capabilities. Seeing the camera limit, why didn't you go with portrait mode? 

Details are great, especially the snowman, and i like it how going into stone won't end my run. Do you have other games?

In that case let me try to provide some constructive feedback

-  i'd give a purpose to the length info, or remove it. Currently it doesn't serve any purpose

- pause icon is taking too much focus of the active gameplay. You should reconsider it style or location

- rework/reword stamina, and introduce it to the player properly. There are few ideas i have in mind, i bet you have some as well

There are other things to discuss about, like story, economy balance, encyclopedia, so i hope the full game will have more exiting moments :)

ty for the reply :) I like your game and work as much as i'd like to invest in this. That is why i asked about your future plans. When you say new game, you basically will threat this as a prototype or proof of concept? Regardless would be fun to get in touch though.

Great looking game, good luck! Do you have a plan for gathering audience, or/and monetizing the game somehow? This type of game would be something i would immerse into.

hi Nacho Sama, how can I reach you to discuss the potential of a demo web version of your game?

How can someone contact you, and do you have videos/web versions of your skills?

Promotion and marketing is a section that many indies underestimate. Despite you despise reddit, all ways of forums, social sites, groups, which have audience and are free to use, are great start to showcase your work.

Next, the budget is always limited for indies. Which indie game is able to have proper user acquisition? There aren't many simple because the roi isn't reachable and such campaigns don't last for long. Compared to a hyper casual market, where the success of a game was defined by its UA cost compared to ARPU,  the marketing budget was huge and on monthly basis. I said was because that approached poluted and destroyed the hyper market.


Indeed many games fall down the cracks of internet, and tons of potential is lost. If doubt there is someone available for a gig on promotion and marketing for indie games, but it would love to see someone.

Next, the nature of games is also limited. Your recent, for example, isn't quite easiest to promote or pitch to a company for licensing.

hi  Ignatio,

Would you be interested in discussing game producing opportunity with me? My budget and experience should be handy for you.

Event hough the dialog is skipped, accidental or not, the npc should remain enough active to hint a wandering player. Instead of the whole dialog, he should remain slightly active to produce one line of text in fun way "Are you lost? Did you forgot to press the switch for the metal door?" M is definitely helpful, so it's good to have it. I don't recall seeing it in help? Maybe i went through it fast, though, it happens when I'm not fully devoted to a game.

What is your plan with launching your game, distributing, monetizing, and other publishing povs? Oh and last time i forget, what engine did you use for making it? Not that I'm coder but I find the engine important in the game distribution, and this isn't something i've run across before.

Why fun when you can change it's style to make it scary? With a few tweaks here and there, some adjustement to the game lore, improvements to the style and environment, it might be a better fit than fun game. I always wonder why these games rely on players memory instead of providing a map, regardless if it's detailed to help or just partial to guide. Physic colliders from wandering objects might be reduced as they harm the user experience, especially when they trap you down. The two types of enemies i encountered, except one beign armed with gun, feels boringly the same. This could be a game i would invest in, but not as is in this stage. I'm playing for 5 mins or so, without knowing what to do next. Defeated all enemies i could find, entered through all doors i could open, still i wonder whether to relaunch from scratch and read the dialog which i accidentally quit.

Good potential overall :) Good luck!

GUI

increase play window

remove settings word, the gear icon is enough

fix the colored font, it's unreadable. A small 1-2px black outline might work, with slight increasing the font

GUX

unable to buy button, should have some sound failure horn.

WASD+Arrow keys+Mobile, to work simuntaneously

Game pause via key, is always helpful

your plane should have some sound, or at least smoke effects line as he flies

timer should be top, not distractive as is now

There are lots of other things to comment, or improve. Destroying planes with rockets, might be fun for boosting the score, while speakign of it, what is the purpose of your game? Is it plane challenges? If so, the name and style in playing, should be towards hinting that. Remember, challenges don't like forever, so you might want to tweak your logic. Otherwise it's a simple evader with minimal effects.

How long you made this game, and what engine? It looks the top pause bar recognizable to me..

Good luck!

I am an indie gamer

What does that stand for? Instead of shifting the discussion elsewhere, you might want to promote your services/skills as is the reason for creating your topic?

What is this, some sort of advanced forum scam? Too many I's, easily bouncing from hit software to free individual service, nicely wrapped in an empty showcased topic. 

If you are rich and your software is great and you make games, why aren't you famous already with your games?

There's potential in your prototype! Is there a way to reach you for discussing investing in your game development?

Lots of potential in your work, great job! Is there a way to reach you for discussing business in game development?