The upload of game download even of small size (less than 10 MB) fails.
Irog
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Hi lourdes,
Would you like to localize Return From the Tavern to Spanish? It's a puzzle action strategy game where you lead soldiers back from the tavern to their military camp.
In the game folder Common, you'll find the language files lang00.txt, ... lang04.txt. You can add lang05.txt (UTF-8 encoding) for Spanish and the game will gain Spanish as a new language option. I'll need to expand the pixel font with Spanish specific characters like ñ and adapt my code for them to display in-game.
Your QA test would also be very appreciated :-)
"merged things heavily, like all the ideas ... but the logic is not made up properly thats the problem"
Apparently, you reached a point where you need to do some code refactoring. It's rarely fun or exiting because it's work that doesn't add new features. But it's a necessary step if you want to continue expanding your project.
Your project picks up my curiosity. I like your world building. Will it include orphanage resource management mechanics and / or character development a la Princess Maker 2 ?
My skill set is probably not adequate for your game because I program custom engines focused on gameplay and never used Ren'Py, Godot or other. But I would like to learn how you manage the development of your game and read your GDD.
Hi, Kaye!
You wrote such a funny presentation. And I'd love to read your feedback on my games. They're all small and most of them focus on gameplay. Red Balloon of Happiness is the most story driven. It has 2 endings and has an unconventional secret. Return From the Tavern has a linear story with comedy elements. They can be completed in half an hour. I hope you like them.
Cheers,
Irog
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Ciao Pixel Debh,
You can play my game Return From the Tavern, a puzzle action strategy game where you lead soldiers back from the tavern to their military camp.
In the game folder Common, you'll find the language files lang00.txt, ... lang03.txt. You can add lang04.txt for Italian and the game will gain Italian as a new language option.
You can play my game on your channel. I'll be happy to watch you play and add your translation to the game download.
You can add any character, for example an elf, to Simple Times! Edit the file Horses.png in the "Common" folder. Increase the image height by 96 pixels to hold your new character.
Like DarkBloodbane, my games are usually action based and the play session range from 5 to 30 minutes. Red Balloon of Happiness is a horror game you can complete in 15 minutes.
Yes, redonihunter, Back From the Tavern gameplay draws some inspiration from Lemmings'. Its story is told to 3 children by their grandpa who tries his best to make his past actions sound epic. He carefully avoids any mention of drinking so the game title also avoids it. "Return From the Tavern" sound even better that "Back From the Tavern" because of the epic story "Returns from Troy". Thanks for the idea :-) Which one sounds best "Return From the Tavern" or "Returns From the Tavern" (with the S)?
Deer, You Are Being Hunted is a deer hunting game where you play the deer. It is meant to show up among the classic hunting games with the twist that the shooter aspect is: you're being shot at. "Deer, You Are Being Hunted" is a pun for "Dear, You Are Being Hunted", reinforcing the twist that you're the prey. The comma "," in the title is part of the pun. But, is it a good pun?
The association between fun/joy and the red balloon is linked to the happy ending of the dark/horror story of the game. I won't go into spoilers. The game is short. Is it okay to have a horror game title foreshadow its happy ending?
Hi Remi,
Yes, you're right, people tend to skip over text. I should teach controls using more visuals.
"I think the game should end when you complete the objective, unless you want to give some kind of bonus for the extra soldiers? But if the player doesn't want to go for that, there should be a way to skip it."
Actually, there is: Backspace empties the timer. You can use it to quickly retry a map if your soldiers are in a bad situation or you can use it to win early. A player who wants the extra challenge is not deprived of the opportunity to bring extra soldiers to camp but right now there is no bonus for accomplishing it. Displaying a reminder about the Backspace key when the minimum victory condition is met would definitely help.
I didn't realize the accessibility issues of the current type of controls. When designing the controls, I was afraid that select/deselect would create unnecessary burden on the player to issue orders in rapid successions and to several soldiers. Selecting multiple soldiers to give them an order is often not desirable because they occupy different locations. In RTS, the pathfinding algorithm leads the individual soldiers. Here the player needs fine control over the soldiers. But I will re-evaluate the benefits of a unit selection system as well as using extra keys like you suggest.
OS and build info is always useful for test coverage. My game builds also need a visible build info.
Thanks again for all your help.
Regards,
Irog
Hi Remi,
Thanks a lot for your detailed test report. You've made a lot of valid points. I will take the time to properly address them.
Before the start of the first map, the dialogue explains the controls to the player: mouse over a soldier (no need to click) and press the arrow key of the direction to go. There is no selected state nor cooldown. Clicking a soldier will be used later to swing an ax. I admit that this type control is unusual compared to main stream RTS.
Because there is a Windows and a Linux build I wasn't sure which one you ran. Your observation on the terminal mentions Windows. I think your test report header should indicate the build used Windows / Linux, and the OS + version / distro it was run on.
Your rigorous testing really helps :-)
Best regards,
Irog
Hi saturn
From your description, it seems that right now, you're over-focused on the writing aspect of your game. I suggest you to add some variety into your work and touch on other aspects of your game like music, graphic and programming. New writing ideas will spark while you work on other tasks.
Take my advice with a grain of salt because, as you can see from my games, writing isn't the primary focus of my games.
I hope this advice helps you.
Best of luck in your game development,
Irog





