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Irog

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A member registered Oct 10, 2020 · View creator page →

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Hi, your help would be greatly appreciated. To make sure I can properly represent the Brazilian Portuguese characters in for example Back From the Tavern, do you know where I could find a 13 pixel tall font of the Brazilian Portuguese characters to extend the ASCII set (in Common/Font.png in my game). Of course, your name will be in the credits.

Bazzite seems to be a great Linux distro focused on modern games and maximum flexibility to choose games and game launchers.


Thanks for sharing the solar low tech magazine. Apparently my steel bike has the lowest CO2 emission over its lifetime. :-) I never compare that. It is just that I do my best to maintain it.

Your graph show the favorite tools: Ubuntu and LibreOffice. Pain points tend to go away after the initial habituation phase.

Last time I checked the Steam client required Windows 10 which would completely ruin all the efforts any game developer made to build backward compatible games. For example all my Windows builds are compatible all the way back to Windows XP 32-bit!

Hi pridefulpaprika,

Your offer would be a very interesting first localization experience. I've made a few games over the years and you can check my profile to get an idea of what they look like. I code in C, use the SDL2 library and mainly run Lubuntu. I think my Linux builds work directly on Debian (and probably on Arch too). Currently all the text in my games are stored as char arrays or struct in the code. I'll first work to make the game read the text from a text file.

Back From the Tavern seems to be a good candidate for localization with about 1k words. But while working on making the game read dialogue from an external text file to add another language I realized they are 2 elements to look at:

1) char works for ASCII but what variable type should be used to store simplified Chinese characters ? How well do functions like fscanf and getc work on simplified Chinese characters ?

2) I use a 13 pixels tall pixel font to display characters in-game (you can look at the file Common/Font.png). Is 13 pixels tall sufficient to display simplified Chinese characters ? Where can I find a pixel font for simplified Chinese characters ?

Once these 2 elements are clarified, we'll know your translation efforts will make it into the game. Then I'll provide you a text file that contains all the text to be translated.

Best regards,

Irog

Mp3 and ogg are both compressed music. Mp3 is an older proprietary format, very wide spread. Ogg is a newer open source format, supported by most games engines and libraries. Ogg has slightly better compression.

The survey vouchers incentive is in complete opposition with permacomputing because Steam forces users to acquire new hardware capable of running the OS required for the Steam client.

"how can perfectly working hardware be used for a longer period of time"

Install Linux on it!

Seriously, they are light weight Linux distributions like Lubuntu and AntiX Linux that run modern browser, office suite (LibreOffice) and games on 10 to 15 years old hardware.

I use MIDI files (.mid).

Yes, share your creations with the community. :-)

I have some experience with Tiled. Could you explain what you're trying to accomplish?

Unfortunately, there will always be bad games. Only playing the popular ones sounds reasonable but lead to the cycle of only popular games being played and raising in popularity.

To avoid viruses, I recommend you to run the Linux version of the game using WSL (Windows Subsystem for Linux).

Does "Guaranteeing Fair Banking for All Americans," lead to low fee wire-tranfer as a viable payment option?

Your game file size is absolutely amazing! I wish we get a build running on lean OS like Linux AntiX.

My guess is that an Itch moderator has to perform some validation (probably on your account, not on all your posts). I had issues posting comments in the past too.

Keep posting your nice comments and be patient.

A classic Amiga retro joke :-)

Hi everyone,

Do you want to step into the sandals of a proud centurion and fight to protect Rome ?

Rome Protector got your covered: swing your gladius to crush the enemies of the Empire in this simple hack and slash !

Ave centurion !

This happens to me too sometimes.

C programming language + SDL2 library

Your concerns are perfectly justified. And you might run into the usual issue: games that have few players have few or no comments, and thus potential players are reluctant to play.

Use the contact method mentioned in the game ReadMe.

You can make the OS transition easy on yourself (or use the benefits of both OS): install Linux alongside Windows. Thus you'll be able to choose the OS you run when you boot your PC.

Back From the Tavern

Back From the Tavern

Post your games! Some players might like them.

Hi focusedgleam,

You have very specific criteria for a game. Try searching for "unicorn + RPG" in the game tags. You might find it there.

I have unicorns in one of my game but it's a simple endless runner.

Good luck in your search

Most of my games meet the 10MB requirement.

You can give a second life to your old PC by installing Linux on it. The low resource requirement make it run smoothly even on 10 years old PC.

Player feedback is key to improve any game. The main issue I find is getting comments.

"You won't know until someone actually plays it." ... actually: "You won't know until someone actually plays it AND tells you about it."

Let's make small file size games !

You should make sure your game doesn't block features that belong to other programs or the operating system. Task Manager is an essential component of Windows and Linux to let the user close an application that's not responding or consuming too much CPU / RAM.

Altering the behavior of the quit function of your game can create the psychological effect you're looking for. As an example, in Red Balloon of Happiness there is a point when the normal quit is disabled so the player needs to use Task Manager.

I think my game Back From The Tavern fits your needs. It's a small game that mixes strategy with a bit of humor.

(2 edits)

Thanks for your kind reply. I programmed Back From The Tavern in C and used the SDL2 library.

Would like to play Back From The Tavern, a short strategy / puzzle game with a touch of humor where you lead tipsy soldiers back to their camp ?

Great for hobbyists dev to share their games !

Much love :-)

My games appeal are centered on their game-play and some unexpected features :-)

Take the time you need to recover. You can do some work on your game if it doesn't requires the use of your injured arm: for example doing some voice recording either for in-game use or to record your ideas in an audio file.


I hope you get better.

You can give Back From the Tavern a try. It's a strategy game with a sparkle of humor!

Thanks for the warning

Hi Luna

Welcome to itch

Vissiluth (Magic Carpet 2)

What do you provide to hobbyist game devs that want to share their games for free to get feedback?