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Developer3244

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A member registered May 23, 2024 · View creator page →

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i think i beat the game because the rocks stopped spawning after some time. So if you actually put the rocks by hand, that's a bad idea for an endless runner, instead make the rocks appear procedurally. I don't like the fact this game doesn't have a game over UI, because this makes dying feel weird, as you barely can see which rock you collided with but need to straight up start dodging more rocks again, and you need to do everything again, what is kinda weird. Also, hitting a rock should give me a bit of a cooldown and invincibility, because otherwise is very common to hit a rock, hit another rock that is a few pixels away, and end up taking twice as damage for a single mistake.

very cool game, reminds me of a mobile game i played before called beat craft, which also had this idea of using youtube videos for the charts lol. I think the game could allow a bit more customization, like making the notes be even faster than 2x, and making a difficulty above extreme (as an actual rhythm game player, the extreme mode with max speed still was too easy for me lol). I also noticed that the notes doesn't really care with the melody of the song, and always spawned at fixed intervals, regardless even of the song bpm (i checked camellia songs and even extratone songs, and yeah, i expected the charts to be harder, but it didnt...). I got pretty suprised when i pulled some of my songs (used a channel with very few subs), and the game actually found my videos lol. Last thing, for 4k rhythm games like this, i think that putting the keybinds to press the notes being DFJK instead of arrows is better. Hard to explain, just make the test and you will see why

i was playing the game, and one thing i noticed is that getting a perfect is pretty easy, i only got a few misses and one good. The art style could be better, the sky, ground sprite and the character doesn't match together, and i kinda miss a color pallete here. And there isn't too much going on in the game, only a couple of pink bubbles enemies ramming on me, and me killing them, i think the game could have more variety and action. My final score is 8750

cool game, but sadly there is too much dialog going on. Yeah, maybe the game isn't for me, but i'm pretty sure i'm not the only rhythm game player that doesn't really care with the lore of the games... If the dialog was at least skipable, the game would be better, as some people would straight jump in to the charts and play the game. Then, if they get interessed on the lore, they can go back to read what is going on ig. You get to atract more people to the game, so you win still.

i won the game with a score of 1510. I think the art style don't match properly, like the player looks a pickle, and it's dodging crates and red barrels, all of that in some ropes on a savanna, what's kinda weird. I also didn't understood what is the timer above the player

pretty cool game. Maybe you could add a small lore in the pipes, background or the text that appears when you die, and the lore could give more context to the game (e.g., why the bird is dying, what are the black bears, why the text guy likes blood (ew), etc.). 


I got all the 6 bears without dying once: 

and i also got a high score of 50:

please don't mind the fact i played a mobile game on pc lol

i don't know, the game feels too zoomed in, is hard to see the obstacles until is too late and you can't dodge them anymore. Maybe zoom out the camera would help. And the player kinda feels slow tbh, i know that making the player faster can make the game harder, but if the camera zoom is better, it will still be possible to dodge the obstacles properly. Also, as this game is pretty much squares and triangles, please use a color pallete. Maybe make the spikes red, make a more coherent theme to the levels, there are a couple of tutorials about colors out there, it can help making the game more beautiful

cool game, one thing i noticed is that in some charts, you just change the speed of every note suddenly, in a way that is impossible to sightread, what's very annoying because you lose your combo because of some random speed change. Also, after playing almost all challenge/edit charts, i think that you could add another layer of difficulty, only charts above level 14 were an issue for me...

pretty cool concept of an ASCII shooter. Once i ran out of ammo, i couldn't find any ammo symbol, so i kinda got softlocked. And even tho this game is pretty minimal, after 5 enemies the game started lagging.

i got a combo of 33, fished every fish species, purchased everything in the shop... but sadly this was a kinda boring grind. Maybe instead of only miscellaneous stuff, you could add in the shop another place to fish, or a bigger rod, that makes harder fishes more common, and allow you to get even harder fishes that give even more coins, but have harder patterns in the rhythm parts. Then you can switch places to fish or switch your rod, and then if someone wants to get all fish species, it can, without making it boring to more skilled players. Also, what is the grey floating guy in the game and what is the purple yes above the shop?

