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What do you like MOST about your game? What is your game's best feature?

A topic by TORIN the Turtle created 4 days ago Views: 200 Replies: 17
Viewing posts 1 to 15
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If you were doing an elevator pitch and you only had a few seconds to share why an investor should play your game, what would you say?   What would you share to be your games best feature or highest appeal?

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My game's best features are storytelling and exploration.

For my boss rush games, I'd say they offer challenging boss fights and for Ruvor Rush, it has shield feature which could be used to heal yourself.

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My world of darkness is actually alive: darkness tracks your path and The Hand stalks you and destroy the world, while you search for artifacts. Each run will never be the same and every single movement/action in the world will have its own weight

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It's hard to me to say where my games shine the most, since ultimately it's the audience who decides whether or not a game is great or not. 

As I am both a novel writer as an RPG developer, I guess it comes to no surprise I am pretty critical to myself when it comes to story telling. As a matter of fact, it always means a lot to me when I notice people feel joy when the "heroes" of my stories feel joy and feel bad for those "heroes" when something bad happens to them. After all, that means my story and its characters somehow got people and that I basically did a good job as a story teller. 

For example I once showed a part of my Star Story game, and at the start something happens that brought the main heroine Wendicka to doubt herself even to the point where she wanted to end her entire career even though it had only just begun. That person actually felt bad seeing Wendicka being like that, and that meant she actually felt sympathy for her, even though Wendicka is only a fictional girl born out of my imagination. 

Now, not all my games are story based ("House of Cards" for example is just a collection of card solitaire games, and I also have some puzzle games, as well), yet I guess my story based games are the ones in which I try to shine most as a story teller, yet in the same time trying to offer a challenging game.

please please try my games present in my profile

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There are many aspects that make my games shine

one game of mine has the feature to play as a wizard and cast spells

I love how my player character's movement and the general movement of the actors ended up looking. Even with just a few images per animation, there's tons of motion! The player character, an alien in my case, just walks super chill.

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I think in my case it's the lore, it's a ton of lore...

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I think our game has some unique vibes, I don't know how to describe that as a feature. Art direction and story I suppose?

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What's your story about?

In a nutshell, its about saving the apartment complexes mice and humans from a terrible landlord

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i guess i could mention my designs for the games, that may be unique enough for a publisher. I also have a couple of rhythm games, which are not very common nowadays (unless you really consider the sprunki mods actual games)

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My main and best feature of all my games is they double as mindfulness apps so hopefully they help you to relax lol

I   would say the unique graphics and calming music

The best features of my games are the solid mechanics. Tried-and-true or a little wacky, either way that game turned out exactly how I wanted it. I can't say my games look the nicest, but overall bugs are few and far between.

Hence my motto: "Esse quam videri." To be rather than to seem.

The best features in the game are 3 things

The character design are well thought of

The comedy with all the characters interacting with each other

the mystery, the questions that spring to your mind

The secrets.