Hi, your help would be greatly appreciated. To make sure I can properly represent the Brazilian Portuguese characters in for example Back From the Tavern, do you know where I could find a 13 pixel tall font of the Brazilian Portuguese characters to extend the ASCII set (in Common/Font.png in my game). Of course, your name will be in the credits.
Irog
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Bazzite seems to be a great Linux distro focused on modern games and maximum flexibility to choose games and game launchers.
Thanks for sharing the solar low tech magazine. Apparently my steel bike has the lowest CO2 emission over its lifetime. :-) I never compare that. It is just that I do my best to maintain it.
Your graph show the favorite tools: Ubuntu and LibreOffice. Pain points tend to go away after the initial habituation phase.
Last time I checked the Steam client required Windows 10 which would completely ruin all the efforts any game developer made to build backward compatible games. For example all my Windows builds are compatible all the way back to Windows XP 32-bit!
Hi pridefulpaprika,
Your offer would be a very interesting first localization experience. I've made a few games over the years and you can check my profile to get an idea of what they look like. I code in C, use the SDL2 library and mainly run Lubuntu. I think my Linux builds work directly on Debian (and probably on Arch too). Currently all the text in my games are stored as char arrays or struct in the code. I'll first work to make the game read the text from a text file.
Back From the Tavern seems to be a good candidate for localization with about 1k words. But while working on making the game read dialogue from an external text file to add another language I realized they are 2 elements to look at:
1) char works for ASCII but what variable type should be used to store simplified Chinese characters ? How well do functions like fscanf and getc work on simplified Chinese characters ?
2) I use a 13 pixels tall pixel font to display characters in-game (you can look at the file Common/Font.png). Is 13 pixels tall sufficient to display simplified Chinese characters ? Where can I find a pixel font for simplified Chinese characters ?
Once these 2 elements are clarified, we'll know your translation efforts will make it into the game. Then I'll provide you a text file that contains all the text to be translated.
Best regards,
Irog
Hi everyone,
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Rome Protector got your covered: swing your gladius to crush the enemies of the Empire in this simple hack and slash !
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Hi focusedgleam,
You have very specific criteria for a game. Try searching for "unicorn + RPG" in the game tags. You might find it there.
I have unicorns in one of my game but it's a simple endless runner.
Good luck in your search
You should make sure your game doesn't block features that belong to other programs or the operating system. Task Manager is an essential component of Windows and Linux to let the user close an application that's not responding or consuming too much CPU / RAM.
Altering the behavior of the quit function of your game can create the psychological effect you're looking for. As an example, in Red Balloon of Happiness there is a point when the normal quit is disabled so the player needs to use Task Manager.
I think my game Back From The Tavern fits your needs. It's a small game that mixes strategy with a bit of humor.
Would like to play Back From The Tavern, a short strategy / puzzle game with a touch of humor where you lead tipsy soldiers back to their camp ?
You can give Back From the Tavern a try. It's a strategy game with a sparkle of humor!






