I've replied to a comment to ask for clarification - but received none. Most of my games / assets have zero comments.
Evolutionary Games
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The itch.io community isn't here to beta test your game, so asking us to fill in extra forms etc, is a big ask. If someone does leave meaningful feedback, well the planets lined up for you that day - that's all.
As for the build, that's your job. You should be able to tell which build they played based on the when they left the comment and if you're releasing so many builds that you can't tell, you should probably spend more time testing or polishing your own game before releasing it.
If you receive a comment that the tutorial is confusing: Imagine that you know nothing of the game and you must play it based on the tutorial instructions alone. How far would you get?
You must pay all the fees that PayPal charges i.e. it will be deducted from your earnings. There are two fees, the first is a fee on processing the payment when someone buys your game or asset. The second is the fee for processing the payment when Itch.io pays you.
You could spend the money from your PayPal account - i.e. use it to buy something else. In which case you don't have to link a bank account to it.
Itch.io uses US dollar, so if PayPal allows you to hold funds in US dollar, you don't have to convert it. If they don't - they will convert it and you'll pay a conversion fee which is normally built into the conversion rate.
If you bank it, and your bank account is in a different currency then either PayPal or your bank must convert it. And that will depend on the arrangement your bank has with PayPal.
Search engines don't play our games - therefore, they don't know much about the game itself and cannot answer a question like is this specific mechanic unique. But take care to research your target market - people who pay point and click games might not want to solve an intricate puzzle to continue playing a point and click game.
If AI doesn't do a specific feature right - or can't do something you want - you're going to be stuck. You could spend a lot of time and money and end up with nothing. Whereas using game-development software gives you access to forums and experts that could help you out.
I've played a few AI created games that were fun. I've played more that stopped working after a few levels or were unplayable because the person didn't think of the little things that make a game playable - for example, you'd fall off the edge, it was too fast, or it became boring and repetitive very quickly. I think in these cases the developers were relying solely on AI, and AI let them down.
So, proceed with caution. Make the game if you're going to have fun creating the game. Don't make the game if you expect to make a good (or any) return on your investment - the odds are stacked against you.
It's cute.
Your instructions aren't very good - it took me a while to figure out which character I was controlling and how to open the cards. The vending machine on the right was cut off - but there was one in the middle that did the same.
After a few minutes I was bored because I had nothing to do in the game but wait for people to buy the cards. I don't know if I'm missing something or whether one should just continue to buy and open cards until your money is up.
I found it strange that your game was only using the bottom third of the screen and not the entire screen.
I think it has potential if you develop the "bigger idea".
I don't live in a country where elves or fairies are part of folklore - that leaves us free to imagine them any way we like. I'd assume the game would not qualify because of the type of game - aimed at girls - rather than other game developers - but oddly enough I didn't see the size of the character as an issue.
Yes, because I made the game first person: the player is playing as the elf, Trinkette.
However, she is the main character that the story revolves around and she's in every story segment - talking to something or someone.
I didn't put many of the story scenes in the screenshots, so I can see how you could get that impression.
It's a story rich game - you slowly get to know her through the story - or as much of her as she is willing to reveal. I was going to make it into a series, where you learn more about her as the series goes on but the game got so little traction I never bothered releasing Episode 2.
It depends on what type of game you're looking for. I'ved played many games with elves in the casual market.
I also wrote one - where the main character is an elf, and she lives in a village of elves - some of the customers are elves. But its tags would centre on what the game is which is a casual game in a fantasy setting. I haven't used the tag elf because it didn't occur to me at the time to use such a tag.
It's colourful. I haven't seen anything like this before. I struggled quite a lot to decide left or right from the bunny's perspective (rather than from my perspective). That makes the game quite difficult - but I liked that you left the steps on the screen when the bunny fails so I could look at the steps and choose the opposite direction. Well done!
I liked your idea, but I couldn't do it - I was pressing an arrow key every time I heard the beat, but I think there might be a delay between playing the sound and hearing the sound which makes the game go out of sync. Perhaps you could extend the time the player has to move? Eventually I ended up just continuously pressing the arrow key and the character would move every now and again.
I also found the flashing lights distracting, but it might be helpful in some cases. Perhaps include an option to turn it off.
(I can't comment on your game on your page, because the purple on black comments makes the text too hard to see.)
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Everything works well. I like the light effect that follows the mouse movement. Chapter 1 was a bit boring, but Chapter 2 started being interesting. I played on PC with mouse, but I don't think it's a game I'd be able to play for longer than a few minutes at a time - too much strain on my hand. Might be better on touchscreen (I'll try that sometime).
I'm missing instructions. You show I must go through the one square twice, but clicking it a second time, resets the line, it doesn't allow a line to go through again. And then there's a second set of starting points and goals, but I don't know how to release the first line so I can interact with the second set.
Fun game. I played to level 60. I liked the final few levels where the pieces were mixed up better than just playing one piece (e.g. knight) at a time.
Initially I avoided landing next to the King, because in Chess the King will take the piece, but I see there are no defensive strategies built into the game. Might be an idea for future releases.





































































