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TORIN the Turtle

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A member registered Apr 06, 2020 · View creator page →

Creator of

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1. Would you do it?

2.   How would you do it?

3.   Would you lose creative control?

4.   What  size royalty would  you expect?

I'm glad you posted this, because it goes to show a fundamental difference between you and I.  As an artist, I  want good art.  Even if I  do not get my investment back, good art is worth every penny.   I cannot sleep if I made something that isn't my best.   So video games, music, art, books, whatever I do is about my work as an artist, not money or finances.  

Right now, I do not have a strong internet presence, no matter what I  produce.   I just posted this video about my music, and it has no views.  

But I don't care right now, because I am happy with the music I produced .   Such is the case of a starving artist.  The art is worth it every time.

I sold my car for over $11K and used most of it on my game.  

Here I   explain the concepts for the final game.
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I don't think it's about "strangers vs. knowing people".  I  think there's a certain swagger to influencers   that prompts people to donate to them, whether they know them or not.   Politicians, athletes, influencers, pop stars, celebs, socialites, people that don't need money and might not even ask for money get donations and gifts all the time.   But in some ways, their personality, aura, swag, or presentation governs this.   For artists as myself, I've never had that.  My talents in life do not include marketing, selling, or the like.  This is the best I could do in this video to promote my game, and across Tiktok, Youtube and IG I think I've gotten 3 likes.   So it's not a strength of mine to be an influencer.

Personally, if I didn't know how to make music, I would learn or hire someone who does know how to make music.   AI is theft in my opinion.

For me, music is an essential part of a game's identity.  Imagine Super Mario Bros.  without music, or Chrono Trigger or   Street Fighter II, etc.  If you want the player  to be fully submersed in a game, it should have great video game music.   Else you lose the environment.

With money I  can compete with mainstream games.    I know that.  

You can leave the thread if you cannot contribute anything useful.  The ability to deliver does not outweigh what you are delivering.   If it is a trash idea you are delivering, then I see no point if the technical issues are all fixed.  A sound mind would play my game, as many have, and review it for the merits it offers.  A troll won't, and will judge the book by it's cover.  Take your negativity elsewhere.  I did not ask for an evaluation of my game in the OP.    A simple look at your avatar and mine shows that you don't value creativity as I  do.   So of course you are blind to what I have to offer.

And to say that money cannot fix technical issues is so ridiculous.  As I  said, you can buy talent to fix technical issues, you cannot buy creativity, that comes from God.

Money can guarantee you you fix all the technical issues in a game.  But it doesn't mean you have a good idea, a fun game to play,  or a cool character to follow.  I  obviously don't have a lot of money, which I mentioned in another thread.   However I  stand  10 toes down next to my character, my ideas for a game,  and (with money) my ability to hire talent both for technical issues and creativity.   Thanks for sharing your personal priorities, but know that I've gotten positive reviews before and I have young fans, but they are broke, which is why I made this thread.

I  saw this on IShowSpeed

A few animations for 2026 of Torin the Turtle.

Social media is strange.

I  heard stories of people with huge followings who couldn't get one person to show up for a meet and greet.
I heard  plenty of stories of people who went viral and even got donations over a rant.

I believe I  have a solid prototype and a great game concept, but I  have never had an internet following ever no matter what I  produced.    My GoFundMe for my game has got 3 donations, 2 of which come from ppl I know.    So I have not tried a Kickstarter.   

 What are your thoughts on this topic?    Thanks.

https://ronaldaam.itch.io/playturtlegame

Please try my demo game and support my book in the original post.  Thank you!

This is a song I wrote and composed please comment and let me know what you think.  Thanks!!

Just wrote and composed this song recently.  Tim Moyo is singer, I think he does great!

progress video for December 2025





How does it compare to mainstream games?

What are your thoughts on this?

What platform is your game on?

Why?


We now have an enemy added named RatBall.   He poisons apple trees and eats strawberries.  RatBall is a menace to Turtle Forest.   Defeat him with punches or bites.

Thanks!  We're working towards making it a game on Steam.  


Cool!  I  like classic RPGs like Chrono Trigger and Secret of Mana.   I   also like sports games

Here are two theme songs I  wrote for the game.   Fight on young Soldier, and You are a King!   Thoughts?



I   would say the unique graphics and calming music

Ad revenue?   Sponsors...

Just got another playthrough and review of the prototype!!

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https://ronaldaam.itch.io/playturtlegame

Here's my game prototype, Torin the Turtle 

Here is a playthrough and review of the game.  What are your thoughts?   Do you see potential in this becoming a full RPG?

Allow people to earn points, rewards and cash for playing indie games, rating them, and posting reviews.

Question 1:  Do you like games with voice acting or do you prefer games without voice performances (where you either read what the characters say or they say nothing at all.)

Mario and Sonic, for example, didn't talk on their first games.  

Question 2:  What do you think of my voice acting?   Would you hire a professional, keep doing the voice acting, or drop the voice acting entirely?

I  think we need a site or a forum called "Gamers meet Game Devs".   I  think having floods of gamers who can test play games (maybe for free) would help build followings and fan bases

Ok, well thanks but it's just a prototype for an RPG.  I'm still working on making enemies for it, a story, etc.    

Love itch.io!

Welcome Luna!  What kind of games do you like?

I don't know why, but Nintendo is able to focus on making Nintendo games exclusively, and they know their fans will support them and buy their games.   They don't have to try and support other games as a strategy.

But for indie game developers with no following, I've heard it  has been suggested that you offer to play other devs games to get them to play your game.

How did professional devs start?  How did they gain a following?   What actually strategies work?