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LocoteGames

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This pack is an expansion of the Zombie Shooter Platformer – Base Pack, adding new animations and an urban environment while keeping the same visual style.

The pack -> https://locotegames.itch.io/zombie-slayer-expansion-pack


It includes the fully animated player and basic zombie from the base pack, with an extra zombie animation where it eats on the ground and gets up, bringing more life and variety to enemy behavior. The environment shifts to a city setting, featuring a cement tileset, a city background, and urban decorations such as destroyed cars, a park bench, a streetlight, a bush, and a trash bin.

Two dead civilian sprites are included to enhance environmental storytelling, along with basic UI elements like an ammo counter and health hearts.

Perfect as a companion pack to expand your game with new locations and animations. Compatible with Godot, Unity, Unreal Engine, and other 2D engines.

My profile -> https://locotegames.itch.io

Oh my friend, you made me smile! I really enjoy making them; I come from the tattoo world but I always wanted to make games, and it seems now I'm making images for them ✌️

Please try the free sprites I uploaded if you can't afford the paid ones, and follow me so you'll know when a whole free pack is released.

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I’ve just released a new Tiny Dungeon expansion, fully compatible with the Tiny Dungeon Base Pack, the Tiny Dungeon – Rogue & Undead Pack and Tiny Dungeon – Demonic depths & Barbarian.

The pack -> https://locotegames.itch.io/tiny-dungeon-goblins-archer

This pack introduces a forest-themed dungeon environment with tree walls, grass and dirt floors, traps, props and new characters — all in 16x16 pixel art, ready to mix and match.


What’s inside?

New heroes and enemies (archer hero, goblin rogue, goblin mage), animated props, spike traps, forest tiles, chests and potions — all with full animations and consistent scale.

Launch Offer
You can get this pack individually, or grab it as part of a bundle with the previous Tiny Dungeon packs at a special launch discount.

Perfect for dungeon crawlers, roguelikes and top-down RPGs.

Feedback and shares are always welcome!

I will prove it! for the work you did with the story ✌️

You're welcome, my friend. I invite you to check out some sprite packs I posted and delete my comment, of course.

In the bog fight almost in mobile the fight menú crash with defense option. The rest went well, although I hadn't tried that option.

Nice!

The game is great and the mechanics are really polished! Perhaps some explanation would be helpful, since the game starts and you're just there, making choices on a map. Even so, as I said, the game is very complete! The mushrooms are a nice touch!

Tnks 😁

It looks interesting, I'm going to try it! ( ͡° ͜ʖ ͡°)

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I’ve just released a new 2D Sprite Pack focused on action and platformer games. It features a fully animated player character, a zombie enemy, environmental assets, UI elements, and everything you need to start building playable levels right away.

https://locotegames.itch.io/zombie-slayer-pack

The pack includes combat-ready animations, outdoor tilesets, decorative props, background art, interactive items like ammo and med kits, and basic HUD elements for health and ammo. It’s designed to work great for both quick prototypes and full projects.

Compatible with popular 2D engines such as Godot, Unity, Unreal Engine, and more.

Check it out on itch.io and feel free to share feedback or projects made with it — I’d love to see what you create!


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I just published the third pack of the Tiny Dungeon pixel art series (16x16) "Demonic depths & Barbarian" 

and to celebrate it, I’m sharing all three packs together with a 25% discount.

Link->https://locotegames.itch.io/tiny-dungeon-demonic-depths-pack

Saturday night dungeon energy.

If you’re still awake tweaking your dungeon crawler, this one’s for you.

The Base Pack gives you the foundation of the whole system, with classic dungeon walls and floors, a warrior hero and orc enemies, plus the core props and traps to build a complete playable dungeon.

On top of that, the Rogue & Undead pack adds a human rogue heroine, skeleton warriors and mages, new props, animated elements and extra traps to push the gameplay further.

And to go full dark, the Demonic Depths pack brings corrupted fleshy walls covered in eyes and teeth, a barbarian hero, specters and a massive tank demon.

Everything is fully compatible, modular and ready to drop into dungeon crawlers, roguelikes and top-down RPGs. Same scale, same grid, no resizing, no friction.

If you’re deep into your project and want more content without breaking your flow, this bundle is made for tonight.

Happy coding, see you in the dungeon.

My profile for free assets and games too https://locotegames.itch.io/

all free of ia

They look really cool ʕ•́ᴥ•̀ʔっ♡

Se ve muy bien amigo! Saludos desde Argentina 

The second pack of the Tiny Dungeon series is live.

