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KuroGamedev

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A member registered Jul 16, 2023 · View creator page →

Creator of

Recent community posts

Have you decided on your first game to make?

Remember: Don't tackle anything that can easily overwhelm you. Start with very small games and get a feel for what you want to make and where your strengths lay before you try to work on anything bigger.

https://kurogamedev.itch.io/allos-arena 

Allo's Arena. A series of timed minivania maps.

 

They are all less than 300kb in size (unless I get off my butt and get my fps done).

https://kurogamedev.itch.io/
I figure it would be easier to just post the entire account.  There are almost 30 submissions there, all the games are (filesize-wise) small and nothing has to be downloaded to play them.

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You keep going back to an era where ideas were important, risks were taken, products had to be finished, everything we expected from games 30 years ago and they could sell for a hefty price because they were worth playing (except for shovelware or movie games).  You did not have bulky, convenient engines with an end result that is 200x larger than it should be; you HAD to build the games from the ground up and you had to work with limitations.  Your cartridge was limited to 256kb, so that was it; your game had to FIT in that limitation.  Maybe your cartridge was 2mb, but you also have to include sound fonts and crude audio recordings.  Well, good luck fitting all that into a cartridge.  Creativity was a byproduct of these restrictions which gave us the era that came to pass. It is such a tragedy that games today have no understanding of how their grandparents competed for relevency.

My flagship game on my account works with the potential of a web browser to output graphics, music and sound and I kept the whole project within 128kb, much like how console games had to work with the hardware a console came with. That was fun trying to get my code down to a point where it was tiny, but a pain if a bug showed up because of how tedious it could be to track a problem down.  Between that and a custom built binary resource file, I managed to put out a decent size, somewhat grindy RPG that could be beaten in a couple hours and keep it a couple hundred bytes shy of target.  I also figured out ways to compress my code and resource file down a little further so I could add a third playable class, game controller support and a randomizer.

You keep making hacks.  Pretty obvious to me you like making them.  I'll keep making 80s and 90s style games because those were the sort of games I liked playing.

Exactly!  They even brought their own N64 controllers with worn out analog sticks!  You get it! :D

Even back in the 80s, once game companies realized you could combine pictures with words, you could create a hit game.  I think there is something about the 'visual' that adds to the depth and appeal of the game, even if it sacrifices a little bit of player imagination.

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No no no no no, there is no way I would tie you down on some sacred altar, bring around 20 hooded strangers, all holding onto forbidden artifacts as they chant a weird language no one but them knows; none of that!

Just a few drops is fine!  :D :D :D

To think such programs exist.  I have been everything the hard way the entire time?  (lol)

The timer adds pressure to complete each mission, no doubt.  I did do some extra checking to make sure each mission can be completed, but with a jam on the go, I will not be able to update until the jam has been completed.

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No game engine was used.  This is raw javascript and a resource file I created with my game editor which was made in raw javascript.  So, it's kinda like a direct and indirect javascript application.  :O

I have expanded the project to include the other missions and music I wanted to include.

Yeah, I have heard of a couple 'comments' about the boss.  I actually nerfed the boss a while ago (It used to be harder).  Luckily, you can have everything but the statues by the time you reach it.  Perhaps having almost all the items will help?

Yay!  Fresh blood!

I mean, welcome!  ^-^

All I merely said was this was familiar, so I merely explained what I noticed, tried different ways around the problem and found something that worked.  I don't see what other problems have to be focused on, here. :/

That is fine, of course.  You have one that works.  I am merely saying I do understand what the person is going through, because it is familiar.

Unfortunately, Edge will not work on my setup. :D

No, I know exactly what this person is going through.  I have entire web browsers that itch disallows from uploading content.  I have to go back to a chrome version build in the 80s just to upload content.

Sorry, could you better describe what you are asking? I do not understand.

Which second boss? Both Mushou and Peminook can be played in either order.  One suggestion I will always have is: If you are having trouble, you may want to go around and collect more upgrades.  You can have everything but the last two statues before facing these bosses.

That 'should' be enough to get the job done.  He does start jumping a LOT faster as his health depletes.  Each bone does 20 dmg and I think his health is at 350.  If you got the Spread Shot upgrade before facing it, that will help with damage as well.  The mouse bombs do 4 damage a hit.

