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A Fals Fiction

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A member registered Apr 29, 2025 · View creator page →

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The term scalping comes from a historic practice of removing a human scalp. In the US, ticket scalping means a third party in a trade “cutting off the top” of prices for tickets. There are similar practices by sleazy companies for other types of sales.

In that tradition, I guess game scalping means either picking up a copy of a game for cheap or for free, possibly stolen, then offering the game at a lower price than its legitimate selling price.

That would typically be bad in the way book pirating is. The original seller or creator might lose out on sales, the copies can be missing parts or deliberately contain malware, and the audience will likely suffer from a lose in trust, affecting the social dynamic. (Ethical exceptions exist.)

Scraping is similar, but that implies automation. It’s data collection. An alogorithm is set to copy games, with or without permission from the game creators, publishers, or distributors. Scraping can be for archiving, analysis, or illegal trading.

When it’s not with the knowledge and consent of the game creators or publishers, scraping is bad. It’s essentially something between spying and stealing, taking away options from the people who put their own labor and funding into the game creation.

When scrapers act on their own, game buyers and players have trouble finding accurate info about games and where they came from, game developers lose out in a bunch of ways, and there’s a higher risk of money going to unexpected places, to the people and processes that increasingly harm everyone in gaming.

Scraping and scalping are both used by scammers.

Go to the bottom of the project page and select the “Report” link. Choose the option that you feel best fits, note that the page showed up under the “No AI” tag, and send.

Some of this code and the graphics, modified, were used in my game at https://falsfiction.itch.io/spirit-of-the-latch. Thank you so much for providing these templates. Ren’py’s default menu would have felt wrong to me in the story setting.

Similar start menu as the example above. Fewer colors. Different labels.

No longer available for download?

Hi. I know not many people will be looking here so late, but this area seems a decent place to ask.

Half the votes my entry received were one-star. There was any explanation, which I know can mean anything from not being a favorite of the batch to the reader hating it.

Is anyone who played “Spirit of the Latch” willing to share what you disliked about the visual novel?

I’d appreciate the info for working on it and other projects.

Thank you! I’m glad you like it.

I’d love to be a part of an authorized bundle on itch.io (especially one that would cover a stressful medical expense!) and when I found out about this one last year, I was hoping there would be a chance. Maybe there won’t, but my point is you all were encouraging. Best of luck on your current projects or personal rest.

With the triple gut punches of AI surveillance, ID requirements, and data breach affecting 70k identity documents, there’s avid talk about moving gaming communities out of Discord.

Where are people here going to?

What do you like and dislike about other options?

Yes, please.

The second devlog is up.

https://falsfiction.itch.io/spirit-of-the-latch/devlog/1370666/sealed-with-a-kiss-2026-jam-retrospective

The devlogs are taking up too much time, because I keep rewriting them, not really sure what’s of interest to anyone who might read them.

One about background creation is up.

https://falsfiction.itch.io/spirit-of-the-latch/devlog/1360600/processing-photos-for-vn-backgrounds

The submission feed shows new uploads. Site analytics show there’s very little activity on most of our visual novels either way. I’m giving the few people who are interested the updates….

I’d like guidance on this. Is uploading a new cover or icon image during voting okay?

What about new versions of the game? It’s hard holding off on sharing improved images and script here. The idea people are stuck dealing with the wrong sprites, janky animation, typos, and filler lines that weren’t hidden with two weeks is stressful.

A grumpy/sunshine, size gap, and age gap story with a good ending.

I enjoyed the plant names and how we got to see the ingredients at the end.

This is nitpicky for a game; but because this trope is troubling in a way that I as someone comparable to the character in a few features don’t see mentioned in queer or other relevant spaces: cisgender men with breasts (“man boobs” or gynecomastia) are 50 times more common than being trans of any identity.

Many men AMAB that develop gynecomastia bind their chests.

The plot-moving injury in the story was shown lower than described. Using another word like “gut” or “torso” would work to remain vague about the reveal of what Komos is striving to do with magic.

Whew, I didn’t get the explosion on either play-through. The endings feel satisfying in how both guys make for good partners for different reasons. The escalation feels abrupt, but that seems to be typical for jam entries. There’s room to develop the relationships!

Personally, I’d like a suggestion up front that this is a world with fantasy magic and beings. I’d somehow forgotten it’s a requirement for the game jam and was surprisd when the mentions came up. Maybe there could be an earlier mention in the wheat field as the characters talking about their interests?

I like that we get to know a little about the player character in the conversation with her coworker. The coworker set up the hospital conflicts well. All the variety of expressions on the character sprites is nice. The character graphics for the kisses are good representations.

Playing was fun.

I’d like to confirm this, too.

Four devlogs are in the works for this weekend. These are to cover last week.

I have too many thoughts on this first virtual novel…

Another devlog should go up a week or two later to cover the progress I’ve made during the start of this month.

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To explain the game versions—

SOTL-web_demo.zip was a tester the day before the deadline, because I was worried there would be upload problems. (There were.) This version only has the opening of the story.

SpiritOfTheLatch-web.zip has the complete story. Like the demo, it’s meant to play in a browser connected to a server that will play the media.