The new pack -> https://locotegames.itch.io/tiny-dungeon-rogue-undead-pack

Just two days after the Base Pack release, this new set expands the same 16x16 modular system with a rogue heroine, undead enemies, new props and animated traps, all fully compatible with the first pack.

More packs coming soon.

Let me know what you think in the comments

We need to try out games and give feedback!

Muchas gracias amigo! Me quedé cebado con el pack base (lo saqué ayer a la madrugada) y ya hoy a la madrugada saqué éste. Espero sacar al menos 3 más y ya después packs de ciudades, animales/mascotas, jefes... compatibles con estos. 

I tried Bordfall. I won in 27 (on easy difficulty). I understand the gameplay, but since the cells with black floors are blocked, it's not entirely clear which ones are board floors and which ones are blocked. I mention this in case it's helpful.

After completing the safe work, try the other game types. It's great!

My friend, so far it's great. The programming logic is fine for the tower defense style. Just notice that the images of the "towers" or characters that shoot don't face the camera. They're 2D images, and it looks odd, but I understand they're placeholders.

Just two days after the Base Pack release, this new set expands the same 16x16 modular system with a rogue heroine, undead enemies, new props and animated traps, all fully compatible with the first pack.

New Pack -> https://locotegames.itch.io/tiny-dungeon-rogue-undead-pack

More packs coming soon.

----------------
BasePack -> https://locotegames.itch.io/tiny-dungeon-base-pack


P.S. Obviously, the example images do not reflect the total number of images in the package, which consists of approximately 65 images each pack

Hey, I don't have a formal portfolio, but I have my games and assets uploaded to my account. I've also done tile work for games.

My discord -> ChangoLocote

Ey my friend! My Discord: ChangoLocote
Write to me, I'm particularly interested because it's for an album cover. I'm a musician and I do pixel art.

For 5 days this will be half price

Hi everyone 👋

I’d like to introduce my first 2D pixel art asset pack, designed as the start of a modular series.

https://locotegames.itch.io/tiny-dungeon-base-pack

The goal of this pack is not to be a standalone product:

all assets share the same size, proportions, and visual style, so future packs (players, enemies, objects, environments) can be mixed and matched seamlessly without breaking visual consistency.

The idea is to let you build your dungeon or 2D game by adding modules, not replacing assets.


Characters included

Melee warrior hero

Orc warrior

Orc archer (includes arrow)

All characters include the following animations:

Idle

Walk

Attack

Hit / being attacked

Tiles & environment

1 wall style with all required variants

2 floor styles, each with 5 variations to avoid repetition

Floor trap (inactive and active states)

Objects & decoration

Chest closed and opened

Key

Brazier

Statue

Column

Bones / skull

Health potion

Mana potion

Rock

Everything is designed for dungeon / RPG / roguelike 2D games, while keeping a clean and flexible style that can adapt to other genres as well.

This is just the beginning: the plan is to keep expanding the set with more enemies, new player characters, props, and tiles, always maintaining compatibility with this initial pack.

Thanks for reading 🙌

Any feedback is more than welcome.

I'm going to try it, my friend.

A 16x16 tiny pixel art dungeon asset pack designed as the foundation of a modular series.

Get it here -> https://locotegames.itch.io/tiny-dungeon-base-pack

Includes walls, floors with variations, props, obstacles, a player character, enemies and a floor trap.

This pack defines the scale and structure that future dungeon packs will follow, making all upcoming releases fully compatible.

Check out my profile for other (free) assets or to try my games!  -> https://locotegames.itch.io

Dude, that looks fun! I sent you an email.

I'll wait until it comes out to play it!

The background ->https://locotegames.itch.io/pixel-art-background-city-beach-road-parallax-2d-6-l...

Here's my profile ->https://locotegames.itch.io/

Screenshot at the end.

//ENGLISH

Hi everyone!
I’m releasing a 2D pixel art background pack designed for parallax scrolling.

It includes 6 separated layers (sky, clouds, distant buildings, closer buildings, ground and foreground elements), allowing you to easily create depth and movement.

Originally made for a racing/driving game, but flexible enough for other 2D genres depending on how you use the layers.

Available now on itch.io.
Feedback is welcome!

//ESPAÑOL

¡Hola!

Comparto un pack de fondo en pixel art pensado para parallax 2D.

Incluye 6 capas separadas (cielo, nubes, edificios lejanos, edificios cercanos, suelo y primer plano), ideales para generar profundidad y movimiento.

Fue creado originalmente para un juego de autos, pero puede adaptarse a otros géneros 2D según el uso que se le dé.

