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Opinion on People Archiving Games?

A topic by Pop Shop Packs created Jun 27, 2024 Views: 413 Replies: 8
Viewing posts 1 to 8
(2 edits) (+1)

This past year I've seen atleast two individuals attempting to re-upload games that were not made by them (and do not belong to them) to "archive" the games on itch.io. This is behavior is unacceptable, and I'm planning on making a video to discuss this issue.

But, I want to get your opinion before I make the video. 

  • How do you feel about people archiving indie games? How would you react if you found a re-upload of your project?
  • What if the game in question was removed by the creator? Does this change your answer to the previous question?
  • In your opinion, is there any situation in which it is morally acceptable to re-upload a game you do not own?
  • What preventative measures can developers take to prevent their games from being re-uploaded by a third party?

Thanks : )


Edit: Given the sensitive nature of this subject, I have decided to not make a video about it. Although I do feel it is important to talk about (which is why I will be leaving this thread up) I don't think I'm the right person to discuss it in a YouTube video. Thank you to everyone who provided their thoughts on the matter.

(1 edit) (+1)

Honestly, I'd ask the developer first about it on such a subject and such a scenario, and listen to them. For example, if they say "You can give the copy to a few people at _____.", then I don't see the problem with it.

Otherwise, I wouldn't really re-upload it, in my opinion, as the developers probably have their reasons for taking it down (even if they're personal ones).

I understand alternative views. Some see a game as a work of art, and think art must be preserved. But, I think the comparison can still get a little muddy past surface level, so I'd still ask the developer.

(1 edit) (+4)

Leaving aside the legal issue for the moment.

Imagine if Mozart's music, or Picazo's art, or Nosferatu from 1922 had not been preserved?
How humanity would we not have lost part of our culture?
No matter how small and measly it may be, when we create something, we add that grain to the well of humanity's culture and it would not be fair for that grain to be lost.

Imagine that tomorrow Leafo said that Itch will only work for people in the USA, wouldn't that be unfair?
Why can a few have access to Itch? only by the arbitrary decision of one person?
You can argue that it's your legal right, but I'm sure we'd all think that's unfair, wouldn't we?


So. We have two principles:

- It is important to preserve our past because it is part of our culture and enriches us all.

- It is not fair for a person to restrict access to a good that has been shared to be enjoyed publicly. As much as he has the right to do so.


On the other hand, if you create something, it is valid that you have the right to distribute or profit from your creation. If not, no one will have an incentive to create

The best thing is to try to find a balance, which promotes creation, but also prevents our creations from being lost forever in time and being preserved.

Keeping the above in mind. My PERSONAL opinion:
If I create and publicly share a game created by me, it does not seem right to me that anyone upload and share copies of my work without first consulting with me.

If I can't share the game, and someone else, with the intention of preventing that game from being lost in time (we're talking about preservation, not simply piracy) uploads it and shares it, it seems fine to me.


If I have removed the game, it doesn't matter. As humans, our actions have consequences, if I go and punch an enemy in the face, there is no way to make that enemy forget the hit, no matter how much I want him to forget it. If I share a game, I am entering other people's lives and computers. I don't see it fair, that unilaterally and totally arbitrarily, I want to force those people to forget my game or their experience or try to limit it to those few.

This is just a theoretical talk, in practice, we have laws that define the rights of creators, the copyright laws.

If someone uploads a game created by you, within the legal period stipulated by law, you can resort to resources such as the DMCA or its equivalent to download that content.


PS: Clarify that I personally would never upload someone else's game without their authorization. If that person is dead it would be different, but as long as they are alive, I think it is more important to contact said person first.

(1 edit)

This is hard to answer cause people who went the trouble archiving other dev's games must have a reason. Though not necessarily good reason.

If you're only discussing this matter in the forum like this, IMO it's fine. However, if you're going to make video about this, I highly recommend you to ask the games developer's comment and those people uploading those games first! listen from both sides so viewers could get enough insight and make their own judgements.

How do you feel about people archiving indie games? How would you react if you found a re-upload of your project?

 I give them my positive thought about them that they are doing it for good cause. But only if they specify the name of the developer of the games they've archived.

If they uploaded my games without asking me, I'd ask them why.

What if the game in question was removed by the creator? Does this change your answer to the previous question?

No. I'd still ask them why.

In your opinion, is there any situation in which it is morally acceptable to re-upload a game you do not own?

Only if it's done for preservation purposes.


What preventative measures can developers take to prevent their games from being re-uploaded by a third party?

Probably nothing. If you've shared your games to others, they have copy of your games and they could anything with them including uploading. If you don't want people to reupload your games then don't share them in the first place.

