Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

KuroGamedev

363
Posts
2
Topics
89
Followers
22
Following
A member registered Jul 16, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

You know, one of these years, I am going to make a game and it is going to be bug-free.  I don't know 'when' that will happen, but it will!

I found the problem and fixed it.  I scoured the rest of the dialogues and could not find that problem anywhere else.

Thanks for your review.

That must mean you had an ... UNFORTUNATE time dealing with the collision detection...   :D  Huh?  Huh?  :D :D :D

(3 edits)

You are right on both counts.

Yes, I have played that game and while I was not examining it in any intense manor as I was making this game, it did serve as a bit of inspiration. I was wanted to try making a game like the one I did some day.

And yes, it was missing a semi-colon.  I moved the script because the end music was not running when the ending was being played.  I put your name down in the bug catcher, but I think you ended up with the Weedle (I think someone else already caught the Caterpie, sorry). :/

...I also just noticed one of my dialogues was in the wrong room.  Fixed as well.  :')

None.  I have never used an engine.  All my projects are coded from the ground up.

There is not enough love for raw javascript games out there.  Nicely done!

(1 edit)

So...  What exactly am I supposed to do.  It seems to be stuck at the opening title.  

You have to press "R" to get the game going!  

I was able to get to the final leg of the game where the final key awaits.  I did note some problems:

  • Some of the pathing was tight, making it fun to not get hit by spikes.
  • That annoying death scream (while you can still navigate, get keys, flip switches, etc.).
  • The end text was cut off; the game probably would have benefited from a 'full screen' option.

Overall, it's a fine game.  A good contribution to the jam.

Nothing like using a key in a very different way, for sure! 

Yeah, I felt like I was stuck as level 1, though it is certainly an interesting concept and fun to play.  Nice job!

Wow, I only died six times.  :D :D :D

I have no doubt you will beat me in this jam! 

The door may be locked...  BUT THE FUN SURE IS NOT!  Just when I thought you could not out-weird cats in grocery carts, well...  surprise!

Fun fact: 

  • You can through most objects if you get close enough / try hard enough.  XD
  • If you open a door from the wrong direction, the door goes right into you.  XD
  • It glitched one me really weird at the final door, but after enough clicks, it eventually opened.  I never saw a list of keys.


Unfortunately, I do not not have arcana cards or a tarot deck, so my Moon, Sun, and other cards are not available for this game.  I would describe the idea as interesting.

Interesting concept.  I like it.  The only problem with the game is it is kinda easy to cheese the whole unlocking concept and always get a chest unlocked eventually.  Got some hand, hand-drawn art as well.  It ticks off most of the checkboxes in what I look for in a jam game. :)

I like it, but I'm not really sure what I am supposed to do. It felt more like a case of mashing buttons and hoping I was doing something.  I looked around on the page to see what I was supposed to do, but...

This has potential.  You need to finish this!  No, seriously, stop eating the cookies, stop playing Modern Warfare 9000+ and get... this... done!  :D :D :D

I kept getting massacred.  I would get 10 coins, then die, then 20 coins, then die... :(  I am terrible at this game... :(

It is definitely a lot of fun and I love the Megaman audio vibe you had going there! :D

The recharge time on the fire magic should be faster, and it is a bit annoying to die after getting a key, but I freakin' like this one.  This is chaos incarnate and there is little more fun THAN chaos incarnate! :D

It's alright, for sure.  I Managed to reach the unexpected rocket ship on the first try (277.4 seconds), though I think I was low on health when that happened (Could not tell 'what' that bar in the top-left corner was supposed to be). 

I like that it has a few metroidvania elements in it, such as a platforming upgrade you can find and the means to unlock new paths as you travel, through the lack of health recovery means you have to be 'real' careful with your progress.

Good job.  Hope to see you in future Alchemy Jam games.

TAKE THAT, YOU WIZARD!  Now I can have Roasted Wizard for dinner!  My final score was 460. It took me only three tries to win! :)  BTW, you are right, the hit box for the dragon IS small.  It is not as difficult to dodge the attacks as one might think.

I like the changing backgrounds as you make progress.  I like that the key is used to unlock a new level!

I wish you could have move forward or backwards a bit. That would have dodging a bit easier.

