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It's interesting what you wrote. I also noticed the same thing i think. A saturation of 'artistic' games even in genres that barely has something to do with them. For example, i found many shooters here want to deploy one or other 'original' mechanic or aesthetic but in the end they look and feel either clones or ripoff of Superhot, doom/wolfenstein 3d or in some other cases are not like the ones mentioned but still try to be original, in the process getting  too far of a shooter. It's kinda 'weird' wanting to play a 'simple shooter'(Shooter with a simple story and normal mechanics like MoH, Infernal,Max Payne) but having a hard time in finding those kind 'normal' shooters.   It feels like when everybody tries to be original in the end nobody is and instead the once 'less original' type of game becomes the most innovative. 


Everybody can create the game they want, it's okay, (i'm not complaining) i also like those kind of games and i also made games with a focus on plot. But i found a saturation in the 'artistic genre'.  


And if somebody will ask 'Then why don't you made those kind of shooters?' I will, but i have to cure my burnout first.