I made an album of songs, Error, which includes 5 free to use songs in your projects! all i ask is credit (pls credit me as N30-Arctrux, thats my artist alias), and if you found my songs cool, consider checking my channel too!
Developer3244
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i got some ideas:
- add some healing pads during the mission, is considerably easy to dodge the bullets but sometimes you commit an error and need to wait the mission to end for healing again
- reduce the boss 1 life, boosting the bosses health can test the consistency of the players but is boring killing an easy boss with a thousillion of life and taking years to pass it
- add some stuff to boost the ship, like if you kill an enemy, you get a gold, and you use the golds for boosting player stats like damage, life, speed, etc
- add more ship types, like a ship that shoots slowly but gives lots of damage, a ship that gives less damage but its bullet range is higher, a ship that sprays more bullets but each one gives less damage, etc. Maybe even add a place where the players can use their golds to purchase a new weapon, and allowing players to customize their ship (or just the ship types, is more simple but still would be fun)
- make the missions shorter, in size and length. It took me a long time to notice the random circles in the arena arent arena borders, that i could go pass them and i wouldnt die, etc. Also, mission 1 is very long, even though is very easy. Is better having quick missions that are a bit challenging than long easy missions
- add more enemy types, just the default one shooting basic bullets gets boring over time. Maybe you could add enemies that ram on the player, enemies that spawn enemies, etc.
- make bosses a bit more interessing, these bosses are all big machines that you kill a part once a time, they shoot some bullet clouds, ram on the player and done. Nothing special... maybe make them look something, have more bullet types, spawn something, etc
As someone that have plenty of free time (im on vacations at school so), i usually get one day and create a small, minimal game idea or get a game where i already made something, and rush some levels in it. I usually get codes i made before for other projects as my game logic is pretty much always the same (one code for scene loading, other for stuff to persist between unity scenes, one to rotate objects etc), and almost always the most time consuming part is making the levels.
At the beginning of my projects, i make pretty much whatever passes in my mind - even if is copy-pasting the same structures over and over and adding a giant rotating boss on it - and pick the test levels that got the most fun to play. After some time, i either create other levels buffing the already cool levels, for make challenges for skilled players/me, or i start fixing not so cool levels i made (if my motivation is running out, i probably wont create original levels lol)
After that, i make an UI (usually the most boring part as im getting tired and making UI is zzzzzzz), and add the best levels to my game. Then, i add stuff like URP and post processing, and make the game look overall cooler with bloom, ACES tonemapping (whatever it means), and even color curves to make color palletes (because why to make color palletes the normal way when you can edit curves that changes the color of stuff?)
Even though all of this i can easily make in a day, the game is pretty much done after that. I just add some audio and done. I can release the game, but as i dont have playtesters, is hard to me to predict if the game is fun or not. So i usually delay the game release, after some time i play it again, and see what could be fixed. Maybe after ssome time i release the game, and gg, thats how i can make tons of games in a few days
Even though i found cool the idea of interconnecting games this way, is very hard and strange be switching pages in browser everytime the ball gets outside the screen - even more as the ball is slow so is more boring than challenging. Also, you should add a restart button, in case i open the games wrong and get stuck in a "waiting for ping" and ping have no ball anymore. Maybe this works as a 2 player game, but solo is strange
Im planning on update Eternal fall, my oldest game on itch.io for now. I made this game september on past year for a game jam (almost got lowest score :D), and since then i made so much stuff lol. I dont really know what to work in, so i just upgraded the visuals of my game, added more obstacles to dodge, made the game more challenging when you have more points, and added a new world to it (pretty overkill but i liked it). Idk what else to add so...
a kinda cool game, cute panda sprite, but i dont really understand where to go in levels. In some levels, a sign teleports me to the next level, in others, i need to go to the very right of the screen - and sometimes there is even an invisible wall that blocks me to the right of the screen :(
Also, i played this game for like 5 minutes, and my best time is 28 seconds, only 8 seconds ahead of you lol
I liked the idea of doing math to beat the game, but bro nerf it :( its not like i can do 45 * 45 in 10 seconds by head, sum it to 81, and then do the square root of everything. You dont want your players to burn their head so hard in a game - at least make a thing for difficulty (like easy mode is clamped to 5 as the size of a tringle line, medium is clamped to 9, etc). Also, when you die, you need to restart the page as the game have no try again button :/
Are you still alive lol? if yes, i got some stuff i noticed from the game:
- maybe you tested this game with people that dont play too much rhythm games, because this game is kinda too easy. I play rhythm games for a long time, and there is nothing in this game that isnt boring easy for me. I cant play any slower than the 180 bpm you set as the highest speed lol. Add hard stuff pls
- the webgl demo is broken. I cant add a song from device to play it because "this feature only works in android and pc devices". Bruh im playing this webgl on my computer, i have a couple of songs installed, but i cant use them :(
- if you wanted to make the most strange judgement line among the rhythm games, congratulations. If you press some frames too late, you miss the note - so you need to press early, what is awful for offset and sightreading.
