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A Fals Fiction

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A member registered Apr 29, 2025 · View creator page →

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For the areas of the site that allow markdown, animated gifs can ve hotlinked from anywhere that allows hotlinking with the following syntax.

![Alt text](website.net "a title")

But put in the full web address.

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Testing something…

Website banner

That’s a good motivation and likely helpful.

It’s just… ChatGPT is stealing from these threads. People here shoukd read what’s here, not go to a chatbot.

Hi! It’s been a long time, but I’m only now learning about this project. May we use the sprites of any of the images in our own games?

No one needs to ask ChatGPT anything. That workaround has been mentioned multiple times on this page.

I’m sorry about not getting back with you much earlier. My entry is coming together without a separate illustrator. I clearly wasn’t ready to be a good partner for this jam. But it would lovely to work with you on a later project if you’re still interested after this.

Hi, looks like I forgot to tell you a Sketchbook 2024 track was used in my “Marriage Hack”. The track replaced another that was a bit too aggressive for the story. Thank you for supporting all our projects through your music!

https://falsfiction.itch.io/marriage-hack

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Howdy,

Three or four characters are needed: different genders and ages. POC are welcome (but not required). The game is set circa 1900 US.

I can be contacted here in the topic, through any of my projects using the private review system, or from the About section on my website (linked in my profile).

Update: Thank you for the interest. I think I needed to ask for help to figure out how to help myself this time.

Thank you for the second message! This has been a rough week for me, but I was able to send you an email a few monents ago.

This set is showing up in “No AI” search results for assets that were made without the use of generative AI. Is that accurate or mislabeled?

Pixel art drawing programs like LibreSprite/Asesprite and Piskel display color counts on Linux and Windows (pre-11, when functionality wasn’t completely unpredictable) but where there’s not a program like these within reach, this color counter fills the gap.

That’s why an AppImage for Android would be much appreciated. Eyeballed counts are sometimes off a color or few. I would love a tool that’s this easy to double-check.

The web version runs for me only on Chrome derivatives, and then it still needs a couple of tries (the tool soft crashes after image selection) and repeated phone rotations (because the orientation is forced to landscape then to portrait views).

What’s missing on this page is a privacy statement. I’m uncomfortable uploading artwork here without knowing who can (supposedly) see images or directories and for how long.

Thank you for the links.

I’m seeing different errors inconsistently on different browsers. One set of errors was about “leaking” images. Very strange.

The good news is that one attempt was a success! Replay failed, but I’ll try again. I’m curious about the second ending. Maybe the POV character can hear bones?

The art feels like an excellent fit. It’s amazing what can be put together with a few assets (a background, a sprite, a voice, and music track). The main character has a fun personality, too.

Charming. <3

Hello!

As a project lead and story writer, I’m looking for character voices to go in Fantasy Romance interactive fiction. An actor comfortable portraying a queer love interest would be best.

If needed, I might contribute voices, too. I have several years of community choir and theater experience along with a minimal amount of voiceover experience done under direction in a film school studio many years ago. Game developer is new to me, so I’m not sure there’s much to share on that side.

But if it seems we might be able to work on something, please let me know.

Hi! Do you have availability this month?

Error in the browser embedded version:

While running game code: File “renpy/common/00start.rpy”, line 244, in script call call _splashscreen from _call_splashscreen_1 File “renpy/common/00start.rpy”, line 244, in script call call _splashscreen from _call_splashscreen_1 Exception: Could not set video mode. The game exited unexpectedly. More information may be available in the browser console or contained in the log.

I’m not sure why, but I thought earlier that I don’t have a qualifying short.

Is it okay to post in this community about missed games (not only mine) after the voting period ends (to not distract from the eligible games)?

Hi. I’m sorry for not responding sooner.

The continuation was intentional. Allowing the paper to be grabbed was determined to be inappropriate for the story.

But after playing with it more, hiding the text in animation seems like a mistake. The flying paper looks different after the latest update. None of the paper unrolls anymore.

I thought for a while about adding instructions into the game, too, but putting that in the face of anyone who skips the project page feels a little excessive.

There is a way to read lines after they’ve passed! Story progress is in the main menu in the “narrative” option (dialogue icon).

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The jam page says, “The main condition is to create a game that uses any two colors.”

“Basic requirements for the game: the graphics should preferably be black and white,” which together means the closer the two chosen colors are to pure black (#000) and white (#fff), the higher the game should score in… the Art category, I’m guessing?

