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Please give me a strong answer regarding this work issue

A topic by Maidelen created Sep 22, 2023 Views: 395 Replies: 11
Viewing posts 1 to 5

It is often known how many hours of work creative people like creatives or developers put their health below their work. The stories of these cases are often painful to hear. But, if someone was in a state of poverty with miserable conditions, and has the opportunity to generate profits from creating things, wouldn't it be better to replicate those same working mentality? Shouldn't that be something to strive to be?

I've been trying for a while now to do things like reduce as little as possible my hobby hours, like reading manga or playing video games, and make most of the things I do in the day to work on my stuff. I also try to reduce my sleeping hours to dedicate more of my time to this. When I hear things like "X creativeworks [Many hours] per week and sleeps [almost nothing]" the first thing that comes to my mind is that I'm a failure for not being able to do that same thing and that I should strive to replicate it. I think it sounds a little ugly but it's the truth. Being able to get into a state where your job is everything is something I admire a lot and want to achieve, because for me the alternative to that is absolute misery.

And the worst part is that I'm struggling to get it. I keep falling into things like continuing to watch anime or continuing to play some Terraria playtroughs because I feel like it, I suck at keeping myself awake in the early hours of the morning working, I can't get enough sleep because when I wake up I have very little energy for anything (I think this got worse as I got older). and no matter how hard I try to work in a long-hours period, I'm going to get to a point where, for example, anything I write or draw I have to struggle so much and when I finish it, it's in a deplorable quality. (I'm a novice at what I do, so the quality is already low, so it's even worse).

I don't agree that, for example, people in the first world who can afford to order a pizza whenever they feel like it should aspire to this, because I don't see the need. They should take advantage of that condition to work with calm and regulation. But someone like me who can't even afford to buy medicine for a cold that has lasted for a month? Wouldn't it be logical for me to acquire an "all or nothing" attitude given the way I am? Absolutely everyone tells me no, even my fathers, the ones who struggles more, and I still don't fully understand. I may even abandon that mentality when I am in a better state, it may be a temporary thing. Until I get a strong answer on this I am not going to get it out of my head this issue.

(+3)

You are talking about creative work. Calculations are off for that one.

Unless you are a freelance artist that has a commission inbox overflowing you can't just be "more creative" for "longer hours" and earn more money.

The people you describe are addicts. And you should realize an important fact about addicts. They lie. Lots of it. To themselves and to others. They play the bad stuff down and fluff out the good stuff, if there is any. It is a justification mechanism.

Back to creativity. You risk burn out if you overdo and force it. Simple as that. Also health problems, due to stress. If you have fun doing the thing, you could put in some long hours at times. Just look at gamers playing some game for 20 hours straight. Or reading a book in one go. Doing an activity for long is not that unusual. But doing it for long for extended period of time, is something to be concerned about. Playing, lets say, an mmo for 16 hours a day for months is not healthy. It is an addiction. If it is work, that addiction is called being a workaholic. I guess similar effects like the runner's high are responsible.

Maybe start slow by doing regular activities that you deem non slacking. Like doing a morning walk.  Get your head clear, get some structure and routine, those should help with creativiy as well.

But I digress. Your question seems to be, if you should strive to be a workaholic. Since I consider it an addiction, you could just as well have asked, if it were a good idea to get addicted to drugs. And because we are talking about creative works, this is actually quite fitting, as there are lots of "artists" that brag about the creations they made, while high. Anyone that cares for you, should advise you against doing drugs or risking your health, so do not wonder that people tell you, it is a bad idea.

But becoming a workaholic is not the same as slacking off less. So do not use that as an excuse to read more manga ;-)

(+1)

What you say is reasonable and I agree. I definitely need to do more activities outside the home to relax and clear my mind.

But isn't there the possibility of being a Workaholic temporarily, until I start receiving monetary benefits at a decent level? I know that donations won't make me a millionaire either, but I'm sure I can get to a point where I can receive small joint donations if I work hard.

(+1)

You make two assumptions there.

First, that you could make it, if you just work hard enough. As an indie game developer making enough money from it, that is. The possibility does exists. But it is a possibility, not certainity. There is no formula, work x hours and now you are successful. Just look at real professionals. And it is a profession. Game development. It is a combination of software development and design and story telling. Depending on what aspect you look at. It takes years of study to aquire the professional skills. And there are people of that profession that try to make it as a solo developer - and fail regularly. Even whole companies, not even small ones, fail. Oh, they might make a game and even have some income, but still go into bancrupcy after releasing one game and then never to be heard of.

But of course, occasionally, sometimes, a solo dev does make it. But this chain of logic is similar to this: you see winners of the lottery and see, ohh, people get rich by playing lottery, I could do that. So you convince yourself to invest all your savings and even make debts, just to buy lottery tickets. This is actually a sad real life occurence, not a hypothetical example. People can get easily obsessed with something, even if it is detrimental to their health or their goals.

Which brings me to the second assumption. That you could stop. You should read about the sunk cost phenomenon. Your cost is time and health. You will have serious trouble stopping, if success won't come. Or worse, it might come, but is so tiny that you convince yourself to work even harder and collapse.

This is advice from the internet, so you should be careful anyways, but those things about how humans behave, is known stuff. And that there are more developers than time to play their games is a fact. If you look at numbers, you face a similar situation as youtubers, writers, singers, actors, etc. But just as with singers (just look at all those casting shows) singing good is not enough. Even perfect voice will not guarantee success. Just as those graduated game designers are not guaranteed to have success.

