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LocoteGames

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A member registered Nov 06, 2025 · View creator page →

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Hey there! I'm interested; I currently have two mini-games and one full game (in its current state) built in Godot.

I'm interested. Here is my profile -> https://locotegames.itch.io/

and my main game -> https://locotegames.itch.io/magevsdemons

Hey there! If you want, tell me what it's about and I'll take a look. I have a job right now too, but I do this in my spare time. Here are my Discord and Steam details.DIscord contact: changolocote / Steam contact: Chango Locote

And here is a game where I created both the code and the artwork. It has four levels that end with boss battles, so the visual work really stands out.
https://locotegames.itch.io/magevsdemons

hi, i’m interested. I translated my game *Mage vs. Demons* from Spanish to English myself, and a localization specialist handled the Japanese text. Right now, I’m waiting on someone else to finish the translations for Romanian and Greek. I’ve already set up the localization system to load countless languages if I wanted to, so I’m definitely interested.

Good evening! I have to say, I'm interested in the proposal. The pixel art on my profile is my own work—both the packs and *Mage vs. Demons* game. 

If that works for you, I'll leave my Discord and Steam details here so we can get in touch.

Discord contact: changolocote / Steam contact: Chango Locote

Hi there! I'm interested. Here are my Discord and Steam details so we can chat there, if that works for you.

 I have a game of my own in development, for which I'm creating pixel art graphics. I also have a few packs uploaded, though they are all 16x16 px.

https://locotegames.itch.io/

Discord contact: changolocote / Steam contact: Chango Locote

She is really good at what she does and has a great attitude. She’s still waiting for me to update the game for a second test. She’s a star! ʕ•́ᴥ•̀ʔっ♡

Hi thanks for the comment! For game participation, contact me on Discord: changolocote / Steam: Chango Locote

This update focuses on improving the visual consistency, gameplay logic, and overall feel of the game.

On the visual side, all assets were adjusted to match the pixel scale used across the project. This includes updates to the house, tilemaps, platforms, chests, and the Level 2 boss — now fully reworked with all its animations. The door has also been updated inside in Level 1 and from the outside in Level 2. The door has also been updated. Additionally, the mage now has a proper jump animation.

From a gameplay and logic perspective, several enemy behaviors and design aspects were reviewed and refined to improve balance and consistency.

A new music system was implemented, and the game now features updated soundtrack elements along with new sound effects created in collaboration with https://flamboyanj.itch.io/  He composed the menu music, the level 1 music, and the level 2 music for a reasonable price. He also created new sounds for the wizard, enemy death sounds, and the boss attack.

Level 2 has been expanded with a new section set outside the city. The game is still in development, and there are some key programming elements pending as groundwork for the next level, which is planned to introduce a tower defense-style mechanic.

I’d really appreciate your feedback — how did the game feel? What worked, what didn’t, and what would you like to see next?

The game link -> https://locotegames.itch.io/magevsdemons
My profile-> https://locotegames.itch.io/


Hey friend, would you be interested in doing some dungeon synth for a platforming medieval/fantasy game that aims to have at least an intermediate level of tower defense? The first two levels are almost finished. I'm still working on it, mainly, some images need to be modified and a bit of logic added to certain parts of the code.but the version uploaded is playable! I was waiting for a friend to do the dungeon synth music, but he took too long and I don't think he can make it. I can use your username in posts and on the main menu. The menu needs a redesign, which I'm working on, among other things. So far, there's the menu, level 1 (leaving your house and clearing the area of enemies up to the city gate), and level 2 (clearing the outskirts of the city after raising the gate in the wall, ending with a boss fight). The third level would have tower defense mechanics, withstanding one more attack from the invaders. But this third level isn't available yet, not even close to being finished. If you're interested, here are my usernames so you can contact me.

Discord contact: changolocote

Steam contact: Chango Locote

For the moment you can use the game description to put the controls there. ✌️

I'm not an expert and I haven't been on itch.io for very long, but if you want, talk to me on Discord just for the hahas

ChangoLocote

Ey my friend! If you post more assets pack, make a bundle, definitly you get more sells in that way. I think maybe 1,50 it's fine. For me all the point of make assets packs it's sell in quantity rather than just selling a few expensive copies.

The assets looks great!

My friend, it would be great if you could show which buttons are used to play; the game is starting to look nice. In the bird-hunting area, I didn't quite understand the capture system and I failed. I'm stuck on the dock with the "failed to catch bird" badge, but I can't go back or try again.

