So picture this. You’re in a big open world RPG, and instead of choosing from fixed dialogue options, you just type what you want to say. Like actually talk. You could say something kind, sarcastic, creepy, emotional, whatever. And the NPCs get it. They respond like real people based on your tone, your choices, the situation, and their own personality.
No pre-written paths. Real conversations. One player might befriend a guard, another might piss him off and get thrown in jail. It’s all up to what you say and how you say it.
We’re experimenting with this using AI that understands your message and builds a response in real time that fits the game world.
Would this kind of system make you more immersed? Or do you think it would get weird or break the game flow?
Curious what you all think.