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Thank you.  Glad to hear you had fun!  :D

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Well done! :)

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That is the Spread Shot upgrade.  It adds 2 fireballs shooting in different directions.  That one is hidden near where you fought the first boss (about 2 rooms or so before you fight the boss).  It is hiding in a 1x2 room and you will need to shoot a right-facing wall to open up a path to it.

Ah yes, you found the secret path.  In my latest patch, I tried to make it a 'little' more obvious there was something there.  You are on your way to winning!  :D

Excellent.  Hopefully you had a good time!

Severe?  Nah.  A little, sure, because in my head I am like, "Okay, what bugs did I miss, this time?"  :D

Mi-Ni-Mi 2: A Fancy Reversal.

https://kurogamedev.itch.io/mi-ni-mi-2

Despite a successful rescue of Mrs. Kitty from the wily fox's lair, Mr. Kitty is kidnapped while traveling home. Mrs. Kitty, not knowing where they took him, returns home and finds her magic wand. Surprisingly, the wily fox also shows up. Feeling a bit guilty over what happened before, he tells Mrs. Kitty that Mr. Kitty was taken to Snappy the turtle's lair. Despite it being a dangerous place, Mrs. Kitty is brave and will stop at nothing to rescue her lover.

Explore a labyrinth subdivided into smaller sections. Find 33 upgrades and power-ups, collect the 3 special statues and open up the secret path to Snappy the turtle's lair.

  

Are you referring to 'going outside', like back to where you started the game?  

Curious when bug fixes break something else, huh. I wanted to fix a problem with the music in that room starting before the player goes into the cave, but instead, I break the whole room.  I saw the same crash, went back in, fixed the issue, played until I reached that room and it's working fine now.

Thanks for bringing this to my attention. Credit given (of course) and I hope to see you take another crack at this game! :)

I don't really follow what other creators do much, mostly because I am making them rather than playing them. I appreciate the little bits of info I can get. :)

Thank you! :D

What I gave you prevents what the spacebar would 'normally' do, if that helps.  You can still use it for your game, of course. :)

Excellent.  Glad to hear! Those numbers are for the up key, down key and spacebar (spacebar can cause your webpage to scroll down).

I left a comment on your page.  I think you need to do something about the screen sliding up and down while you try to play the game in regular mode.  I also left notes on what can be done to fix it!  :)

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I would suggest adding something to control your keyboard movements. Trying to use arrow keys results in the screen sliding up and down (You have to go into full screen mode to play this).  Since you are using an eventListener for the keys, you may want to include this in your event line (And substitute 'e' for whatever your variable is):

if(e.keyCode==32||e.keyCode==38||keyCode==40){e.preventDefault()}

Otherwise, I like the challenge of having to control both sides of the board at the same time. :D

https://kurogamedev.itch.io/mi-ni-mi-2

Despite the successful rescue of Mrs. Kitty from the wily fox's lair, Mr. Kitty is kidnapped while traveling home. Mrs. Kitty, not knowing where they took him, returns home and finds her magic wand. Surprisingly, the wily fox also shows up. Feeling a bit guilty over what happened before, he tells Mrs. Kitty that Mr. Kitty was taken to Snappy the turtle's lair. Despite it being a dangerous place, Mrs. Kitty is brave and will stop at nothing to rescue her lover.

Explore a labyrinth subdivided into smaller sections. Find 33 upgrades and power-ups, collect the 3 special statues and open up the secret path to Snappy the turtle's lair.

The game includes the means to save your progress and quickly warp around the various locations in the map.

NOTICE: This game doubles as a prototype for my extended web oscillator player. I can do custom waveforms to sound like other low-end synth instruments. I can also make use of pitch changers, stereo support and I can change effects as a track channel is being played.

    

I don't think is going to work as a .gb file.  This was made with raw javascript and it uses my custom resource file, so unless there is a miracle converter around, it would have to be built from the ground up.

Well, you made sure that even if the cops chase you down and arrest you, you would be back out on bail again, regardless of what crimes you committed, right?

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metrovia?  I like that.  I am totally stealing that one. :D

I don't know how you would tolerate a solitaire game...

Most games, no doubt, work better with music, but I do think there are exceptions where it would be more of a distraction than beneficial, plus not 'all' music is good.

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You know, I could swear you based this game is based off of what is really going in Toronto, but that is just me being delusional... right?