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Developer3244

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A member registered May 23, 2024 · View creator page →

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The game is kinda cool, one thing i noticed that is kinda annoying is that jumping also moves the camera, what means that if i jump, the floor gets completly invisible, including obstacles, making it very hard to sightread the game (as you mentioned gd, think a map pack level that every click is a blind jump).


Also, as someone that have a bizarre desktop, i needed to use virtual keyboard to press enter every time i died. Maybe adding other key to start the level, or  button in-game?

i wanted to beat all levels of this game, but damn i'm not good leading with frustration, i would end up breaking my device... i liked the game, i didn't understood why i go from space to a frozen planet, and the "fire and ice" gimmick that you need to climb on fire or you fall the whole level is straight up evil lmao ☠  


I kinda think a downloadable version of the game would be cool, as you usually lose your stats of a game if the dev update it, and i don't really want to lose my stats over and over. Also, it would be cool if somehow players could make their own levels, i'm pretty sure that people would love doing hard challenges in rage games... i would. And maybe you can add one UI so that you can choose your map, there will be lots of maps in the future, and clicking a button several times to change the map may get annoying over time.


Also, map idea: the volcano, the first level includes volcanoes that shoot rocks that fall, and you need to climb the rocks before they fall (with you :D), the second level have lava bubbles that can overheat the player, and the player need to dodge them because otherwise you lose control over the player (like the neptunes), the third level have the fire and ice gimmick but instead of freezing you overheat after some time, and you need to cool yourself by staying in cooling areas, but staying too long in the cooling area freezes the player, so the player needs to time even the time to stay on the cooling area (put jupiter with moons or pendulums after those areas, it will be cool), the fourth level have these gimmicks but also lasers that make players lose control over themselves by contact, and then you place hard jumps with lasers, and the last level of this world is a very long level with all gimmicks, where you need to constantly do hard jumps with time pressure, and the player need to be consistent over the whole level, or you fall all the way over (ofc that's the hardest map idea, at least the hardest for a while)


Also, frame perfect?

ok, i resend the game with an image for the game. But just in case, the image link: 7h63/Z.png (315×250)

i mean, itch.io is for game developers, so i don't think this is the right place to put your theory? you may only end up meeting people that never watched a single Attack on Titan episode (me included)

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ik lots of ppl still play arcades, but me, by myself, would rather find your game in the crowded steam and noisy tiktok than on a physical machine. I mean, most people that play games do so on computers and mobiles, at most consoles. No one wants to play games in physical machines you need to spend hours in a car to reach, and then spend money for a section. And if you're the kind of person that likes playing stuff irl, you would rather play soccer or basketball with friends than an indie game.

But it depends on the game you're making maybe.  In 99.995% of the cases, just stick with the old methods, but if your game is a 90's themed fighter or a CHUNITHM like rhythm game, maybe you could try arcades. But then, i don't think an indie can do that, even more if this indie is a beginner. Is way easier to publish your game in itch.io than paying something to make an arcade for you and placing on places. And even if this is easier than i think, publishing on itch.io is free, unlike the whole arcade thing.

So no, even tho arcades aren't really dead, they will not replace steam anytime soon

1 - my fav kinds of games are rhythm games (by some reason)

2 - i like games with active communities, it gives more meaning to why i should play the game (either because i'm pro and ppl like my achievements or because i made something that helped somehow the community)

3 - i like games with good graphics, as long as they can run on mid hardware

4 - i don't care too much with lore and story, but i like discovering new stuff in the story of the games (as long as their story don't compromise the social side of the game, e.g., i can't record a video of the last and hardest levels because that would give spoilers for the players)

5 - i would like to help the game devs if i liked the game, but i wouldn't pay anything in a game. Games where you must pay to win are usually games i never play or win

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thx... but the button to play my game isn't working :/


Clicking on my game spawns a very large white rectangle, and that's all. Also, the image of my game is missing


edit: ok so the extra large rectangle is scrollable, and if i scroll all the way down the site and the rectangle, the button to play my game appears. That's annoying dude :/

i submitted a game of mine in the site, let's see how it goes

Also, i played the games from the site:

Duck game - i got stuck in the level that says "try to double jump", not only the mechanic of going from one side of the screen to another stopped working, but also you ate my  triple jump lol ;-;

Duck game 2 - i'm not paying for a simple platformer

Orange clicker - i wish it had more stuff to buy and a way to get more points faster than the autoclickers of the game. My score is over 10 million btw

if you ever existed and will always exist, what was you doing before starting the creation?

i got the idea of this game, represent what it feels to don't know other people's language and all, but i'm either dumb or this game is confusing, like what should i do in the sudoku of letters? i mean, i noticed that i could replace numbers with letters, but even then i would need luck to guess the words (or i'm dumb, pretty possible too)

