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Maidelen

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A member registered Mar 02, 2023 · View creator page →

Creator of

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I really suggest paying or waiting to have the money to pay, at least if you want quality acting in your game. Contrary case, a bad VA can give bad reputation to your game.

Itch tag system in general is flawed, I really think is a priority to improve. Just the fact that one can't put a tag to not show is something very bad. Itch is for so many kind of games, and I think that's amazing (This is the only game website with that principle, I think) but precisely for that a good tag system is crucial. It has many years as it is so I don't know then they gonna improve it.

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PC is going to die very soon, and I want to get focus on my project and, hopefully, donations. For a comment on my devlog, I thinked of making a demo of my Visual Novel, kind of hard, but I decide a way to make a presentable early playable/readable thing that gets to know how is the game about.

I'm making backup of stuff, of course, and if something happen, I'm going to compile the game (somehow) of what is finished and submit that. Aside from that, what I can do to get pieces for the damage ones? Money, money. "Traditional" work doesn't function here with a coin surpassed by the WoW coin, so just working normally will bring not even that much food, that's why I'm on this in the first place. (I'll work this way soon, but still) Thanks for all possible suggestions, I will do my best.

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A lot of sites are excluding 18+ and inappropriate stuff altogether because of  rules of payment processors. There's the possibility that Itch decides to get rid of Those So Called Adult Games Which Are Porn Made For Men That Can Not Catch Girls in order to maintain big processors  (Paypal and Stripe.)

Good short game

Not every Itch user is an adult or interested in adult games. (I have check it because I don't want to feel like a baby)

I know but, when people calls your art very low levels of quality, and they constantly say that I have to get standards in terms of art, I consider it a huge point to improve... Until I give up, honestly. I would like to be able to draw pixel-manga art for HH, but, I even have hard times for the basics. So I resort to rpg style sprites, that seems like doesn't look bad, everyone has say that it looks neat. That's the key thing. 

There are even visual novels with backgrounds of real life places with filters, and portraits with a few expressions. And even like that they succeed, quality-commercially wise. Just talking of some part of the VN world, not everything. But the point is, the primordial stuff are in the text, and primarily text are like the opposite of stuff like Bejeweled. (Good game, but I prefer Zuma in that regard.)

You get confused, I was talking of the price of my near art commissions, not the game. Harmful Heaven is heavily amateur, and there are solo indie games better than this for free. So it would  be like an insult to pay for this in it's current state. There's a way to this to be decent to be payed but, that way is not near. I have to use the most 'cards' possible for I to be able to succeed in this strange work, so putting this as free is crucial. As much at I desperate for money. But I'm gonna take some suggestion with the pricing of my art commissions.

And also, I really wanted to make a demo for this first, but I was heavily insisted that it was doing more harm hahahahahahahaha you get it than good. So is better that the full game, with it's two routes/storylines are there from the first submit, because it's very probable that the people that play the first incomplete version, will not come back when there's the full one. And, I'm gonna put more effort in the audiovisual then.

(I hope it's clear what parts answers to the respective parts)

Want to put my visual novel on the SuNoFes. It has a rule of no sex in visual or sound form, that's ok, but it also as "not gore" and I think I overthink this one more than I should. Were the no gore rule starts? In fights with weapons if one's get hurt blood will come out. Maybe is not the best example but in young teens manga there's all kind of stuff like this, and still are shonen manga. It's gore when there's organ and ribs and such? The SuNoFes hoster can put wathever rule they want, I just want to be secure so I can hid/change/discard violence stuff so It's accepted in the jam.

What are the main differences between this and the new one?

The game has to be ready in 5 months

This jam called SuNoFes is the most near thing I have to this abomination to be knowed. And is purely by miracle that the PC hasn't go to computer's purgatory. As of september 3, Harmful Heaven has to be playable with the essential elements.

Working with Ren'py is good, most of the time. The art, well the past post. The script is going well, although ton of text that has to be descarted. In fact, several arcs and characters are going to be dropped, because they're gonna lose the time of everyone. 

Also, because everything's is falling apart, I have to resort to art commissions- They say that my art (the game sprite art, not the manga style art, not that, that one is terrible) is enough to put a price tag of 1$. That would come in handy really good. You can find my internet little house here. I haven't made the announcement, but it will be very soon. Look at the last draw I made, I have improved! and also, I chose this particular website cuz it's the only social media that I like. The dude behind Iconoclast and people that have created others itch games are there!

https://cohost.org/Maidelen/post/5321581-looks-like-the-mc-ha

Also Desírée final design!
Really hope in the next 5 months I have tools to work. I really hope it. That's everything truly important I think. Be safe.

With the years a "Low requeriment games" means 8 GB of RAM and a i7 CPU, and in the future it will mean even more. But, I think it would be a basic solution to categorize the games with the three labels (low, medium, high). Just thinking if requesting all the devs to put the requirements is more complicated.