(1 edit)

As others mentioned above, first and foremost there are legal matters to consider. Not even only for the archiver, but also sometimes for the dev themself, who could have a very good reason of why they only publish their game a certain way, or - because of that - how they can handle future sharing and archiving.

From an archiver's point of view: You can not >just< take another person's game and upload it without considering (and knowing) that legal situation. I think it was mentioned in another topic a while back, but there is no law for video games the same way as for some music and literature that has been made public-domain, and even there sometimes the situation is not that clear-cut nowadays.

With all that being said: I am also on the side of game preservation. As soon as you publish your work to the outer world, it starts connecting with it. That is partially why you wanted to create it, right? It can resonate with people - a lot even. It would be entitled of those people to say they have a right on it, yes. But it also seems short-sighted to take it away for them without reason. Or to not think about avoiding such an outcome.

Which brings me to how I would (generally) handle this situation: Try to plan a way you will handle this for future preservation. You have terms of use for your game, you want to keep it in your hands as long as possible and only the way you want it to be available. That is fine. But think about how you will open this up for a scenario x (or think about it when scenario x comes) and change your terms or add an addendum. Give your work (partially) into the hands of others, so that they can at least keep it online and alive.

At the end, it will always be the responsibility of the game dev, and they also will always have the last word. Which makes sense and I believe this should not be changed (unless something like public-domain would make sense). But they should also bear the responsibility to think further ahead about their work and what it means to the world. It would actually annoy me quite a lot to know I would have spend so much effort into my work just to see it gone one day because I did not set up a proper way to allow people keeping it around.

As others wrote: You should try to get a broader picture of the situation and ask both sides. I support you for opening this topic first - and making a video out of it can be informative and inspiring.

(+2)

An archived game is better suited to an abandonware website

(+1)

I agree. Uploading content that is not yours actually goes against itch.io's terms of service

Publishers are solely responsible for the content they upload and distribute on itch.io. Publishers affirm, represent, and warrant that they own or have the rights, licenses, permissions and consents necessary to publish, duplicate, and distribute the submitted content.
The Company does not endorse copyright infringing activities or other intellectual property infringing activities and violations of may result in the removal of content if the Company is notified of such violations. Removal and termination of accounts may occur without prior notice.

Abandonware websites are well aware of the risks of using abandonware. For example the website My Abandonware both encourages users to purchase software legally (if it is available) and shifts all liability onto users for using their site.

We allow you to download old games for free, but we do not take any responsibility for downloads considered illegal in your country. Please try to buy the game first: GOG.com, Steam, Amazon or eBay may be selling your game.

I should note that a lot of software that is considered "abandoned" is relatively old and the proper owners may be difficult to identify or contact. This is not necessarily the case on itch.io where many users who delete their content may continue to be active on the site.

Video finished? You do not seem to have social links to the videos you make.

How do you feel about people archiving indie games? How would you react if you found a re-upload of your project?

That is not archiving. Abandonware sites do some archiving. Uploading things to a site that does not allow this kind of thing is not archiving, it is outright stupid and will result in account termination sooner or later.

And yes I have seen several of those types. Some even sell those games. Some were just scammers. Some probably kids that do not understand what they are doing.

And the reaction would be the same as with all software piracy.

What if the game in question was removed by the creator? Does this change your answer to the previous question?

Should I shrug any harder? ;-) 

On the parts of the internet where you can't prevent it, the reason for the dissapearance changes not really anything. Same for the parts of the net, where there are things like a tos that forbids it.

What might have influence about my opinion is, if the game in question was a paid game to begin with. But you still could not upload it to places like Itch. 

In your opinion, is there any situation in which it is morally acceptable to re-upload a game you do not own?

On Itch? No. It just creates additional work for staff when they delete it and maybe your account for tos violoation.

On the darker parts of the web, the newer generation of developers often embrace the distribution channel and upload it themselves at places that might be considered archives. Or they use the pay what you want feature on Itch.

So, morally, it get's okay-ish if there is no harm done to the developer. And removing logos and credits would be such a harm.

What preventative measures can developers take to prevent their games from being re-uploaded by a third party?

None. It can't be prevented. On sites like itch, something can be done after the fact. But any non-online mandatory account login game (and some of those too) can be "archived" by anyone bothering to do so.

If you still make your video, I suggest you have a look at the situation of No One Lives Forever. I would love to buy that game digital. But. I. Can. Not.

So long as it doesn't interfere with me making money from my games, I want them to be distributed as widely as possible, which means being uploaded on as many archive sites as possible.  I've already converted several of my paid games into free games so that they can reach a wider audience, and I hope to do this to all of my paid games before I die.