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A member registered May 19, 2022 · View creator page →

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Recent community posts

Fifty sounds:

https://www.fiftysounds.com

Jamendo:

https://www.jamendo.com/

Opengameart (somebody mention it before)

'I want to able to charge money for game without any legal loophole' <- You are searching for public domain music. Sometimes is market as Creative Commons 0 or 'CC0'. Also  almost any Creative  Commons that is not NC (Non Commercial) is allowed for commercial use. 

More details about CC licenses.

https://creativecommons.org/share-your-work/cclicenses/

Luck  :-)

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Hi Jeff, nice to meet you and welcome to game development. :-) 

Since you mentioned you are new let me give you some advices:

-Always start small. Not big games, don't try to make a GTA or a COD first. Start small (like a VN, a coin picking game or any prototype not for publishing). 

-Do not pirate the tools you use. If some tool is commercial, buy it, to avoid any legal problems in the future or use free alternatives.

-Do not use AI as a replacement. AI is not a replacement, is a tool, or something more like an assistant. It may create some small code and pretty drawings, but when you need to create things bigger and functional, you will need the knowledge (in arts, music, etc) or a professional's help. 

-Read licenses and ToS. Many of the things you can or can not do are explained there also, how much a  company or third party can affect/control your work. (Example: Unity situation, so beware of SaaS, (note: Unreal is also a SaaS.))

-Don't marry with anything. Learn how to do stuff, not how to use a specific tool/program. If in the future you need to change the tools, it will be less painful.

-Remember to take rests from time to time. Don't overwork yourself. (The only person responsible for your well being is yourself.)

I hope i didn't scare you, wasn't my intention, just give you a little hand/head start. Don't be afraid of making question. There is no stupid question. Everybody was a newbie once.

And good luck. 

I made a copy paste from another post. haha. Anyway, wish you luck.

:-) 

'Not too long ago, people were able to afford much more with the money they had.'

Me, an Argentinian:

You are either running Puppy Linux or WinXP. 

XD.

Tamagotchis? thats a name i didn't hear in a long time. hahaha. You know you can still buy them right? XD.

I don't think local AI will become something similar because even companies need them. For example, if you are a big company and want or need to use AI (any kind) for something. You can use a third party AI But that means sharing private info with the third party ai's owner. So if you want to have your own, local AI running in consumer grade hardware is more cheaper and easy to maintain, customizable and upgradeable than a complete datacenter. 

Also, i think Local AI (like anything local) will still be alive as much as a market for that exist. This may be the only thing that gave us, the end user, a small and sometimes huge amount of power. The less people use cloud-ai's -> the less profitable is -> less companies trying to push it. (This applies with anything.)  Also, alternatives exists since always: In a world dominated by Adobe you can find Affinity, Inkshape,Krita, Gimp, Paint.Net. In a world dominated by Cinema4D or 3DS there is Blender. In a world desktop is windows there is Linux and Mac. None better or worse but different. 

But in a world where most of people is used to use Netflix or Spotify premium (easy of use over privacy), well, it makes me don't put my hopes too high.

And even that, we already have plenty of open source and local AIs (SD, Wan, LLama,Quen,Deekseek,Gemma,LTX,DiffRymth). I also tried one LLM that ran locally in my android phone. (It was slow and heated the phone a bit, but it was something. XD).

Sorry for all the text. I need to learn when to shut up. 

XD

Hi brickbones. Welcome to the world of game development. What games are you interesting in develop? already choose/learn and engine?

Some advices:

-Always start small. Not big games, don't try to make a GTA or a COD first. Start small (like a VN or a prototype not for publishing). 

-Do not pirate the tools you use. If some tool is commercial, buy it, to avoid any legal problem in the future.

-Do not use AI as a replacement. AI is not a replacement, is a tool, or something more like an assistant. It may create some small code and pretty drawings, but when you need to create things bigger and functional, you will need the knowledge (in arts, music, etc) or a professional's help. 

