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Evolutionary Games

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A member registered Jun 06, 2016 · View creator page →

Creator of

Recent community posts

I've replied to a comment to ask for clarification - but received none.  Most of my games / assets have zero comments.

You can reply to comments and ask for clarification. 

The itch.io community isn't here to beta test your game, so asking us to fill in extra forms etc, is a big ask. If someone does leave meaningful feedback, well the planets lined up for you that day - that's all. 

As for the build, that's your job. You should be able to tell which build they played based on the when they left the comment and if you're releasing so many builds that you can't tell, you should probably spend more time testing or polishing your own game before releasing it. 

If you receive a comment that the tutorial is confusing: Imagine that you know nothing of the game and you must play it based on the tutorial instructions alone. How far would you get?

You must pay all the fees that PayPal charges i.e. it will be deducted from your earnings. There are two fees, the first is a fee on processing the payment when someone buys your game or asset. The second is the fee for processing the payment when Itch.io pays you.

You could spend the money from your PayPal account - i.e. use it to buy something else. In which case you don't have to link a bank account to it.

Itch.io uses US dollar, so if PayPal allows you to hold funds in US dollar, you don't have to convert it. If they don't - they will convert it and you'll pay a conversion fee which is normally built into the conversion rate.

If you bank it, and your bank account is in a different currency then either PayPal or your bank must convert it. And that will depend on the arrangement your bank has with PayPal. 

Search engines don't play our games - therefore, they don't know much about the game itself and cannot answer a question like is this specific mechanic unique.  But take care to research your target market - people who pay point and click games might not want to solve an intricate puzzle to continue playing a point and click game.

If AI doesn't do a specific feature right - or can't do something you want - you're going to be stuck. You could spend a lot of time and money and end up with nothing. Whereas using game-development software gives you access to forums and experts that could help you out. 

I've played a few AI created games that were fun. I've played more that stopped working after a few levels or were unplayable because the person didn't think of the little things that make a game playable - for example, you'd fall off the edge, it was too fast, or it became boring and repetitive very quickly. I think in these cases the developers were relying solely on AI, and AI let them down.

So, proceed with caution. Make the game if you're going to have fun creating the game. Don't make the game if you expect to make a good (or any) return on your investment - the odds are stacked against you.

A lot of people have been talking about Google Search and bots being used to artificially drive-up views.
Seems people are using it as a type of DOS attack on Itch.io. 

Some days the issues Itch.io staff have to deal with are crazy! 

I agree.

 I also am not on Steam and ignore games that use Itch.io simply to promote their Steam versions: Won't play them, won't comment on them. 

It's really all we can do to make it stop.

Added, thanks for the tip.

It always helps to post a link to your game, so we don't have to hunt it down through your profile.

It's cute. 

Your instructions aren't very good - it took me a while to figure out which character I was controlling and how to open the cards. The vending machine on the right was cut off - but there was one in the middle that did the same.

After a few minutes I was bored because I had nothing to do in the game but wait for people to buy the cards. I don't know if I'm missing something or whether one should just continue to buy and open cards until your money is up.

 I found it strange that your game was only using the bottom third of the screen and not the entire screen. 

I think it has potential if you develop the "bigger idea".

It's cute and fun. I couldn't pass some paths - but did find one that was easy enough for me to pass all 10 levels.

I wouldn't worry about it.  

Your game names are really generic. Probably a game with a similar name became popular and people are searching for that game - which increases the traffic to your game. 

In itch.io 64 views are nothing compared to the views popular games get.

Really cute! The little quips are so much fun - although they sometimes come and go too fast to read them. (Score + - 9500). I'll definitely play it again!

Thanks for the feedback. What would you like me to change?

Novel game! I had fun playing, thanks. 

I found that my mouse did not work and had to press Enter on my keyboard, when the instructions showed press the block (or something like that). 

This font you're using for the comments and description is difficult to read.

WARNING: The buy template link takes you away from itch.io to a different website. 

Clever! The game worked well. I noticed that after I cast the line, the fish go backwards like they're shocked back but then start going forward again, but some fish just seem to swim backwards from the start. 