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cool game ig. I didn't understood if i hit the notes while they are inside the line, or if i hit them when they touch the line, and that made me lose a lot of accuracy. I also found too cursed the fact that the main UI of this game uses these two girls kissing eachother, like could the game at least say who they are before giving me trauma lol. And this game could have more levels, not only one. It also got weird to see the two girls next to the chart because i was only thinking "what is this game about and who they are?", but this game seemingly has nothing but a single chart.

pretty cool game, i can't pass the enemy that gives you x looking attacks you only parry tho. I didn't understood what exactly the character did, like why he feels like it's the worst thing in the world, and what are the shadow enemies. The best stategy is to spam space to kill the enemies faster apparently. The enemy with a gun is too inconsistent, dude barely glows a bit more his red dots and you already need to guess when it will attack and dodge it.

i think i got how the game works, but idk, playing this game is just pressing space on a pretty inconsistent click pattern (i'm not listening the music btw). The weird things don't give any indicator to when they will move, and missing for a few milisseconds the click makes you start bumping crazily into the other weird things. This game is kinda hard, so i think an easier mode to help beginners would help

i can't undersand how to play this game (the fact it doesn't have a description help that). Do i need to dodge the rays that appear at night? but the game doesn't give any indicator to where the rays will spawn, other than a single random snowball. So beating this game becomes rng. Also, what the penguin looking stuff are? and what they have to do with the rays?

cool game. Maybe instead of those cat themed songs you could use more popular copyright free songs (if this game is going to be free, and preferably no ads, try NCS), and for the graphics of this game, maybe it can get some polish still (like a color pallete maybe). For the music dance mode, the game is pretty fine, but for the piano challenge, i didn't understood why the game has autoplay tbh. Pretty fun game, could be a cool mobile game one day

kinda cool game, but the fact that you need to manually input your keybindings everytime you open the game is pretty annoying tbh. Even more annoying is that even if you set your keybindings, the game can just break them again (e.g., i set the keybindings for dfjk, but fj stopped working when i open the random map). The song "tema rpg massa" (da heck is this name lol) is pretty short, and i don't get why i can't just press the buttons to open levels, and instead i need to press the button, then press a random right arrow button to actually open the level.

i think is a good idea for now to make a community board for the game page. Just in case the game gets bigger

This is me getting a combo of 21 in 150 bpm. It's a short combo until you realize this is faster than the insane mode. I played the game for a couple of minutes so the actual footage is pretty long, i edited the video to make it shorter.

thx for doing the changes! imo the game is getting pretty cool lol

extra clip: this is me getting a combo of over 300 under a minute in the basic mode, just to start the day

I may try to grind something in this game later, i have irl stuff to do rn. Also, if you liked the song of the video... my song btw, is on the description of the video
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popping hearts was kinda weird because this game was looking so simple and silly until i popped a heart and it exploded in a lot of blood before another one spawned, that felt kinda weird (but tbh you don't need to change that, it's more my opinion). And as i wasn't listening the audio, i needed to tap at fixed intervals using only the heart itself as a guide to when to click, but the more i clicked right, the faster i needed to click, but it was getting faster slowly and sometimes trying to focus on the click pattern distracted me to the heart beating animation, and as i would need to click faster and faster, i was losing the streak several times lol.

Edit: i popped 2 hearts now, on the third one, sometimes the borders of the screen would go red, and i didn't understood why. Is this the defib mentioned?

yeah, the pc version is way better to play for pc players lol. And now that you made the thing where getting streaks give you multipliers, which give more points, we got an issue of not knowing exactly when the button to press will change, or even if it will change. Getting used to the beat is easy, but sometimes the button to press should change, but it doesn't (it change for itself), what can break a lot the momentum of the player, making it very easy to lose long streaks. Maybe add an indicator to when the button will change, like a color change (an indicator for when the button will change, not for where it will change, ok?)

