I've been neglecting this devlog lately - I'm just too tired 🤔
working on maps is exhausting 😩
I found out that for low poly maps new textures are essential
since the last update about 300 new ones were added 🤔
anyway just some screenshots:
the casino city is so far so good 
a new use for mirros: during hunting for references I seen some casinos put them on the ceiling 🤔

a regular casino hallway with ugly couches - and let me point out the all new fire extinguisher model 🤔
(also when it explodes it freezes enemies closeby)

new textures for toilets (because that is important) 🤔

an update for the zoom crosshair 🤔

an underpass with a placeholder ad - the plan is to add new ones as I have ideas for them 🤔

making a bus model is hard .. and it still looks horrendous 🤔
I got pretty good at making casino carpets - but i'm not sure if this skill will come useful in the future 🤔

and I made a lot of fake casino games (alas they are not playable just decoration) 🤔
anyway that is all for now .. I missed a lot of stuff (e.g. new minecarts and some new enemies)
but then that would be spoilers 👀
until next time 👋
















































here is my "new invention" - the light crate 

















