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ngl, if that's the first time you're doing a game, or coding at all, maybe before doing this cat lady thing, you should finish one or two smaller learning projects, just to get a hang of the game development yes. Making your first game is a bit harder than it sounds like, but after some time you end up getting used to it, so maybe do a couple of learning projects before trying something bigger.

Also, i didn't understood the exact kind of game you want to make, or if you want to do a visual novel instead, i personally use unity, as it's pretty learnable and very versatile, but i wouldn't recomend it for someone who wants to make a vn

Last thing, i don't think there is an age where is too late to learn game development, like, for older people, i see coding as a pretty hard chokepoint, but nah not only AI exists, but also you can make games with relatively minimal coding (or just get an asset pack with some scripts)

No, not strictly a VN. I am a little torn by that. VN's can be great but i would love to characters move.

The reason i mentioned "the cat lady" is that the art is sufficient to transport a narrative and have a good game. I was impressed playing it.

My lag of coding will probably break the camels neck. Sure, there are simple coding like scripting and as long as i don't pay right away for something and can make it with free stuff, that would be ideal. Just so to learn the environment and the coding part.
But i know, it would be a learning experience that i probably would like.
I got DAZ as i was interested in the 3D aspect of it. But i think its great for story telling with still images but anything beyond i probably wouldn't do it. Its also costly.
On the other hand i played a VN on here and really liked it.
My aim would be something like an adventure type of game with inventory, dialog, multiple choice and different endings.

Renpy was easy to understand like basic back in the days. Though it can get complicated.

I will look into Unity. Maybe that is what offers what i am looking for.