-Read licenses and ToS. Many of the things you can or can not do are explained there. Also, how much a big company can affect/control your work. (Example: Unity situation, so beware of SaaS)

-Don't marry with anything. Learn how to do stuff, not how to use a specific tool/program. If in the future you need to change the tools, it will be less painful.

-Remember to take rests from time to time. Don't overwork yourself. (The only person responsible for your well being in yourself.)

I hope i didn't scare you, wasn't my intention, just give you a little hand/head start. Don't be afraid of making question. There is no stupid question. Everybody was a newbie once.

And good luck. 

I made a copy paste from another post. haha. Anyway, wish you luck.


:-)

I'm not really friend with Unity so i may not be of help in that. But i can share some more websites where to grab art for games. Perhaps some other gamedev can share more.

Open game art. Good webpage to get free art resources for your games (3d models, sprites, textures, music)

https://opengameart.org/ 

Also here in itch.io you can find an asset store with both free and pay resources.

https://itch.io/game-assets

Extra music. 

https://fiftysounds.com/

https://www.jamendo.com/

Some tools to create music without knowing sh*** about musical theory.

https://splice.com/sounds/beatmaker

https://martinwecke.de/108/

https://musiclab.chromeexperiments.com/Song-Maker/

https://www.typatone.com/

https://www.incredibox.com/

(i made a copy paste i did in another thread haha.)

I'd like recommend you check the ToS and License for the art and tools you use. 

Since you are still learning Unity. Didn't you tried with GODOT? It's similar (more or less) to Unity and more lightweight. 

Good luck. If you need any help or have any doubt don't be afraid to ask.

:-) 

Hello, welcome to the world of game dev. what kind of games are you thinking in develop? Do you need an engine recommendations or some webpages to get resources? I can made you a 'little' list. :-) 

https://dream-search-repeat.itch.io/coppersons-v01

Not completely a game, it has a playable demo. Is a system to use local running LLM reasoning models to control a 3D character. It's open source and free.

I am agree. When i said the bubble will burst i don't mean like AI will disappear. But it will be something more like the early internet. (dot-com bubble) Or like with videogames in the 80's (videogame crisis of 1983). And like you said, AI will integrate in society. The same way internet, videogames, music, TV,  etc, did.

And yes, AI will never replace human mind and decision making. It's a tool. Perhaps it will increase the bar of quality standards but not more.

(What i mean is, for example, now indie devs can use pre-made game engines like S2, Unreal or Wicked to create realistic graphics without the need of a huge investment).

'The real question for now would be safety of the customers, transparency of the AI products, user privacy and cultural/social impact.' 


I think that depends from us, both as game devs and human beings. Since years we could barely trust in internet for reliable info (Unless you know where to search.) And sadly, with AI i think the phenomenon will not stop but increase.Perhaps that's good? the more people trust less in internet, the more people will spend their time out there, or become harder to scam, or prone to double check info? That could be a problem for social networks but video streaming services, or games stores may be the less affected.  IDK.

And about AI use. I think the best is try to use local AI instead of online. Using things like GPT4ALL, Koboldcpp or LMStudio for local LLM models (i mean ChatGPT like models) , or using things like SD 1.5 / SDXL (image generator models). More privacy, no ToS.


I think the only thing  we can do is to adapt to the new world and help our friends/family/loved ones to adapt as well. 

Hi, welcome to the world of game development.

Since you mentioned you are extremely new i will take the freedom to assume your programming and art skills may be low or limited. But do not fear, thankfully already exists lot's of tools some pay some free that can help you make games without studying an engineering. (You might want to visit forums and tutorials though).

Sorry if my post os a bit overwhelming. You don't need to buy/learn all these tools. I prefer to just show you some options i think may help you, then you just choose from.


Let me recommend some links to get resources.