Pretty cool game, my biggest complain is the fact my computer is so nice that i need to use virtual keyboard to type W as the letter in my keyboard broke. And this game don't have any keybinds other than wasd, what's very strange. Because of this, i only passed the ledge jump part and then softlocked ;-;


I don't know how emotional the game is, it looks just a parkour tbh

"Hey, i'm Eva! how are you feeling today?"

proceeds to actually talk how you're feeling

"ok, all your emotions are valid, bye!"

clicks previous

"i didn't stored your text. How are you feeling?"

lore accurate decription of physicians

So... the death died? lol

i found 15 achievements, and a glitch where if you keep wall jumping and sticking to the same wall, you can climb this wall in unexpected ways (kinda slow, but usefull if you want to get out of bounds in a sigma way). Everytime you get an achievement, the level gets a strange purple effect, that is kinda annoying, but other than that, cool game!

jigsaws. Cool game, just some things to consider:

- the place where you place the pieces should be black, not with a clue of the image (there is another clue of the image in the right of the screen, why to put two of them), otherwise not only the easier difficulties get free, but also is hard to see if in a certain place you already put a piece or not, if you're at the end of slove the puzzle, etc

- Can't you make more images to solve? like, getting images of lots of things and putting them in the game, and maybe even adding some text of what the image is and/or what it represents 

but still, pretty cool game!

Kinda cool game, just some things to consider:

- the sensibility of the cube is too hard, if i press A for less than a second the cube already goes left on lightpeed 

- the third level in the story mode is not only harder than the fourth level, but also kinda a difficulty spike

- why the story mode has this name? it doesn't have a story, and i beat it sooooo

- the "how to play" section of this game mentions gems, but i didn't found gems in this game

My record in the endless mode is around 800. I wish the game saved your highscore tho...

i don't think the enemies have too much hp, they are kinda numerous tho. The enemies that ram on me are the ones that look small squares without faces. And the bullet system is ok, is more of other stuff like if im getting damaged, and what i going on in the arena when i say that its a bit hard to understand what is going on too

i like that this game went from "do i like chocolate?" to "i hardly doubt someone would read that i cant imagine a future where i live"... i didn't really understood the game, like the character has attachment issues, and want to be loved? but ok, cool graphics too

this game is pretty cool. The UI is pretty relaxing, seeing the particles is pretty satisfying, i just think that is a bit hard to understand properly what is going on in the game, i didn't knew how much life i had, it took too long to notice that different lanes make my shoots stonger, some enemies just ram on me mercyless, and i get like "hey, get out of here"...

the game is pretty fun, and i think that the art of the arena is fine, i just think the UIs need some work. Also, the first level is ok, but the second one is kinda overkill, lots of enemies just spawn and sooner than never you're in a storm of bullets lol. I also didn't understood why if i die, an eagle appears sometimes and all enemies die. 

This game is pretty fun actually. I liked that after beating all levels in the sewers you just go to space out of nowhere lol. Here are some things to consider:

- the UI is kinda weird, and i don't think the icons match with the game 

- even tho im sure this was intentional, is possible to miss a jump and end up falling from the top of a level to the very bottom (definitively didn't happened to me...)

Also, as you want ideas, maybe instead of cutting straight to the space, make like the robot leave the sewers, get some time in the city, and then the levels get higher and higher, like one level for high buildings, one level for mountains, one level for the sky, or just let the robot skip to the space, it was kinda fun lol

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Check out my game, World 0! this game is a voxel game with cosmic horror elements where you're alone in an infinite world with the only thing with you being a red cube that will follow you forever in the world and try to kill you. Make small buildings, explore the world, and don't die, as dying makes you lose all your buildings! (this game don't save). Good luck passing the rest of the eternity in the dark universe of world 0

So aparently there is a glitch where you actually can respawn in the game (tho your buildings will always be lost). Fixing that later

I have some suggestions about why your song got "bad":


Firstly, is too noticeable that you used stock instruments. Try experimenting with synthesizers. If the tool you're using don't have synths, try adding smaller effects to your sounds and layering more sounds.


Also, the mastering isn't that high quality, so maybe watch a few tutorials to help you with that.


It would also be helpful if you tried to stick with a genre or feel to your song, so that it would be easier to understand your idea with the song.


And last, don't give up, because it takes time to make good music. And I'm saying that as a music creator myself soooo

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Do you know my old game, Start Over? This is an old project i had. I released this game after formatting my computer, and even though this game is very simple and kinda rushed, i found it actually fun. I remember beating my own game... twice. And only after i finished it. I'm trying to beat it again, but this game is way harder than i first expected. The last spam in the last level is too much.


So i decided to make this thread, to see if someone wants to give a try to this game. If you record a video of yourself beating it, congratulations, you're better than me in my own game :D


The game is straightforward, just click to change direction, and dont touch anything but the fade portals, which lead you to the next level. The funny is that this game was'nt intended to be super hard, just a challenge with levels i made in the craziest ways possible, but still...


