Clever! The game worked well. I noticed that after I cast the line, the fish go backwards like they're shocked back but then start going forward again, but some fish just seem to swim backwards from the start.
Evolutionary Games
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I don't live in a country where elves or fairies are part of folklore - that leaves us free to imagine them any way we like. I'd assume the game would not qualify because of the type of game - aimed at girls - rather than other game developers - but oddly enough I didn't see the size of the character as an issue.
Yes, because I made the game first person: the player is playing as the elf, Trinkette.
However, she is the main character that the story revolves around and she's in every story segment - talking to something or someone.
I didn't put many of the story scenes in the screenshots, so I can see how you could get that impression.
It's a story rich game - you slowly get to know her through the story - or as much of her as she is willing to reveal. I was going to make it into a series, where you learn more about her as the series goes on but the game got so little traction I never bothered releasing Episode 2.
It depends on what type of game you're looking for. I'ved played many games with elves in the casual market.
I also wrote one - where the main character is an elf, and she lives in a village of elves - some of the customers are elves. But its tags would centre on what the game is which is a casual game in a fantasy setting. I haven't used the tag elf because it didn't occur to me at the time to use such a tag.
It's colourful. I haven't seen anything like this before. I struggled quite a lot to decide left or right from the bunny's perspective (rather than from my perspective). That makes the game quite difficult - but I liked that you left the steps on the screen when the bunny fails so I could look at the steps and choose the opposite direction. Well done!
I liked your idea, but I couldn't do it - I was pressing an arrow key every time I heard the beat, but I think there might be a delay between playing the sound and hearing the sound which makes the game go out of sync. Perhaps you could extend the time the player has to move? Eventually I ended up just continuously pressing the arrow key and the character would move every now and again.
I also found the flashing lights distracting, but it might be helpful in some cases. Perhaps include an option to turn it off.
(I can't comment on your game on your page, because the purple on black comments makes the text too hard to see.)
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Everything works well. I like the light effect that follows the mouse movement. Chapter 1 was a bit boring, but Chapter 2 started being interesting. I played on PC with mouse, but I don't think it's a game I'd be able to play for longer than a few minutes at a time - too much strain on my hand. Might be better on touchscreen (I'll try that sometime).
I'm missing instructions. You show I must go through the one square twice, but clicking it a second time, resets the line, it doesn't allow a line to go through again. And then there's a second set of starting points and goals, but I don't know how to release the first line so I can interact with the second set.
Fun game. I played to level 60. I liked the final few levels where the pieces were mixed up better than just playing one piece (e.g. knight) at a time.
Initially I avoided landing next to the King, because in Chess the King will take the piece, but I see there are no defensive strategies built into the game. Might be an idea for future releases.
Have you tried using itch.io's app instead of downloading games directly?
1. For parts the game was playing itself, because matches were coming in. Perhaps find a way to ensure that doesn't happen.
2. Some match 3 games will match all the matching blocks, you're only matching in straight lines. That's okay, but I would say so in the instructions, so people know it's a feature not a bug. (Maybe it is there, I didn't look for that type of info.)
3. Maybe over time you can add some special blocks that you unlock by matching next to them, to give the game more strategy.
Something you should fix is that your game shows Difficulty Easy by default, but when you start a new game, it defaults to Difficulty Hard. You have to select a different difficulty, and then select Easy to get Easy mode. Once if figured that out - and how to move the pieces (because that's not in your instructions), the game worked well.
The correct link to your developer page.
It looks good, but the pictures are dark on a black background. They tend to disappear. I'd suggest you play around with placing borders around the images (your game icons) so they stand out more from the black background. Alternatively, try lighter background colours to contrast with your dark images.
The information you have there is sufficient. If you have your own website, you could add that.
At this point it seems you only have two projects / games, so how you sort them is immaterial.





































































