Just finished my playthrough of corgsim. Great humor and a good tech demo all around!
Da Flarf
Creator of
Recent community posts
Hi everyone! I hope you've enjoyed the jam version of warlore. I intend to do a lot more with this project in the future. I've made this thread for people to offer suggestions or give feedback on the current version of the game. So, what do you guys think?
Feel free to join the Flarf-net discord for more updates https://discord.gg/dAfzquwru3
If I'm understanding your question correctly, you're asking if I've run into situations where console hiccups interfere with the music, correct?
Well yes, and no. It really depends on the hardware. When I'm making Gameboy music, I'd have to overclock the CPU or set the BPM to even remotely have it affect playback in any meaningful way. There is, however, the quirk of the Gameboy background hum, which comes from the speakers and can muddy mixes. For my final mixes, I get around this by recording the song from an emulator.
For Super Nintendo music, it's a little different. The CPU is a lot more powerful, so the system pretty much never crashes. However, because samples hog memory like crazy, I can sometimes run out of song space if I'm not careful. I get around this by stitching multiple song files together in a game. More annoyingly, if I'm controlling the Super Nintendo with a keyboard, sometimes the notes don't register that I've let go and ring out for eternity.
I prefer commission based work with negotiable rates, but I am willing to work rev-share in any of the scenarios:
1. You can't afford to pay me at the lowest acceptable rate
2. You have demonstrated that you have made money off your games before. Even $1 counts. I don't rev-share with people who make no money, because there's no rev to share
Hi!
I'm Flarf, a game dev and chiptune musician based in Ohio. I'm looking to join projects as a Godot developer or a composer. I also offer services in porting games to the Nintendo Gameboy.
Did you know that 90% of "retro styled" music is fake? Many composers may offer you soundbytes that aren't console accurate using soundfonts. I, however, offer 100% accurate music for the Nintendo, Gameboy, Super Nintendo, and Sega Genesis. All of my Gameboy music is written using the Gameboy itself!
But that's enough trivia. Let me show you why I'm qualified to help with your game!
Here is the most recent game I have published, so you can get an idea for my chiptune audio and my programming for retro and modern systems: Magnet Mike by Da Flarf, retrokid104
Recently, I had the opportunity to perform chiptune live at GDEX (the biggest Midwest game dev conference): GDEX on X: "Loving these chiptune tracks written on and playing off of an original Nintendo gameboy. Da Flarf is killing it. #gdex2025 https://t.co/nPocrwkgNw" / X
Additional qualifications:
- mentored by Jason Graves (composer of Dead Space)
- Won second place in a game jam
Hi, Cancat Games. I'm Flarf, and I recently got done making my first game, along with its OST, in a week. Under Gunstruction by Da Flarf
I'm very interested in your project, and I would like to be involved as a music composer. I specialize in SNES chiptune, but I am familiar with a variety of styles. Here is a compendium of my work: https://soundcloud.com/da-flarf
Da Flarf on Battle of the Bits
I am also currently taking a course from Jason Graves, the composer of dead space, call of duty, and many other games.
Looking forward to hearing from you!
Hi, I'm Flarf.
Stream Da Flarf music | Listen to songs, albums, playlists for free on SoundCloud
I'm a dev here on itch, and I make music as well. I make authentic SNES music (no soundfonts), and have a soft spot for harpsichord music. My main inspirations are castlevania, mega man, and anything capcom related.
Here's an album I made for a compo contest here on itch: Stream Da Flarf | Listen to Chernobyl's Basement playlist online for free on SoundCloud
Here's an album for a game I made: Stream Da Flarf | Listen to Under Gunstruction OST playlist online for free on SoundCloud
If you'd like music for your game, message me
I just exported a linux build.
You can find it here: DaFlarf/GodotJam3-LinuxTest: a linux build for under-gunstruction
The repository should be public, but I have been known to accidentally make them private
No way your team got this done in 7 days! This entry is one of the best I've seen. Has the best music of any entry I've come across so far (other than mine of course, JKJKJK).
I'm surprised at how much playtime you were able to cram into one project! That starting puzzle was a tad buggy so I didn't get to play the actual game part of the game for a couple minutes while fiddling with a mouse. But once I did get to the actual game, it was amazing!