Open game art. Good webpage to get free art resources for your games (3d models, sprites, textures, music)

https://opengameart.org/ 

Also here in itch.io you can find an asset store with both free and pay resources.

https://itch.io/game-assets

Extra music. 

https://fiftysounds.com/

https://www.jamendo.com/

Some tools to create music without knowing sh*** about musical theory.

https://splice.com/sounds/beatmaker

https://martinwecke.de/108/

https://musiclab.chromeexperiments.com/Song-Maker/

https://www.typatone.com/

https://www.incredibox.com/

Visuals

https://www.getpaint.net/

https://krita.org/es/

https://inkscape.org/

https://www.blender.org/

https://www.mixamo.com/#/ (for animations)

Need for a game engine? start here:

https://itch.io/tools/tag-game-engine


I made a little selection of no-code/low-code game engines.

2D game engines?

Visual novels.

https://www.renpy.org/

https://kirill-live.itch.io/tuesday-js

 https://store.steampowered.com/app/345370/TyranoBuilder_Visual_Novel_Studio/

RPG

https://wano.itch.io/rpg-paper-maker

https://store.steampowered.com/app/1036640/RPG_Developer_Bakin/

https://www.rpgmakerweb.com/downloads

https://nightmare-82.itch.io/rpg-tools

No genre related

https://store.steampowered.com/app/347400/001_Game_Creator_2025_Edition/

https://store.steampowered.com/app/248170/Clickteam_Fusion_25/

https://gamemaker.io/

2.5D or 3D?

FPS

https://cg8516.itch.io/easyfpseditor-ce

https://thegamecreators.com/product/fps-creator-classic-open-source

https://store.steampowered.com/app/266310/GameGuru_Classic/

https://store.steampowered.com/app/1247290/GameGuru_MAX/

No genre related

https://www.ambiera.com/coppercube/

https://rangeengine.tech/

https://armory3d.org/engine/

https://store.steampowered.com/app/443970/S2ENGINE_HD/


An interesting channel you might wanna check from time to time. 

https://www.youtube.com/gamefromscratch

Some advices:

-Do not pirate the tools. If some tool is commercial, buy it, to avoid any legal problem in the future.

-Do not use AI as a replacement. AI is not a replacement, is a tool, or something more like an assistant. It may create some small code and pretty drawings, but when you need to create things bigger and functional, you will need the knowledge (in arts, music, etc) or a professional's help. 

-Read licenses and ToS. Many of the things you can or can not do are explained there. Also, how much a big company can affect/control your work. (Example: Unity situation, so beware of SaaS)

-Don't marry with anything. Learn how to do stuff, not how to use a specific tool. If in the future you need to change the tools, it will be less painful.

-Always start small. Not big games, don't try to make a GTA or a COD first. Start small. 

-Remember to take rests from time to time. Don't overwork yourself. (The only person responsible for your well being in yourself.)

I hope i didn't scare you, wasn't my intention, just give you a little hand/head start. Don't be afraid of making question. There is no stupid question. Everybody was a newbie once.


And good luck. 

:-)

I'd like to upgrade my video card to be able to run AI models (Like SD XL, music models or big LLM models) to experiment and find how i could include it into my workflow. (I have an 8Gb VRAM AMD). But yeah, prices of nvidia cards skyrocketed before ram. Luckily i don't have to change RAM yet.

Hopefully when the bubble burst the manufactures will return to provide hardware for the average user. (More offers lowers the price).

Also what mid said 'The majority of software doesn’t justify at all the insane amount of RAMs it consumes, or features it demands.' Is like an 'Unreal 5' situation. If things keep like this, people will start to (hopefully) search for better optimized software and games. Perhaps is a good opportunity for AA and indie devs. Since many of us use have and work in average consumer grade computers, we  can optimize (and pretty much we have to due to the limitations) our games, making them more playable in pretty much every computer.


And it's also like you said: 'Every shortage can be resupplied very fast, because companies fight for customers and the consumer market is still significant.' But if i'm not wrong, many of the RAM stock was already bough even before production (idk if true, but if it's). And the rest of the RAM manufacturing companies  aren't increasing production because they are also waiting for the bubble to burst. (If they expand now to increase the production and the bubble burst in a couple of years the losses may send them bankrupt).

No, I'm sorry.

Hi, glad you like them.  (^.^)

Sorry, i don't have social networks. 

