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63bit Games

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A member registered May 01, 2023 · View creator page →

Creator of

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Thank you for the announcement. Do you have any ideas for the game?

heh, now I even have no time to finish the game I'm working on. So the jams are not for me. At least not for now.

Just turn off the sound ;-)

we live in odd world at odd time, dude.

Thank you a lot! It is very important to me.

I'm going to rebuild this game for android later. Stay tuned.

LOL

Hi and thank you for respond. 

I thought about the different click's costs for the body parts, but I declined this idea: for example when user clicks to the boobs to get more points, he covers the boobs with finger (on mobile) and does not see the animation. This is why all game area (includes the areas outside the girl) is clickable. 

I didn't intend to update this game, but if you have any interesting ideas, we can discuss them.

I work on TentaClicker right now (you can find it in my profile) and after it, I will be able to return to this game to make some upgrades. One of them is to make an android version.

So, your game idea is to sell the fenugreek seed oil to women with small breasts? LOL ))

(1 edit)

I saw those videos, they are very funny. 

I make the boobs games too, focused on stretching and milking processes. If you are interested, you can see them in my profile https://63bitgames.itch.io/

I have run the demo under linux (via wine) and it's working great. 

The couple things:
- please add an ability to control with mouse/keyboard instead gamepad
- at some moment the camera moved too low (at the ground level) and I could not lift it up.

Great work.

Just the black screen after warning in Chrome.

The demo version has some dependencies:
- MSVCP140D.dll
- VCRUNTIME140D.dll
- ucrtbased.dll

I assume those libraries are develop versions of MSVC runtime libraries.

You are right - the parallax effect must be fixed.

Thank you. Now I'm working on third stage graphics and animations.

Yes.

Thank you, I will think about that.

sure!

thank you ))

(2 edits)

Can not run the game ((

Desktop + mouse

It is much better than Smuta. ))

Could not done third action (mount) - the camera flies very odd. ((

Version 1.1 is available.

I have the same problem.

The final version has been released.

When I press A/D the camera jumps left/right too far, so the image shakes very hard. ((

The version 0.4 is here.

Changes:

  • added sounds
  • added emotions
  • added red latex outfit

Version 0.3 has been uploaded.

No new content, just some bug fixes and optimization.

Version 0.2

Main changes:

  • version for all platforms (includes, windows, linux and android)
  • added an ability to record and playback your actions (maximum 10 seconds in dev version)
  • added an ability to edit recorded actions (use "+ Add" button in playback mode)

It works tooooooo sloooooow in linux ((

Nice work! Looks useful.

Now I'm working on the new game and going to make the android version too. 

LOL

The modern game developers do not disturb about the optimization: "If our game works too slow on you computer, just buy a new much powerful one"

What the reason has the subj to work slow? Millions of animated objects? Photorealistic image? Very powerful AI?

I know, my system is old. But the subj is very simple game (for this moment) and it has no any reason to work slow even on my computer.

I remember days, when Quake 3 worked without problems on Pentium II. But now even Tetris requires at least RTX4090 ((

My "emulated system running on 12 year old metal" runs "Rise of the tomb raider" and "Assasins Creed - Black Flag" without any problems. Do you think those games require less resources than subj? Really?

Nice music, fun game ))