I can't believe that one of my childhood games came back as open source and with Linux support. Sounds surreal. The version I played the most was a barebones stickman version, this one is better. Thanks for taking it back!

I was amused when mentioned Emily is Away, but thinking a bit more, I guess it fits the visual novel genre. Thanks for sharing your opinions

Post according the topic you idiot

Banana

From Visual Novels with only one storyline and no decisions to games with deep gameplay but the story is related in a visual novel style. Mostly for people that don't play that much these games, and even nothing at all. I'm not going to change drastically the game I'm working just that people that dislike visual novels play it, that would be ridiculous, this is more to understand some stuff.

If you don't like games without 'real' gameplay, but you have played visual novels, what were the reasons?

For the visual novels that you find boring, what parts of it you would modify to be able to enjoy it? (without altering the genre completely)

If you are interested in a visual novel game,  what are you limits? Like, you will read a VN with 1 million of words? (there are several)

Your favorite visual novel?

Thanks for the future answers!

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Happy new year 2024. Sorry for not posting any update in several months.

This game started its development (at least, the making of the story script) in January of the past year. Unlike all my incomplete projects, Harmful Heaven was started without thinking so much and without planing. It changed with the time, and now it reached a definitive point. Let's share the progress in three parts:

On technical

RPG Maker has been dropped for this. Harmful Heaven is now being made in Ren'Py.

Inserting the script in the game  (in RM) is tedious and slow. Also mimic the feel of a visual novel. But I was still decided to do all of it in RPG Maker MV... I dropped Windows 10 and install Linux on my PC. Since then, using the computer is 50 % more enjoyable. and much less stressful. I was relieved knowing that RPG Maker MV has native support on Linux. RPG Maker MV can be executed in linux. But the quality of the software there is very questionable. 

So I change to Ren'py, what I should have done since the start, but I didn't because I'm bad in coding, but is what is has to be done. I haven't done big progress in it, but at first sight, inserting the script in the games is so much comfortable, fast and simple. I have trust in the Ren'py community and my capacity to learn, so Harmful Heaven can get fine in technical terms

On the story

The process of the making of the story is like this: This is the story. Is bad. I changed how the story develops. Is bad. I give it an ending. Bad. Drop everything. Now the story is more extended. Is bad. I check and change what I think would improve the story, and a final arc with a new ending. Bad. New route written until the half of it. Is bad. Drop everything, start again.

That's the summary of the process from the past year to today.  The script is in a 'Redo' status, and I want  it to be the last. Is still a fun and frenetic story of the dumb Sera and the dumb Dess fighting in a dying world. What mainly changes is the important moments, all the dialogues, quit and put traits of the characters, more stupid jokes, adding and deleting arcs, and making sure that everything is cohesive.

This is a simple story, but when Harmful Heaven is finally out, I want it to be of a quality that others can enjoy and say "this is fine" at least. This section should be more larger, is the thing I was working the more, but I think this is enough.

On the art

This is 'Good old RPG' Sera. This is gonna be his way of showing. He and the whole game. Novels teach me that with well written words your mind can show you awesome images. And, you know it if you see all the art of this thread... I barely can draw. So the art will be of this simple style, admitting from the start that I don't count with actually good skills. I'll still continue to draw everything (sprites, map-style backgrounds, portraits, etc) but with a new approaching. (Goodbye, every-screen-of-the-game-looking-like-a-(bad)-manga-panel).

And about me, I'm the same, but worse. Thins are going worse. Things in and outside of my control. Is possible that the internet gets cut, and the computer breaks, or get trough months without electricity. Several stuff. I wake up early, and since then I was trying to start up the monitor of my PC, sometimes lasted half and hour, or two hours, but today lasted six hours, just trying to start the monitor. My thoughts in these hours were sad. It was like this since the past year in the end, but is worsening. Like everything here.

This is more to how far I can get, and time doesn't forgive. My PC and internet were in a 'yes' status in these months, but I don't wanted to update this because another post of "the development is hard but I still there" would be just annoying. I hope that with this, the development is now more clear.

Is a matter of going forward. The development of Harmful Heaven continues. 

No esperaba que estuviera en español y menos español argentina. Juego entretenido.

Looks like everyone wants to finish their games! I'm in the same thing, I hope I can achieve it.

A post with a collection of cool wishes and goals would be good.

Cool crismas

For all my years of trying to achieved a full game I first imagined it all on my mind with several inspirations. A song, scene, character, phrase, topic, arc, and a vast etc. In all my attempts in canceled projects or text documents, I was never able to put all of the stuff on my mind in action. And to some extent that's fine, the mind concepts is just the very early version of the stuff, but, with all the largue things I imagined, these concepts really aren't nothing since they were never made.

