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Can i recommend you talk more about the original anime and the game idea? perhaps you might find here artist and programmers willing to help at least with the demo until you can start a kickstarter/crowfunding campaign and use then that money to hire artists. 

IDK, is just an idea.

BTW. I don't recommend using AI if you are not artist or programmer, talking by experience using SD 1.5.  (control net and Krita + krita ai diffusion) and chatGPT/Geminy in programming.  Trust me, AI don't replace the professional it just a tool for the professional to use. You might be able to create a small prototype with AI but if it scale, AI alone become useless.  

perhaps you can also create a small demo with free assets from here?  

https://itch.io/game-assets/free

https://opengameart.org/

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> Can i recommend you talk more about the original anime and the game idea? perhaps you might find here artist and programmers willing to help at least with the demo until you can start a kickstarter/crowfunding campaign and use then that money to hire artists. 

Well, no:

1) I want to keep some details on the project secret so far. I do not want to accidentally do something that can be considered a confidentiality breach.

2) Nobody would read my long ass pitch deck and market research on the show which is everything you need to know about this project to take part in it. Even if someone does, they'd probably not calculate the risk/reward ratio correctly.

3) For people to work with you, they either have to share the same values or get paid. Paying people is more effective than finding your soulmates. I do not have spare money for this.

4) Even the demo won't attract anyone without marketing and distribution. To secure it, I need JP talent because it sells sooooo well. To secure JP talent, I need to pay to JP talent. I can't afford it.

So it all boils down to the fact I first need upfront cash that I personally can't afford. ¯\_(ツ)_/¯

I pretty much recognize the risks of AI use and that's why there should be no AI assets in the game that players will see. I think writing code is ok, with caution. I plan to outsource most work to more experienced devs after I develop the demo either way.

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Are you under a contract? Can't you at least mention the name of the anime and the game's genre? 


Perhaps you can make a demo without using the JP talent as marketing but mentioning its based in that anime? Even sharing the demo to the fanbase? 


If you are not programmer or artist do not try to use AI. At beginning it may work. But if the project becomes bigger/complex the AI will start to 'lose' or 'confuse'. In programing is better for a quick debugging/asking what X error means.


Can i recomend you try with a low-code engine to create the demo? If the game will be 3D eigther First or third person, narrative or shooter. Perhaps Ambiera Copercube may help you. It's intuitive and really easy to use, you can add different free plugins to increase its cappabilities. (There is a 'toon shading' plugin that may help you give the game an anime look.)

If its a visual novel perhaps renpy or tyrano builder may help.

 For art, again,i reccomend you better try with free art (or public domain art) from internet.


Idk. There are several tools and forums thay may help you work alone for now. 


By the way. Merry Christmas to all. 

:-)