Thank.   :-)

Sorry i am constantly uploading a copy-paste of the doc's intro. I'm just kinda tired now. haha.

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Are you under a contract? Can't you at least mention the name of the anime and the game's genre? 


Perhaps you can make a demo without using the JP talent as marketing but mentioning its based in that anime? Even sharing the demo to the fanbase? 


If you are not programmer or artist do not try to use AI. At beginning it may work. But if the project becomes bigger/complex the AI will start to 'lose' or 'confuse'. In programing is better for a quick debugging/asking what X error means.


Can i recomend you try with a low-code engine to create the demo? If the game will be 3D eigther First or third person, narrative or shooter. Perhaps Ambiera Copercube may help you. It's intuitive and really easy to use, you can add different free plugins to increase its cappabilities. (There is a 'toon shading' plugin that may help you give the game an anime look.)

If its a visual novel perhaps renpy or tyrano builder may help.

 For art, again,i reccomend you better try with free art (or public domain art) from internet.


Idk. There are several tools and forums thay may help you work alone for now. 


By the way. Merry Christmas to all. 

:-)

Can i recommend you talk more about the original anime and the game idea? perhaps you might find here artist and programmers willing to help at least with the demo until you can start a kickstarter/crowfunding campaign and use then that money to hire artists. 

IDK, is just an idea.

BTW. I don't recommend using AI if you are not artist or programmer, talking by experience using SD 1.5.  (control net and Krita + krita ai diffusion) and chatGPT/Geminy in programming.  Trust me, AI don't replace the professional it just a tool for the professional to use. You might be able to create a small prototype with AI but if it scale, AI alone become useless.  

perhaps you can also create a small demo with free assets from here?  

https://itch.io/game-assets/free

https://opengameart.org/

 'The past crawl into the darkness' (https://dream-search-repeat.itch.io/the-past-creeps-into-the-darkness

It's interesting what you wrote. I also noticed the same thing i think. A saturation of 'artistic' games even in genres that barely has something to do with them. For example, i found many shooters here want to deploy one or other 'original' mechanic or aesthetic but in the end they look and feel either clones or ripoff of Superhot, doom/wolfenstein 3d or in some other cases are not like the ones mentioned but still try to be original, in the process getting  too far of a shooter. It's kinda 'weird' wanting to play a 'simple shooter'(Shooter with a simple story and normal mechanics like MoH, Infernal,Max Payne) but having a hard time in finding those kind 'normal' shooters.   It feels like when everybody tries to be original in the end nobody is and instead the once 'less original' type of game becomes the most innovative. 


Everybody can create the game they want, it's okay, (i'm not complaining) i also like those kind of games and i also made games with a focus on plot. But i found a saturation in the 'artistic genre'.  


And if somebody will ask 'Then why don't you made those kind of shooters?' I will, but i have to cure my burnout first.

IDK if you meant something like this, but it's kinda, in part a text game. 

Don't sweat it. You will get it through. If you need help, don't be afraid to ask out. :-)

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Hi. Welcome to the Internet itch.io, have a look around,

Anything that brain of yours can think of can be found. 

We have mountains of content, some better some worse.

And i will stop here before receiving  a sue for copyright infrigement. XD


Have luck with your projects. If you are developing 3D games, in my profile you can find free models to use. All public domain. 

(Yes, i am doing cheap marketing. Hope doesn't count as spam. The not edible SPAM i mean.)  :-P

I'd liked to become full time game dev, but i don't want to deal with crunch. Also my games are kinda crappy, but my assets have some well reception.Now i'm thinking  in starting to create both commercial and free assets with some free games to show 'how the assets look ingame' also as a practice. 

So in my case is kinda a 'hobbie-practice to get additional income.'
 

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You can program in whtever you want. Nobody can tell whats is right or wrong.   I prefer visual scripting too because i found it helps to make funtioning code faster (and i'm tired of programing like it's 1979 :-P). I tried to use orchestrator like a month ago, but some things weren't implemented yet. I tried to made a simple FPS char but things like mouse look weren't implemented. IDK how things are now (at least for 3D). Other plugins for Godot i know are Godot Block. 'https://github.com/endlessm/godot-block-coding?tab=readme-ov-file#godot-block-co...' (never used it, i just know it exists) 


Luck.