This showed up as an error in the javascript when I booted it up on Firefox:

draw() { ctx.drawImage(this.image, this.frameWidth * this.frame, 0, this.frameWidth, this.frameHeight, this.x, this.y, this.width, this.height) }

As a fellow js coder, I salute you for your efforts!  You have done an outstanding job! You are a contender for the Kuro Bread Award!

Thank you for the catch.  I fixed it (along with two other minor glitches I found and I added some post-victory dialogue for the people in huts).  What happened was there was supposed to a control that says if the game is paused or not.  It turns on when you 'pause' the game and off when you resume.  It did not shut off, which is why the OPTIONS and LOAD GAME pages would go back to the game instead of the menu.  This has been fixed! :)

So, IF you feel up to finishing off your RPG journey through the lands of Tenor, you should have no problems now.  Thanks for the find!  Credit is posted on the page.

Thank you to everyone who waited.  The project is online.  I don't have all the 'how to play' details posted on my page, but the basics are included in the game.  This also has game controller support if you have a web browser compatible controller you want to plug in.

Hi.  This project is still a WIP.  I am trying to finish it up as quickly as I can.  I will post when it's good to go!

Got the 7 pieces (or more than 7 if you go back to the house with boxes), but the guard would not let me through.

(1 edit)

Thanks for the feedback, everyone!  Since I cannot patch the game during the game to fix the two glaring platforming issues, I patched it on my domain.  It's the game, just now it's playable to the end of the game.

Alternatively, you can go into the dev console (F12 , CTRL+1), go to  'console'  and enter something in the command line (until I fix that, here):

pUpgr[5]=1;  => Gives you the Escape Scroll, allowing you to leave the mines and return to the world map.

pSelect=0; => In case the pointer for selecting an item disappears.

pY=140; => For the one room where the exit is higher than you jump onto. This will put you in the air, allowing you to move over and reach the exit.

Thank you.  Once we get past the jam, I can look into those problems and see what I can fix.  Always appreciate the feedback!

Interesting and fairly easy to play.  Nice job!

I am sorry to report, but there is a blatant case of misrepresentation and false advertising with this game.  It is not terrible and you have some interesting mechanics.

Also, I am glad to see javascript getting some love around itch! :)

If I had one complaint, it would be you cannot shoot the "Thanks For Playing"  Otherwise, nice job!

(I had to wallow in depression for 7.61 hours because I could not...  though I might not be serious with that statement). 

It looks like you used a form of raytracing to see if the tank could shoot the player or if the center of the body was blocked off by a wall.

(1 edit)

This is cute (in a fun, cool and action-y way).  I like it.  Nice job.  I also like that it works on a 15-year-old system without any real issues!

I would have been happier to see working power-ups and collision that isn't quite as precise, but this is certainly a good job.

I am not arguing that at all.  I just think they are not 'directly' connected.

I get the whole timing of everything going on, but I think the incident with Visa and Mastercard is not related to every nation in the 'western' world (suddenly) wanting to promote mass censorship .  I think the censorship push is related to other events going on in the world and how public opinion on such events is turning against the establishment, so they are doing the only thing they know how to do; double down on failed policies in the hopes it can somehow contain the anger (which it will not).

You're not the only one.  I have had nothing but trouble as well, despite having over 20 projects listed on my page

The smiley face is (usually) a good indicator it is.  I was implying it worked. :)

Simple, but cute.  I like it.

Okay, if THAT does not encourage someone to make game, then I have no clue what else would...

Now, if you will excuse me, I need to go make a game. :)

(1 edit)

Just make a small game.  A simple arcade game with progressively more difficult levels and some mechanic that helps make it unique.

I emphasize simple. :)

Yeah, it's been a mainstay in all my vania-style games that [SELECT] is used to switch between abilities, similar to how it was used for certain adventures on Zeebus, SR3-Eightyily-Eight and other such games.

(1 edit)

Mi-Ni-Mi: A Cat's Adventure.  Play as Mr. Kitty, an axe-wielding lover of Mrs. Kitty who was kidnapped by the wily fox.  Featuring lowres craziness, web oscillator tunes, 80+ rooms in a 16x16 map grid setting and  a 'reversal' theme where many of your actions are performed backwards.

Linky Here!

Is this done in javascript?!

Whoa, you are god-tier Unity coder!  :D :D :D

Unfortunately, we only get a week.  A couple of us had less time because we were submitting to another jam as well.  Balancing and bugs are not the easiest, especially with a ticking clock, so unless it's something that actually 'breaks' the game, I don't let it affect my review.