KuroGamedev
Creator of
Recent community posts

https://kurogamedev.itch.io/shmdown
Super Highland Mechanical DOWN is merely an overextended term for SHMDOWN, an upside-down shooting game. Complete 7 rounds loaded with pickups and enemies. Choose difficulties that award different point levels.
Here have been my observations, based on responses to my projects, view counts, etc.
- Do not make your games difficult. If you want difficulty in your games, either leave it closer to the end of the game or have different modes (Like Easy vs Normal vs Hard). A game that is difficult at the start is a serious turnoff.
- Do not make your games too long. Your typical itch game should be complete-able in about an hour. If you want your game to be longer, it's a good idea to mention it (somewhere) that it will be a longer game. Even then, I would cap your full gameplay duration at 2-3 hours.
- Metroidvanias and other action-oriented games seem to do better.
- Heavy text-based games seem to be iffy; might work or might not.
I got this error when I booted up the game:
Uncaught TypeError: Failed to resolve module specifier "react/jsx-dev-runtime". Relative references must start with either "/", "./", or "../".
I tried the other one, but Google is on my hosts file, so I ended up with seven different errors during the 'authenticating' stage, so I am unable to play it.
This was fun. I noticed a few bugs:
* On the last level, I dropped a desk on the old guy and he clipped through the floor, putting him out of bounds. He was stuck there until I reset the level.
* I was able to make cabinets hang along the sides of walls.
* Cabinets can get stuck in retractable doors with no means to grab them.
https://kurogamedev.itch.io/
I figure it would be easier to just post the entire account. There are almost 30 submissions there, all the games are (filesize-wise) small and nothing has to be downloaded to play them.
You keep going back to an era where ideas were important, risks were taken, products had to be finished, everything we expected from games 30 years ago and they could sell for a hefty price because they were worth playing (except for shovelware or movie games). You did not have bulky, convenient engines with an end result that is 200x larger than it should be; you HAD to build the games from the ground up and you had to work with limitations. Your cartridge was limited to 256kb, so that was it; your game had to FIT in that limitation. Maybe your cartridge was 2mb, but you also have to include sound fonts and crude audio recordings. Well, good luck fitting all that into a cartridge. Creativity was a byproduct of these restrictions which gave us the era that came to pass. It is such a tragedy that games today have no understanding of how their grandparents competed for relevency.
My flagship game on my account works with the potential of a web browser to output graphics, music and sound and I kept the whole project within 128kb, much like how console games had to work with the hardware a console came with. That was fun trying to get my code down to a point where it was tiny, but a pain if a bug showed up because of how tedious it could be to track a problem down. Between that and a custom built binary resource file, I managed to put out a decent size, somewhat grindy RPG that could be beaten in a couple hours and keep it a couple hundred bytes shy of target. I also figured out ways to compress my code and resource file down a little further so I could add a third playable class, game controller support and a randomizer.
You keep making hacks. Pretty obvious to me you like making them. I'll keep making 80s and 90s style games because those were the sort of games I liked playing.
Mi-Ni-Mi 2: A Fancy Reversal.
https://kurogamedev.itch.io/mi-ni-mi-2
Despite a successful rescue of Mrs. Kitty from the wily fox's lair, Mr. Kitty is kidnapped while traveling home. Mrs. Kitty, not knowing where they took him, returns home and finds her magic wand. Surprisingly, the wily fox also shows up. Feeling a bit guilty over what happened before, he tells Mrs. Kitty that Mr. Kitty was taken to Snappy the turtle's lair. Despite it being a dangerous place, Mrs. Kitty is brave and will stop at nothing to rescue her lover.
Explore a labyrinth subdivided into smaller sections. Find 33 upgrades and power-ups, collect the 3 special statues and open up the secret path to Snappy the turtle's lair.

