Ideas for what exactly?  questions? mechanics? lore?

By the way, i have the exact same alarm XD.

Okay, friend, this is getting out of hand.

I never said Bitcoin was perfect. (Personally, I don't care about other cryptocurrencies.) I don't deny that it's energy-inefficient, volatile, or has a steep learning curve.

I apologize in advance, but I'm going to take the liberty of assuming you're from somewhere in the European Union (since you used data from the Netherlands in one of your arguments). I'm from Latin America. I'm from a country where financial crises, hight inflation (and even hyperinflations) and poor political behavior (corruption, populism, cronyism, etc.) are commonplace. 

I come from a poor country. Not on the level of Venezuela, but close.

You and I must come from two very different realities. That's where our entire discussion should come from. Neither of us is right, but neither are we wrong. We are two people biased by the experiences we've had.

You care a lot about the environment, and that's fine, it's something I respect, but in this case I had to choose between two evils. And frankly, I can't afford to be an environmentalist if it means descending into poverty.

Do you understand that I live in a reality where the financial situation is so bad that things like Bitcoin (for some people, of course) are seen as a viable alternative?

What if Bitcoin fails? Well, that's a risk I'm willing to take. But I can't simply resign myself to the situation I'm stuck in. Something I did NOT choose to live.

And if you're wondering, can't you move somewhere else? No. While I'm not poor, I'm not destitute. I lack the resources to move somewhere else and try to start all over again.

I apologize if my tone seems self-centered or arrogant. That's not the intention, nor was it ever.

You are 4 people? '4 people studios' or '4ppl'  XD, 'XDGames' , 'IDG' (indie devs group), The initials (or the first syllabes) of your current members. For example, if you guys are Tom, Carl, Louise and Richard = Tocalori  or Tocalori Games or Tocalori studios, 'Toe&Door', 'Frozen Pizza', 'Chilli Burger'. Do you guys work in a specific style? Like idk. Anime. 'Tsunami', 'HiroHiro', 'Kore Tore Sore' , 'Namae desu ka.' Or basically any random stuff.  'TouchingGrass Studios' , 'Nightmare' , 'Bullet bender' Or stuff that doesn't mean anything but sounds cool. Like 'Tarimatana' 'Redone' , 'Agta' , 'Verdon', 'Blosto' 

Luck :-)

(1 edit)

I have this game. i tried to make an concept i though as a child. 

'https://dream-search-repeat.itch.io/orgrav'

But it's too hard (at least for my taste, i'm not fan of hard games). Perhaps you can get an inspiration or an idea from it. 

Basically the character moves automatically and what you do is redirect in what direction it has to go. Avoiding the level's walls and colecting orbs to unlock the exit.

'In everything (even for things unrelated to Bitcoin), the one who pays is the final consumer.

Yes. And that's why Bitcoin will crash. It might take a decade or longer. It might be tomorrow.' <- Huh? Sorry, but I didn't understand.

Based on energy. Most of the big fintechs are in countries where energy is abundant and cheap.

'Who is paying for that 1000 kWh? Where are the costs hidden away?' Fintechs, as far as I know, generate enough money to pay for their own energy and operating costs. But I don't have any sources, so I could be wrong.

By the way, what's your problem with Bitcoin?

'English is not my native language either. It is a discussion for somewhere else.' <- Yes, we agree on this one. You and I shouldn't be arguing here.

1. I appreciate the respectful tone in the response. It's appreciated in any debate or exchange of opinions. :-)

2. France, no, it's a joke. But sorry for the wall of text.

3. It's not tax evasion to pay with a payment method that doesn't have taxes applied to it.

Actually, a brief clarification, since (I think) we're getting confused about the terms. Tax evasion consists of, for example, hiding income, assets, etc. from the corresponding authority to avoid paying taxes. And tax avoidance consists of using legal tricks to pay less tax. (Having everything declared before the law). The first is illegal, the second is not.

