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A member registered May 03, 2016 · View creator page →

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(3 edits)

Thanks for the heads up, I couldn't reproduce it but added a work around: I added a button to return to the starting area
(new version is the
let me know if it gives you more trouble!

LAB comments · Replied to TUD in LAB comments

Nice vid!
I was not sure how to call that gun, it was going to be called the "Waymaker" originally but it sounded kinda lame so i just didn't name the guns in the end (less work)
calling it the truman gun sounds way funnier also .. and i actually picked a quote based on that .. but i guess it's weird out of context
.. dunno lemme know if you want a different one instead
sorry about the weapon resetting thing - this game is just like doom in many ways after all - but i think i fixed it in V3

you see this is a Wolf3D clone (or more like a Blakestone clone)
and these games didn't have shotguns.. that is the main reason for its absence
(the sort-of-sequel will have one but its nowhere close to be released)

anyway glad you enjoyed it!

You know, i just remembered: i actually made a tileable version of the rock texture
Uploaded it just now:
(and also some others, maybe you can get some use from it)

Nice game! (i somehow got through level 6 and won apparently .. ok i played on easy)

I'm not sure I should.. after all it's  tradition in FPS to run faster diagonally (or at least it used to be)

Glad you enjoyed it!
I already did: there is the downloadable projector version and also the remake

Glad you enjoyed it!
You can play with locked Y:  just turn off mouse aim in the options (under mouse)
(by default you fire with Z in this mode, you can also change that under keys)

it's a custom engine (c++ and opengl)

Thank you for the review! (and i'm glad you enjoyed it!)
I'll get my sound act together I promise!

Hmm.. at least it's somewhat solved then
(main cause i suspect is not technical but caused by that i tend to choose
quiet sounds because i'm bothered by loud gun sounds)

Thank you for trying it out btw!

Thank you for your help!
I added  a new version: v3.05
(it's somewhat experimental though)

Can you tell me some info about your system specs? Like what sort of soundcard (or mainboard) you got, what OS etc?

Do you have them both at 100% volume in options?
if so can you check if you have the same problem in ?
  (unless you don't feel like it)

sure: mutantleg(at)

i'm glad you like it!
i made many games since lab, but none of them got this much attention (i wonder why this one got any)
if you like fps games you might be interested in my latest one:

Hello, thank you for catching this bug!

I somehow figured it out and it's almost amusing:
turns out it was because the filetype was uppercase
(so .ZIP gives this error but .zip is fine)
(and strangely enough it worked well on the old Itch App,
i guess they broke something with some update? oh well)

Enjoy the game!

And here i thought you lost confidence or something (i seen many youtubers do lately)
anyway i'm glad you're getting better!

It's still at early stages (pre-alpha at best) so a little teaser is all i can do for now:

Hey, im doin ok, how about you? (You seemed to dropped talking in your recent videos whats up with that?)
Sure, a pretty big project actually, so naturally it's taking forever to finish

Cool game!
(you guys gave the mutants buckteeth? XD

It's a self made one, pretty much just raw C++ with OpenGL

You need to grab the green key from behind the large structure,
then find the red key inside, the exit is behind the red door ..  err
just check out wobbly's walkthru of the area:

(1 edit)

Woah now, dont give away the ending .. i mean the lack of it ..  oh well it's ok :)
Thank you, glad you enjoyed it!

that improves most games i find (also i like to listen to it while playing mario world myself)
(btw any luck getting past in this version?)

oh .. well uh .. i don't have an exact tactic for taking them out

here is a cheat though: in the map select you can hold down M U T to unlock all maps (and  then just skip map 3)

sorry to hear that, so how you got stuck? or found a bug?

Man that's ironic, a whole lot of polish went into it (you should have seen the old versions) 
but alas  shipping is cutting

Nice vid! Indeed, unity is a two edged sword

Cool playthru! 
Nah, i just suck at sound fx

Haha thats ok :)   
Funnily enough that is the same order they have been made

I even reused the same explosion sprite

Nice! .. but did you found the super secret as well? (also on the first map)


you know .. i'm beginning to understand the relation
(1 edit)

So i thought of closing this up with a nice postmortem while i still remember most stuff

What went well? 
Compared to my previous 3D jam game : everything
so in the previous game the level looked horrible,
there was only one puzzle (which i thought was easy but people had a hard time figuring out)
and on top of it all due to a bug there was no sound at all
(but on my machine as I used absolute paths for testing)

But this time the colors and map turned out nicely,
people figured out the puzzles pretty fast
the idea of chutulu (sic) prank calls you was well received
and the sounds.. well.. worked

What went wrong?

 the difficulty
i was worried about making the game too hard
and even nerfed the last boss (way way too much)
so people went through the game like knife thru butter

in the end average gameplay time is 10 - 20 minutes
(which is not that bad in comparison to my old flash games
that had similar time and took a whole lot more effort to make)

the ending music

i found too late about that public domain is not  the same as it once was
the music in question is  "You Know What I Mean" by Al Bernard
which seemed perfect,  it was from the time period,
i liked it a lot, and most importantly it had nothing to do with lovecraft
and i also double checked that it was in the public domain

but alas

as i uploaded the trailer turns out that youtube auto demonetises it
with some (bogus nonsense) copyright claim
how you claim copy right for public domain stuff is beyond me
but i hear these  youtube anomalies are everyday now
anyway i never bothered to contest it
apologies to everyone who ran into it

revolver sound

  the revolver sound got a lot of complaints for being too weak
   strangely enough the wav file sounded fine enough  
    turns out i set the volume to be 60% of the original in code

Interesting stuff

  many people pointed out that the water splash sound is from minecraft
   but i remembered using the one from Klik & Play 
    and turns out it was a third one .. that i'm not sure where i got from
     oh well,   i guess all splash sounds are alike

there was a bug somehow nobody noticed:
i forgot to set a title of the map
so on the loading menu it just says "title"

and finally, some of the prank calls got a bit obscure
here are some explanations:

This one is pretty self explanatory:
"Is Mr Wall there?"
"Then may I ask what's holding up your house? "

Prince Albert was some sort of tobacco you could buy
apparently it came in a can
of course for my generation  Prince Albert  was a slang for ..
uhh.. something .. else..
making this call even weirder:

"Do you have Prince Albert in a can?"
"Well, you'd better let him out!"

"I see wetness in your future"
This was based on an anecdote about the man the legend the WOZ himself
allegedly he would call the telephone booth front of his dorm
and when someone picked up he would say
“This is Ramar the Mystic. I see wetness in your future"
and then he would throw a water balloon at them

"See you next crime..."

she is in Innsmouth


.. i got nothing

and finally
"I'm looking for Conflict-amphibians"
it was a battletoads reference and was cut from the game

i'll never forgive myself

i leave you with this

"You are a tough as nails detective in the 1920s out to find clues or leads on a
mystery of sort but alas end up in a castle full of purple horrors who bite, spit on you,
call you names,  demonetize your videos .. the very worst things one can imagine
and on top of that  Chutulu keeps prank calling you .."

Made for the Bad Lovecraft Games Jam

Patch log (will this ever end?!)

I couldn't help myself and made a patch with some minor fixes:

added an extra rock here to make jumping up easier

fixed the z-fighting in this room

made clear (hopefully) that the resolutions are for windowed mode

chutulu's message were not saved! i made the function that saves them I just never called it .. oops

Cool playthrough! (btw yes it's a burp sound)

Post release update

I'm finally done with the most difficult part so far: the trailer
(codecs are the true horror of our time)

Thank you for your kind words! 

(alas I had an unfair advantage: I've been making bad games longer than I can remember)