Disponible en itch.io.
¡Se agradece feedback!


Here's the background ->https://locotegames.itch.io/pixel-art-background-city-beach-road-parallax-2d-6-l...

My profile ->https://locotegames.itch.io/

Screenshot at the end.

//ENGLISH

Hi everyone!
I’m releasing a 2D pixel art background pack designed for parallax scrolling.

It includes 6 separated layers (sky, clouds, distant buildings, closer buildings, ground and foreground elements), allowing you to easily create depth and movement.

Originally made for a racing/driving game, but flexible enough for other 2D genres depending on how you use the layers.

Available now on itch.io.
Feedback is welcome!

//ESPAÑOL

¡Hola!
Comparto un pack de fondo en pixel art pensado para parallax 2D.

Incluye 6 capas separadas (cielo, nubes, edificios lejanos, edificios cercanos, suelo y primer plano), ideales para generar profundidad y movimiento.

Fue creado originalmente para un juego de autos, pero puede adaptarse a otros géneros 2D según el uso que se le dé.

Disponible en itch.io.
¡Se agradece feedback!


I think Godot is a really lightweight option, and so far it hasn't presented me with any technical limitations. I should clarify that I've only made three games: one in Unreal Engine 5 (a great engine for powerful projects) and two in Godot (I made a minigame and a second game that's in development but has been published). I know it might be more limited for 3D, but I understand they recently updated that too. 

I used Unity and managed to put together six different projects, at varying stages of development, but I didn't find it quite right. For these projects, Godot seemed more intuitive, and it has its own pseudo-Python language, so there's code. It might not have as many libraries, but I'd say it has the necessary ones for an indie game. Again, I haven't encountered any technical limitations so far. And it also supports web execution, just like Unity.

Besides, as an Argentinian and a Peronist, I prefer supporting domestic industry.

Ahí te hablo a discord amigo ✌️

Que onda amigo, te animas a usar godot? 

Wow, I don't understand what it is, but nice range of colors, man.

If it's an eye, it's creepy as f*** ☠️

My current project, Mage vs Demons -> https://locotegames.itch.io/magevsdemons is still in development but already has two playable levels. I'd be honored if you could try it, as feedback isn't very common on itch.io. I know there are several things I need to add or fix, but another perspective on how things work in the game is always welcome. Currently, I know it needs a bit more information on how to play. The music is on its way. So, as far as it's concerned, any feedback would be greatly appreciated.

Hi Funeva, I added you on Discord. I'm from Argentina but I speak English and I'm interested.

It only took me a few minutes to finish the game, and I was left wanting more. The lore, atmosphere, and story are very well done. I highly recommend it! ʕ•́ᴥ•̀ʔっ♡

The game is great, the animation is amazing! ( ͡° ͜ʖ ͡°)

Hi everyone!
The game -> https://locotegames.itch.io/magevsdemons

I’m currently working hard on finishing the visual and sound details for the first two levels of my game.

For now, I’ve completely reworked the background, replacing it with a new one built from 7 separate layers to create a Parallax2D effect. I think this change alone has drastically improved the overall look of the game.

While separating the background images into layers, I also took the opportunity to fix misplaced pixels, refine the shapes of the pine trees in the background, and reorganize how elements overlap. The perspective with the previous background wasn’t quite right, and this adjustment helped a lot.




I also added several new environmental details:

  • Street lamps

  • A barrel

  • A stone wall and a wooden fence
  • A fallen barrel with its contents (grains or similar) scattered on the ground

  • A fruit crate with fruits spilled across the floor

  • A fallen man holding an axe, with a child next to him, along with a guard and another cart — larger and not on fire


  • A fallen woman holding a tool, alongside a fallen child and a small burning cart

At the end of Level 1, near the objective gate, there is now a guard standing watch while two workers attempt to lift the fallen gate.


In Level 2, I added another stone wall and fence, followed by a large hay cart on fire, a dead horse in front of it, and an elderly man lying on the ground just before reaching the boss area. Some of these new elements include animations.



All of this work is being done solo.

There’s still a fair amount left to do to properly finish these two levels, but I believe the game already offers around 5 minutes of fun gameplay for anyone who tries it.

If you do give it a try, please let me know!
I’m making this game purely for fun, and your feedback is a big part of the reward for me. ( ͡❛ ͜ʖ ͡❛)

Hey, I added you on Discord. I do vector art. I come from the tattoo art world, but I've been working in digital art for years. We could talk and you can see if I could help you with your project, and if you think I can be of use, we can discuss payment.