Have you decided on your first game to make?
KuroGamedev
Creator of
Recent community posts
https://kurogamedev.itch.io/
I figure it would be easier to just post the entire account. There are almost 30 submissions there, all the games are (filesize-wise) small and nothing has to be downloaded to play them.
You keep going back to an era where ideas were important, risks were taken, products had to be finished, everything we expected from games 30 years ago and they could sell for a hefty price because they were worth playing (except for shovelware or movie games). You did not have bulky, convenient engines with an end result that is 200x larger than it should be; you HAD to build the games from the ground up and you had to work with limitations. Your cartridge was limited to 256kb, so that was it; your game had to FIT in that limitation. Maybe your cartridge was 2mb, but you also have to include sound fonts and crude audio recordings. Well, good luck fitting all that into a cartridge. Creativity was a byproduct of these restrictions which gave us the era that came to pass. It is such a tragedy that games today have no understanding of how their grandparents competed for relevency.
My flagship game on my account works with the potential of a web browser to output graphics, music and sound and I kept the whole project within 128kb, much like how console games had to work with the hardware a console came with. That was fun trying to get my code down to a point where it was tiny, but a pain if a bug showed up because of how tedious it could be to track a problem down. Between that and a custom built binary resource file, I managed to put out a decent size, somewhat grindy RPG that could be beaten in a couple hours and keep it a couple hundred bytes shy of target. I also figured out ways to compress my code and resource file down a little further so I could add a third playable class, game controller support and a randomizer.
You keep making hacks. Pretty obvious to me you like making them. I'll keep making 80s and 90s style games because those were the sort of games I liked playing.
Mi-Ni-Mi 2: A Fancy Reversal.
https://kurogamedev.itch.io/mi-ni-mi-2
Despite a successful rescue of Mrs. Kitty from the wily fox's lair, Mr. Kitty is kidnapped while traveling home. Mrs. Kitty, not knowing where they took him, returns home and finds her magic wand. Surprisingly, the wily fox also shows up. Feeling a bit guilty over what happened before, he tells Mrs. Kitty that Mr. Kitty was taken to Snappy the turtle's lair. Despite it being a dangerous place, Mrs. Kitty is brave and will stop at nothing to rescue her lover.
Explore a labyrinth subdivided into smaller sections. Find 33 upgrades and power-ups, collect the 3 special statues and open up the secret path to Snappy the turtle's lair.

Are you referring to 'going outside', like back to where you started the game?
Curious when bug fixes break something else, huh. I wanted to fix a problem with the music in that room starting before the player goes into the cave, but instead, I break the whole room. I saw the same crash, went back in, fixed the issue, played until I reached that room and it's working fine now.
Thanks for bringing this to my attention. Credit given (of course) and I hope to see you take another crack at this game! :)
I would suggest adding something to control your keyboard movements. Trying to use arrow keys results in the screen sliding up and down (You have to go into full screen mode to play this). Since you are using an eventListener for the keys, you may want to include this in your event line (And substitute 'e' for whatever your variable is):
if(e.keyCode==32||e.keyCode==38||keyCode==40){e.preventDefault()}
Otherwise, I like the challenge of having to control both sides of the board at the same time. :D
https://kurogamedev.itch.io/mi-ni-mi-2
Despite the successful rescue of Mrs. Kitty from the wily fox's lair, Mr. Kitty is kidnapped while traveling home. Mrs. Kitty, not knowing where they took him, returns home and finds her magic wand. Surprisingly, the wily fox also shows up. Feeling a bit guilty over what happened before, he tells Mrs. Kitty that Mr. Kitty was taken to Snappy the turtle's lair. Despite it being a dangerous place, Mrs. Kitty is brave and will stop at nothing to rescue her lover.
Explore a labyrinth subdivided into smaller sections. Find 33 upgrades and power-ups, collect the 3 special statues and open up the secret path to Snappy the turtle's lair.
The game includes the means to save your progress and quickly warp around the various locations in the map.
NOTICE: This game doubles as a prototype for my extended web oscillator player. I can do custom waveforms to sound like other low-end synth instruments. I can also make use of pitch changers, stereo support and I can change effects as a track channel is being played.































