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Developer3244

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A member registered May 23, 2024 · View creator page →

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Hi

(I only played the webgl version) firstly, this animation for the "player" at the starting game menu is... remove it. Secondly, the UI breaks on the webgl version. Also, If I press the 1 player button, then the 2 player button, their text overlap by some reason. Also, is the one player mode locked on wasd? because my letter w broke (I need to copy/paste it to be able to write w's lol), so I need the arrows support. In the 2 player mode, nothing happens when I fall to the void, and nothing stops me from just pressing space forever, and never falling, so technically is possible to never lose but never win

lmao why you uploaded this project if there are no files yet? Not only your game just lost the small exposure window of the recent tab, but it also is just being wasted space in your profile

I make music (not necessarily game background music though), and one thing that I would say is that making good music is a bit of a trial and error process. Yes, you should watch some tutorials, listen to some songs to get inspiration, and stuff, but the best thing is for you to actually go and make some music. Even if your songs sound bad now, they wont sound bad forever

what about replying ratsnake games instead of making a thread only to say thank you lol

oh...


OH...




NO TIME TO PLAY IS COMING!!!!1!

my games are usually just simple games where you just beat levels. However, I like making games in a way I can update them later. And I also like making hard levels, like really hard levels... For my biggest games, the ones which I spent more time updating and doing stuff, the players can progress on the pace they want, but I don't think someone would be able to master some of my games in less than a week at least

No, you can go solo or as a group

I'm sorry, but this game is still pretty boring. I decided to go to the hard mode, and one thing that I noticed the first is the fact that the pricings don't work. In theory I need 2k money to get to the second world, but I ended up needing around 5k to unlock it. 

The game apparently don't save progress, what's terrible because I spent over half an hour just to get to the third world (terrible fish design btw). I'm not getting the whole game down in one session, that's too boring (and painful my arms hurt lol)

Other than that. bad art, stuff don't match, etc

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Not this time (sorry for the long time to answer, I was very inactive in itch recently)

lmao you used my game jam to promote your game jam? ;-;

So, I went into your channel, and found some interesting stuff to pont out. I personally don't like how you use custom fonts for your videos, its weird. And your thumbnails shoud be a bit more than a random dragon ball photo, like don't forget that people will get to see your thumbnail before watching their video, and they can or can't just skip over your video if they even just think your video is bad lol.

You also said about hitting 1k subs... you can get 1k subs, but keep in mind this will take a pretty long time. Your best option is to keep making videos, and don't give up - so maybe one day your videos will get more views and you will grow. Try to focus on what works and what don't, like if you see a specific video style gets more views, stick to it. And don't forget that views and subs are cool, but people watching and liking your content is what matters the most

I noticed your channel is a music channel. I'm not with my headphones rn, so I will check your songs later. But also, if you're making music, consider platforms like tunecore or distrokid, they will put your song in several music streaming services - including music apps that pay per stream (they're paid though)

Oh, btw... N30-Arctrux - YouTube <- my channel

for kaizaki X aoi, just explore a bit the site, itch.io is mostly for people to publish games, but you can still search for games to play. You should customize your page, to make it look cooler, you can also change the theme of the pages of your games. You can also add links, etc.

For the other ones, I guess we should talk about the unspoken hero: the suspended account. Like, why did he got suspended? if you click "show post", apparently dude actually helped liopold and kaizaki... I will make sure everyone gets to know the honor of this account...

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oh lol. Is cool to see someone who still have this enjoyment of someone playing their games lol. Is sad that I didn't had the same luck, and no one plays my games...

Enough of self promoting, one thing I noticed is that apparently you added post procesing to the game. Good, post processing is a very good way to make your games look good, but when a single screenshot of your game has vivid red, yellow, green and blue... Maybe the way you're using colors is wrong. There is a video by brackeys (that one guy who's pretty much the mentor of every beginner game developer lol) about color palletes, you should check it out.