“Is switching between pallets allowed? (YES)”

Or wait, is that palettes can be each two colors that default to white and black?

Does this mean the graphics should be monochrome black and white while text and browser-based text decoration can be any two colors?

I saw someone mention previous jams like this that can be used for comparison on what dithering is allowed, if any, but there weren’t links to those jams or names to search on.

What exactly is allowed with color themes?

Edited to add a find: https://itch.io/jams/hosted-by-mylinemedia. Putting together previous jam guidelines might define them for this time.

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I’m not a hardcore gamer. One of the features I look for in games is quick loading on my systems.

Another is storage size. My focus in design is on keeping the file sizes small but looking like heavier graphics. Example: I made a promotional animation today that’s 3kb. The animation loads immediately on slow internet. It runs snoothly.

When the game developers make games my existing devices can’t handle, I don’t play them. Why bother? I could go to the public library and play there, but why?

It’s like when an extremely sloppy ebook publisher gives me a 2GB prose novel (much heavier than average), I delete the file(s). They couldn’t bother putting in the little bit of effort into reducing the file size of their cover or any formatting to a reasonable amount, then I don’t need to put in the effort to open their book. When asked for a review, I point out the reason.

Many of the big video games are badly designed. Reviewers who know better than me say that’s bad management under pressure from greedy funders allowing duplicates of excessively sized textures and junk code go out to the public as shared essential resources are under strain.

That’s like what’s happening in the AI computer bubble: bad management under pressure from greedy funders allowing junk code go out to the public as shared essential resources are under strain.

I figure it’s not old computers that are the problem. Lousy companies that maybe shouldn’t be in business without stronger regulation are (a big part of) the problem.

There are many small developers who don’t waste my time, storage space, or electricity. I’d like them to have better support.

Cool.

And maybe this thread will help someone else later.

An example of what I’m concerned about is “Earthquest”.

The original version from the game jam is more difficult to tile and might not line up with the extension pack, which is also getting almost no downloads. I don’t want creators to wrongly think they’re downloading what’s in the project screenshots, when they’re actually getting the jam version 8no longer pictured). But for all I know, no one wants the new versions. The downloaders might be choosing to ignore them.

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Do you keep older versions on your project page?

Are there personal or studio guidelines you follow when uploading a new version of a published (or released) project?

I’ve tried reordering the downloads and adding a note identifying the latest version(s) in different places— project page, download page, and devlog. Most new downloads are for oldest versions, anyhow.

I feel creating a new project page wouldn’t change anything other than to reduce the number of projects that can be share here this year (because there’s a default limit). Deleting the older version sometimes feels deceptive.

Advice for any type of project— assets, games, books, music, or anything else— is welcome.

https://itch.io/docs/creators/css-guide

Please place all your custom rules inside of #wrapper to avoid breaking or altering itch.io core functionality.

To view existing styles, we can use web developer tools in a browser. Example: in Vivaldi, key press Ctrl with U -or- mouse right click then select from Developer Tools.

Today I learned the APNG file format exists. Thank you.

I’m guessing itch.io is trying fo act on its spam problem. But because there’s so little communication, no one knows.

From FAQ:

Itch.io was made to give game developers a marketplace where they get to control how their content is sold.

Seems to me that your offer goes against the core intent of this site. What you could do is invite us developers onto your app rather than act as if our games may be handed off by Leafo to an unknown app.

Ohh, like the Newgrounds reward system.

I’m sorry. I don’t know if anything on itch.io.is like that.

(Please let know if you’re uncomfortable with the screenshot.)

Mozilla Firefox is lying?

This is what your website page looks like on a Firefox fork (a derivative browser). The video plays onscreen. The link in the itch.io embed at the bottom opens to your project page as it’s supposed to.

Screenshot from Eldwood

Firefox is officially becoming an “AI browser” so it’s possible it’s already being as erratic and untruthful as AI-generated code tends to be.

Can you rephrase what you want to do? I’m not sure if you’re trying to upload a game, perform a search, or do something else.

For Newgrounds—

https://www.newgrounds.com/wiki/creator-resources/flash-api/reference/api

For itch.io—

https://itch.io/docs/butler/

Is that what you’re looking for?

Strange. Poking around, I don’t find a commonality between your games or creator pages. This is happening at random?