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Hello, welcome to the world of game dev. what kind of games are you thinking in develop? Do you need an engine recommendations or some webpages to get resources? I can made you a 'little' list. :-) 

Thank you so much for your warm welcome and generous help! (*´∀`)~♥

Right now, I’m mainly looking to explore two directions: first, developing a 2D-style cute girl game, and second, experimenting with the possibilities of AR games for the Meta Quest 3. I have a basic grasp of Unity’s fundamental operations, but I’m still very much in the learning phase.

I’d be absolutely thrilled if you could share some sources for adorable art assets or tips for learning Unity. The "little list" you mentioned are such a timely help—I’m really looking forward to your sharing! (っ●ω●) っ

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I'm not really friend with Unity so i may not be of help in that. But i can share some more websites where to grab art for games. Perhaps some other gamedev can share more.

Open game art. Good webpage to get free art resources for your games (3d models, sprites, textures, music)

https://opengameart.org/ 

Also here in itch.io you can find an asset store with both free and pay resources.

https://itch.io/game-assets

Extra music. 

https://fiftysounds.com/

https://www.jamendo.com/

Some tools to create music without knowing sh*** about musical theory.

https://splice.com/sounds/beatmaker

https://martinwecke.de/108/

https://musiclab.chromeexperiments.com/Song-Maker/

https://www.typatone.com/

https://www.incredibox.com/

(i made a copy paste i did in another thread haha.)

I'd like recommend you check the ToS and License for the art and tools you use. 

Since you are still learning Unity. Didn't you tried with GODOT? It's similar (more or less) to Unity and more lightweight. 

Good luck. If you need any help or have any doubt don't be afraid to ask.

:-) 

Thank you so much for the resource websites you shared (๑ơ ₃ ơ)♥! These music sites have been really helpful to me.

I’ve also used Godot before. A friend and I tried developing a game with it for a Game Jam, but since I’d learned Unity first, I found it a bit hard to get used to its workflow (◞‸◟). For example, the node-driven system, and the fact that only one script can be attached to a single node—this felt less convenient than Unity in some ways.

The game we wanted to make with Godot was a bullet hell game where a programmer is rushing to finish a game before the deadline, to the point of having hallucinations. We really got to experience what the programmer in the game went through, and even managed to get the Bad End in real life: we didn’t finish the game before the deadline (╥﹏╥).

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You are so cute (๑ơ ₃ ơ)♥!