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I think there are three general use cases of AI.

People that can't do the thing, but can cobble up something with the help of this tool. Skill in AI low, Skill in craft low. That's the cheap AI looking games one immediatly recognises as AI.

People that might be able to do something on their own, but lack something to do it completely on their own. Skill in AI medium to high. Skill in craft low to medium. That's the better looking AI games.

People that can do it by hand, and use it for time saving, references, and boring tasks. Skill in craft high, Skill in AI variable. That's the games where you can't immediately tell AI was used.

If you ignore the other controversial things about AI, it boils down to a tool that gives ability to make a thing by other means, that previously needed certain skills. Not unlike the relation between painting a landscape and taking a photograph of the same landscape. The result is a picture. But it was achieved with different skills.

And curiously enough, photography became to be considered an art itself. Similar things can be seen with the introduction of digital paintings vs. painting on paper or with self made paint on canvas.

You asked about the future and I think some aspects of the usage can be predicted by looking at those previous radical changes in the creation process of images.

It is different skill sets. Some people will prefer the traditional thing. Some professionals will embrace the tech and enhance their already existing skills, and there will be amateurs and inbetween. Taking pictures with your phone comes to mind. Anyone can do it, yet there still are professional photographers and even physical painters.