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LocoteGames

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A member registered Nov 06, 2025 · View creator page →

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This update focuses on improving the visual consistency, gameplay logic, and overall feel of the game.

On the visual side, all assets were adjusted to match the pixel scale used across the project. This includes updates to the house, tilemaps, platforms, chests, and the Level 2 boss — now fully reworked with all its animations. The door has also been updated inside in Level 1 and from the outside in Level 2. The door has also been updated. Additionally, the mage now has a proper jump animation.

From a gameplay and logic perspective, several enemy behaviors and design aspects were reviewed and refined to improve balance and consistency.

A new music system was implemented, and the game now features updated soundtrack elements along with new sound effects created in collaboration with https://flamboyanj.itch.io/  He composed the menu music, the level 1 music, and the level 2 music for a reasonable price. He also created new sounds for the wizard, enemy death sounds, and the boss attack.

Level 2 has been expanded with a new section set outside the city. The game is still in development, and there are some key programming elements pending as groundwork for the next level, which is planned to introduce a tower defense-style mechanic.

I’d really appreciate your feedback — how did the game feel? What worked, what didn’t, and what would you like to see next?

The game link -> https://locotegames.itch.io/magevsdemons
My profile-> https://locotegames.itch.io/


Hey friend, would you be interested in doing some dungeon synth for a platforming medieval/fantasy game that aims to have at least an intermediate level of tower defense? The first two levels are almost finished. I'm still working on it, mainly, some images need to be modified and a bit of logic added to certain parts of the code.but the version uploaded is playable! I was waiting for a friend to do the dungeon synth music, but he took too long and I don't think he can make it. I can use your username in posts and on the main menu. The menu needs a redesign, which I'm working on, among other things. So far, there's the menu, level 1 (leaving your house and clearing the area of enemies up to the city gate), and level 2 (clearing the outskirts of the city after raising the gate in the wall, ending with a boss fight). The third level would have tower defense mechanics, withstanding one more attack from the invaders. But this third level isn't available yet, not even close to being finished. If you're interested, here are my usernames so you can contact me.

Discord contact: changolocote

Steam contact: Chango Locote

For the moment you can use the game description to put the controls there. ✌️

I'm not an expert and I haven't been on itch.io for very long, but if you want, talk to me on Discord just for the hahas

ChangoLocote

Ey my friend! If you post more assets pack, make a bundle, definitly you get more sells in that way. I think maybe 1,50 it's fine. For me all the point of make assets packs it's sell in quantity rather than just selling a few expensive copies.

The assets looks great!

My friend, it would be great if you could show which buttons are used to play; the game is starting to look nice. In the bird-hunting area, I didn't quite understand the capture system and I failed. I'm stuck on the dock with the "failed to catch bird" badge, but I can't go back or try again.

Muchachos no pierdan el tiempo. Pone a gente a trabajar con promesas de pagos y luego simplente actúa como un sabandija, te cansa hasta que te vas del proyecto por tu cuenta. Y encima se "ofende" y te bloquea amenazando con denunciar por itch io. La primer llamada duró 1 hs y luego de 1 mes de trabajo cambio el size de los tiles. Se puso como loca cuando le dije que iba a publicar los suelos que hice Y NO QUISO, de forma gratuita ya que el no los va a usar. Que te den por * tío jaja

Buenas, saludos desde Argentina. Me interesa. Dejo mi discord: changolocote

Nicee 😎✌️

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My friend, i'm interested.  Here's my discord ChangoLocote

No problem at all, I had a great time and helped you out by testing the game; that's the whole point of an organized community. I invite you to check out some of my asset packs; you can start a project with most of them ✌️

58250 score ( ͡° ͜ʖ ͡°)

Hey my friend, I tried it out. I created a user account, verified it with my email, and changed my username. I also opened a 420 store. In practice, it produces metal, but the name is what's important. There are some things I still don't quite understand why they can't be done, but surely with a bit more visuals, it would greatly improve the intuitive aspect, visually speaking.

My friend you can turn the image concept in a tileset, make animations for animals and sell to make games in some pack ✌️

I'm really into pixel art, I'll definitely try it! ✌️😎

🤣 he just fkng flew away

Nice flash art-style 😎👍

Turn your dungeon into a living world.

Pack -> https://locotegames.itch.io/tiny-dungeon-harbor-city-weapons-pack
Profile -> https://locotegames.itch.io/

This new expansion adds a fully modular coastal city & harbor hub, designed for shops, NPC interactions, quests, progression systems and seamless pack connections.

 What you get: 
• Massive weapon progression system:
 → 80 unique weapon sprites
 → Iron, Copper, Silver & Gold + Electric, Fire, Ice & Poison

      

• Modular harbor city tiles, docks, boats, water & beach
• Market props, blacksmith, potion shop, royal zone & NPCs
• 4 portal doors connecting all Tiny Dungeon packs

Perfect for roguelikes, dungeon crawlers & top-down RPGs that need a true city hub + visual loot progression.

 Fully compatible with all Tiny Dungeon packs

16x16 px – PNG – Transparent and spritesheets

Expand your world.

