I had no idea someone would still have a working Commodore 64 - I used one last when they came out!
Evolutionary Games
Creator of
Recent community posts
I had a pdf book on here for a while - years ago. If I remember correctly, it probably had less than 10 views and definitely zero downloads.
Unless it's adult content and illustrated you're unlikely to find an audience for it here (i.e. it must be a visual novel which is classified as a game - even when most of them have no interaction whatsoever).
And although visual novels were among the top downloads in the early days of itch.io, I think that was more by accident than by design: It's on the popular list so you download it - see it's rubbish - delete it after a minute or two - but you had downloaded it - so that download makes it even more popular...
Try sites like Smashwords and draft2digital (the latter merged with the former).
I tried the update. I'm getting stuck on Level 11. But the buttons are missing. I must now play the game full screen - and when I press Escape to go to a smaller screen it just restarts the level, and I can only see half the screen. (Level 11 I run out of time - so I don't know if it's passable or not).
Something to check:
Sometimes when you watch videos from certain sites they require "codex" to be installed supposedly to decode the video. That so-called codex is actually just a script that will show you ads everywhere you go on the internet - no matter the site - you would need to find the installed codex and delete it (which will unfortunately, also disable the video.) The same might apply to any software you recently installed - the software might have installed adware.
In these cases, the sites (like itch.io) earn no revenue and have no control over the ads - the scammers who got you to install the codex are the ones making money.
Just jumping in and learning as you get stuck (asking in the forums) is a good way to go about it.
If I remember correctly, physics and momentum are features that are built into Godot. Where you will struggle is with the transitions, and you might just need to make animated graphics for that - i.e. the player is standing and next thing the player is a ball - and then stops being a ball again.
https://buddhathegreat.itch.io/mushroom-tender
I've been playing this game on and off since its release. It's a really fun way to spend some time - there's a lot to do, but the game is up to you - what you're going to do - or not do. (A lot of that is cut off by the screenshot). In a nutshell, you plant and sell mushrooms, you convert them into other products including wine, you sent and adventurer to get more special mushrooms. Sometimes you must not harvest a mushroom...
It's the perfect game to de-stress and just have a little fun.

There's a lot of work - and interesting props that you could use to create a tavern scene. (All the mugs are empty, and there's no food - but that can always be an add-on). It looks coherent - there's a definite style to all the props.
When looking at your promo images your scale is off. You need to place a character into the scene and adjust the scale to fit the character.
For example, the stools are almost the same height as the barrels - they should be shorter - so someone can sit next to the barrel and use it as a table. (I saw you said they come in different heights - but I look at an image long before I read the accompanying text.)
In contrast, the chairs are too low for the tables. Anyone sitting there will look like small children sitting at a big table. (If the chairs and stools are loose props they can be resized - but it makes the promotional image look odd.)
There might be a problem with the stairs and railing too - or maybe I'm just seeing them from the wrong angles. In the one scene they appear too big for the scene. Looking at just the props, the railings appear too close to the stairs.
Be careful with too small floors - when placed next to each other the "pattern" becomes obvious and it no longer looks like a large floor, but small blocks placed next to each other. The floorboards are too large for the table and chairs - but the advantage with 3D is everything can probably be resized without too much effort.
The broken floor is a little too broken - if there are gaps in the 3D, the user must place a plane below the floor so something can be seen through the gaps - else there's a chance images will bleed through from the previous scene, because spots are not rendered over or the background (camera colour) will show through. It would be helpful to put something below the gaps - like a plane with sand or concrete. Alternatively, make the gaps larger so someone can look down between the gaps say into a dungeon, or another room.
Price wise - there are 2 asset packs that are very similar to yours in the Unity Asset Store. The one is free, the other $5.
Perhaps look at software, rather than coding yourself. You have software like Unity that have extensive tutorials and learning resources and a huge community you can ask for help (for free).
There's other software like Clickteam Fusion that doesn't require coding knowledge - they provide an interface much like a spreadsheet. They have a few beginners' tutorials.
Using software gives you access to forums where people can ask "How do I do this" questions, and get answers - and mostly, the answers are already written because someone else asked first. It's much better than asking for help at Itch.io - because here there are 100s of software packages being used here, so it's difficult to find specific knowledge. If you do want help here, you'd have to be very specific about the help you need (e.g. I need an HTML coder, or mentor).