The current browser embed is my jam entry, if that’s okay. The mobile interface was messed up on my first uploads. It’s not perfect, but the text should now show up in the textbox.

The initial problems seemed to have had something to do with how I’d organized my project. Not exactly sure what was wrong, but what worked was moving code and custom GUI images (like for mouse.png) then changing directory names so existing directories didn’t match the “{ProjectName}-web” directory generated by Ren’Py Launcher into its distribution directory.

Amazingly helpful. Thank you so much.

Interesting premise! Plus beautiful art.

Will there be a web browser version (or a Linux download) for players who don’t have Windows access?

Congrats on finishing this game!

Are you able to upload a web brower or Linux version for Window-less players?

Wow, I wish I’d read this last year. I might not have used the wrong terminology in posts this season.

I’ve been trying out different phrases when talking about games. Visual novel. Visual short. Narrative game. Interactive fiction (as if that’s an umbrella term). No one has corrected or confirmed any of the choices, which has not been entirely reassuring.

One question remaining is about minimum word count or length of play. Can a project be too short to be considered a visual novel? Sub-question: Does branching or the way illustrations are used make a difference in the count?

Hello!

I’m writing up a devlog that will respond to this one with different suggestions based on my troubleshooting over the past three years. I’d first like you to know your post continues to be helpful!

I was able to figure out what to do about a progressive_download error because of this devlog.

Since I don’t want to note the wrong person about the original source: do you happen to know if BaiYu is somewhere other than X-Twitter these days?

Games won’t run when the project page is set to Restricted mode.

Draft mode allows games to run for testing.

itch.io’s Questions & Support is outdated. Python works for web games on this site.

Thank you!

I don’t know if I missed the statement about whether or not we’re allowed to edit our projects in the next weeks. I’m trying to get everything as finished and functional as I can.

Good luck to everyone else pushing through tne last yours!

References—

Ren’Py Visual Novel Engine Web / HTML5 https://www.renpy.org/doc/html/web.html

Uploading HTML5 games (See “Common Pitfalls”) https://itch.io/docs/creators/html5

itch.io » Questions & Support how to embed a renpy game to my page https://itch.io/t/2024286/how-to-upload-renpy-web-game

NaNoRenO 2022 community » Dev Chat How to upload Ren’py web game https://itch.io/t/1055894/how-to-embed-a-renpy-game-to-my-page

For the record—

I’ve tried seven or eight different packages using files from Ren’Py Launcher’s Web builder attachment. Ren’Py’s Documentation says the automatically generated zip file for the Web build has everything needed, but it really didn’t.

Some builds were missing files. The default code was wrong. Other lines I changed to ensure they match itch.io’s requirements that were vague about XHTML standards it allows.

After uploading the new builds, I get Error 403 when trying to run the embed on my itch.io project page. itch.io uses that “forbidden” error for a variety of problems.

The presplash or splash screen loads now that I corrected the file format in the code. Ren’Py Documentation from its Launcher says there isn’t a difference between .jpg and .png, which turns out to be untrue. The format must explicitly match for the splash image to load.

Nothing else from my game zip is loading. That’s when I get the “Error 403” message.

Could be that the Restricted state of the project page is messing with CORS (media connections) or some other web filter?

It looks like there weren’t be enough time. I can’t seem to get the uploaded game files to run.

But thank you for being willing to give my project a look.

Hi,

Does anyone have tips or tricks for uploading a web build from Ren’Py?

I’m getting the error,

While running game code: [97mFile “//game/script/rpyc”, line 607[0m, in script [[97mAttributeError[0m: [0m’NoneType’ object has no attribute ‘update’[0m

Tthe script.rpyc file was missing from the web build. Most of the files were missing from the web build. They needed to be copied from the game directory (folder) and added to the web directory (folder), I guess.

So I did that, zipped it all up together, uploaded, saved, and ran the game in my browser.

The same error came up.

No images are loading, not even the slash screen. Sound that isn’t supposed to be initiated until partway through the game plays and repeats. I have no idea what’s happening.

The zip file is 23 Mb. That’s under itch.io’s 50 Mb limit.

We have four days left. Is it too late to talk about music?

Would you like another project to consider this late in? I could use help.

I looked around for piano assets that would fit but didn’t find one. My attempt to rework stock pop music into someting for the historic time period sounds bad.

Something similar to your “Haydn Sonata in E-Flat Hob. XVI:49” would be lovely. But you’d be welcome to do whatever makes sense to you based on my demo. I’ll drop a link to it if you’re interested.

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For the areas of the site that allow markdown, animated gifs can ve hotlinked from anywhere that allows hotlinking with the following syntax.

![Alt text](website.net "a title")

But put in the full web address.

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Testing something…

Website banner

That’s a good motivation and likely helpful.

It’s just… ChatGPT is stealing from these threads. People here shoukd read what’s here, not go to a chatbot.

Hi! It’s been a long time, but I’m only now learning about this project. May we use the sprites of any of the images in our own games?

No one needs to ask ChatGPT anything. That workaround has been mentioned multiple times on this page.

I’m sorry about not getting back with you much earlier. My entry is coming together without a separate illustrator. I clearly wasn’t ready to be a good partner for this jam. But it would lovely to work with you on a later project if you’re still interested after this.