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Help us in creating a fair and equal game marketplace!

A topic by K Storm Studio created 23 days ago Views: 824 Replies: 48
Viewing posts 1 to 15

Dear devs,

after months of hard development, ideas, design, failures and so on, and despite we are still working hard on our idea of a new game marketplace more fair and equal, we can finally have several features done, and we can start to see some light at the horizon.

But we now really need your help again, and please let me personally tell you thank you so much for all the previous help that many of you gave us before.

We listed several key points we were working on, devs side in our platform. Our goal is to have a marketplace able to let gamers explore and discover new games they want, both indie and commercial, instead of brutally forcing them to buy what is currently trendy. But please tell us some additional features that you want to have in a game marketplace.

Visibility & Community

  • Effective Discovery and Curation: no tricky algorithms will define how your customers will find your games. In addition, we are constantly working to clean the store design, add powerful search functionality, and curated sections for indie titles or specific genres.

  • From Indie to Major: feature indie titles equally alongside bigger titles, with fair discoverability (no burying small developers).

  • Data Analytics and Market Insights: access to data on player behavior, market trends, and sales performance enables developers to make informed decisions about their game and future projects.

  • Community Engagement Tools: features like forums, review systems, and communication channels allow developers to interact directly with their players, build a community, and gather feedback.

  • Marketing Support: we will run promotions and sales events, we are also running rotational sections based on game genres.

Business & Financial Key Points

  • 0 Cost Publishing: we don't charge you to publish products, we reward you with more points.

  • Fair Revenue Split: from 85% up to 93% split.

  • Transparent and Secure Financial Handling: we handle tax compliance (like VAT), and we also offer secure payment processing via Stripe.

  • Pricing Control: you can manage prices and run sales and promotions yourself, aside from our promotion bundles.

  • Monetization Support: built-in support for various monetization strategies, including in-game purchases, DLC, and microtransactions, helps maximize potential revenue streams

Development & Operational Tools

  • Ease of Use & Integration: creating a store page for your games/products is a very easy and fun process in K Storm Studio Marketplace. Also, integrating and protecting your game with KSS is easy, and we provide a small piece of code and example to use for many of the commercial game engines.

  • Copy Protection: connecting your game to the KSS System and the KISS DreamGate, your game can only be played by those who have purchased.

  • Efficient Patching System: gamers can easily update their games directly from the KSS DreamGate app. Vendors can manage their files from their store page product editor.

  • Customizable Product Page: easily customize your game store page with our creation tools.

  • Customizable Vendor Store Page: after registration, you will get your own store that you can customize with some best features to better engage with your customers and remain in touch with them.


Please get in touch, tell us your wishlist and feedback.

Thank you!

Moderator moved this topic to General Discussion
Moderator(+1)

(moved to the right category)

Thanks, apoligize for my mistake

(+1)

Nice project, will you accept NSFW?

(+1)

Well, some games contain nudity, violence, or offensive language. We will but limited to the same content in the industry standard. 

May I ask, which type of games would you like to distribute?

For example, I know my first game wouldn't be accepted on Steam, and I have my doubts about the second one. Maybe they would accept it since the kinks can be disabled, but I couldn't say for sure... it is taboo content.

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We want to create a dedicated session, with a message for the audience. Just like a kind of PEGI system. The most important thing for us is quality. A curated project is always winning. What game genre your games belong to?

RPG

(+1)

Is there any other way to keep in touch with you?

Any Discord or something?

I think that if there is a possibility, I would obviously accept it, but with part two, which is for a wider audience, it is always content made responsibly and with added value (mechanics, combat system, etc.).

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Yes of course, I don't use Discord so much, even my colleague,for now we can use Facebook or Tiktok or Youtube, then soon even our platform. Please tell me what do you prefer so I can send you link to our profile

(+1)

perfect, I can see you on youtube.

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Great, we don't upload regularly, based onccontent, but we use it every day, so feel free to write to us anytime

What's the name of the channel?

(+1)

You can search K Storm Studio ltd, you should find it. Feel free to send us a private message or comment. We should also start making some videos to introduce the platform features and explain how it works.

(+3)

Is Stripe the only payment processor? That company’s TOS is highly restrictive of game content and creators.

As an owner of an e-commerce store, the agreement with Stripe is only related to secure transactions. Our system is based on WordPress, plus required plugins, so we support many different payment methods, but we decided to start with Stripe (despite fees) , then soon also activate other methods.

