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Would you play a game if it didn't have music?

A topic by FoOoX010 created Apr 14, 2025 Views: 831 Replies: 31
Viewing posts 1 to 22
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let's assume a metroidvenia game was released it has good art, good sound effects, good entertainmental sounds, good world design and a good story but it didnt have music at all so no main theme and no bosses thems, etc. 

would you play it or give it a try?

If it was presented as an unfinished game, I probably would.

Otherwise… I’d probably decide case-by-case.

interesting 

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I turn the music off on 100% of the games I play. This is true for many players. When I play games I listen to my own music in the background (my CD's that are on a playlist on my PC).  So not having music in your game would save me an extra step - finding a way to turn it off.

 I've always wondered about adding music - the ratio of people like me that turn it off vs the people who actually allow it to play. It would be an interesting statistic. 

I too turn it off. I would assume most would let it play but im pretty sure a great amount of people would rather listen to there own thing.

Moderator(+1)

Since when are games required to have music? I care much more about other things.

i like the way you think

This is a very personal matter. 

Personally, in 95% of games I turn off the music and turn on my tracks in a separate player. Perhaps this affects the immersion, but I like my own tracklist more than what the game creators offer.

Also, the same repeating melody can create a more negative impression than no music at all (hello, Stellar Blade).

Therefore, for me, music in games is more unnecessary than necessary.

Good to know that. And i see your point where it could become a negative trait.

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I'd say 95% is a bit too high. Maybe 30 - 50% would be more realistic, and it heavily depends on the genre. If it's an immersive game like an RPG I never listen to my own music and don't turn it off, because it ruins the immersion.

And there are also people who will listen to the ingame muaic for the first 10-20 hrs of playtime, then turn it off. I do that for some genres like TD's and sandboxes.

But I think most players will just leave it on, and will notice the absence of music as a flaw (unless it's a conscious design decision, for example in a horror game).

If you can't afford a composer (or don't want to compose music yourself), try including some CC0 royalty free tracks, it might be better than nothing.

EDIT: fuck, just noticed the age of this thread. Who necroed it? 😁

Deleted 194 days ago

No demo didn't write a single line of code yet just thought about it today and wanted to ask

depends if its a feature of the game sure like you gain sound back say player lost hearing as you get health back or something

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No. In general I prefer that it has music, and part of the appealing of a game is that the music is in harmony with the game. If the game is an arcade, the music adds to action. If the game is mysterious and immersive, adds to that sensation.  

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That is not a good question. You set up a scenario where music is to be expected and then ask, if people would play/try it. They would. You do not hear the music or lack thereof on the advertisement page. But they might not like the game as much as they might have, if it would have had good music.

What you really should ask, if people would enjoy it more or less, based on having music or not. And if you have a genre where such sounds are the expected thing, of course, music is a must. People that do not like it, can turn it off. Other people would see it as unfinished. Might as well use stock assets for your hero or the bosses.

Know your audience. And in that genre, well, the music can have a huge impact.

In other genres, you can even get away with having no sound at all.

Music should enhance the Atmosphere. I prefer it for sure!

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As a musician who is also a bit of a videogame soundtrack nerd (I would unironically listen to Jazz Jackrabbit in the car)... yes, I would still try the game. Some games are fine, or even better without music. I guess if I was playing and the whole time kept thinking to myself "I wish there was a soundtrack", then the game might feel unfinished.

I'd say that if you're leaving out the music then make sure the rest of the audio design does a good job of filling the space, as you probably should avoid complete silence most of the time. Music helps with that since even when nothing is happening in the game, there's some audio going. Just having some very ambient thing going on, that people argue if it even counts as music, will help to ensure that it's never completely silent. From a sound design perspective, complete silence is almost always a bad thing. It's especially jarring to your ears if you are on headphones and go from silence, to a somewhat loud sound, or vice versa. You may have experienced a "rumbling" in your ears if you've ever done this (listening to loud music and you suddenly pull out the cord), because our hearing is relative, and always trying to adjust to the overall volume. This is why in professional music production there's almost always some amount of sound throughout the song, even if it drops to very quiet it will never be completely silent (well, almost never).

Now despite being a music nerd who will listen to the OST even when it's kinda bad, I have also had some experiences where I enjoyed no-music gaming. A great example would be Abuse... I always played this game without music! It actually does have a soundtrack but I either couldn't get it to work or had a version where it was missing. Now when I look at gameplay videos where the music is working, it just sounds cheesy to me. To me this game is actually better without the music because the sound design together with the grungy visuals creates the perfect atmosphere. Of course I'm biased since I always played it without music and therefore when I hear the music my brain is like, what? Anyway my point is, you should feel free to not include bumpin' tracks in your game if that's going to achieve the atmosphere that you want.

thanks, that what i was thinking where the in the absence of music you would need the environment sound, the movement, the sound effects need to be good or even great. But you described it much better now i somewhat have my ideas clearer so i thank you for that.

Personally it doesn't matter much to me. I've played many games (mostly game jam entries) without music yet I could enjoy the game fine.

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I have no real preference per se. The key thing for me is to have really good sound fx and ambiences, etc. But music would always be a second. However, that's just my personal opinion. So, I totally would buy a game without music, YMMV.

heck nah

yeah; in my case, music is more a retention feature, although I won’t rule out games just because they are silent, have no music, or I didn’t like the music from some other game the same developer made.

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Games can leave music out when they focus on other aspects. The absence of music is a great way to create tension.

Essentially, the question is whether you should invest in a project if you intend to make money from it.

If you make a game that costs 3 cents to produce, you'll earn 4 cents.

If you're not a musician...

then invest in music.

If you're not an illustrator...

Invest in graphic material.

I’m surprised by how many responses are for players who don’t want music. My guess was that soundtracks are a big deal here— in that fantasy game players wanted one.

This threads shows the importance of offering an accessible off button or toggle (but I sort of hate toggles) for audio.

Why an additional button? In my games you simply move the volume slider to 0. Additionally (because I e.g. play actual baroque music in my "Building Baroque" game) I have button to display the title of the piece that's currently playing. BTW: There is a lot of public domain classical music if that would be something for your game. 

Volume sliders are good, too.

I like that you’re showing the title.

If you have a mute button, you can have a remembered audio level. Turning sound on again will reset to that level, instead of the user trying yet again to find the right setting. 100% is not always right.

People that do change their audio settings will also be the ones that will expect a certain quality of life here. It is basic UI design, or it should be, along with a lot of other things, that new developers seem to forget when making a game. Same for engines. You seem to use Unity. Why is this not an out of the box standard feature?

Depends on the aesthetic of the metrovia. If it's horror then it work really well

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metrovia?  I like that.  I am totally stealing that one. :D

I don't know how you would tolerate a solitaire game...

Most games, no doubt, work better with music, but I do think there are exceptions where it would be more of a distraction than beneficial, plus not 'all' music is good.

definitely. I would especially try it if it was like hollow knight

you could make a game without music, but music also helps aspect of your game hit harder, it mostly depends on how you use your music or lack of music in your game.