- speaking of early/late stuff, there is no accuracy system in this game. You either hit a note or you miss it. Rhythm game's "judgement lines" have this name because they judge how precisely you tap a note from the song, and tapping too early or too late, but still hitting it, makes you get a good score instead of a perfect. Im not being annoying, but some people like to all perfect songs, what just dont exist here (sometimes games get more annoying than that but perfect/good is enough for me)
- the UI in this game is too strange. Im sorry for the 100 people that helped you with the icons, but they dont mtch to rhythm games UI. Get some images of rhythm games out there - even the simplest ones focus on being clean and modern, instead of using literal emojis in them.
- sorry, i installed this game im my mobile because of the cube mode, but i didnt understood nothing from it... add your google drive account, here is the editor, a cat emoji, but where are the charts? you need at least one sample chart for proof your game is good if you want to atract charters.
- PLEASE add either a thing where multiple keys tap a color of a note or key binding feature. My number 2 is broken (i used virtual keyboard for type it, thats the level), and missing easy charts just because of a broken number is annoying. I either play on mobile or i dont play...
- what is the thing with hearts? due to missing, i got -3 hearts, and now i cant open a song i found because "i need at least 2 hearts to start the song". How i get hearts? ads! which are only avaliable for mobile version. And seriously, ads dont give that much money, but storming players with ads is almost the same as beg for losing players. There are better ways to get money dude.
Hello! thx for feedback. So, NCS songs are not just external assets im using to fill gaps, im really going to use NCS label for the game, as this is going to be a rhythm game. I dont have a discord account now (and im not really considering starting one right now due to personal stuff soooo), so sadly for now maybe i will have no acess to song producers for team with.
Idk exactly what you mean by scores and leaderboards, level design wasnt supposed for this so levels are too linear for adding score stuff and leaderboards... Also, an infinite level dont seem doable as i dont generate levels procedurally and all songs ends sooner or later.
Cool that you liked the gameplay. As most of the game is playing levels and finding songs, a good gameplay is the most important thing in this game lol. i will try to fix the issues you found. Thx for playing!
I played your game and everything makes me think leaderboard is working. My high score is 67.660, and as it dont how my position in leaderboard (i.e., your leaderboard finished at #10 but could how me if im the one hundrenth player with more score), im not very sure. Also, cool game, i found it pretty fun lol
For a game made in 3 hours, nothing bad (i will even say i liked the song), and maybe you should try being solo for a possible next jam - suit your game to your abilities and be free to create your game in more time.
Seeing one entry made me feel something about making other rhythm jam, but the first got no entries, this one Just got one, maybe is time to make something else, right? Although i would like to Join a Jam of this kind when i was starting.
As you made the only entry for my jam, i will let you decide: do you think i should make rhythm jam 3? For myself, i gave up from this jam, but i have a lot of fun in making/playing rhythm games, and i can see im not the only one. Also, If i make another rhythm jam, its time should be a single week (faster event, but time pressure) or should have more time (better games, but not usual for jams)? Feel proud. Is up to you choose
And you had the only entry. The visuals could have a color pallete, and the game dont seems to follow the Theme, but the gameplay is interessing and the song is Very cool (suno generated?). Also, you made a game that can be player both on mobile and computers, so you is officially better than most... (Just kidding)
Also, would you mind too much If i get unable to get the prizes? In working on It but in getting concerned about If i will get the prizes before Jam end
The first thing to point is that text walls of tutorials arent cool, consider making the tutorial a playable section introducing you to the gameplay :) also, i moved a long time down and now im totally lost on nothing, that isnt cool... add bounds for the world or maps? also, i press f to turn out the light but i couldnt light it up again (no i didnt paid attentioon to the tutorial)
A bit strange gameplay, like, idk if is the resolution mixed with the fact i cant max screen the game, but the very small player's outline sometimes dont appear. As the player and the bg are black, if there is no way to see the difference in them, player become nothing. Also, the duplicate system is pretty confusing, the level sometimes want me to move one player at a time but moving moves all duplicates, and freezing the duplicates freezes everything, even the main player
Are you strugling to find the perfect music for you? i made a couple of (acceptable) songs that you can (and i would even like to) use in the jam! just a few rules if you want to keep working on the game after the jam:
- you must credit me (by my artist name, not developer3244)
- you are only free to work with my stuff in non-commercial projects, if you want to monetize your game, contact me first (my first songs so i may give you permission easily)
The best songs you will hear today: Hyperspace | Singularity
Nice, a group of people that makes original soundtrack for games is now on my jam! a small thing i made kinda leveled up lol. Sadly 2 days left and i dont pretend to extend the end date (again), but in case i ever decide to make a rhythm jam 2, feel free to come back! :D
Also, even if you is almost finishing your game, a last level with original song may not be bad... (or respect your scope and ignore me...)