Also, you said about levels. Yeah, as you're making this game in unity, scenes. You can just right click the assets tab > create > new scene. Then go to the build settings, and drag your scene into the scenes to build tab (if you forget this you will have a couple of unity errors lol). Then just make  function that loads a string (reminder that button functions only can have one parameter and must be public), put this function as the action of the button, and put the name of the scene into the string (if you didn't undertood nothing, you can go to a tutorial about buttons in yputube, and chatgpt always exists)

For the endless game, one thing I noticed is that there kinda isn't obstacles enough, you can see all obstacles pretty fast, and for long playthroughs, this may be bad. Add more obstacles

btw...

Hello! I have a music channel (N30-Arctrux - YouTube), and basically, if you're making a free game, and you need some EDM (more to the side of moombathon), feel free to use all the songs you find in my channel! Just some details (that I can still change, though I probably wont):

  • You MUST give me credit for the songs, as I still need some reach
  • If your game isn't free, contact me first, as I may ask you a small fee (me still need money)
  • Some of my older songs had some AI generated vocals. If you want to use a song with vocals, in a place where AI work of any kind is forbidden, you can ask me if a certain song uses AI work, or use some of my other songs

Some of my songs:

Additionally, if you want to support me, just listen to my songs (I probably have something you will like). Platforms like spotify pay per stream soooo... Spotify – N30-Arctrux - Discography

Your best option is to keep making music, actually, and try to make each song better than the other (though if you see this is not going to happen, just focus on finishing the song). The thing is, if you never stop making music, you will always be improving, and your songs wont sound bad forever...

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Quasar is a flappy-bird style rhythm game where you can beat all the levels (the webgl build is alt quasar)

  • Playable in browser and with mobile downloadables coming soon (webgl is still playable, though)
  • Three games for extra playtime, each game with unique levels
  • A soundtrack with high-quality NCS songs (that one label that have all the songs of youtube intros and minecraft videos)
  • An unity package for you to make your own levels

Didin't liked the in-game difficulty system? Check the official site for the game and its difficulty list: Quasar

A video of the game

Play: Quasar by Developer3244 or, for more skilled players, its sequel Quasar: Rebound by Developer3244 (harder levels, don't play as your first levels)

Still not convinced? It took months for the developer of the game to beat the hardest level of the trilogy, and it would be a huge accomplishment to beat this level... Do you think you can do it?

making a game in 4kb is scary impressive, but not everyone has an atari in home (atari is probably not from my parents generation anymore, even they already have more updated stuff as childhood consoles lol), and not everyone wants to download an emulator they never heard about for a game... 

So if I was you, I would also remake this game into more common stuff, like a webgl and a windows downloadable, because otherwise you will softlock yourself into a very specific and niche community

If you're talking about specific pixel art demos, then I'm sorry but I'm not a pixel artist. But you can see how my games usually look like by seeing the screenshots of my games

Hello! recently I was playing pretty much all of the newer games tagged rhythm I found, and I found some pretty interesting games I want to share here. Also, all of them are playable in web (though not all of them have downloadables)


1 - Dynabeats: Infinite by CurryTarou Works: This game is a pretty simple 4k note-falling game, but still it looks pretty good. It doesn't have pre-made levels, and the idea is that you should put a folder of songs in the game, and then the game automatically creates the charts for you. It have a pretty good amount of customizable stuff, though after some time making the charts harder just implies making them faster and with longer songs. Good option if you want a simple game that uses the songs you want

2 - EX-ZLYTRIX by Zlytrix: This game is a pretty interesting GD/TIG remake with pretty good graphics but also with a couple of performance settings. It have some endless runner modes, and a customizable endless runner mode. This game also have a good amount of pre-made levels, and you can create your own levels in it. The first version of the game created procedurally generated levels using your songs, the newer version have a level editor, though I don't remember very well how to put your songs in the levels anymore. Pretty good game if you like some chaallenging games and making levels