Buenas, saludos desde Argentina. Me interesa. Dejo mi discord: changolocote

Nicee 😎✌️

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My friend, i'm interested.  Here's my discord ChangoLocote

No problem at all, I had a great time and helped you out by testing the game; that's the whole point of an organized community. I invite you to check out some of my asset packs; you can start a project with most of them ✌️

58250 score ( ͡° ͜ʖ ͡°)

Hey my friend, I tried it out. I created a user account, verified it with my email, and changed my username. I also opened a 420 store. In practice, it produces metal, but the name is what's important. There are some things I still don't quite understand why they can't be done, but surely with a bit more visuals, it would greatly improve the intuitive aspect, visually speaking.

My friend you can turn the image concept in a tileset, make animations for animals and sell to make games in some pack ✌️

I'm really into pixel art, I'll definitely try it! ✌️😎

🤣 he just fkng flew away

Nice flash art-style 😎👍

Turn your dungeon into a living world.

Pack -> https://locotegames.itch.io/tiny-dungeon-harbor-city-weapons-pack
Profile -> https://locotegames.itch.io/

This new expansion adds a fully modular coastal city & harbor hub, designed for shops, NPC interactions, quests, progression systems and seamless pack connections.

 What you get: 
• Massive weapon progression system:
 → 80 unique weapon sprites
 → Iron, Copper, Silver & Gold + Electric, Fire, Ice & Poison

      

• Modular harbor city tiles, docks, boats, water & beach
• Market props, blacksmith, potion shop, royal zone & NPCs
• 4 portal doors connecting all Tiny Dungeon packs

Perfect for roguelikes, dungeon crawlers & top-down RPGs that need a true city hub + visual loot progression.

 Fully compatible with all Tiny Dungeon packs

16x16 px – PNG – Transparent and spritesheets

Expand your world.

Upgrade your heroes.

Build your ultimate dungeon universe.

Get it now and complete your Tiny Dungeon collection.



My friend what's the art style? My discord ChangoLocote

Wooo looks amazing Bro! 

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This pack is an expansion of the Zombie Shooter Platformer – Base Pack, adding new animations and an urban environment while keeping the same visual style.

The pack -> https://locotegames.itch.io/zombie-slayer-expansion-pack


It includes the fully animated player and basic zombie from the base pack, with an extra zombie animation where it eats on the ground and gets up, bringing more life and variety to enemy behavior. The environment shifts to a city setting, featuring a cement tileset, a city background, and urban decorations such as destroyed cars, a park bench, a streetlight, a bush, and a trash bin.

Two dead civilian sprites are included to enhance environmental storytelling, along with basic UI elements like an ammo counter and health hearts.

Perfect as a companion pack to expand your game with new locations and animations. Compatible with Godot, Unity, Unreal Engine, and other 2D engines.

My profile -> https://locotegames.itch.io

Oh my friend, you made me smile! I really enjoy making them; I come from the tattoo world but I always wanted to make games, and it seems now I'm making images for them ✌️

Please try the free sprites I uploaded if you can't afford the paid ones, and follow me so you'll know when a whole free pack is released.

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I’ve just released a new Tiny Dungeon expansion, fully compatible with the Tiny Dungeon Base Pack, the Tiny Dungeon – Rogue & Undead Pack and Tiny Dungeon – Demonic depths & Barbarian.

The pack -> https://locotegames.itch.io/tiny-dungeon-goblins-archer

This pack introduces a forest-themed dungeon environment with tree walls, grass and dirt floors, traps, props and new characters — all in 16x16 pixel art, ready to mix and match.


What’s inside?

New heroes and enemies (archer hero, goblin rogue, goblin mage), animated props, spike traps, forest tiles, chests and potions — all with full animations and consistent scale.

Launch Offer
You can get this pack individually, or grab it as part of a bundle with the previous Tiny Dungeon packs at a special launch discount.

Perfect for dungeon crawlers, roguelikes and top-down RPGs.

Feedback and shares are always welcome!

I will prove it! for the work you did with the story ✌️

You're welcome, my friend. I invite you to check out some sprite packs I posted and delete my comment, of course.

In the bog fight almost in mobile the fight menú crash with defense option. The rest went well, although I hadn't tried that option.

Nice!

The game is great and the mechanics are really polished! Perhaps some explanation would be helpful, since the game starts and you're just there, making choices on a map. Even so, as I said, the game is very complete! The mushrooms are a nice touch!

Tnks 😁

It looks interesting, I'm going to try it! ( ͡° ͜ʖ ͡°)