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how do you market a multiplayer game?

A topic by SnapGamesStudios created 91 days ago Views: 288 Replies: 7
Viewing posts 1 to 5
(1 edit)

I find that multiplayer games are way harder to find people.

people see it, and don't want to play the game, is there any way I can make people want to try it at least?

also another problem is that they download and never play again, or with another person. the multiplayer solution doesn't use public lobbies. you have to join with a code that the host can hand out.

if you want to check my games page and see if you notice anything that is stopping my game from finding people https://snapgamesstudios.itch.io/kingmaker-test-build

(+2)

Implementing multiplayer is hard. Really hard. It usually is far beyond the capabilities of the usual indie developer releasing their project on Itch and Itch alone.

Also Itch has no support for playing with other Itch users.

So the typical Itch user is not used to multiplayer games and is not seeking them here. 2% of the games are tagged multiplayer here. On Steam it is 10%.

What I am trying to say, you need to market it elsewhere and not by existing on Itch alone. Itch will not promote it for you the way Steam would. There is a tiny recommended section, but it is mostly overlooked and underused in my opinion.

Which brings you to the basic problem of how to market a game when no one knows you and you probably have no budget. There are many threads about this.

yeah, but i really dont want to pay $100 for a free game

(+1)

I did not mean to release it on Steam. I meant you need to market it elsewhere. Marketing as in promotion. Existing on Itch is not enough. You will not get promotion and there are not enough people seeking multiplayer games here.

So to answer your topic question: you market it like any other game. Like being visible and talking at places where people go looking for these type of games and you are allowed to adverstise/promote your game. Read some other threads about the topic. It pops up every other week or so. 

(+2)

I can't play your game because I have noone with which to play it.  Which pretty much sums up the problem with indie multiplayer games.

A lobby would help.  Local multiplayer (multiple players on the same computer) would help.  A single-player mode would help.  But a multiplayer needs a certain minimum popularity in order to survive at all.  A single player game can survive as long as at least one person wants to play it, but a multiplayer games needs at least two people who want to player the game at the same time with each other, and these people need some way to find each other.

I could look into a lobby system. local multiplayer which I have tried was just as bad if not worse because you have to be on the same computer meaning you have to find a time for your friends to meet up. I don't know if a single-player mode will work, I guess I could make an AI that commands the units.

Yeah, I need to message content creators to play the game to make people find it more popular.

I'm also looking into making the game runnable on the web, which will make people not need to download a file that they might be scared of being a virus

i know that multiplayer games are hard to sustain.

(2 edits)

edit: nevermind - I misunderstood and didn't catch it was about marketing  sorry 😓

technically multiplayer is very easy as you just send packets with UDP and hope it arrives
and it's possible to set up some peer to peer thing very quickly

but one very large problem nowadays is the security - players sharing their IP is asking for trouble 🤔
so for security reasons it's better to have a server inbetween - to at least hide the IPs
but even a small server costs a fortune
(even nintendo is using some amazon cloud service thing for splatoon - and that is only matchmaking)

so I kind of given up on it myself  😓

there are some strange options:
one interesting feature steam has that it lets local multiplayer games streamed to other players as a video stream 🤔
(but I don't know the details just heard of it)

and there is the option to write the whole thing in roblox - and possibly in other popular netgames
where they already have the whole server thing set up 🤔

(+1)

You need to invest in it, if it's a good multiplayer you should make a lot of money. Make sure to market before the release, at least a month or so prior.