Really fun game!
Evolutionary Games
Creator of
Recent community posts
The tool could be useful for anyone writing an HTML game from scratch or using AI.
But using game-development software, I don't see the need for the tool.
If there was ever an issue, I'd expect the developers of the software to sort it out or warn me without using a separate tool. I've built HTML games from Unity and Clickteam Fusion, and I've never had any of the issues your tool checks.
I definitely prefer having all the information on the itch.io page. Where I'd click a link is in instances of the developer posting: you can see more of my work here, or you can follow me on Patreon etc.
And some mods are just piracy; others offer legit add-ons. I don't know that itch.io has the time to investigate it in detail, they'd probably honour a take-down request.
Othe reasons:
- Some developers create a new page for a new release instead of updating their existing page - which is a bad thing to do - but I've seen it happen. Obviously then they lose all the comments and followers.
- They might also accidentally do it - like if they wanted to change to a forum but then changed their minds.
- The game was fully written by AI and the developer cannot implement any changes or fixes because they don't' know how to - so instead they remove the comments.
- The game was stolen or reverse engineered and the developer cannot implement any changes or fixes because they don't know how to - so instead they remove the comments.
- The game was stolen but the developer doesn't want to disable comments because that is suspicious - so they delete the comments.
Mobile games don't have much traction here - the challenge is to get more interest in mobile games here rather than having someone click through to a new website.
I would not be able to give you a list of supported Android devices for my games - there are too many devices - even stores like Amazon.com that used to do that gave up. The only helpful information would be to list the software's minimum version: Like Unity 6 - minimum Android version is xxx, minimum IOS version is xxx etc.
Mobile installation instructions are always the same. On Android it's click the .apk and your device does the rest.
I think it would be best to have all the information on the game's listing page here.
You can reply to comments and ask for clarification.
The itch.io community isn't here to beta test your game, so asking us to fill in extra forms etc, is a big ask. If someone does leave meaningful feedback, well the planets lined up for you that day - that's all.
As for the build, that's your job. You should be able to tell which build they played based on the when they left the comment and if you're releasing so many builds that you can't tell, you should probably spend more time testing or polishing your own game before releasing it.
If you receive a comment that the tutorial is confusing: Imagine that you know nothing of the game and you must play it based on the tutorial instructions alone. How far would you get?
You must pay all the fees that PayPal charges i.e. it will be deducted from your earnings. There are two fees, the first is a fee on processing the payment when someone buys your game or asset. The second is the fee for processing the payment when Itch.io pays you.
You could spend the money from your PayPal account - i.e. use it to buy something else. In which case you don't have to link a bank account to it.
Itch.io uses US dollar, so if PayPal allows you to hold funds in US dollar, you don't have to convert it. If they don't - they will convert it and you'll pay a conversion fee which is normally built into the conversion rate.
If you bank it, and your bank account is in a different currency then either PayPal or your bank must convert it. And that will depend on the arrangement your bank has with PayPal.
Search engines don't play our games - therefore, they don't know much about the game itself and cannot answer a question like is this specific mechanic unique. But take care to research your target market - people who pay point and click games might not want to solve an intricate puzzle to continue playing a point and click game.
If AI doesn't do a specific feature right - or can't do something you want - you're going to be stuck. You could spend a lot of time and money and end up with nothing. Whereas using game-development software gives you access to forums and experts that could help you out.
I've played a few AI created games that were fun. I've played more that stopped working after a few levels or were unplayable because the person didn't think of the little things that make a game playable - for example, you'd fall off the edge, it was too fast, or it became boring and repetitive very quickly. I think in these cases the developers were relying solely on AI, and AI let them down.
So, proceed with caution. Make the game if you're going to have fun creating the game. Don't make the game if you expect to make a good (or any) return on your investment - the odds are stacked against you.
It's cute.
Your instructions aren't very good - it took me a while to figure out which character I was controlling and how to open the cards. The vending machine on the right was cut off - but there was one in the middle that did the same.
After a few minutes I was bored because I had nothing to do in the game but wait for people to buy the cards. I don't know if I'm missing something or whether one should just continue to buy and open cards until your money is up.
I found it strange that your game was only using the bottom third of the screen and not the entire screen.
I think it has potential if you develop the "bigger idea".
I don't live in a country where elves or fairies are part of folklore - that leaves us free to imagine them any way we like. I'd assume the game would not qualify because of the type of game - aimed at girls - rather than other game developers - but oddly enough I didn't see the size of the character as an issue.
Yes, because I made the game first person: the player is playing as the elf, Trinkette.
However, she is the main character that the story revolves around and she's in every story segment - talking to something or someone.
I didn't put many of the story scenes in the screenshots, so I can see how you could get that impression.
It's a story rich game - you slowly get to know her through the story - or as much of her as she is willing to reveal. I was going to make it into a series, where you learn more about her as the series goes on but the game got so little traction I never bothered releasing Episode 2.
It depends on what type of game you're looking for. I'ved played many games with elves in the casual market.
I also wrote one - where the main character is an elf, and she lives in a village of elves - some of the customers are elves. But its tags would centre on what the game is which is a casual game in a fantasy setting. I haven't used the tag elf because it didn't occur to me at the time to use such a tag.
It's colourful. I haven't seen anything like this before. I struggled quite a lot to decide left or right from the bunny's perspective (rather than from my perspective). That makes the game quite difficult - but I liked that you left the steps on the screen when the bunny fails so I could look at the steps and choose the opposite direction. Well done!
I liked your idea, but I couldn't do it - I was pressing an arrow key every time I heard the beat, but I think there might be a delay between playing the sound and hearing the sound which makes the game go out of sync. Perhaps you could extend the time the player has to move? Eventually I ended up just continuously pressing the arrow key and the character would move every now and again.
I also found the flashing lights distracting, but it might be helpful in some cases. Perhaps include an option to turn it off.
(I can't comment on your game on your page, because the purple on black comments makes the text too hard to see.)





































































