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63bit Games

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A member registered May 01, 2023 · View creator page →

Creator of

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Hello.

Today I have tryed to add a comment to the game page that I have bought some time ago. And I got this warning:

Two-factor authentication of my account has been enabled more than year ago. 

Could you please explain what is wrong with my account? 

(1 edit)

Hello.

I just have sent the links to your email eli*******jan@gmail.com

Please store the files in your local storage, because the links will be removed after time.

The full version of the game you can download from Patreon page (Windows, Linux and Android).

No, it is not. 

My experience says: send email to support, get request ticket, then create a post in "Question and Support". Moderator (his nick is "No Time To Play") will read it and resend to administrator. And only after all those actions, maybe (maybe!) your games will be reindexed.

This is one of my story: https://itch.io/t/5441904/please-reindex-my-games-i-wait-80-days for an example.

Good luck.

Your games will be deindexed after ANY changes you will make on the game's page. I have tested it many times - every time when I change anything on the game's page the site removes that game from the index. I guess that behavior is fully automatic.

Hello. 

This person is sending spam and viruses through comments on every page imaginable. Here are his messages: https://itch.io/profile/adromeda-galaxi

Be careful, delete messages, and don't click links.

90 days.

Can the administrator just tell me what's wrong with my games? What do I need to change or do to get them indexed?

Any news?

Thank you a lot.

Hello.

I have read this instructions and have moved my games to the free mode more than 80 days ago.  

While waiting for reindexing, I sent three messages in the comments on the instructions page and a message to support (ticket #317163). It's been 80 days since my first message, but my games still haven't been added to the index, and I still haven't received a single response.

Please expedite the reindexing process, or at least let me know what mistakes I made that are preventing my games from being indexed.

Thank you.

(1 edit)

You are soooooo lucky, bro. I usually wait for month or more... 

done

no

I'm waiting for 2 months. Please reindex my games. Thank you.

I'm waiting for 48 days. No any responds from administration, no any actions, the games are still invisible in search. Be ready for the loooooong jorney. ((

The same situation - my withdrawal has status "In review" more than 29 days.

What exactly should I do? I switched some of my games to free as described in the article. Do I need to do anything else? Or will the games now be reindexed automatically? Will I get some kind of notification about the new status of my products (successfully reindexed/there are errors)?

This is good idea, but it will not work - itch disabled the payment processors for the NSFW games. So the page with your full game can not get the payment.
PS
Paypal is still working, but it is not very comfortable for the buyers.

Hello.

How about this idea?

I hope you will find the solution soon. 

All links pointed to the same page.

This is just a tech demo of one of the mechanics from my next game. But due to recent events with NSFW games, I'm not sure it will be released.

Here is another possible way: https://itch.io/t/5129945/for-administrators-how-to-solve-the-nsfw-problem-an-id...

First: the payment system is not interested in anything that is not directly related to a specific transaction (further use of tokens sold by the site). Do not forget that the initial initiative to block came not from the payment systems, but from some crazy feminists from Australia, i.e. payment systems are also victims, they just got hit earlier and gave in under pressure. Therefore, it is unlikely that payment systems will show an active interest in the "further life" of tokens.

Second: I do not think that payment systems will want to spend time and money on investigations regarding the spending of purchased tokens and I seriously doubt that they even have the legal right to conduct such investigations.

In fact, using national payment systems will lead to the loss of a huge number of potential buyers. I do not think that people will spend time and effort to open separate accounts just to buy NSFW games.

Tell me, do you also compile your code into CPU/GPU commands manually? Otherwise, it's cheating, right? And is syntax highlighting in the code editor considered cheating? And if I use other people's textures instead of drawing them myself - is that cheating too?

I think you got carried away ))

PS.

A big thank you to everyone who continues to buy my games and to those who help me. Your purchases are very important to me.

Sorry for my English - it's not my native language.

I, like many other developers, suffered because of the blocking of games with NSFW content. And here's what I came up with.

As far as I understand, the attack on itch was from payment systems like Visa and Mastercard, because their rules prohibit them from making payments for NSFW content. But this is easy to get around. Here's the solution:

1. Each user account on itch should receive a virtual wallet for "itch tokens". For simplicity, we will assume that one "itch token" is equivalent to one cent. The prices of all products should be displayed in "itch tokens" only now.

2. The user can buy as many "itch tokens" from itch as he wants, they will go to the user's virtual wallet. From the position of the payment systems Visa and Mastercard, this is a sale of tokens, not a product, i.e. it does not violate the rules of Visa and Mastercard.

3. Purchasing content is simply a transfer of "itch tokens" from the buyer's wallet to the seller's wallet. This is an internal transaction of tokens, which are neither securities nor money, i.e. this action also does not violate anything.

4. Any user can sell the tokens in their wallet back to itch (withdraw) at any time. Like purchasing tokens, this operation is not related to any content and does not violate Visa and Mastercard rules.

I am not a US citizen and do not understand the laws of this country well, but if the main reason for the blocking was the requirement not to use Visa and Mastercard to pay for "questionable" content, then from a legal point of view, the algorithm described above solves this problem.

