Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Eldwood

29
Posts
9
Topics
13
Followers
22
Following
A member registered Mar 03, 2017 · View creator page →

Creator of

Recent community posts

After much searching, I found a bug (in some third-party code) that prevents saving for people with non-ASCII characters in their home directory.  This should be fixed in the latest release.

Let me know if this fixes the problem for you.

What I'm getting at is that I find the original Doom is more pleasant to play than your port, both in terms of the controls and in terms of being able to actually see what's going on at a distance of more than a few meters.  Using the mouse in a classic/retro shooter just feels unpleasantly "modern".  And since I've already got the original Doom, I'd rather play that.

An impressive technical achievement, but neither the low resolution nor the changes in control scheme really do it any favors.

I'm left wondering why "occultism" is considered a negative thought.  Actually, a lot of the words in the game have both positive and negative connotations to me, so classifying the thoughts involves a lot of guesswork.

Just pushed out a fix.  Hopefully it'll work now.

I see the problem.  Working on a fix right now...

Strategically, it's actually better to die than to use a healing potion, because healing potions are a finite resource and lives are not.  If I had realized this earlier, I would have had a much easier time getting the first red skull.

Played and enjoyed up to the castle, then got stuck.  Either I'm missing something or the random number generator generated a non-winnable world ("Virpium") for me.  I have the blue key, and I can't see a way to get the green key.  Either way, constantly being forced back while exploring the castle because I accidentally touched a cyan tile again has sucked the fun out of this game.

I have no idea what I'm supposed to be doing.  I can't leave the area.  There are no enemies (unless I start shooting first, but why would I?).  I guess I can keep waiting?

This also happened to me.

https://eldwood.itch.io/a-dream-of-burning-sand

The full release is supposedly already out, but if I go to downloads, I'm can still only see version 0.6.20.

The link back to the kitchen after eating a snack seems to be broken.

The juxtaposition between the cheerful/normal open house tour and the hints of horror in the first part of the game was interesting.  The later parts of the game, where the veneer of normality came off, were not.  The game would have much stronger if it had kept the cheerful open house aspects throughout.

Lazr community · Created a new topic Looks good, but...

Looks good, but it took me forever just to figure out how to get to the net right at the beginning.  I hope the final game will include an actual tutorial.

Oh, and after I finally beat the final boss, the game crashed again when saving the "new game +" file.

Towards The Pantheon community · Created a new topic bugs

I have four bugs two report, two of them minor and two of them major.

1st minor bug: one of the maps east of the third human village isn't connected correctly.  If I exit the map going east, I end up on the east side of the next map instead of the west side as expected.

2nd minor bug: when all enemies are stunned, the end-of-turn glitches.  Freyja doesn't recover her SP and the cursor remains on Phenez after his turn.

1st major bug: in the battle against The Katharos Overlord, one time The Katharos Overlord got stuck while attacking.  The game kept running and responding to user input, but with no way to advance since The Katharos Overlord's turn never ended.

2nd major bug: again in the battle against The Katharos Overlord, the game crashed with an error message.  Here it is:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_battle_controller:

Push :: Execution Error - Variable Index [0,14] out of range [1,14] - 5.<unknown variable>(100082,14)
at gml_Object_obj_battle_controller_Draw_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battle_controller_Draw_0 (line -1)

The Mac version is just an empty zip file?

Yes, there was a bug in the demo.  It should be fixed now.

My game project for the past five years is finally ready for beta testing, and will be released on the 4th of February this year.  I've marked all files as free-to-download for the duration of the beta test.

https://eldwood.itch.io/a-dream-of-burning-sand

Type of feedback I'm looking for:

  • Any and all actual bugs, from the smallest typo to the largest game-does-not-run-at-all bug.
  • Specific parts of the game that are not fun.
  • Comments on game difficulty and balance.
  • Easy-to-implement improvement suggestions.

Less useful feedback:

  • Hard-to-implement improvement suggestions.  (I'll keep them in mind for my next game, but it's probably too late for this game.)
  • Comments on overall game structure and story structure.  (Again, it's probably too late to change anything for this game.)

Don't bother with:

  • "I don't like this type of game."  (Fair enough, but this is the type of game I wanted to write.)
  • "This game sucks."  (Be specific about what you don't like.)
  • "This game needs better art."  (If I could afford to hire a professional artist, I would have already done so.)

I feel like I'm missing something.  I have the axe.  There's a man stuck in a tree.  I can't cut him free with the axe, nor have I found any other way to free him.  I can feed the dog, but there doesn't seem to be any point to doing so.  There's the obvious schmuck bait bad end, but I'm not falling for it.  Is that it?  No real ending?  No way to free the man?  Or have I just overlooked something?

Actually, it looks like this is already working (although I didn't see it in the documentation when I last read it.).  So, never mind.

It would be really nice if butler could upload already-packaged files without repackaging them as zip files.

In particular, I want to use .AppImage files for Linux, as I feel that this provides a better use experience.  I could put these files in zip files, but that makes them less convenient for the end user.  I could also upload them through the web interface, but that makes things a lot less convenient for me.  (Building, packaging, and uploading my game is a single step for my build system.  Having to manually go through the web interface add lots of additional steps that are easy to mess up.)

The example file doesn't work because it depends on a missing file (fantasyhextiles_randr_4_v1.tsx) .

OK, that works.

I think it would be very useful to show game completion status (when browsing on the website), and even better to allow filtering by completion status.  99% of the time I'm not really interested in a game unless/until it is finished.  Especially problematic is that the website throws commercial projects that have no price because they are not yet available into the same category as finished and released free games.  This makes filtering for free games basically useless.

Crashes on startup on both Windows 7 computers I've tried.

Tried to purchase (several times over three days), but Paypal wouldn't let me.  Exact error message from Paypal: "We can't process your payment right now, so please try again later. We're sorry for the inconvenience."  I can purchase other things on itch.io just fine.  Is there a problem with your Paypal account?