I don't live in a country where elves or fairies are part of folklore - that leaves us free to imagine them any way we like.  I'd assume the game would not qualify because of the type of game - aimed at girls - rather than other game developers - but oddly enough I didn't see the size of the character as an issue.

Yes, because I made the game first person: the player is playing as the elf, Trinkette.

However, she is the main character that the story revolves around and she's in every story segment - talking to something or someone. 

I didn't put many of the story scenes in the screenshots, so I can see how you could get that impression. 

It's a story rich game - you slowly get to know her through the story - or as much of her as she is willing to reveal. I was going to make it into a series, where you learn more about her as the series goes on but the game got so little traction I never bothered releasing Episode 2.

I think redonihunter was being facetious (and everything mentioned is so true - it's funny).

It depends on what type of game you're looking for. I'ved played many games with elves in the casual market.

I also wrote one - where the main character is an elf, and she lives in a village of elves - some of the customers are elves. But its tags would centre on what the game is which is a casual game in a fantasy setting. I haven't used the tag elf because it didn't occur to me at the time to use such a tag. 

I had fun, thanks :-)

It's colourful. I haven't seen anything like this before. I struggled quite a lot to decide left or right from the bunny's perspective (rather than from my perspective). That makes the game quite difficult - but I liked that you left the steps on the screen when the bunny fails so I could look at the steps and choose the opposite direction. Well done!

Fun game! Gives your fingers a workout. Everything worked well for me. I'm very happy that the snake didn't go after the other critters.

Fun game. I found the timer was a bit fast on level 3 - but it made the game more challenging. It would be cool if you expanded the game, added more levels. For example, you could have some easy levels without the zeroes, and then build on that, gradually adding zeroes.

Thank you.

Fun game (similar to one I played with pipes). 

Everything worked well.

I like your concept. The physics is really cool but because of that, the block shapes aren't all that important as they land to fill the hole regardless of their shape. I felt as if I was just making pretty patterns on the screen - which in itself is quite fun to do - but not really playing a game. 

WARNING: The link takes you to a Steam Page and not to the developer's Itch.io page. 

Works well now, and this colour is much better. Thanks for the changes. It's too difficult for me though, I couldn't pass floor 4.

Works now thanks! Game is a lot of fun even though I was fired on level 5!

It's not working for me - The game loads and then I see the screen with the instructions and I don't know what to press to get the game to start.

I liked your idea, but I couldn't do it - I was pressing an arrow key every time I heard the beat, but I think there might be a delay between playing the sound and hearing the sound which makes the game go out of sync. Perhaps you could extend the time the player has to move? Eventually I ended up just continuously pressing the arrow key and the character would move every now and again.

 I also found the flashing lights distracting, but it might be helpful in some cases. Perhaps include an option to turn it off.

(I can't comment on your game on your page, because the purple on black comments makes the text too hard to see.) 

Your game was listed as the first entry when I searched for it.

That happens when there's a block you didn't check, or missing info that you probably skipped because you didn't think it was relevant. The final button stays greyed out until the form is complete.

Normally, if you request a payout and your tax information is out of date, you'll be prompted to update it before Itch.io continues with the payout. If there is no payout request, itch.io doesn't usually let you update the tax information, because it costs money and it might be out of date again before you qualify for a payout.

Interesting concept. I enjoyed playing it from start to finish. 

Now that everything's working - it's really FUN! (Stupid Geese!)

Everything works well. I like the light effect that follows the mouse movement. Chapter 1 was a bit boring, but Chapter 2 started being interesting. I played on PC with mouse, but I don't think it's a game I'd be able to play for longer than a few minutes at a time - too much strain on my hand. Might be better on touchscreen (I'll try that sometime).

I'm missing instructions. You show I must go through the one square twice, but clicking it a second time, resets the line, it doesn't allow a line to go through again. And then there's a second set of starting points and goals, but I don't know how to release the first line so I can interact with the second set.

Fun game. I played to level 60. I liked the final few levels where the pieces were mixed up better than just playing one piece (e.g. knight) at a time.

Initially I avoided landing next to the King, because in Chess the King will take the piece, but I see there are no defensive strategies built into the game. Might be an idea for future releases.