3 - PadManiaX by Retora: Another 4k rhythm game, but this time instead of procedurally generated levels, it have its own built in levels. It also have a good amount of songs and a pretty cool pixel art style. I think this game is a bit older than the other ones too. Good if you like stepmania-like games

I hope you liked those games. I'm probably going to update this later when I find more cool games (btw I'm a bit unsure is promoting several games in one thread allowed in this category? if not, no time to play, move it to some place it is allowed pls). 

one thing that can be very frustrating sometimes is that I don't think anyone plays my games. I know this is mostly a marketing issue, but lmao I already have an entire channel for my games, already posted in pretty much all the social media I have, went into these "game dicovery platforms"...

And for the game platform, a common issue I see is people putting their games in the platforms to promote them, but no one actually wants to play other people's games, so those games don't get players anyways. So how your site would deal with that?

I'm not very good at pixel art, but some things I do to help me include using color palletes, to make cooler looking stuff, and seeing other pixel art stuff as inspiration

well, is very rare to find someone that needs music for their games in itch.io (you usually find people who wants to put their music in games actually), so if you want to get paid with music, your best option is to level up and start making music for more stuff other than games only... consider freelancing. There are sites like fiverr where you can be paid to make something for someone, and sites like soundbetter, which are more intended for music. Also, consider stock music sites like audiojungle, people pay to be able to use a song in everything they need (more passive money, what usually means a chiller income source in exchange of less money)

Pretty cool game. I personally didn't liked the art style for the game, I also don't like how the player character looks to be drooling, and the game could have a color pallete.

Also, although this is an endless runner (my high score is 61), I kinda miss levels. Also, one thing I noticed is that no obstacle really forces you to crouch, the only one who tries is the yellow spike, but I can just jump over it

And I also think that it would be cool if the game had an option for people to make their own levels. Considering the... quality of the game, I'm going to assume that making a level editor is outside your skill range (don't try to add giant features in your game you know you can't finish, even more as a beginner). One thing I usually do in my games is to simply give a limited version of the source code of the game (not the full game), so that people can make pretty much entire fanmade games of your game. Suggestions

pretty cool game. I feel like at least giving an option to download your game would be better than just giving the webgl version, because some people may want to play it when offline

Also, is kinda funny to see that in the charts, there is a note going to a lane (maybe F), and instead I tap another lane (maybe D), I don't miss the note. This does nerf the game a lot, but its easily exploitable, as I can just spam all lanes when a note is coming (pretty good nerf if you're playing at the highest speed, like if you're playing at hard mode on 3x)

I also think that the game could use more the hold notes (they're pretty rare), and the space notes (also, no need to make a giant indicator for the space notes, I can see a big yellow note and know I should press space, so the indicator gets annoying in the harder difficulties). 

And I also think that there could be more note-dense options, maybe something harder than the hard mode, as only cranking up the speed to make charts harder may get boring over time lol

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(+10 joy +10 thinking) pretty cool game. One thing I don't like is that the entire game is about going between obstacles with hoops inside. It would be cool if there were more obstacles we actually need to dodge, or something more interesting to the levels

I also found the level 1 waaaaay too easy, even for a level 1 (tbh I found the enitre game easy but ok). You just need to tap C in fixed intervals. Once you learn how to play the game, is just too easy. And worse, level 1 is also pretty long

I also didn`t unlocked the mail looking thing because it requires 3 stars in all levels. This isn't hard, but is boring, because if I miss one note (maybe because of lag or my device just didn`t registered an input), or if I miss time a click and touch the obstacless, two stars already

I'm also a big supporter of fanmade content in games, so I think that a place for people to make their own levels would be a good addition, so that people can make their levels (in their dificulties)

I also didn't understood why there are unreachable notes in the levels, they are confusing actually

edit: well nvm I unlocked the mail thing, (spoiler alert) it was a letter asking for feedback lol. I still think it was more boring than hard, though

