I've seen a lot of games lately that are fairly slack on system requirements and file descriptions. Have seen a few that claim to support windows, Linux and Mac only to find .exe files inside and nothing else inside the folder. x86/x64 should be mentioned as I'm sure there is potentially a small minority of people running 32 bit windows 10 still. There is still some 32bit Mac games here from 2013ish-2018 which won't run on Catalina and higher which is now 6 years old. There's games claiming to be N64 and PSX. They don't run on these consoles and it's misleading to release a game with a PlayStation logo on the spine of the cover. There are games here designed specifically to run on older consoles. Making a mock up game that is 'inspired' by SNES,PSX, N64, Dreamcast etc is fine but if it runs in 'windows' it's a windows game. It's not inside a Gray cartridge you can physically use. I just feel like some Devs could tidy up this area with just some basic hardware requirements eg.
Minimum Operating systems
Minimum CPU speed
Graphics requirements
File size is automatically shown on download page so that's all good.
It's pretty simple most versions of game engines specify what they can compile for. Be nice to see this included on a games homepage.