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Melinda2424

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A member registered Nov 27, 2022 · View creator page →

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I found it on your youtube channel...

e-mail sent, thanks

Well, I guess there's no harm in asking. My game is NSFW, but it will have an SFW mode in the next update. Would it be possible to at least put it on YouTube?

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Having an anime series based on your video game must be the dream of many, it's my dream too, but many factors have to come together for that to happen.

To begin with, if you want to try it, you must have your game not only here, but also on DLsite, with a Japanese translation. That's how I would try it.

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I think 3D art in indie video games is a double-edged sword. If it's done well, it can work, but most of the time it works against you. When I play indie video games, I avoid 3D ones. I prefer to leave that to AAA games.

我认为独立游戏中的3D美术是把双刃剑。若制作精良,它能发挥作用;但多数时候反而适得其反。玩独立游戏时,我刻意避开3D作品,这类效果还是留给大厂游戏吧。

Hello, I have a question. I've been thinking about selling my game expansions on other sites, and I'd like to know what the rules are regarding how I can inform my players about where I'm selling them. Is it allowed to publish other forms of sale on my devlog or in my community?

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I think you should work on becoming more uninhibited. I don't care what people think of me. I have a community of gamers, but it's very silent. They've hardly ever told me what they think of my games, but that doesn't matter to me. I continue working calmly.

Here's a Machiavelli quote that sums it up best:

"No matter how good a person you are, we are all the bad guys in someone's story."

"So enjoy your role and at least be a memorable villain."

Think about it. Remember your ex-girlfriends. There's bound to be one who hates you, right? Everyone has at least one. Anyone who says they don't is either a virgin or lying. That doesn't mean you're afraid of women, does it?


Greetings, Melinda lovers!

I'm thrilled to announce our collaboration with Nympho Doll House today!

You can now bring Melinda's universe to The Sims 4 with Elisabeth's new Sim version.

Check out the work of Nympho Doll House on the Patreon profile to download Elisabeth and a lot of sexy sims!

https://www.patreon.com/c/NYMPODOLLHOUSE

Have you considered switching to direct payments?
I always did that and obviously never had that problem.
So you have your money, and I suppose it's less of a burden for itch.

I think in my case it's the lore, it's a ton of lore...

What's the name of the channel?

To be very honest, it's not so easy for me to find work for health reasons. I make video games because I'm passionate about it, of course, but also because it's my only option.

I can't make a living from it yet, but I plan to in the future.

perfect, I can see you on youtube.

Is there any other way to keep in touch with you?

Any Discord or something?

I think that if there is a possibility, I would obviously accept it, but with part two, which is for a wider audience, it is always content made responsibly and with added value (mechanics, combat system, etc.).

RPG

For example, I know my first game wouldn't be accepted on Steam, and I have my doubts about the second one. Maybe they would accept it since the kinks can be disabled, but I couldn't say for sure... it is taboo content.

Nice project, will you accept NSFW?

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I agree with that. I have no problem with itch doing what they has to do. I trust them, but we have to make sure everyone else trusts them too.

It's one thing to do what everyone else does and earn what everyone else earns, but the person who can really earn a lot is the one who stands out from the crowd and succeeds because of it.

Just ask the Marubo, a tribe living in the Amazon rainforest in Brazil. Starlink recently provided them with internet access, and it was a complete disaster. The elders are furious, and the young people no longer help the tribe; they just stare at their cell phones watching our nonsense, our games, our pornography, our cheap memes...

If there's a Marubo watching this, listen to me: forget about us, we're already doomed. Go back to the forest, to ayahuasca, to hunting monkeys and helping the elders. Don't poison yourself with our garbage, please.

I don't think you should adapt your style to what's “popular.”

Whatever you do, if you're good, you'll always have an audience; there's room for everyone here.

Don't be swayed by what is considered normal. Normal is simply what is most common. There are many painful things that are normal, such as being bitter, having an empty and meaningless life, etc.