An example of evasion is if you have an unregistered job, you're paid in cash, and no one (from the government) knows that you work for that person (your employer doesn't pay taxes for you, nor pension contributions, social security, or anything). Example: A guy knocks on your door and asks if you want him to mow your lawn. You agree and pay him in cash, and only you and him know about all of this. This is illegal.

What I'm saying is closer to: State A increases taxes on importing companies, then those companies move to State B, which charges less taxes (or don't even do it at all). This is legal.

In my case, I'm not breaking the law because: A) My money comes from a registered job and is deposited into a state bank. B) I make a transfer from that bank to a registered exchange to buy Bitcoin. C) From there, I buy the Steam card from an international online store, load that balance, and buy those games (this isn't illegal).

'You and the seller might face additional taxes when exchanging coins for real money if the coin changed value.' <- Only if there's already a law requiring you to do that. In my case, there isn't.

'There are many, many reasons why coins are a terrible idea.' <- For example? Instability, the initial learning curve, the risk of losing my private keys? These are risks that I (as an individual) choose to take in pursuit of a deflationary currency that the government can't forcibly take away from me. I understand that many people don't want Bitcoin or cryptocurrencies, and I don't want to convince or force anyone to use them. (Just as I wouldn't want to be forced to use a payment method or currency I'm not comfortable with.) What I believe is that, as much as possible, people should have the freedom to choose.


'But having an alternate currency does not exempt you from laws regarding payments, taxes and all things regarding money.' <- Yes, I'm not saying otherwise (I already explained it before) Bonus track: This depends on the legislation of the country you are in. If the country I am in has more lax laws regarding the use of cryptoassets, (or for example, none at all) I am not breaking any laws.

Based on the example of the pizzeria and the sale of digital products. Yes, every seller has to pay taxes. But those taxes are already included in the price you're paying. No one pays anything out of pocket. (Well, yes, the end consumer, since they don't resell it.) The price of every single thing you see, whether it's a pizzeria, a supermarket, or a digital store, already includes all the costs involved in putting that product on sale. If you buy, say, a pair of headphones, for example, the chain goes something like this: The importer buys the item -> resells it to the distributor -> the distributor travels to the store in your city (in the process, they'll spend on fuel, the cost of which is distributed among the products they resell) -> The store puts the product on sale, and then the person who buys it to use, not resell it (the end consumer) is the one who pays for the entire chain. (Every percentage of profit margin, fuel, taxes, commissions, etc., of each 'link' in the chain)

'Imagine paying with gold coins. Real, metal coins. Do you think the business you buy from wouldn't have to report the sale and pay taxes on that sale, just because you paid with valuable metals?' <- If the business accepts that payment method, chances are they're already charging me everything I explained above.

'Oh, and there are also fees for transfers within a cryptocurrency system. That's what's supposed to keep the currency alive. Those fees aren't cheap either. Fees won't disappear just by using cryptocurrency.' <- Yes, it's the transaction fee. Basically, what a 'miner' does is process groups of transactions (blocks), and if they succeed, they get paid all the fees for each transaction in that block. Fees can range from a few cents to a few dollars, depending on basically two factors: 1) network saturation. 2) priority. (You can choose to pay a high fee if you want the transaction to be processed within 10-15 minutes, or a lower fee that takes more than 30 minutes to process.) With LN (a way of transferring Bitcoins that works 'on top' of the blockchain), the network fee is reduced (in many cases, transactions are free) and is fast, in just a few seconds. (Although it is recommended to use it for small transactions, such as buying games or bread.)

Wait, did you read this far? dude, respect. :-) also, sorry again for the wall of text.

Errata.

A clarification based on my first point:

It's not that I'm evading taxes per se, but rather that I'm avoiding paying the surcharge by using international payment methods. Since Bitcoin doesn't go through Visa/Mastercard or local banks, this withholding doesn't apply. Legally, it's not evasion; it's using another channel.

