Today I learned the APNG file format exists. Thank you.
A Fals Fiction
Creator of
Recent community posts
From FAQ:
Itch.io was made to give game developers a marketplace where they get to control how their content is sold.
Seems to me that your offer goes against the core intent of this site. What you could do is invite us developers onto your app rather than act as if our games may be handed off by Leafo to an unknown app.
Mozilla Firefox is lying?
This is what your website page looks like on a Firefox fork (a derivative browser). The video plays onscreen. The link in the itch.io embed at the bottom opens to your project page as it’s supposed to.

Firefox is officially becoming an “AI browser” so it’s possible it’s already being as erratic and untruthful as AI-generated code tends to be.
For Newgrounds—
https://www.newgrounds.com/wiki/creator-resources/flash-api/reference/api
For itch.io—
Is that what you’re looking for?
I might have missed something. What I saw what was your opinion that the cover art shouldn’t matter. My point is that it does.
Your position seems to be that you would want to signal that your games are untrustworthy while simultaneously enticing people to play them.
I guess I don’t understand who’s in your target audience. Most people depend on trust when taking the risk of downloading someone’s program.
The type of people looking for AI-generated covers are likely for AI-generation the games. If that’s not what you’re offering, then the cover feels deceptive. People click away, regardless of what operating system they’re on or how much the game costs (nothing monetarily up front).
You don’t have to go out and find decent stock images or talk to artists who are already trust you or anything. It just felt like that point wasn’t coming through the discussions before.
This is a problem for me, too.
Animated gifs work when clicked in some areas and not others.
Main project page: the gif (of trees) plays. https://falsfiction.itch.io/earthquest-tileset/
Devlog: the gifs don’t play. https://falsfiction.itch.io/earthquest-tileset/devlog/1136895/fog-snow-release
Yikes.
We should have been made aware if our works are being used for Google Ads tracking and profiling, if pages act as if infected, or if harmful messages are being shown after download to people who don’t have sufficient protection. (To that last point: malicious political campaigns too often show up in Google ads on art websites.)
The 90 MB .exe file converts to more than 500 MB for an HTML zip file? I haven’t done that conversion before because I don’t have access to Windows to check the game play.
That’s a huge difference that doesn’t make sense to me, with how small HTML, CSS, and JavaScript files typically are.
But, okay. I guess you’ll just have to wait to find out who trusts an unknown developer with a format often used for malware.
I’d like feedback on “Snared Spirit” if you still have time.
https://falsfiction.itch.io/snared-spirit
Thoughts may go directly on the project page or a devlog. Correction: The rate & review feature is the better choice. (I learned immediately after submitting this post how “reviews” work on itch.io.)
…I had to leave Wordpress because its content restrictions. Images and writing that were previously allowed suddenly weren’t, even when made private.
Your project just doesn’t appear to be for many of the game developers who are struggling with itch.io. I wish you luck, anyhow. There should be duplicate platforms under different owners.
And if I do, does a YouTube channel count?
YouTube is owned by Google, a business. Even with Google’s influence in government, it doesn’t have the power to designate business status to others for tax purposes. That’s a government role.
If what you meant is you have a business license you use for YouTube financials, then you would need to check with the government(s) you file your taxes with about whether or not that business may sell games here.
— a former LLC member (owner), not a tax attorney or an itch.io rep
I’ve noticed your indexed games have tags but “what is it like to taste” doesn’t. Maybe tags would help in your case? It’s a wild guess.
I’ve seen older games with regular high amounts of activity get deindexed after updating and my own game was deindexed while receiving a decent amount of activity too (And I updated it once).
Optimistic question: Was that at the same time of the mass deindexing or was it after projects starting being reindexed?
I don’t know any deindexed dev who has successfully contacted support about this issue.
Yeah, I’m the only one I can think of, and I’m not primarily a game developer.