Ok, the game is working now, thx. Pretty cool game, but is kinda hard to type fast in morse code lmao, like you need to find the letter in the table, press a key a couple of times, don't miss the clicks or holds, and all of that to type one letter, that's not the thing i can do in one second lol. My records were 44 lpm with 81% accuracy and 142 lpm with 25% acurracy. -.-. --- --- .-.. --. .- -- .!

i can't open the webgl of this game, i'm stuck in a black screen, what's sad because the game looked promissing in the screenshots lol

i got softlocked on the screen that says "hold any button to start". I did hold several keys of my keyboard, hold with mouse everything that looked a button in the screen, spammed all keys of my keyboard (even OEM1 ( \ ) lol), but i can't play the game...

my highest score on the chart was 1.280.000. I don't know if the controls are in the description but in chinese, but i actually needed to learn the buttons by myself, what was kinda awkward tbh. Maybe this game was intended to be a mobile game, but i can play it on pc, so please place the pc keybindings somewhere too. The UI is kinda good (tho pretty static for a rhythm game), but it seems that all the budget went into the UI, because the charts (i mean, the only one you can play in the game) are very empty, just some space invaders going to circles, and no background. The video you put in this game also don't have anything to do with this game tbh

if you don't listen the audio of this game, the hardest part is to get used to the click pattern of the lubdub heart, is kinda hard to properly tell when to click only by the animation of the heart beating, as it's pretty inconsistent if you will get it or not. I popped one heart, and popping hearts was kinda awkward :skull: and i didn't understood why the game is called lub dub. Other than that, cool game

i got a score of 80. Maybe instead of a fixed image of the character in some random city, you could add an actual battle, and you need to do the moves synced with the music. This would be more shocking than a random person getting colorfull lol. Also, is the character from the game kira? because i thought there would be a fight against kira. And the way the human start blinking purple and blue is very off for me, maybe hovering the buttons could actually do something in the environment, other than painting the human?

i was so close to beat this... but the 3 bars part killed me lol. Maybe the concept of "i hurt everyone close to me" could be better used, maybe with an actual lore or more info to what is going on with the text. Also, if you go to the lore, maybe you could make more levels instead of a very long one

cool game, maybe instead of a whack-a-mole like press the buttons, you could make each button be a key in the keyboard, this would make clicking the buttons easier for pc players (and then you can make two versions of this game, one for mobile, and you press the buttons normally, one for pc, and you press the buttons with the keyboard). Then you could either make some osu mania like charts, or make some songs with faster bpm to blink faster the buttons

cool game, i got a score of 50/100, i just think that only one level for the entire game isn't really much, even more because the game is cool. Maybe you could try making more levels? or add some procedural stuff that will automatically make levels for you, and you just need to give the game your own songs? or maybe even add a level editor or something for other people make and share their own levels

I don't really understand how to play this game, it looks a 4k note falling game, but anything i do press the notes, except that sometimes the notes just disappear by no reason, even when i don't click. Maybe you could add the controls of the game in the description of the game?

Kinda cool game, one thing i noticed is that it isn't really clear the beat i should be tapping with, it's more a thing of trying to get consistent at a weird click pattern. Also, why, why the game is only playable with wasd... some people like me have broken keyboards and either need to use virtual keyboards to play games, or they dont play games, so yeah, please allow using the keys too

cool game, but i didn't really understood what you need to do for beat the levels, i passed one minute getting used into the game in a song, but it just never ended. I also noticed that the first songs are waaay to easy, i could easily jump to the tombs. Also, the base gameplay is kinda boring empty, is just pressing space into fixed intervals. If the songs were short, like at most 16 beats, maybe this could be a cool consistency challenge, but based on what the game currently look like, maybe it would be cooler if the notes actually spawned in more complex patterns, like different speeds, appearing with the melody instead of the 8th beat, or even if you used songs that have more complex signatures or faster bpm

idk, this game is kinda strange, is hard to get the timing of this song because sometimes you need to swipe in a rhythm other than what the circle is moving, and like you need to drag different papers here and there until one randomly appears... if the rhythm was easier to understand, you could even have actual level design, maybe you could add something that you can't touch while swiping, something you must touch, etc. and make this a more understandable rhythm game  