Also try Stack Overflow - there's a lot of guides / questions and answers on coding in all sorts of programming languages.
I can't find the game so don't know how large the download is. If it is larger than 352mb - then it's probably a space issue like Taleman said.
If the game is about that size, then your phone or anti-virus on your phone is trying to verify that the package is safe and failing at that point. In which case, think twice about installing it.
Royalty Free: Royalty-free images are digital assets that can be used multiple times without paying additional fees for each use. This licensing model offers flexibility and cost-effectiveness for content creators and businesses seeking high-quality visuals. (oliverpiro.com).
Copyright: the exclusive and assignable legal right, given to the originator for a fixed number of years, to print, publish, perform, film, or record literary, artistic, or musical material (Bing)
Assets is the correct tag. I think there isa tag for free. You don't want to give away the copyright on your assets, because then anyone can take them and resell them as their own creations. Instead, you should make them royalty free so developers can freely use them in their games.
It has potential. It looked like it could get interesting along the way when you can start hiring adventurers to forage for mushrooms etc.
There is white text on a white button when you plant a mushroom. Don't know what it says.
I did find clicking the plus had to be precise which was tedious. I'd suggest you create a bigger area to click. Same with harvesting the mushrooms.
I could only buy one mushroom at a time, and plant one mushroom at a time, and that became boring. Perhaps if you can buy 1, 5, or 10 at a time. And have a button to plant all - that auto plants all the mushrooms on hand (perhaps randomly to encourage players to plant them one by one instead).
Yes. I actually don't bother with devlogs most of the time because the views pick up over time - probably bots and there is no click through from the devlogs to my game pages i.e. devlogs do not increase my page views, or downloads.
Creating a new page means you lose contact with those following your old page and that's probably not a good solution either.
Yes. It's a nightmare.
Google has been playing god for some time - and they are trying to overreach this by insisting only games registered at Google Play Store can be downloaded on Google & Android-enabled phones from next year - much like Apple does.
I think it will give them way too much power and in my personal experience they do not apply that power fairly.
We need a new operating system for cell phones - not Apple, not Android.
Samsung had Tizen, but it never got much traction where I live. Huawei has Harmony OS that appears to be doing well.
1. No. My games that are translated into Russian and Spanish have not fared better than my games that are only in English.
2. No. It's generally only those involved in the game that will commit the required amount of time (and that's mostly me). If a game is 5 hours long, I commit at least 10 hours to testing the final release version to make sure there are no issues. I wouldn't be able to pay someone for that many hours. If I do pick up an issue, it's often game-ending - something I didn't foresee happening when programming the game (so didn't build in the appropriate safeguards). If I'm testing it - I can fix it and carry on. An independent tester would be stalled at that point.
3. I didn't need any special fonts for the Russian alphabet. My friend who translated the games sent me the Russian text and I copied and pasted it, both into my graphics program and game software - and in both cases I had no issues. She proofread the final text in the game just to confirm. Everything was fine.
It sounds to me like suspense building - but never being released. It just tapers off at the end which would be a problem in a game - because you don't want your music to completely disappear and that would make the track difficult to loop.
To me it would be appropriate if someone walked into a strange room - and the music created the atmosphere of danger.
Actually, itch.io does support credit card payments.
But they allow developers to also collect the funds directly i.e. not use itch.io's payment services.
In those cases, you will mostly find only the PayPal option, and you should probably paste your complaint in the respective game or asset's comment section (it's not within itch.io's control).
They're called point and click / Hidden-Object Puzzle Adventure / Roll Playing.
Sites with a lot of these types of games are: Bigfishgames.com and Toomkygames.com. I'd recommend you download and play a few to get an idea of what to do. (Bigfish you can play a demo free for 1 hour which is probably sufficient to give you a good idea ). Toomkygames gives you the full game for free.
Fun game. Although there should be instructions in the game, not just on the game page. I did find the banners difficult to read, because of the colours and fonts used. Not sure if that's designed to be difficult, or accidental. I couldn't make out some of the words until they came closer.
I'd put in a few extras, like earn points to type a magic word that wipes everyone out or slows them down. Just something to break the pattern.





































































