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Join me?

A topic by Krish51 created 3 days ago Views: 78 Replies: 5
Viewing posts 1 to 4
(+1)

I'm just a guy who's interested in video games. I have recently planned to get into this development thing. I'm extremely new to this. I was hoping someone would join me, help me as I help you make games.  We'll have fun.

Hey!

Depending on what game engine you use, there is usually a community who solves problems and just overall has fun together.

I personally use GDevelop, and GDevelop has an amazing forum community.

Sorry I know this isn't the exact answer you were looking for :)

(+1)

Thanks anyways :)

я использую microstudio(приложение) т.к сайт не работает, но мы можем найти движок чтоб работать вместе

Hi, welcome to the world of game development.

Since you mentioned you are extremely new i will take the freedom to assume your programming and art skills may be low or limited. But do not fear, thankfully already exists lot's of tools some pay some free that can help you make games without studying an engineering. (You might want to visit forums and tutorials though).

Sorry if my post os a bit overwhelming. You don't need to buy/learn all these tools. I prefer to just show you some options i think may help you, then you just choose from.


Let me recommend some links to get resources.


Open game art. Good webpage to get free art resources for your games (3d models, sprites, textures, music)

https://opengameart.org/ 

Also here in itch.io you can find an asset store with both free and pay resources.

https://itch.io/game-assets

Extra music. 

https://fiftysounds.com/

https://www.jamendo.com/

Some tools to create music without knowing sh*** about musical theory.

https://splice.com/sounds/beatmaker

https://martinwecke.de/108/

https://musiclab.chromeexperiments.com/Song-Maker/

https://www.typatone.com/

https://www.incredibox.com/

Visuals

https://www.getpaint.net/

https://krita.org/es/

https://inkscape.org/

https://www.blender.org/

https://www.mixamo.com/#/ (for animations)

Need for a game engine? start here:

https://itch.io/tools/tag-game-engine


I made a little selection of no-code/low-code game engines.

2D game engines?

Visual novels.

https://www.renpy.org/

https://kirill-live.itch.io/tuesday-js

 https://store.steampowered.com/app/345370/TyranoBuilder_Visual_Novel_Studio/

RPG

https://wano.itch.io/rpg-paper-maker

https://store.steampowered.com/app/1036640/RPG_Developer_Bakin/

https://www.rpgmakerweb.com/downloads

https://nightmare-82.itch.io/rpg-tools

No genre related

https://store.steampowered.com/app/347400/001_Game_Creator_2025_Edition/

https://store.steampowered.com/app/248170/Clickteam_Fusion_25/

https://gamemaker.io/

2.5D or 3D?

FPS

https://cg8516.itch.io/easyfpseditor-ce

https://thegamecreators.com/product/fps-creator-classic-open-source

https://store.steampowered.com/app/266310/GameGuru_Classic/

https://store.steampowered.com/app/1247290/GameGuru_MAX/

No genre related

https://www.ambiera.com/coppercube/

https://rangeengine.tech/

https://armory3d.org/engine/

https://store.steampowered.com/app/443970/S2ENGINE_HD/


An interesting channel you might wanna check from time to time. 

https://www.youtube.com/gamefromscratch

Some advices:

-Do not pirate the tools. If some tool is commercial, buy it, to avoid any legal problem in the future.

-Do not use AI as a replacement. AI is not a replacement, is a tool, or something more like an assistant. It may create some small code and pretty drawings, but when you need to create things bigger and functional, you will need the knowledge (in arts, music, etc) or a professional's help. 

-Read licenses and ToS. Many of the things you can or can not do are explained there. Also, how much a big company can affect/control your work. (Example: Unity situation, so beware of SaaS)

-Don't marry with anything. Learn how to do stuff, not how to use a specific tool. If in the future you need to change the tools, it will be less painful.

-Always start small. Not big games, don't try to make a GTA or a COD first. Start small. 

-Remember to take rests from time to time. Don't overwork yourself. (The only person responsible for your well being in yourself.)

I hope i didn't scare you, wasn't my intention, just give you a little hand/head start. Don't be afraid of making question. There is no stupid question. Everybody was a newbie once.


And good luck. 

:-)

ok, since you said you're new to game development, maybe you could start by making some pretty minimal and simple games, like platformers, to get used on how to actually make a game. Imo pratice makes perfection, so if you can, try making lots of small projects, to get used to all the things on game development (like coding and arts). 

You don't need AAA graphics, as an art style that is good enough only for understand the game already is enough for a while. I would recommend color palletes. 

Avoid using AI art (unless you know what are you doing), it usually never is what you want, plus often your own art will end up being better.

Starting a game but getting tired of it is very common, so if you notice you're getting tired of your game, stop trying to add more features and focus on doing the bare minimum your game needs to be playable (often UI screens like a main title, a level select, and a game over are enough, plus 5 levels should be good enough).

Don't spend money on anything game dev (at least not as a beginner), not only because everything you need to make games is free, but also because getting money with your games is pretty challenging.

Do you need tools? i use unity for making games, vs code to make codes (way better than visual studio, lighter, easier to understand), blender if you need to make models, and sites like beepbox to make music (i used beepbox to make the songs of my games, until i started to become an actual music producer lol), jsfxr to sfx sounds (way better than sfxr and bfxr, just saying), ambientcg for public domain textures, and piskel for pixel art. I'm also using more obs studio to record my games after i build them (tho you can record them inside unity by using the package unity recorder), and shotcut to edit the videos. (Note that all the programs i just mentioned are free).