Upgrade your heroes.

Build your ultimate dungeon universe.

Get it now and complete your Tiny Dungeon collection.



My friend what's the art style? My discord ChangoLocote

Wooo looks amazing Bro! 

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This pack is an expansion of the Zombie Shooter Platformer – Base Pack, adding new animations and an urban environment while keeping the same visual style.

The pack -> https://locotegames.itch.io/zombie-slayer-expansion-pack


It includes the fully animated player and basic zombie from the base pack, with an extra zombie animation where it eats on the ground and gets up, bringing more life and variety to enemy behavior. The environment shifts to a city setting, featuring a cement tileset, a city background, and urban decorations such as destroyed cars, a park bench, a streetlight, a bush, and a trash bin.

Two dead civilian sprites are included to enhance environmental storytelling, along with basic UI elements like an ammo counter and health hearts.

Perfect as a companion pack to expand your game with new locations and animations. Compatible with Godot, Unity, Unreal Engine, and other 2D engines.

My profile -> https://locotegames.itch.io

Oh my friend, you made me smile! I really enjoy making them; I come from the tattoo world but I always wanted to make games, and it seems now I'm making images for them ✌️

Please try the free sprites I uploaded if you can't afford the paid ones, and follow me so you'll know when a whole free pack is released.

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I’ve just released a new Tiny Dungeon expansion, fully compatible with the Tiny Dungeon Base Pack, the Tiny Dungeon – Rogue & Undead Pack and Tiny Dungeon – Demonic depths & Barbarian.

The pack -> https://locotegames.itch.io/tiny-dungeon-goblins-archer

This pack introduces a forest-themed dungeon environment with tree walls, grass and dirt floors, traps, props and new characters — all in 16x16 pixel art, ready to mix and match.


What’s inside?

New heroes and enemies (archer hero, goblin rogue, goblin mage), animated props, spike traps, forest tiles, chests and potions — all with full animations and consistent scale.

Launch Offer
You can get this pack individually, or grab it as part of a bundle with the previous Tiny Dungeon packs at a special launch discount.

Perfect for dungeon crawlers, roguelikes and top-down RPGs.

Feedback and shares are always welcome!

I will prove it! for the work you did with the story ✌️

You're welcome, my friend. I invite you to check out some sprite packs I posted and delete my comment, of course.

In the bog fight almost in mobile the fight menú crash with defense option. The rest went well, although I hadn't tried that option.

Nice!

The game is great and the mechanics are really polished! Perhaps some explanation would be helpful, since the game starts and you're just there, making choices on a map. Even so, as I said, the game is very complete! The mushrooms are a nice touch!

Tnks 😁

It looks interesting, I'm going to try it! ( ͡° ͜ʖ ͡°)

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I’ve just released a new 2D Sprite Pack focused on action and platformer games. It features a fully animated player character, a zombie enemy, environmental assets, UI elements, and everything you need to start building playable levels right away.

https://locotegames.itch.io/zombie-slayer-pack

The pack includes combat-ready animations, outdoor tilesets, decorative props, background art, interactive items like ammo and med kits, and basic HUD elements for health and ammo. It’s designed to work great for both quick prototypes and full projects.

Compatible with popular 2D engines such as Godot, Unity, Unreal Engine, and more.

Check it out on itch.io and feel free to share feedback or projects made with it — I’d love to see what you create!


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I just published the third pack of the Tiny Dungeon pixel art series (16x16) "Demonic depths & Barbarian" 

and to celebrate it, I’m sharing all three packs together with a 25% discount.

Link->https://locotegames.itch.io/tiny-dungeon-demonic-depths-pack

Saturday night dungeon energy.

If you’re still awake tweaking your dungeon crawler, this one’s for you.

The Base Pack gives you the foundation of the whole system, with classic dungeon walls and floors, a warrior hero and orc enemies, plus the core props and traps to build a complete playable dungeon.

On top of that, the Rogue & Undead pack adds a human rogue heroine, skeleton warriors and mages, new props, animated elements and extra traps to push the gameplay further.

And to go full dark, the Demonic Depths pack brings corrupted fleshy walls covered in eyes and teeth, a barbarian hero, specters and a massive tank demon.

Everything is fully compatible, modular and ready to drop into dungeon crawlers, roguelikes and top-down RPGs. Same scale, same grid, no resizing, no friction.

If you’re deep into your project and want more content without breaking your flow, this bundle is made for tonight.

Happy coding, see you in the dungeon.

My profile for free assets and games too https://locotegames.itch.io/

all free of ia

They look really cool ʕ•́ᴥ•̀ʔっ♡

Se ve muy bien amigo! Saludos desde Argentina 

The second pack of the Tiny Dungeon series is live.

The new pack -> https://locotegames.itch.io/tiny-dungeon-rogue-undead-pack

Just two days after the Base Pack release, this new set expands the same 16x16 modular system with a rogue heroine, undead enemies, new props and animated traps, all fully compatible with the first pack.

More packs coming soon.

Let me know what you think in the comments

We need to try out games and give feedback!