I kinda like that my games don't need 100-800mb just to play. None of them have yet to exceed 300kb in size, yet they all come with graphics, music, etc. Crazy stuff...
KuroGamedev
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Demo 2nd track. I noticed on the ramp that where you start (vertically) is nowhere near where you land when jumping over the ramp. The game does not appear to factor how high to relocate the cart when jumping up. Jumping back does not appear to be an issue, but you can end up so low you risk hitting the track wall.
I think I see where you are going with this. You can get in there from the right with boots and blue armor, but if the fire door is there and you are out of magic, there is no way back. This vania does not have any enemies that spawn without limit, so there is no way to recharge magic as things are.
The best course of action is to include a little platform at the bottom of the water, just enough that can you jump back into the previous room... especially because I also noticed an even bigger problem down the road with that path. Without a way back, if you did not grab the super fireball, you are equally trapped. So yeah, this map room needs the means to return to the previous room, which I have added for 1.03a.
Nice catch. Thanks!
Did someone say Metroidvanias? :D
https://kurogamedev.itch.io/mi-ni-mi-2
https://kurogamedev.itch.io/mi-ni-mi
https://kurogamedev.itch.io/infaustus-fortuna
https://kurogamedev.itch.io/the-tales-of-sir-regal
https://kurogamedev.itch.io/super-mini-jumper
The gameplay time of these games vary, but I can do these games within 30-90 minutes.

https://kurogamedev.itch.io/shmdown
Super Highland Mechanical DOWN is merely an overextended term for SHMDOWN, an upside-down shooting game. Complete 7 rounds loaded with pickups and enemies. Choose difficulties that award different point levels.
Here have been my observations, based on responses to my projects, view counts, etc.
- Do not make your games difficult. If you want difficulty in your games, either leave it closer to the end of the game or have different modes (Like Easy vs Normal vs Hard). A game that is difficult at the start is a serious turnoff.
- Do not make your games too long. Your typical itch game should be complete-able in about an hour. If you want your game to be longer, it's a good idea to mention it (somewhere) that it will be a longer game. Even then, I would cap your full gameplay duration at 2-3 hours.
- Metroidvanias and other action-oriented games seem to do better.
- Heavy text-based games seem to be iffy; might work or might not.
I got this error when I booted up the game:
Uncaught TypeError: Failed to resolve module specifier "react/jsx-dev-runtime". Relative references must start with either "/", "./", or "../".
I tried the other one, but Google is on my hosts file, so I ended up with seven different errors during the 'authenticating' stage, so I am unable to play it.
This was fun. I noticed a few bugs:
* On the last level, I dropped a desk on the old guy and he clipped through the floor, putting him out of bounds. He was stuck there until I reset the level.
* I was able to make cabinets hang along the sides of walls.
* Cabinets can get stuck in retractable doors with no means to grab them.
https://kurogamedev.itch.io/
I figure it would be easier to just post the entire account. There are almost 30 submissions there, all the games are (filesize-wise) small and nothing has to be downloaded to play them.
