It's important to do what fills your heart, because that's the only way to do things with love, and what is done with love always has an audience.

I think many people need to cultivate a virtue that has become increasingly rare in recent decades: patience.

We don't know how long it takes to negotiate payment providers, especially in this context.

I also want to receive payments again, but times can't always be good.

And in the worst-case scenario, nothing lasts forever, and there will be a niche that someone else will fill.

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Very good question. I think I have enough text to add it. 

Since he is Spinoza's god, the answer would be something like:

"I was born with the universe...

because I am the universe.

Every day...

countless universes are born and die".

Thank you ^^

I would like to be interviewed. I feel I have a lot to say about what I do, but honestly, English is not my first language, and I prefer written interviews.

I like this idea. Asking for help would be a very natural reaction for anyone. Thank you.

Hello there!

there is a new scene in my game that will appear in the next patch.
It's about how the protagonist meets God.

In the scene, you can ask God six different questions. I already have five, and to make it more interactive, I want the audience to decide on the last question. The idea is that they should be serious questions, hopefully existential ones.
The questions I have so far are:

- What are you?

- Do you want worship?

- Why do you want to talk?

- Does eternal life exist?

- Where can I find you (again)?

The answers will be decided taking into account Spinoza's worldview.

If you had God in front of you, what would you ask Him?

Essentially, the question is whether you should invest in a project if you intend to make money from it.

If you make a game that costs 3 cents to produce, you'll earn 4 cents.

If you're not a musician...

then invest in music.

If you're not an illustrator...

Invest in graphic material.

Folks, I initially hesitated to post this in case it gave the bots any ideas, but since I don't think the situation can get any worse, here's a tip: Switch to "community" mode and the bots will stop.

I think that if he has the evidence, it's better to give it to itch instead of to us.

Bro, don't waste your time arguing with him, he's not worth your time. About the restrictions, a lot of people think it's a tragedy, but I think I saw the opportunity in that “tragedy.” It helped me keep the game free longer and get more followers, which, knowing me, I wouldn't have done otherwise.

Regarding the use of personal Image, I think I understand what's happening. In a way, the person who appears in the game gains visibility. Even though their image is being used without permission, they are gaining something. Therefore, no legal solution is sought because nobody wants it.

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This topic has been on my mind for some time now, and I want to know what do you think about it...

Since my first game, I have been extremely careful with copyright, and I continue to be so.

But when I see other people's games (I'm not going to say who they are because I don't seek personal conflicts), I feel like a weirdo. Many take iconic characters that are clearly copyrighted.
In NSFW games, I have seen faces from pornography that I doubt they have asked permission for, and I wonder, where are the limits? For my game, I even made up songs so I wouldn't have to include lyrics from musicians.

I am creating this thread to find out what both players and developers think about what we are seeing, and what itch can do about it.

1) Do you consider the translation of the game into other languages important? (If yes, then into which languages?)

Yes, but it depends on your target audience; not all cultures have the same interests.

2) Do you use external services for game testing?

Does that exist? Why didn't anyone tell me... Where?

3) How important are specialized fonts for different languages to you?

I use RPG Maker, and I don't know if I can implement something like that.

Wait a minute... did you follow the link? That's dangerous, bro. I wouldn't have done that.

That's right, the war has begun...

It's where indie developers start out, and when you make an indie game, making it NSFW is the only way to offer something that big companies don't offer, so you're not competing with them.

Thanks bro, But I doubt I can join a bundle; no one wants to burn in hell with me, even my game's fans keep it a secret.

I think the idea is quite unique.

If I were you, instead of asking if it's good, I would ask myself how good it could be.

Because if you dedicate yourself and add passion to your work, you won't need to ask anyone else; you'll already know that it's good.

For some time now, I've been having to ban accounts that leave spam on my game's page, with links of dubious origin. Today I banned one and two more appeared. What can I do?

Thanks!
I think it's difficult to separate the two parts considering that the lore is the same.