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lmao why not... you should put some images and descriptions for your game, otherwise how i will know what your game is about? :/

Ok, I'm just a hobbyist anyways, but I'm considering to start getting a more professional role in game dev. You mentioned that I don't have comments on my games (true 😭), but paying for that still feels off. But you have a point, I need playtesters if I want to do something more serious to my games. Thx for clarifying!

hello! i listened to a few songs of your channel, and one thing i would really like is that you stopped making music with nsfw lyrics. I know there is an audience for that, but i personally can't understand why. Is just annoying to find a good song with a good singer, that is singing that someone will need to wipe clean for tonight. I know itch.io has a lot of nsfw projects, but that's not for me. And i could just skip you, but considering that i also have a music channel, and seemingly your channel also isn't that big, i would like to help somehow. Please, make better lyrics, you have potential

Ok, thx for clarifying, but I still have questions


Yourself said that small game devs are not willing to pay anything for their games, and that's true, unless your help is really ground breaking for them (preferably if you can help they earning money as well). If game devs aren't willing to pay, why they would pay you if you just play games? Also, you mentioned your testimonials, but let's be honest, people will always call you an angel if you help them, even more considering you said that you just play games, while they are saying you really boosted their game (I read your whole post btw)


And more, you said that if I don't see value in your stuff, I can just ignore the post, but every game dev sees value on playtesting, except that as I mentioned before, why would I pay you to playtest if there are whole communities for that? And you said for me to comprehend your work, that's why I'm making questions. You can try to convince me your work is better than I think, and then I can consider paying you one day (I need active players for my games, but 10 minutes isn't quite enough), or you can just ignore me if you really consider my questions useless...

Hello! thx to overviewing my songs (tho the rules are 10 songs, 2 isn't enough)

Adressing what you said:

- i use a mobile app called bandlab to make my songs. Not the most professional thing in the world, but usable 

- i wouldn't say i'm extra talented on writing music, but maybe ig

- "you sound young" thx but im 16

- "you can't listen 100 songs in a week" because i can listen to more than 100 songs a week. Don't challenge me

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Hello! Do you make music? Don't know if your songs are good or not? Want some views? Well, let's make a deal:

I have a music channel as well (https://youtube.com/@neoactrux-official?si=sm0IfdYpKPO7SLYH), and I would like to get some views too, and check if my songs are good or not, so I would like if you listened to my songs.

And I also would like to listen some music

So what you do: just get 10 (or more) random songs of mine, listen them, give your opinions on every song, and rate the song with a scale of 0 to 10. Then comment here the rankings, and your YouTube channel (as I may end up listening to thousands of music because of this thread, let's make things easier for me, I'm only accepting YouTube channels for now)

Then, I will go to your YouTube channel... And listen to every single song I find in your channel! Except if you have over 100 songs in your channel, then to avoid passing the rest of my life in a single channel, I will only rank the 100 most recent ones. And I will give you the rankings both here in itch.io and in my YouTube channel as a post

But keep in mind one thing: I'm mostly up to electronic music, and even though EDM can be used in games (e.g., as the OST of a rhythm game), I'm pretty sure if you use itch.io you may be a game dev. If you ONLY have ambient and game soundtracks in your channel, expect some lower rankings (I will be 100% honest on my rankings btw)

If the link doesn't work, you can search my handle as well: @neoarctrux-official