I play mostly rhythm games, and usually I don't care with story, maybe unless i'm already hooked to the game. The idea of making the lore optional is good imo, if I like the game, I will try to understand better what is going on, and if you force a lore in me, maybe I will just leave the game lol. But I often play games with no lore at all, and normally i'm fine with that, as I usually like the game itself enough to keep playing it.
Last thing, imo environmental storytelling is cooler, with subtle hints on the story and all, so that players need to explore more the game to truly understand everything + it's easier to make a more hidden story game-dev-wise


