(+1)

…I had to leave Wordpress because its content restrictions. Images and writing that were previously allowed suddenly weren’t, even when made private.

Your project just doesn’t appear to be for many of the game developers who are struggling with itch.io. I wish you luck, anyhow. There should be duplicate platforms under different owners.

Thank you very very much, and feel free to suggest which features you would like to see compared to other game marketplaces. We will try to implement them. Please consider that the platform development is ongoing and we will never stop developing the marketplace.

Stay in touch

Best

(+1)

You should consider having some sort of networking system for multi-player games. Most people use the Steam API to bypass port-forwarding. This sort of thing is very important to have. Also, I would advise not having a 0 dollar publishing fee. This would increase the quality of games on the marketplace. Otherwise, you have to pay a lot more for storage of games that are low quality and that no one really wants to play. This would also be more appealing to bigger budget games because they wouldn't have to deal with marketing in a store flooded with bad games.

Thanks to get in touch with us and for all the advice. :)

For multiplayer, yes but not at the moment. Because we are still developing several functionalities for both website and the desktop app. 

About 0 dollar publishing fee. Right, but as a new and small webplatform we can't be so restrictive, at least at the beginning. So we don't want to charge developers to publish with us, at the beginning at least.

About game quality, well, this is crucial for us. First we won't publish everything. In addition, for everyone who wants to publish through our marketplace, devs need to implement  a small simple piece of code we provide for language and major game engines. This is for copy protection, and it is during this process that we will test games and eventually decide to unpublish some of those.

Our criteria is flexible, but of course we don't want to have trash games, otherwise the platform won't be attractive for gamers.

(+2)

I don't want to add platform DRM to my games.

(+1)

Good luck with multiplayer then.

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They didn't say it was only for multiplayer.  They said it was for everyone.

Correct, and then later on we will develop additional infrastructure for multiplayers.

But thank you very much indeed

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Hey! This sounds wonderful but you can't be fair for everyone. If you mean that new games would be put up on the front page, that is already happening on itch io. If you have thousands of games on your website and hundreds are posted daily, you can't be fair to all of them. That is just a sad truth and that is how it is. 

Here are things that I think could work:

-Personalized feeds that recommend you games that you could like without looking at it's popularity

-Resources for promoting games and communities integrated to the platform such as on itch io

-Quality ratings. Your game could get boosted in the algorithm by quality. Games could get quality points such as starts given by the gamers, moderators or AI reviewing the games 

Thank you very much for your suggestions dna yes... don't worry we will work hard about that.

The advice you gave us are fine, but we also want to make them a bit more advanced. For exmaples

Resources for promoting games and communities integrated to the platform... well, yes we thought about that very deeply. At the moment we have implemented a rewarding system based on credits/points that developers can spend later to promote their games.

Personalised feeds that recommend your games, yes! In several ways.

Further... we will open the platform and hopefully we will have the first developers start publishing games so as soon as we have more games, we can think about different personalised section in the front page. So each user can personalise their search.

We also thought about a real-time system to show new games based on the factors above.

Quality ratings. Ok it might sound discriminatory, but if done properly it might works

Please just stay touch, we will publish screenshots about our platform soon, so you can have a better idea about some sections.

Thanks and feel free to shhare your proposts and feedbacks

(+1)

Sounds good!

Thank you very much, stay in touch and join us as soon as we open the markerplace... soon for the first vendors in beta version :)

(+2)

What do you provide to hobbyist game devs that want to share their games for free to get feedback?

So sorry for my late reply, busy travelling and coding.

Thank for your question Well, aside of all the tools provided by our system, we are developing a robust forum community. Ok, about our forum, there are still few things we have to fix in our bullet list, but we do strongly believe that a community forum would be a good way to help and receive help and suggestions.

We are also preparing few additional tutorials to help hobbist gamers to improve their games and showcase them in a better and more professional way.

You can also "tag" your game in the product store page as "Student project" or "Indie" to inform potential players about the nature of your project.

Please feel free to suggest additional features you would like to have,  so we can implement them in our platform.

Hope this can help, let us know with a comment

Thanks

(+1)

That's sound very interesting! I've been reading some of the comment above. I have a couple of question:

As the CatGame said, will you implement some resources to promote your game and community internally, instead that having alogorhythm that does that?

What is the publishing process, and how to publish a game? I read that you have a 0 dollar publishing fee, that's ok so how will you avoid app scams?

