so... your idea is that people will use your randomizer to play the levels/missions of a game, and then they will see the actual game?
But what about games with story? the game would either have a level completly out of touch to the lore of the game, or the level would spoil the lore of the game, or the level would feel completly confusing, as you have no idea what is going on.
Also, parameters, how they would work? there would be parameters to levels of 2D games, parameters for challenging levels, and smth? (please add parameters, like if I don't like puzzle games, I want to be able to avoid puzzle games, and if I can't, I may leave the randomizer - is scarily easy to leave something forever)
And how will you get those games, will you contact game developers to make special builds of their games, with single levels, to this concept? Then you also need to prove that you have a good marketing strategy (you talk about feeling the experience before seeing the title, but I want people to know and play my title).






