I apologyze for the wall of text and if there are inconsistencies (English is not my first languaje so i used Google translate). 


If you buy things and no taxes are paid, that's kind of illegal. ← If you live in a socialist (or pseudo-socialist) country, that doesn't matter anymore. Furthermore, it's not illegal per se; it does take advantage of a legal loophole, since it's not explicitly stated that this maneuver cannot be done. But hey, the advantage of living in a third-world country is that nobody cares.


'If you buy a Steam gift card with bitcoin, the cost of the on-chain transfer, just due to the power requirement, is higher than the value of the card.' ← If you buy anything with any payment method, you have an added cost (taxes, commissions, fees, etc.). Even for physical goods, if you buy an apple at a fruit shop, you're also paying (part of) the cost of the fuel, taxes, comissions, etc. used in shipping.


'Someone has to pay that cost.' ’ ← In everything (even for things unrelated to Bitcoin), the one who pays is the final consumer. I don't know what it's called in your country; in mine, we call it a 'transfer of value.' (For this reason, tax policies on the rich never work and end up making the cost of any product or service more expensive.)


‘Any "news" article you read about the supposed acceptance of Bitcoin is funded by people trying to fuel the bubble. ’ ← I wasn't referring to newspaper articles, but to videos you can find here and there. Also, evidence of that? (Don't make me defend the press, XD)


‘When Steam discontinued Bitcoin, a transfer did cost about the ’ <- Based on your cost argument. Yes, back then, transactions became expensive since there weren't a large number of nodes (called miners) processing transactions, so the network became saturated and the transaction fee skyrocketed.

But starting in 2018, the Lighting Network was implemented, allowing transfers (of small amounts) to be made instantly and commission-free (no network fees). It's what I use today to buy Steam Gift cards,  or pay my VPN.


'If people use coins, does it become useless' Uh, no, money exists precisely to be exchanged for goods and services, not through barter. If by "coins" you mean cryptocurrencies, uh, no, either. Cryptocurrencies (e.g., Bitcoin) are a currency, period. They have their own characteristics (pros and cons), but they are a currency nonetheless. Made to be exchanged for things, or to save in. Yes, there are people who use it as an investment, buying now, waiting for the price to go up, and then selling it. But that's not the purpose of cryptocurrencies. For example, in Latin America, people do the same with the US dollar; it's bought and sold as an "investment," rather than used as a currency.


Based on the disadvantages of blockchains: do they get bogged down if too many people use them? If so, the entire network would have collapsed by now (Bitcoin emerged in 2009 and had its first boom in February 2017 (based on price)). And at most, there was an increase in network fees. But that has already been fixed with the increase in nodes (miners) globally and the Lighting Network.


'And if very few people use them, the system can be easily hacked.' Huh? How? The only possible way to hack the system is by capitalizing on the largest amount of the network's computing power (the so-called 51% attack, which in turn is so expensive as to be unfeasible, plus it would motivate people to use another protocol (currency), rendering the attack useless). Plus, Bitcoin already has several "safeguards" by desing  specifically to prevent hacking: "proof of work," asymmetric cryptography, decentralized consensus, etc.

Plus, if that were the case, it would have been hacked as soon as it was made public.


'And the irony of all this is that the way people would use it to evade certain payment processors isn't even as a currency. It would be used like PayPal, with extra steps.' <- PayPal is using a currency with extra steps. You deposit a balance, make the transfer, and the recipient withdraws the money.(When possible, because there are also cases where PayPal or other payment or banking entities deny withdrawals, even if they are from legitimate sources.)


I save in Bitcoin and I also make my payments directly on the network (or through LN) without resorting to an exchange. It's true that in any case, most people would use exchanges as payment processors, but at least the opportunity to leave them and use your own wallets exists. Unlike with FIAT, where you are forced to use a payment processor for electronic payments (opting out means using only cash), would you rather be chained to payment processors and forced to accept terms and conditions (some abusive) or have the ability to give them the middle finger?