And how will we get paid?

Sorry for these questions, I mean everything sounds exciting, that's why I'm curious about this project.

Thank you so much, Yes let me answer your questions:

Resource for sel-promotion: yes we will. We are currently working on the first part of that system, the reqaurding and creadit system. Credits that vendors can spend in ads purchasing.

Each game needs to be launched by a desktop application called KSS Dreamgate. So every game will fit this rule, otherwise the game won't start. Based on that, we will be the first people to test each game application to check its compatibility with the Dreamgate!

But dont worry, the code that you have to implement in your games is very easy and we are creating several template and guide for most of the game engine out there.

Payment: at the moment we just activated STripe as a payment method. Our system already support other payment methods, that we will activate later after the platform launch.

Feel free to ask anything... we will publish some pictures soon to start giving you an idea about the platform, and we are also working on a internal forum platform, which we think could be helpful

(4 edits)

i would be eager to join yet another game platform :) can never be enough people are not so easy to reach. is there already visual material of the page or even a rest realse, it would be cool if there would be an equal chance for any dev to be promoted, so i propose a radical idea kick stuff like followers, ratings, or reviews just let the screenshots and videos and maybe a demo speak for the game, rather not the opionion of most, because you know what most people are knuckleheads, and then adding radom suggestion or maybe even add more personalisation like the platform learnes about users and so they gameing behaviour leads to more stuff that they could actually like, i mean there also should be a completely radom system for the main page, no abitly to sort it of popularity, just a-b or completly random or genre based randomness this idea is not further developed as i just came up with it , but it certainly would provide a far more fair approach into indie gaming which is art, so thsi actually makes sense, just imaging the new cod are somewhere deep within and  between our games haha this would truely be a huge steep into the right direction and a truely important day in human history i mean it it would be a complete new approch from my knowledge there aint any other platform witgout followers and rating,  but this belongs to social media and not into serious art creation....

edit

forgot the most imporatn part: NO FREE STUFF ANYMORE, it leads nowhere useful for devs, degrading a game whose creation exceeds 1000 hours by far, sometimes it can take years :O  

its very important to not make exceptions i mean the price can be low as 1 dollar but teach gamers that games are work and everyone gets paid for their work, well people that dont really work, like in offices or whatever, i mean sometimes i work through 2 or 3 day until i drop from my chair for people are not even spenging a simple dollar, a fucking buger is more expensive this is rediculous

maybe providing a proper refudn sytem, kinda like steam, but not limited to time rather the game warns you when you reach a trigger in a map or what ever which tells you that you won't be able to refunf anymoer also providing a simple way to make this happen itch refund is not great i bought apps not even working wrote to support a year ago or more, well still no answer, this has to be improved in this steam leaves itch far behind...their support is great also making certain exceptions when they see i have 2000 games(/tools on steam :D haha itch support is too slow which wasnt a problem for me until my last and my most impressive ultimate bundle 300 wasnt able to launch as some dumbasses werent able to approve it, this is still not improved even if it would as easy as providing a delete option for members by the host of the bundle ....i mean i had soo much great games and tool in the submissions, also the second part of my last ultimate revivor bundle could not launch because of 2 peope and itch could care less even as you approch their discord, i mean i can understand that their team is small, but again ,why not provide this simple solution to bundes, and its true just ask my dude ansel from bundle everywhere in a privat chat he stated that he this system causes so much BLOCK and pain for the creator, i mean imaging adding 300 titles one by one just to not beeing able to launch because of Knucklehead devs

even found the submission game-jam: Submissions to Ultimate 300 Bundle Submissions - itch.io just look at the games i really was proud of this one, and this one was also fucked up as some dev i really looked up to join two times yet exacteely these failed, it looks soo shitty :/ Submissions to Ultimate Revivor Bundle Submissions - itch.io

(2 edits)

wow..., thank you so much for your long comment and all the feedback.

Some of the ideas you mentioned are totally in alignment with our vision and what we are developing. For example, random game selection based on genre in different parts of the website , in particular the main page. We are working on it.

Also, focusing more on random discoverability and discoverability based on user preference instead the most popular or something like that.

About price... that's an interesting question. I agreed with you when you said not to base the platform on free games or not overpopulate the platform with a lot of free games. However, we have to consider that a game model is "free to play", which means free game distribution with different monetisation. So we can't be very restrictive, but at the same time, don't worry, we will focus on the commercial side of the projects...