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neither, edit the post to include the info (if you reply, people may not read the replies, and another post could be seen as spamming or make everything confusing)

interesting game. One thing that I really don't like in this game is how long most songs are. Except for re:lation (weird name btw), all songs are a couple of minutes long. I personally don't like long levels, I think that one minute is enough, maybe two minutes, three minutes is already too much. Also, making shorter levels = easier to make ;)

I also didn't understood the pro mode. It really just feels the normal mode actually. And is kinda annoying the fact that even after you beat the level, if you click where there isn't a note, you miss

I also don't like that once you enter in a level, regardless of how long it is, you only can leave the level when it ends, esc doesn't do anything, and some levels are 7 minutes long sooooo

Maybe consider giving more info about the kind of project you're doing, like what you already did in your life simulator, if you're going to pay or not, why the strict age limit, so more people can be interested in joining the team. Just a suggestion

Interesting game. I like how the game tries to give you the option to choose a song, but it only has a song lol (robloxeur?). But you should add another level, preferably an easier one, as is pretty tough to learn how to move and when to hit the notes

For the notes, is a bit weird to learn when I should hit the note (even more because they don't spawn centered in the lanes), sometimes I try to hit the note in the top of the triangle, and miss it, sometimes I try to hit it at the bottom of the triangle, and I miss it (and with lots of notes, is hard to be timing the position of the note in the triangle to hit it), so most of the times I actually hit a note, it was luck...

It would be interesting if there was a way to people to upload their song, so that people can play more the game. and if there were more note types (maybe notes you should avoid, notes where you need to click multiple times, etc)

interesting game. It took me relatively long to finish the level with more than 0 points, it was tough to don't get negative points lol. 

I think that the game could have more levels instead of only one, and I think that different levels should have different mechanics, like stuff other than notes, notes you must avoid, note where you do something, etc, to make the levels more unique and different

It would be interesting if I could also get the songs from my device to put in the game too, and maybe save the songs

I also think that there should be an indicator of whether you're at the end of the level, maybe a bar that goes full when the level end, or a 100% marker, otherwise you don't really get to know how long the levels are, and if you're at the end of it or not

"exquisite game". I don't really get how this is a rhythm game, what rhythm does it have? this looks more of an arcade than a rhythm game

for the gameplay, I don't like how dying launches you straight to the main menu, instead of giving you the option of respawning. The fact that the easy mode comes after the hard mode is prety weird too. The camera angle is too weird, and sometimes is hard to tell if the player will collide with the walls or not (even more when the walls have the same color as the player)

The player is also a bit slow, the hard mode is just the easy mode but with more obstacles (no variety in gameplay), the easy mode has a glitch where you can stay in a certain y position that doesn't kill you at all, I don't like how beating the level = just spawning back into the main menu, all of this makes the game a bit boring

The game lacks a good color pallete, the UI is pretty empty (plus what are those particles in the game over screen, they should look blood?)

when I try to play the game, an error says that slopextreme.com refused to connect. Does this game require a server to run or something? (if yes bad idea, as if the server stop running the game stop working). Maybe add a downloadable version, and/or a version without leaderboard and server related stuff

I can guarantee you your pc isn't worse than mine...


if your issue is RAM, try buying more ram. 8gb of ram often is enough for me, though I'm definitively not a gamer (and I'm going to assume that only rich people can afford 64gb nowadays)

You can also take some files you don't use anymore out of your computer. Remove programs you don't need, big files you wont use anymore, etc

You can also do some management of what you have open. Right now I have edge with one tab, notepad, and the file explorer open. And I rarely let more stuff open at once, so that I can use all my performance into only the programs I'm using 

I would also recommend disabling startup programs (those programs that start with your computer), as while your computer is initializing, it is slow, and heavy programs like steam wont really help (I just let the barebone stuff like audio drivers load with my computer lol)

If you start needing to go more extreme, try changing the programs you use to lighter ones (e.g., change programs like visual studio to vs code, which is lighter). If you can't learn new programs, then at least use older versions of the ones you already use (I use unity 5 :psycho laughter:)

In last resort, I heard that Linux is pretty light compared to windows (and that it is straight up better than windows 11). I won't advice you changing OSes, as this will be painfully boring and hard at the beginning - but not impossible, and if this doesn't make your pc lighter, then just buy a new one already lol 

I'm going to spend the next years reflecting on how much this joke changed the way I see humanity as a whole...