To be blunt, what makes you think that your success would be guaranteed, if not even trained professionals can do it with any certainty? No amount of work you possibly could put into this can guarantee success. This is why I compared it with playing lottery. It is possible. But failure is also possible. And the number of developres trying to do this, says, success is too unlikely to bet your health on it.

By all means, pursue your hobby with more time, aquire skills that help there and create. But try to have fun with it, so your creativity does not suffer. You might even have times where you feel the urge to work on a project day and night. But please do not plan on trying to force this on the cost of your mental and physical health.

If those arguments did not reach you, you might believe this one: creativity is not the same as other skills. Hurting your mental health by overworking can hurt it seriously up to the point where your effectivness amounts to zero (burn out, writers block etc). So even if  it were true that x effort will bring success, this x effort is not work hard for x hours, but produce x amounts of good stuff. If you overwork and reduce your effectivness, you will take longer to reach this x effort that brings success. 

(1 edit) (+1)

I have no more doubts, you have answered everything and all you say makes sense. Those concepts that you present I didn't know, like the sunk cost phenomenon or the fact that using a lot of your creativity wears it out.

I myself know that I can't dedicate myself to this 100%, and that's why I study to be able to exercise a profession. I know how people ignore stories of failure to make this whole world look like something different from what it is. But, the reason why I have been very motivated to achieve this, is that I turned 18 years old and I could finally say that I was the right age to publish creations on the internet (besides Itch asks you to be 18 to do it) so I saw this as the moment where all the years of doing this were going to pay off. But, it turns out that creating story-focused games is so difficult that it takes more than that. Not to mention that the environment I'm in is demanding more and more of me to start generating profits from my work.

For something so difficult and so unpredictable, as much as I want to start generating even a little profit from this.... I will not put my health below my work by any means, and I will continue on the path of taking this with regulation. I will not become a workaholic. I love doing this, and I want to do it in the most efficient and appropriate way. I will take everything in this post into consideration. Thanks for all the comments Redonihunter, to you and others.

(1 edit) (+3)

I think with creativity you need other things to wind down every once in a while. You mention reading and playing as bad things, but actually what they do is give you a break from the work you were doing. A break that you need because you are a human being and not a machine. You can teach yourself work ethic and get things done to a certain point even when not feeling it, but at the end of the day creative work comes mostly from your mind. You need to feel well to be able to make things. Last thing you should do is cut back from sleeping or hobbies, those are the things people start from on their way to a burn out.

Try to be more forgiving towards yourself. Everyone learns at their own phase, and there is room for all of us to make things and evolve. There are examples of people who have worked tirelessly to try and achieve fortune, but have fallen short. Than there are people who seemingly don't even try and get everything. Life is unpredictable and may feel at times unfair. But if you strive to create for yourself first and foremost, because it is what you want to do, than you will get something out of it no matter what. And it will show in your work too.

I wish you all the best on your creative journey.

(+1)

Thanks for your kind words, but there is something I don't understand, if "You need to feel well to be able to make things" is true then why are there so many cases of creatives working with almost no rest and giving good results? Not that I 'hate' what you said but I want to know.

That "create for yourself first" thing is a bit complicated in my case. I think I create things that I like, my stories and the way I put/want to put them are of stuff I love very much, but for certain points and sections I have to remember that I want to have some success and some attention, so without radically changing everything or major alterations, I just have that as an extra factor, but not a dominant one. I guess I could say I'm doing things for me first, but I guess the ideal is to find a kind of balance, after all big and professional jobs are like that, aren't they?

(+3)
 why are there so many cases of creatives working with almost no rest and giving good results?

There aren't. You just know about them, because they are spectacular. You do not hear about the cases were the work amounted to nothing or was destrucive to the existing stuff.

Also, I am fairly sure, you are talking about established artists - why else would you know them. While creativity is fickle, skill is not. Once you reach a certain amount of skill, you would deliver good results, even when exhausted.

There could also be cases, where you do not distinguish between the creative work and the manual work. I think you mix up cause and effect. You believe they deliver good results because of the no rest, and not despite of it. Ever thought, that maybe some or many of those could have delivered great results, instead of mere good results, with a more healthy work schedule? We are talking game making and that includes software development. Ever debugged for days to find a slight oversight you made while being tired... ;-)

Also you should look carefully if it is not one of those cases where the creative mind just needs to be expressed or explode ;-)

(+2)

Sounds like you have pent up emotions inside which needs to be expressed.

I could only suggest doing some exercises to do it. If that doesn't work, try seeking professional help.

(+3)

I used to do physical exercise but I have abandoned it, I have to get back to it, you're right.

(+2)

There won't be a good strong answer for this but I can assure you that many of us have the same doubts as you (after all we are living in interesting times)
but in general:
Don't feel bad if you work hard
and Don't feel bad if you don't, rest is just as important (people who overwork are often not aware of it)
the sad truth is that many creative people only do it as a hobby and have a well paying (or not so well paying) boring regular day job on the side (those who can make a living out of their creative work are the exception)

most importantly be aware that hard work doesn't necessarily lead to success (there are many other factors out of your control)
but in case success happens: don't feel bad about it

(+1)

Yes, there is no way I will make this my only job, and eventually I will get a "real" job. I will do my best not to feel bad, success for this is not guaranteed.