i didn't count my high score :( so i feel the game is pretty cool, the paddle moves fine, the city is ok, and i like the looking of the game. Good job!
Developer3244
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i think there isn't a minimal age to join a jam, and if there is, the jam itself will say that (e.g., adult jams and jams with money prizes will specifically say they are for ppl over 18). And i already saw accounts of people in itch with less than 13 years sooo... as long as you can make the game, go in ig
my first guess is that you're not using a good resolution for your cover art?
If this isn't the case, could you give more context about why you can't upload a cover art? maybe a screenshot if an error appear?
Edit: or maybe the issue is that i checked your profile and saw naked ppl, maybe the issue is that you can't (and shouldn't) put this kind of image in a cover art of a game, just in case your game gets recomended for a random kid before being flagged as nsfw...
cool game, one thing i noticed is that sometimes the arrow spawn too low, and if you're any high in the room, there is the possibility of the arrow to spawn inside you. The hitboxes of this game are also pretty cursed, sometimes just staying close to the arrow, without even touching it, kills you. And the UI is pretty bad, maybe you could use a color pallete and some sites to see how UIs are made to make the UI better
cool game, one thing i noticed is that apparently you can't dash, unlike actual jsab. This not only is weird, but also made the game too hard, as the lasers shoot too fast, you barely have time to react. I also don't like how the screen shake at the beginning. And in actual jsab, you can be shoot 3 times, but in this game, you just get instakill by touching anything, what also made the game too hard
most of my games are for pc because i usually make games on a pc. Sometimes i end up making a one button game, then i go for mobile too. And i also make webgl builds for my games because they usually get more downloads (but as they take forever to build, i would rather just make the downloadble build that usually takes 5 minutes to build)
cool game ig. One thing i noticed is that i can only use wasd to move, what's an issue for me because my letter w is broken, and i need to use virtual keyboard to type it, it's awful but ok. Maybe allow players to play with arrows too, or add keybindings. I kinda softlocked myself in the flowers section because i couldn't get high enough to return to the village. Maybe allow the player to make transitions as long as it is on the sides of the screen, instead of a blind specific spot. The game is on portuguese, if you want to atract a worldwide audience, you may need to translate it to english. And the game page is completly empty, add more text and screenshots to it if you want to at least try getting one player. I couldn't put the game to full screen, what was kinda weird, i only could play it windowed.
(fun fact: you know me...)
well, if you're just starting and don't have a solid understanding about coding at all, then you just need to see what exactly you want to do. As you mentioned game engines, maybe you want to make games, and in this case, unity. However, if you do have a base on lua and/or javascript and don't feel confident to switch your programming language, then just see what works better for you. Idk many engines for lua other than love 2d (which i already tried to use, and bruh what a bad program lmaooooo, everything is a ballon duck), so you may need to make your own research
Cool agar.io remake, but it doesn't work. The other circles names are too generic, and their names get repeated over and over, so it gets too obvious i'm playing against bots. Leaving the area with the white circles makes you travel aimlesly to a grey void. Once you get medium sized, the game pretty much don't give you food anymore. It also just destroyed me, without me even touching anything, after i reached medium size. It's impratical to select an audio file to play while you're dodging bigger circles, and if you do it, nothing happens, not even the song start playing. Touching the purple circle with a trail just crashed the game for me.
cool game, unsure how it sticks to the rhythm theme tho. It feels just a chaotic asteroids remake. I played this game without really knowing what i was doing, sometimes i changed the position of my spaceship, sometimes the bpm of the song reached 600, sometimes a big giant explosion just appears, destroying everything in the screen, i got pretty confused. Maybe add how to play the game in the description? I killed the swarm relatively fast, is this good?
ok, cool gd remake, except it doesn't work. The level retro madness is playable, except for is pratice mode, that seemingly don't have an end. Backbeat is impossible on normal mode because of a glitchy transition to the first ship, and also impossible on pratice mode, because on pratice mode you just spawn out of bounds, frozen in the air, with a godot icon to chat. And fade out is seemgly possible, but almost every jump on it is glitchy. And it's pratice mode is impossible, you also spawn out of bounds, but at least you're not frozen anymore, and the progress bar seemingly get progress. Polaris just don't open, even if you press the button, because lol.
...no :D getting active players for your games is pretty hard imo. I'm still on the phase to see how to consistently get players, because it really feels luck-based imo. Maybe a player will find you? maybe they will think your cover image is good enough? maybe they will play the game? maybe they will like it? maybe they will even see your profile... tbh, only like 10 people will find your game on the "newest" tab, sooooo
i don't know about this game. The art styles don't match (the intro feels a painting made on paint, the turtle is a 3d model and the world is pixelated, like what). And the first level is too boring. Like, you wanted to introduce the berry eating mechanic? then 10 berries at most is enough. Otherwise players will die of boredom seeking berries and diamonds in the world. It's also pretty annoying to be searching berries, and then the turtle appears with a dialog box just to say stuff like "i ate 10 apples", "i'm getting stronger", "yay i'm eating"...
the thing is: nintendo is not an indie dev. Nintendo is nintendo. They made mario, zelda, kirby, and many more franchises. They also have a giant team of very skilled game developers. Even good indie game devs are not on the same skill ceiling.