Our goal is to get commercial games onboard.

Refund. Well at the moment, the refund policy is up to each vendor. It's an experimental feature we want to start with. That means that we will support gamers, but final decision for the RMA policy is upt to the game developers. This is because we want to create a platform able to connect developers and gamers more than other platforms. Of course, we are a small team to right now, but our goal is to grow as well as the platform.

So basically would you like to have a feature to create your own game bundle? But only commercial games, is that it?

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What’s do you consider a “game”? Do mini games count?

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Yes,no problem. Please consider that we want to create a good experience for future upcoming gamers, so it's important for us to collaborate with passionate developers who love making games, no matter how big or long their games are !

A significant thing for us is the way to showcase games out there through our platform. That's why we are working a lot on introducing and improving store and game store page editing features. Because every game needs to be well introduced to the world, and of course, a marketplace should provide at least some essential tools and guidelines to do this.

Furthermore, we will provide a small piece of code to implement in your games (we are preparing several templates for different game engines) to connect a game with the platform and avoid illegal copies.

Let me update the post with some pictures of the editing tools soon, cause I think it's time to start showing more

Some part of the product editing page for vendors and developers. Still under development but almost done, please let us know if you like it! 

(+1)

tats really nice, i came up with something else, will you also provide the site to be access within or through a desktop app, i dont know about most people, but me playing games before there internet, i just can get comfortable with sites that have tools included which can only be acessed online via a browser, i even tried to lie to myself placing links to certain tool pages on my desktop which makes it feel a bit more natural, anyone else has this problems adapting to these new approaches and that there are engines/tools you can not own, just rent them monthyl or yearly for me thats the peak of the sicknesss of economy driven behaviour, i felt the same about free2play games at first, but the mass deceids whether something succeeds, leading to this bizarre situation/time of human-history. for me these things are like viruses spreading through the wealth of humanity as a whole lol

(1 edit)

Thank you so much, glad to read you like it! :) Thanks

:) I understand what you mean. Ok just let me explain you. Basically, the website platform is the centre of all activities. The desktop app called KSS DreamGate has the sole purpose of allowing players to download, play or update the game they purchased.

All your profile, dashboards, everything will depend and be controlled from your account on the website.That is also convenient for us to properly manage the website, implementing new features and regular updates.

Hope this can help :)

(1 edit) (+1)

sounds reasonable, i think the essential thing for me is that there acutally is and desktop app involced, even if it might open the browser linking to different sections which are not crucial for games. for instance i forgot to pay my internet bill, so i missed the deadline leaving me without the ability to connect the pc for half a month, and as i was forced into using windows 11 as everyone else as they stopped the support for windows 10, i releaized windows 11 essential is like the base functions on your pc but requiring internet access for others, literally sections in the settings do link you to microsoft site, so w11 is half on your pc and the other half online, leaving me without some features until i could connect to the net again.... well much talk short said: im impressed by your approach and will be following the further development closely you seem to be gamehub ceo, who is quite on my mindset. keept it up ill follow you on steam, so that im always informed of your pursuit :) best regards, love and peace, if you'D consider following me it would mean the world for me :)

[edit]: something i forgot, will your site feature somethings kinda like itch's metadata, what i want to say is: on itch you are asked which tools were used, but then only a limited nr of tool are available, which is dumb somehow, i mean you can also create your own genre tag by just adding it to your game, but not with tools used, which makes no sense, i mean most people may use the obvious stuff like godot unreal unity, blender photoshop etc. but still with  not beeing able to fill out this forms rather then seleting something of a list there will always be a minortiy who cant fill out the metadata correctly, same thing as with bundles i state above, it involves staff members having to deal with this issues,  which could be solved so easy....

yes I started follow you here on Itch and Youtube... and soon I hope I can even follow you on K Storm Studio marketplace :)

Thank, so glad to hear you like our work, and I hope to raise your expectations more and more as you start using the marketplace.

Well, at the moment we don't have some search feature based on metadata. We are building a product page and store pageadding as many information as possible to allow developers to better showcase their games. At the moment, we want to have an approach where gamers can explore new games based on genre, title and category. We are also implementing a random discovery feature.

As soon as we will have more games on our platform, we can activate new widgets in the storefront that allow gamers to discover more games based on genre and decide to explore more based on game features.

(+1)

site looks promising!

