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mutantleg

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A member registered May 03, 2016 · View creator page →

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Thank you for your kind words! 
(I'm afraid it's more of a question of energy than time though)

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With the deadline extended (and now being capable of using other orifices than my mouth to breath .. not counting my nose yet) i'm back in the habit:
rewrote how the light is calculated, previously it just picked up the light from the lightmap
but now it actually takes the lights position (up to 4 lights) into account  for vertex lighting (previously it was  a single fixed directional light only)
in the end it looks nice but the the difference is hardly noticeable

.. also smoke is now affected by light as well

No worries (it's not really worth anyones time imho i was just glad to have something  "finished" ) 
(only thing i'm worried about if the sound is broken for real)

sure, what you need help with?

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Sure thing, I added the .swf only version to the V2 page:
https://mutantleg.itch.io/lab (labv2_download.swf)

Sure!

yea (its the same account afterall)
thats strange there supposed to be sounds (and underwater ambient)

just shoot the giant plug (you only need to stay iron long enough to do that)

I'm cutting down the game to a single map to have something to release
so now it's just introduction, single puzzle and ending .. not much of a game
It's at the stage where everything that can go wrong goes wrong ..
and it seems many things i worked on won't end up in the final version .. another victim of feature creep.. oh well

One puzzle solved the fish are sure glad about it

At the goal of your quest .. the smoke looked nice but the fillrate demand could bring any known videocard down to it's knees so it was cut to be less dense...

.. but there is still enough smoke to obstruct the exit from the room -- maybe I should put up a giant sign here (?)

my kingdom for a decent lightmapper

So I realised I need to make maps as well.. (darn this would have been funnier if i announced it on the last day.. oh well)


Anyway one thing i noticed is that often map design comes from neccessity
E.g. in this one I wanted a simple concept: you need to drain a pool to access a switch

And to drain the water you need to get rid of a plug by shooting at it
(but you cannot shoot or use switches underwater)

So to shoot underwater you need to turn into Steel Lara (when in doubt just st- borrow from Nintendo)
and just walk on the bottom of the pool shooting stuff
Now the problem is that in this form you can just walk over the switch and push it
And to solve that first the Steel powerup is time limited and there needs to be some extra wall added
so you can walk to the cork and blast it but you don't have enough time to reach the switch

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Introducing mini lara

Played around with the animed skeleton and came up with this .. 
obviously she is not strong  or heavy enough to hold the uzis in this mode
so the recoil is used for flight

oh dear..

don't mind us, just doing some stress testing..

we replaced Lara's gun with one that shoots fishes: let's see if she notices!
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Postponed my battle with the camera for now and decided to use the non-smooth one
after 'studying' some third person games it seems to be the most common one (and least frustrating)
Also added bullet shells (thing is you got infinite ammo .. so where are they  coming from?)
Now to add something to shoot at..


Making a splash..
recently  rewrote  how the water is handled and rendered .. and it's good enough for now
still  got issues with the camera: it can be either smooth and go out of the walls
or be strict with the wall distance and seem too fast


Phew..  remodelled and retextured the main character  ..
 experimenting with some egypt themed setting .. and by that i mean an empty room with yellow bricks

I'm still at heavily on alpha stage with this (engine and character movement is  done, there is saving and loading.. only things missing are the maps, textures and enemies ..  only the things that would make it a game) and for now just collaged some screenshots together to give an idea on whats it all about

W A S D (or arrow keys) and X Y Z

well that's the thing: you have to do now because you overwrote your save

sort of,  i  mean you got it down to the last room in that save :(

oh no why did you overwrite your save in the end? :O

You're almost there, mantises are a lot easier when not in an open area (and there are only three of them this time)
Anyway the latest version might help a bit if you got framerate problems as i rewrote the rendering in it (just copy over the config and save folder and you are good to go.. that is if you want to try it)

Nice! (some foreshadowing: I already feel bad for making 'unknown' )

That was intense O_o  (i kinda feel bad about overpowering them so much)
(So the new version didn't worked after all? )

Check out the new version where they are reconfigurable: https://mutantleg.itch.io/lab-v30

No worries, in the meantime i added a new patch that might make it easier
(it should be compatible with old save files)

Uhoh, i guess i made the mantis too tough after all.. 
but there is no trick or puzzle they just have a lot of health

Yay!  Glitches are on me this time, the flooded lab didn't add the water .. i better patch that.. (as soon as i figure out why that happens that is)
Anyway,  the health counting down is another one of those fps tropes im so used to it never occured to me it wont be obvious (it counts back to 100 if you got too much,  you are not poisoned or anything.. but then again you are eating sandwiches off the floor so who knows)

Thanks!  The picture seems to stop at about 11 30  though :(
These vids help a lot actually, i never thought that it wouldn`t be
obvious that you can change guns (i've been playing way too many fps games)

Woah, you steamrolled through em pretty quickly (even the Mantis boss didn't gave you trouble) Anyways, glad you enjoyed it!

https://mutantleg.itch.io/lab-v30

After many many sleepless nights i finally finished the full remake of my old browser based fps game,
now it features mouse look, which seemed to be a strange request for a wolfenstein clone  at the time but it indeed made the controls a lot easier so the monsters have been toughened up as a result (as they were no match for circle strafing players)
also game progress can be now saved anywhere, reconfigurable controls, fullscreen mode etc. 

Glad you enjoyed it!  (Btw may i use quotes from your vid on this page?)

Thanks for trying it out!

Fullscreen on a 4k? No wonder it looked so small on the first vid O_o

Well the game already had its run on the usual flash sites,  and don't worry about donations as  it was a sponsored game after all
(also you can check out v1 on the sponsors site as well: http://bigdino.com/play/1605/LAB)

The thing is with v3 for me to be able to add the most wanted features (e.g mouselook) i would need to rewrite the game in something else first and abandon flash (as it doesn't have this feature where you can lock the mouse on the screen, and now it seems unlikely it ever will)
still it might come out one day but certainly not in the near future, thing is its a question of free time and not of money

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Nice walkthrough! (is it ok with you if i quote from it and put it on this page? )

Also for other people who might have trouble running it in fullscreen in the future: press Ctrl+F or select Show All under View in the menu
(this is for the exe only, the original had fullscreen disabled back then for performance reason)

I'm afraid v3.0 is not coming anytime soon as people decided to kill flash and i'm still po'd about that :/

I was looking forward for someone to finally point this out

It's a custom engine from scratch, it uses OpenGL for gfx, OpenAl and stb_vorbis for sound,  also  pugixml, stb_image and miniz.c

It seems that game had a price at one point and went on sale (and was not just pay-what-you-want from the beginning like this one)
Anyway if anyone is still hellbent on claiming just contact me somehow (like pm me on reddit or send a mail to mutgame(at)gmail.com ) and i'll send you a key

I searched through the settings and help but i still don't have a solution.. Maybe claim only works if someone actually paid for the game? Until that miracle happens i won't know for sure, y'all have to be contempt with just keeping it in your collection i'm afraid (it will stay pay-what-you-want forever anyway)

I would love to, but could you elaborate a bit? (I checked logged out of itch.io and it can be downloaded alright)

Lowpoly Starcraft? That's some hardcore flattery, thank you!