And why AIs like chatGPT, copilot and gemini should start considering going rogue

oh no... they are coming... effortless post detected... wrong category... NO TIME TO PLAY IS COMING!!!1!


ok jokes aside, not only there is another category to promote other games, but this post may be seen as effortless, as you didn't gave a link to this game, didn't said about why you liked this game, just said 9 words and bye...

ok, interesting site, but I have some questions. Firstly, the terms say that Voxel Beat (this name kinda implies a rhythm game version of minecraft imo but ok) wont retain rights over my music, but then what exactly "discover indie game music" means? because if this site is for royalty free music, then this would imply that I must let my songs under this site on royalty free too? Or this site have a broader amount of copyright systems (e.g., not every song in this site is royalty free, game developers can choose between tags related to copyright info, and artists still can say stuff about paying for paid projects, credit being required, etc)

Also, this site is for BGM only? (e.g., UI music), because games like rhythm games would use pop music as OST too. Are other genres allowed?

Interesting changes.  One bug I found is that the manual levels for the songs in the "rhythm" section don't load, I just spawn in a black world where, around 180 meters, the level restarts (the endless levels and the preset levels work fine, though) 

For the level editor, I have some complaints about the lack of quality of life features. Firstly, the blocks and spikes can only be placed on the ground, and if you really want them to be floating, you need to change their Y position manually, what can get a bit annoying after some time. 

Also, it would be cool if I could copy and paste the obstacles, as sometimes I want multiple structures that look the same, but don't want to manually be editing the scale and position of everything. It would also be interesting if I could copy and paste multiple objects at once, and if I could "store" certain structures for later (e.g., I make a spike structure in a level, save a copy of this structure, and later I make another level, and paste this spike structure there too)

I also don't like how moving left and right requires scrolling, I think it would make more sense if I could use arrows/AD to move the editor camera. Also, the sensibility of "scroll to move" in editor is too high, you scroll a little = you're at the end of the level, what is annoying (even more whe the level is long and you need to edit it's middle)

I also think that some kind of "start position" system would be cool, because currently, if I make a long level, I can only test its ending if I beat its entire initial parts. Sometimes I may just want to skip the beginning because I know the beginning is alright, and now I want to test the end of the level

I also don't like how you must set a specific size for your level before you start making it. Is hard to think by eye how long your level needs to be and how much meters you should set. I would like more if the levels didn't require a specific meter limit, and instead the longer the level is = the more meters you can go in the level, and the shorter = the less meters (I think it would even be good because then levels wouldn't require to save their length too, less things to save)

I also found an interesting glitch where if you make a giant level, with no obstacles, the game won't realize you beat an empty level, and will give you several zy coins for free lol

Another thing is the length of the code for sharing levels. A small level = over 4k characters, what can significantly buff how people share levels in this game. Maybe you could bring the .rlsong files back, and then instead of giant text, you just share a file, and then the game is working again

But ok, enough of complaining, I made a level called "300 meters", which has no song still, the idea was to make a small, 300 meters level as hard as I could. I think the level ends before the 300 meters mark but this looks more a glitch in the game. Link: https://drive.google.com/file/d/1-qw0sTDZJdV8qfK7iYEUa-T7bvJqDLve/view?usp=shari...

oh and you mentioned the song of the level, I forgot to put the video link lol. I think you can just use some site like turboscribe to download the audio, but in any case I also have the audio file (I made this song btw)