This update focuses on improving the visual consistency, gameplay logic, and overall feel of the game.
On the visual side, all assets were adjusted to match the pixel scale used across the project. This includes updates to the house, tilemaps, platforms, chests, and the Level 2 boss — now fully reworked with all its animations. The door has also been updated inside in Level 1 and from the outside in Level 2. The door has also been updated. Additionally, the mage now has a proper jump animation.
From a gameplay and logic perspective, several enemy behaviors and design aspects were reviewed and refined to improve balance and consistency.
A new music system was implemented, and the game now features updated soundtrack elements along with new sound effects created in collaboration with https://flamboyanj.itch.io/ He composed the menu music, the level 1 music, and the level 2 music for a reasonable price. He also created new sounds for the wizard, enemy death sounds, and the boss attack.
Level 2 has been expanded with a new section set outside the city. The game is still in development, and there are some key programming elements pending as groundwork for the next level, which is planned to introduce a tower defense-style mechanic.
I’d really appreciate your feedback — how did the game feel? What worked, what didn’t, and what would you like to see next?
The game link -> https://locotegames.itch.io/magevsdemons
My profile-> https://locotegames.itch.io/




