What do you think?

There https://www.patreon.com/posts/milking-machine-133569379

(3 edits)

All my games were shadowbanned.

 Full list: https://63bitgames.itch.io/

What do you mean?

No. The statistics has the separate browser plays counter.


I have posted a game on the site that runs in the browser, but there is no way to download it (that's what I wanted). There is not a single download link on the game page, but in the statistics I see a number in the "Downloaded" section and this number is gradually increasing.

What do users download from the game page and how do they do it? Or is this a bug in the site?

Yeah, now it is working good. Thank you for that fast fix. Good luck!

The same issue with the last version. The log contains errors (the second error repeats until I kill the process):

- Loaded All Assemblies, in  0.976 seconds
- Finished resetting the current domain, in  0.030 seconds
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Default vsync count 1
requesting resize 1920 x 1200
Using native desktop resolution 1920 x 1200
requesting fullscreen 1920 x 1200 at 0/1 Hz
Desktop is 1920 x 1200 @ 60 Hz
UnloadTime: 1.577785 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
Odin Serializer detected whitelistd runtime platform LinuxPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
RenderGraph is now disabled.
Kernel 'UploadData' not found
ArgumentException: Kernel 'UploadData' not found.
  at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel_Injected(intptr,UnityEngine.Bindings.ManagedSpanWrapper&)
  at UnityEngine.ComputeShader.FindKernel (System.String name) [0x00039] in <05558c30d5da4966a4e8472de5ffc811>:0 
  at UnityEngine.Rendering.ProbeBrickPool.Initialize () [0x00050] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.ProbeReferenceVolume.Initialize (UnityEngine.Rendering.ProbeVolumeSystemParameters& parameters) [0x00114] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) [0x00242] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () [0x0006b] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in <05558c30d5da4966a4e8472de5ffc811>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it.
  at UnityEngine.Rendering.Blitter.Initialize (UnityEngine.Shader blitPS, UnityEngine.Shader blitColorAndDepthPS) [0x0000d] in <0e29b8cb7c3e452ba5209afcbac7b781>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) [0x0006c] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () [0x0006b] in <bde514bf9cef4beb9d9928af3819cef7>:0 
  at UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () [0x00004] in <05558c30d5da4966a4e8472de5ffc811>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline()
UnityEngine.Rendering.RenderPipelineManager:TryPrepareRenderPipeline(RenderPipelineAsset)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

This is a very personal matter. 

Personally, in 95% of games I turn off the music and turn on my tracks in a separate player. Perhaps this affects the immersion, but I like my own tracklist more than what the game creators offer.

Also, the same repeating melody can create a more negative impression than no music at all (hello, Stellar Blade).

Therefore, for me, music in games is more unnecessary than necessary.

My opinion: you can rely on earnings from donations only if you plan (and will) expand and supplement the game content over a long period of time. Otherwise (if your game is completely finished and will not be updated anymore) the best approach is a paid full version + a free demo version.

Last time when my games were removed from the index I waited for more than 60 days. Now the situation has repeated itself - some games were removed from the index on February 16, they still haven't returned, there are no replies from the support for my emails (last request id is 266615). All that I did is just uploaded a new version of APK, because the previous one does not work with very new Android phones. The result is the removing from the index for months. ((

Here, the removal from the index is explained by the alleged fight against malware and spam, but I don't believe it, because they do not block access to "suspicious" games. As result  thesoftware that they suspect is malicious are still available to download via direct links.

Also just browsing through the products on the site will show dozens of outright garbage, but all these products are not removed from the index and are displayed in search results for months.

All that remains is to wait and hope that someday my games will be returned to the index. Now I'm really afraid to make updates to the games page and post updates, because this is guaranteed to lead to removal from the index for at least 2 months.

What affects this is secret. They will not tell.

So it turns out that itch punishes us, but does not say why. This is very strange. Imagine how a similar situation would look in court: you broke the law, but we will not say which one, and you will still be punished.

If the itch administration gave clear rules, the violation of which leads to blocking, people would not have to create topics like "why did my game disappear from the index" over and over again and guess what exactly they did wrong.

>  if you are not informed about being quarantined or delisted, just ignore it. 

I can't because not appearing in search results reduces sales, and this money is my only income at the moment. An additional problem is the type of content I create - most traffic and promotion sources do not allow advertising 18+ games. Therefore, site search is the main source of buyers for me.

Hello.

I have exactly the same situation - my games disappear from search every time the game page changes. The account was created about 2 years ago, there were no complaints about it (at least itch never informed me about them), there is a link back to my itch page on Patreon, I have been using 2FA for a long time... But none of this matters - today I uploaded an update to one of my games (fixed a bug in the APK) and it immediately disappeared from search.

I understand everything about moderation and malware. But I would like to hear an explanation on the question: why does quarantine NOT affect ALL accounts/games that are updated? I see many games that are updated even several times a day, and they still remain in search. It turns out that these accounts have a privileged/trusted status, right? I would like the site administration to explain how I can get this status too.

I have uploaded a fixed APK. Please confirm it is working good on your device. Thank you.