There are no prizes for now, just a very fun challenge for you.


i need an image so:

i know you have more than 3 games now but maybe you can play my game Anomaly by Developer3244


This game is a simple 2D game where you use your body to defeat enemies and beat levels. Explore the glitched maps, kill the bosses and reach the goal. The game have 13 missions, each one with a special twist.


The game is pretty short, but i think it will give some cool videos for your channel! you should give it a try...

I made an album of songs, Error, which includes 5 free to use songs in your projects! all i ask is credit (pls credit me as N30-Arctrux, thats my artist alias), and if you found my songs cool, consider checking my channel too!


https://developer3244.itch.io/error

making a song in 17 minutes is wild :skull:

but for the song itself... piano piano piano. Due to the time limit this is above average, and it kinda works as a soundtrack of a game - but for something i would put in my playlist, it needs more

A kinda cool song. Nothing in special, though.

I liked the vibe of this song, misterious and atmospheric and dancy. The second drop of this song kinda feels f-777 lol.

a pretty chill song. I dont know about the piano melody, kinda strange, and the song gets kinda repetitive after a while, but still a pretty enjoyable chill track

pretty cool song, kinda sound a game music lol

I liked the jazz sound and the gunshot at the end got me lol. Pretty creative song. Me, by myself found it a bit too chill though, could be more energetic.

i got some ideas:

- add some healing pads during the mission, is considerably easy to dodge the bullets but sometimes you commit an error and need to wait the mission to end for healing again

- reduce the boss 1 life, boosting the bosses health can test the consistency of the players but is boring killing an easy boss with a thousillion of life and taking years to pass it

- add some stuff to boost the ship, like if you kill an enemy, you get a gold, and you use the golds for boosting player stats like damage, life, speed, etc

- add more ship types, like a ship that shoots slowly but gives lots of damage, a ship that gives less damage but its bullet range is higher, a ship that sprays more bullets but each one gives less damage, etc. Maybe even add a place where the players can use their golds to purchase a new weapon, and allowing players to customize their ship (or just the ship types, is more simple but still would be fun)

- make the missions shorter, in size and length. It took me a long time to notice the random circles in the arena arent arena borders, that i could go pass them and i wouldnt die, etc. Also, mission 1 is very long, even though is very easy. Is better having quick missions that are a bit challenging than long easy missions

- add more enemy types, just the default one shooting basic bullets gets boring over time. Maybe you could add enemies that ram on the player, enemies that spawn enemies, etc.

- make bosses a bit more interessing, these bosses are all big machines that you kill a part once a time, they shoot some bullet clouds, ram on the player and done. Nothing special... maybe make them look something, have more bullet types, spawn something, etc

As someone that have plenty of free time (im on vacations at school so), i usually get one day and create a small, minimal game idea or get a game where i already made something, and rush some levels in it. I usually get codes i made before for other projects as my game logic is pretty much always the same (one code for scene loading, other for stuff to persist between unity scenes, one to rotate objects etc), and almost always the most time consuming part is making the levels. 

At the beginning of my projects, i make pretty much whatever passes in my mind -  even if is copy-pasting the same structures over and over and adding a giant rotating boss on it - and pick the test levels that got the most fun to play. After some time, i either create other levels buffing the already cool levels, for make challenges for skilled players/me, or i start fixing not so cool levels i made (if my motivation is running out, i probably wont create original levels lol)

After that, i make an UI (usually the most boring part as im getting tired and making UI is zzzzzzz), and add the best levels to my game. Then, i add stuff like URP and post processing, and make the game look overall cooler with bloom, ACES tonemapping (whatever it means), and even color curves to make color palletes (because why to make color palletes the normal way when you can edit curves that changes the color of stuff?)

Even though all of this i can easily make in a day, the game is pretty much done after that. I just add some audio and done. I can release the game, but as i dont have playtesters, is hard to me to predict if the game is fun or not. So i usually delay the game release, after some time i play it again, and see what could be fixed. Maybe after ssome time i release the game, and gg, thats how i can make tons of games in a few days

Can you remember where you found this game, some info on who made it, or just something else? there is like a thousillion games similar to it... maybe is an idle game?


ngl this game also feels kinda boring lol

Maybe you should just play some games, get a small game idea, and try making it. Making a small game, but actually finishing it, even if you made the game in one day can help to boost your motivation again.

Even though i found cool the idea of interconnecting games this way, is very hard and strange be switching pages in browser everytime the ball gets outside the screen - even more as the ball is slow so is more boring than challenging. Also, you should add a restart button, in case i open the games wrong and get stuck in a "waiting for ping" and ping have no ball anymore. Maybe this works as a 2 player game, but solo is strange