If you really want to get as big as nintendo, idk exactly what you can do. Chatting in communities? marketing your game? begging to pewdiepie to play your game? realistically saying, these 3 can indeed give you a couple of players - but making a truly sucesfull game... requires patience, time... and luck.
BUT the idea of "i will play your game if you play mine" is indeed one of the best solutions to get playtesters, and, with luck, maybe even an active player. If you support a lot of devs, 50% of them will at least reply you, 50% of these will actually play some of your games, as a way to support you, and 10% of these could even become casual players of your game. So yeah, playing other people's games can help getting players for your games
yeah, getting active players for your games can be even harder than making a good game imo, like making games is more a thing of how you will approach it, while getting good players is borderline rng based. You don't need to completly leave this project (even more because at least your friends are playing it), but maybe making a new game for now can be a good way to at least try being known lol
i like game development because it started more as a hobby, but now i see a potential income from my work. I can't consider myself a hobbyist because even tho i'm not only for the money, i do need $$$, and i know that. But i also can't say game development is a job for me because i don't earn even a bubblegum with my games. And, tbh, i don't even know if i will.
Possible ways to get money with games usually includes paid games, paid assets, crowdfunding... me no have paid games, and even if i had, no one plays my free games, let alone my paid ones lol. As every game dev, i kinda consider myself a little bit of an artist, so i don't want to start selling my content. And crowdfunding not only feels like begging for money, but also i don't have any active player for my games, so no one would give me money.
I'm the kind of person that don't really care to crunch, as long as i can finish this damn game today (or at least tomorrow) and make it playable and good. So i think i would go well as a game developer that actually work on that.
i think i beat the game because the rocks stopped spawning after some time. So if you actually put the rocks by hand, that's a bad idea for an endless runner, instead make the rocks appear procedurally. I don't like the fact this game doesn't have a game over UI, because this makes dying feel weird, as you barely can see which rock you collided with but need to straight up start dodging more rocks again, and you need to do everything again, what is kinda weird. Also, hitting a rock should give me a bit of a cooldown and invincibility, because otherwise is very common to hit a rock, hit another rock that is a few pixels away, and end up taking twice as damage for a single mistake.
very cool game, reminds me of a mobile game i played before called beat craft, which also had this idea of using youtube videos for the charts lol. I think the game could allow a bit more customization, like making the notes be even faster than 2x, and making a difficulty above extreme (as an actual rhythm game player, the extreme mode with max speed still was too easy for me lol). I also noticed that the notes doesn't really care with the melody of the song, and always spawned at fixed intervals, regardless even of the song bpm (i checked camellia songs and even extratone songs, and yeah, i expected the charts to be harder, but it didnt...). I got pretty suprised when i pulled some of my songs (used a channel with very few subs), and the game actually found my videos lol. Last thing, for 4k rhythm games like this, i think that putting the keybinds to press the notes being DFJK instead of arrows is better. Hard to explain, just make the test and you will see why
i was playing the game, and one thing i noticed is that getting a perfect is pretty easy, i only got a few misses and one good. The art style could be better, the sky, ground sprite and the character doesn't match together, and i kinda miss a color pallete here. And there isn't too much going on in the game, only a couple of pink bubbles enemies ramming on me, and me killing them, i think the game could have more variety and action. My final score is 8750
cool game, but sadly there is too much dialog going on. Yeah, maybe the game isn't for me, but i'm pretty sure i'm not the only rhythm game player that doesn't really care with the lore of the games... If the dialog was at least skipable, the game would be better, as some people would straight jump in to the charts and play the game. Then, if they get interessed on the lore, they can go back to read what is going on ig. You get to atract more people to the game, so you win still.
pretty cool game. Maybe you could add a small lore in the pipes, background or the text that appears when you die, and the lore could give more context to the game (e.g., why the bird is dying, what are the black bears, why the text guy likes blood (ew), etc.).
I got all the 6 bears without dying once:
and i also got a high score of 50:
please don't mind the fact i played a mobile game on pc lol
i don't know, the game feels too zoomed in, is hard to see the obstacles until is too late and you can't dodge them anymore. Maybe zoom out the camera would help. And the player kinda feels slow tbh, i know that making the player faster can make the game harder, but if the camera zoom is better, it will still be possible to dodge the obstacles properly. Also, as this game is pretty much squares and triangles, please use a color pallete. Maybe make the spikes red, make a more coherent theme to the levels, there are a couple of tutorials about colors out there, it can help making the game more beautiful
cool game, one thing i noticed is that in some charts, you just change the speed of every note suddenly, in a way that is impossible to sightread, what's very annoying because you lose your combo because of some random speed change. Also, after playing almost all challenge/edit charts, i think that you could add another layer of difficulty, only charts above level 14 were an issue for me...


