With my hopefully first game looks (looks!) like is gonna be complete, and the pre-production phase was no existing. I just take some ideas and make a first draft whose full story is in 8K words. Then It got expanded, with stuff that I guess was implying in the first draft, and other concepts don't imaginate at all, and now there's 70K currently (I know this is small but the differences between the first draft is clear). Altought I think I capable of give this project a decent end, I was wishing to pull it all in the firsts drafts and not eventually. If this is my first complete story, then is gonna be ironic because of the way I was working in all these years.

If not like I stop kinda pre-producing next games with drafts (text, illustrations) and my mind, I can't stop thinking in the next stories I want to do, even while working in the currently one.

That's basically my experience, sorry if I make it about me. Hope this helps somehow.

The first list has "Where are the goats" as first game. I laughed because is like, the start of a full list of GOATS.  A Short Hike, Bastion, Noita, Celeste, Pikuniku... Is a combination of various games that I know but also several that I don't. But I can see how these games are like the famous things of Itch.

I guess the goal is that there is not goal, just trying to get as much hearts as possible, right? Playing it in that way is interesting, what a curious little game.

I kinda understand what you're going trough. Being known by a lot of people was a main objective years ago, but my opinions on the issue has changed. I still want people to like my projects, and I want to open a Kofi when that happens. Like you I want a public and donations (everyone wants too), but in a different approach of what I was having in my mind has a kid. I'm not saying that you should give up in your path and that mine's in the only valid, but more that I change my approach to the issue.  I don't know what more to say to help you, sorry If I make your post about me, I think sharing experiences may be good to the topic.  Good luck in your work! At the end of the day, all of this comes down to keep creating projects and people who enjoy these projects.
(This was a more largue text but I accidentally close my browser)

"Softlocked in toilet realm" is so funny

I don't know how to point how much I like these stuff, the information and knowledge that are in niche websites has help me a lot years ago. Now with the whole internet concentrated in few websites these articles and blogs are forgotten. This wiki is great to share these.

I really like the "because development is the best game". When everything is in order and you know what you're doing, wathever job I'm doing feels very good and hooking, even fun. I hope can learn more stuff from the 'No Time To Play' thing.

Best wishes to the development of the game. So far so good.

Why do you recieve a negative point, you're right

Sigue siendo tan gracioso como cuando Alva lo jugó hace años, eso me parece genial

"Maidelen"

I was trying to add you but you have restricted requests, do you have a discord server?

Cool to know that!

So simple yet so entertaining

I would like to know which game covers are the most attractive to Itch.io users. The ones that make you consider that this game has something interesting, or that directly make you click on it.

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I have no more doubts, you have answered everything and all you say makes sense. Those concepts that you present I didn't know, like the sunk cost phenomenon or the fact that using a lot of your creativity wears it out.

I myself know that I can't dedicate myself to this 100%, and that's why I study to be able to exercise a profession. I know how people ignore stories of failure to make this whole world look like something different from what it is. But, the reason why I have been very motivated to achieve this, is that I turned 18 years old and I could finally say that I was the right age to publish creations on the internet (besides Itch asks you to be 18 to do it) so I saw this as the moment where all the years of doing this were going to pay off. But, it turns out that creating story-focused games is so difficult that it takes more than that. Not to mention that the environment I'm in is demanding more and more of me to start generating profits from my work.

For something so difficult and so unpredictable, as much as I want to start generating even a little profit from this.... I will not put my health below my work by any means, and I will continue on the path of taking this with regulation. I will not become a workaholic. I love doing this, and I want to do it in the most efficient and appropriate way. I will take everything in this post into consideration. Thanks for all the comments Redonihunter, to you and others.

Yes, there is no way I will make this my only job, and eventually I will get a "real" job. I will do my best not to feel bad, success for this is not guaranteed.

I used to do physical exercise but I have abandoned it, I have to get back to it, you're right.

Thanks for your kind words, but there is something I don't understand, if "You need to feel well to be able to make things" is true then why are there so many cases of creatives working with almost no rest and giving good results? Not that I 'hate' what you said but I want to know.

That "create for yourself first" thing is a bit complicated in my case. I think I create things that I like, my stories and the way I put/want to put them are of stuff I love very much, but for certain points and sections I have to remember that I want to have some success and some attention, so without radically changing everything or major alterations, I just have that as an extra factor, but not a dominant one. I guess I could say I'm doing things for me first, but I guess the ideal is to find a kind of balance, after all big and professional jobs are like that, aren't they?

What you say is reasonable and I agree. I definitely need to do more activities outside the home to relax and clear my mind.

But isn't there the possibility of being a Workaholic temporarily, until I start receiving monetary benefits at a decent level? I know that donations won't make me a millionaire either, but I'm sure I can get to a point where I can receive small joint donations if I work hard.