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I’m surprised by how many responses are for players who don’t want music. My guess was that soundtracks are a big deal here— in that fantasy game players wanted one.

This threads shows the importance of offering an accessible off button or toggle (but I sort of hate toggles) for audio.

Why an additional button? In my games you simply move the volume slider to 0. Additionally (because I e.g. play actual baroque music in my "Building Baroque" game) I have button to display the title of the piece that's currently playing. BTW: There is a lot of public domain classical music if that would be something for your game. 

Volume sliders are good, too.

I like that you’re showing the title.

If you have a mute button, you can have a remembered audio level. Turning sound on again will reset to that level, instead of the user trying yet again to find the right setting. 100% is not always right.

People that do change their audio settings will also be the ones that will expect a certain quality of life here. It is basic UI design, or it should be, along with a lot of other things, that new developers seem to forget when making a game. Same for engines. You seem to use Unity. Why is this not an out of the box standard feature?