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Thanks, please follow the development and stay tuned, because we plan to open soon. We are currently working on the forum platform and the KSS DreamGate desktop app now.

A big part of the job is done, but of course we will need all of your feedback!

> Our goal is to have a marketplace able to let gamers explore and discover new games they want, both indie and commercial, instead of brutally forcing them to buy what is currently trendy.

Noble goal.
Naive goal.
VERY naive goal.
Especially for someone who don't even have newsletter pop-up working properly.

I'd consider joining the tribe.
If (big IF) I'll believe in seriousness of your intents.
Which is unlikely, given what I currently see there currently.
And since most damage has been done already at clumsy preplanning.

Don't get me wrong, I have no intent nor desire to berate you or make you feel bad.
I just...
I worked in IT for 10 years.
I worked with people for 18 years total (IT included).
I just don't see any signs of success for this project.
And I highly doubt that my advice would be of any use at this stage.

(don't want to listen to me?
Riddle me this: if your venture was a threat to create a successful Itch.io contender, then why local moderation left your theme be?
Maybe - just maybe - I have some good advice to tell you?)

(+1)

Local moderation didn't left the theme... we are still designing.

You just don't see any signs of success for this project. Ok, so tell us what you would do to succeed.

We would like to know more about your ideas and vision on a project like our marketplace.

(+1)

That's noble words!
Hmmmmm, let me think a little...
Do note that while I can assess current state of affairs, I can't peek into your plans. So most things I'll say are HOPEFULLY taken into account, will become irrelevant soon or otherwise void and null.
I think that I'll leave it here in the open, since it's more or less universal set of problems. Gamers develop seldom. Developers are gaming seldom. And neither is a qualified seller. Might come handy to someone eventually. Which will be for good for everyone, eventually.

I as avid gamer am tired of looking for what to play next.
However, each and every single publishing platform I came across is busy shooting themselves in the foot in this regard.
Yes, Steam included. I can dredge Steam for hours, using third-party tools even, and find nothing - just to bump at something relevant few days, weeks, months even later. My year's best purchase there was made by a sheer accident - and that's for me, knowing EXACTLY what I'm looking for.
(for historical purposes, it was Steam version of Card Artisan. Masterpieces like this pop in once a decade. And I wonder why can't I find it at both Steam and Itch regardless of how hard I try. . .)
You wrote: "no tricky algorithms will define how your customers will find your games".
It MAY work while your games catalogue is slim.
Unfortunately, even curated catalogue tends to get very bloated very soon. Some means for automatization will be necessary.
How to solve this?
Well, I see that you are no stranger to AI.
And developers will give you enough material to categorize your catalogue: game screenshots.
And since every genre / subgenre tends to use similar patterns in its UI building...
(and if the developer supplied you with arts-only no-UI screenshots... do he really want to be discovered?)
Genre/subgenre separation is a problem - however, I've bumped onto one very good example of almost-scientifical game genres classification few decads ago (do note that it's in Russian - but it's exceptionally well-written, your favourite translation software should process it well).
Fiction genres (which are supposed to cover sorting things outside of gameplay genres) are, on the contrary, relatively well standartized...

If the problem above is solved, then
I as potential game developer with big ambitions am tired of constantly discovering new hoops to jump through.
Whatever your publishing process will be, I need it all in a step-by-step guide in a singular place.
From developer account registration to getting actual cash.
If it's too big for a step-by-step guide, then... maybe it's time to revise this process?
Fair Revenue Split and Copy Protection are nice - but what's the point in it if I am not sure if I'll be able to make it to actual income?
If games discoverability was a mere contest in shooting in the foot, then transparency of publishing process is a damn feet poaching!
Like, when our local... hehehe... small indie social network decided to become a... hehehe... small indie game publisher, they were so inclined to become first on market so they've COMPLETELY forgot to share ANY publishing process description with actual indie game developers. Even right after government-level nation-wide announcement: Yes, We're Open For Business Now!
Yes, I've spent hours (days even) looking. No publically available information found.
Then they've reported to shareholders: hey, we did the thing you wanted but... noone's coming to publish games with us!
(except some military grade shovelware from people with no creativity and abundnance of free time to get this stuff sorted. Of course it flopped hard)
As of here and now, I find it bewildering to see that, all of a sudden, players have to ask developers why, for example, some games had to be double-listed. Let's pretend that I'm still eager to pay for stuff like that. Aaaaaand, it's shadowbanned. Noone can get my money. Uncool.
If things like this are unavoidable, these must be stated explicitly for BOTH PLAYERS AND DEVELOPERS ALIKE.
But I still don't see any intel on this even in a dedicated FAQ entry for developers. If it's allowed but not discoverable - then it's not allowed. That's simple. And things like this Should Not Happen.