‘The idea behind cryptocurrencies was to use them as currency. That idea faded when stock market parasites took over bitcoins.’ <- No? That still is. There are still many other crazy people like me who use cryptocurrencies for what they were intended for—not to get rich, but to actually be able to use our money without the government or a corporation taking it away from us.


‘We don't need cryptocurrencies. We need PayPal for blackjack and all that.’ ← Aha. And what does that imaginary system look like? Who's going to create it? How will it work? How do you ensure it remains impartial (or at least doesn't repeat the same thing as with Visa/Mastercard) in the long term? And can it be done globally? How? If the government of the country where it's based becomes corrupt, how do you prevent it from interfering with global payments? Is it a company or a payment protocol? I'm assuming it won't be a protocol, given your anti-bitcoin stance. So I assume you're talking about a company. So, who will run that company? Is it someone trustworthy? How will it be financed? How will it operate? Will it be profitable in the long term? Who will provide the initial investment? Are they trustworthy too?


I understand that many people don't like cryptocurrencies for various reasons. But treating them as if they're the worst thing that's ever happened to humanity is a bit of a stretch. It's a viable solution that exists now and can be used to prevent abuses by both governments and large corporations. I don't want to force anyone to use Bitcoin or anything else. In fact, I'm voting for Itch to do something like "Itch.io gift cards" if they can, and for everyone to buy them however they want.


Let everyone be free to choose.

I use Bitcoin to save some money against inflation and buy stuff in internet without having to pay a s***load of taxes. (I  normally buy Steam cards). So yeah, i use it for actual payments. Also, as far as i know there are stores around the world that accept payments in Bitcoin. 

Also, no, Crypto, (or at least Bitcoin) is not a casino. Some people has used it that way (along to commit scams) but that is not the purpose of a cryptocurrency. Sadly the reputation is tanted due the bad use some people did.

Same feeling. AAA scene is like they invested so much in chasing quick revenue that their forgot to make quality (or actual) games. Maybe we are at the gates of a new renaissance but in videogames? or in front of a new '83 crash? and the future will be lead by AA games and indies? 

(No,i don't drink but perhaps i should stop drinking anyway XD).

Ambiera Coppercube (Studio version, bought in Steam) good for games with a PS2 like aesthetic.  It has a free version, the programing is realy simple it use a visual system (not node based like Unreal's that can be improved using Javascript and a API that is small and well documented. 

UPBGE for games with a more 'modern look' since is has better dynamic lighting, realtime reflections, etc. (So for more 'modern graphics')

UPBGE is a modified Blender. It allows modeling, animating and so inside the tool. The programing can be done in Logic bricks (a classic method from old blendes) or Logic nodes (need to activate in the preferences, is like the unreal's blueprint but way more easy to use.) Or  Python (personally i dislike it.) 

Also i like to play with FPS Creator or GameGuruMax from time to time if i want to make a simple FPS.

Good if you want to tell a story without the need to reinvent the wheel since basic controls and save/load game are already implemented. 

Yeah, in my personal experience, when relaying only in promps the generated image is often to have errors. I like to use a combitantion of control-net or Also Krita AI diffusion. (wich i love, that is god for me,ok more or less, at least is better that just prompting.)

Idk if you are asking to create art for games. But some other tools i like to play with are background removal tool named 'RMBG-2-Studio' and 'FaceFusion'' using te 'face manipulation' module. Those tools can be easily installed with pinokio (i never used this one, i just know it's there).

No, you are not wrong. I just oversimplify one of the main issues. I was refering to the bad image crypto has to the average person (scams, inestability, ponzis, etc). I read on some other posts people saying things like: 'if x stores switch to crypto, even if opctional, then i will not use that store anymore' So i think many stores won't switch to crypto (at least until they don't have other choice) because that.

But i am agree with you (i'm also a lowly non-cypto dev, so, high five¡ :-) ) I also think a descentralized cryptocurrency is the most viable way  in the long run,  and yes, there are a few stores that accept payments in criptocurrency. Probably with the time there will be more. Time will tell.