That's the skeleton. The two-piece cornerstone which will hold everything else. Without it, other decisions won't help you descend above others.

Oh, and one more thing.
If you're planning to get a grip on some indie games, you'll bump onto "pay what you want" monetization scheme eventually.
You see, can't tell about WHOLE world of indie game development, but here in our country there is a roadblock called "necessity to make legal entity for almost all commerce oriented activities".
It's an absolutely humongous can of worms.
Since I've never had enough time to breach through the question above, I didn't pondered this financial/juridical sophism enough YET.
Two things I know for sure:
1. Making a dedicated legal entity consisting of me alone is completely out of question. Our SIMPLIFIED taxation policy is difficult to navigate through even with full crew of accountants and lawyers and consultants. I as lone developer can't afford that in this specific point of time and space. And I've seen enough people getting disproportionally big problems by trying to go legit.
2. There IS a definition of DONATION in our codex of laws, which de jure allows your average John Doe to receive monetary tokens of appreciation of their work (and personality, probably). With official taxation and stuff. Which 100% fits "pay what you want" monetization scheme, if cooked right.
As of the latter, I'm 110% sure that I'm not the one with this problem/interest.
But I don't see even a list of potential cash transfer reasons to choose from on any platform supporting cashing out one's earnings.
Which is a HUGE thing. Since if I can't get cash transfer with legally appropriate transfer reason - then I'm in trouble. Big trouble, if taxation oversight responsibles would spot it. And I do NOT want any risks of this kind. I can't afford that. Period.
Not mentioning that every Bob, Locke and their pet rock tend to resort to having only PayPal (which still doesn't allow RECEIVING funds for residents of quite a lot of countries) as a sole cash out option.
And only very few sites support general purpose "man, I love what that guy is doing. Here, he can have my money" type of transactions, on top of that.
But, alas, monetization topic is as infinite as humankind's stupidity.
Infinite - yet it needs some simple solutions, if you hope to attract people from countries where personal accountant is a luxury.

...I think it's enough for starts.
Specific HOWs depend on what you have available.
It's WHYs that are important in given set of circumstances.

It's not much, since I'm in a sort of indefinite retirement from IT. And my skills are degrading faster than I thought.
Still, hopefully, SOMEONE would find this message in a bottle eventually.
The treasure awaits the determined.

Thank you sooooooo much for your feedback!!

We need, we love some people like you who help us in the making a platform that is not only our platform.

About genre/subgenre separation. We are looking for something very precise. Part of our platform engine will be based on that.

Careful about the AI. First of all because it's an external code, out of the platform server, second because itcan be risky to use it in a website like our website. AI has bee developed for other purpose, not for a website search or product classification. Further, yes, its true that until the marketplace is small its easier to manage the stock,that's why we though about another approach to help gamers to discover more games. Every widget will implement a "local" system to instantly retrieve info from games of the same genre, so gamers can do multiple research in the same storefront (this feature will be constantly under dev)

Of course the platform, like any other software is based on algorhythms, but what we mean is that we want to let more freedom to gamers to do research themselves instead that having our software fully decides for them.

The state of the art of our platform can see the publishing process much easier and funny compared to other platform. The goal to have all in one place was also our goal and we are currently reaching the "help central " with as much information a possible. This is crucial for us, because making the process easier means less headache and stress for developers that can be more happy to work on it.

Of course, we do our best but as soon as the platform will be availale for devs, we'll be working more and more with you.

I personally thought about a donation system, but at the moment we prefer to let devs to release their games for free or paid.

Yes we found your message, :) andI think it can be very useful buddy,

Hope you will be in touch, especially when we will add the Sign Up button on our platform and you can start publishing on it :) Because we will need to work a lot, even more more than now and listen to all feedback, on our forum too !

(+1)

Looks neat

Thank you very much! :) we are trying to develop the marketplace as best based on what we feel , our passion, but once opened to everyone, we will need all your feedback.

Especially as soon as you start (we hope) to use it, because of course, we are passionate about games, but this project can't be anything without you