A delightful experience. I loved the demo, it has really good world building and I can't wait to see where it goes.
Nikoichu
Creator of
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As a player, ads are something that will make me uninstall a game immediately 9 times out of 10. I realize I might be in the minority, but the google playstore is already riddled with ads and in-app-purchase riddled low quality crapware/shovelware games and seeing ads makes me assign the game to that category.
I have better things to do with my time and attention than to sell it to "free" games that in turn sell it to advertising companies.
I know it's a hot take, but I advise you to explore other ways to monetize your game. Whether it's cosmetic or QoL features, or asking for donations here on itch or on a platform like ko-fi or patreon. You could even set up patreon rewards like early access to updates and voting on new features and being involved in thd development. If your game is good and you build a stable following, this might become more profitable than ads.
Don't let it bother you, those kinds of contests are very often rigged, especially when money's involved. Even if they're not, they overwhelmingly depend on luck rather than skill.
Some might say to cut your losses, but honestly I don't think you have any. Time spent honing your gamedev skills and making a good game is not time lost. So uh cut your winnings I guess? And keep at it. Don't enter gamejams with the intention of winning, enter them to make a great game. Winning is just the cherry ontop.
A week ago I submitted the tool PixelForge to be added through the Suggest a Tool form, and that is the second time I submit it - I remember I did it again when I started making pixel fonts and wanted to tag them properly.
This tool is one of the only specialized pixel font making softwares (along with BitFontMaker2, which I also submitted years ago to no result), and I think it should be added to the tool database, so fonts made with it can be credited appropriately and send some traffic back to the creator of the tool, because they deserve it.
Font creation software is weirdly absent from the Tools list as a whole - even FontForge, Glyphs and other mainstream ones. Given that itch has a respectable amount of fonts, I think this should be corrected.
So, is this form working properly? What can I do to bring this issue to the attention of the itch.io mods/admins?
P.S. Also adding the OFL (Open Font License) under asset licenses would be great for us font creators, but I can't find a form to submit licenses lol
Yeah, I would really like to donate, this tool is just amazing. Dev deserves some kind of recompense for their great work.
I can't wait for the open-sourcing so I can also try and contribute some of the features I'm missing.
It could have a payment model similar to Aseprite - pay for binaries, source is free.
Another couple of small suggestions:
-Move the "Clear Glyph" button from the Glyph tab to the "Edit" menu next to the copy and paste Glyph and bind it to the "Delete" key.
-Bind the functions from the Transform tab to keyboard shortcuts - for example move could be Ctrl+Arrow keys, rotate could be R / Ctrl+R etc.
-Include a link to a site like https://unicodeplus.com/U+00E7 when clicking the text with the Unicode and glyph name in the Glyph tab. Maybe also show the unicode and glyph name in the footer? (next to the number of glyphs in the font)
-Add a button "Clear unmodified Glyphs" - useful when you copy glyphs to diacritics, but don't want to edit them all, and have to go through and clear them one-by-one afterwards.
-Copy Glyphs to Diacritics doesn't work for the Latin-3 and Cyrillic ranges.
-Right-click a glyph to preview it as a reference to the left of your current glyph (similar to the ghost preview to the right)
I absolutely love the new version, the native linux support and the new features! I haven't tested them all yet, but I will soon, and will report back any problems and ideas.
A minor improvement I can think of is an option to use the system font for the interface instead of the pixelized one, for better readability and accessibility for people with dyslexia, if it's not too much work :)
I think it would also be useful to have a transparent reference of a user-defined system font to follow as a reference, in addition to a standard guides at certain heights system.
You can check bitfontmaker 2 for reference on how they implemented it, I use that feature very often. https://www.pentacom.jp/pentacom/bitfontmaker2/
Hey, you might want to update the "Free software for making shit" section:
- Affinity Photo, Publisher and Designer have been merged into a program called just "Affinity" and now it's completely free.
- OnlyOffice is also a great FOSS word processor, much better suited for people used to Micro$oft Word.
- Please recommend Tenacity instead of Audacity, it's a fork from before the corporate enshittification.
- For music composing, LMMS is hard to beat.
- For 3D shit, go with blender.
- Shotcut is also a good FOSS video editor for beginners.
By the way, amazing book thing, love it. So motivational, makes me want to just go make some shit.
Some bundles and jam names are too long and their names go into the project page content, which is very jarring and looks unprofessional.

On the right I used the magic of HTML editing to add some manual line breaks, but ideally, this should be automated with a max width variable, so the texts don't get into the page.
Also bundle submissions have a redundant "Submission to Bundle Submission for...", when just "Bundle Submission for..." would do.
I love this little sandbox! Been playing around it for hours.
Here is a brainstorming list of ideas off the top of my head. No pressure to implement any of them, I just wanted to write them down, and share a potential vision of what the game could evolve to be. If you like any of them, by any means, steal it :D
-Lamps, lantern posts and lighting, day/night cycle (slider)
-Flower beds, farmland with crops
-Fence gates (when a path goes through a fence)
-Stairs and ladders should be stack-able
-Water on higher elevations + waterfalls
-Larger maps and more height?
-Stone buildings (for 1st floor, and castles)
-Clock / bell towers?
-Windmills and watermills (some hidden/convoluted way to make them with regular pieces?)
-Connected bookshelves (+hidden bookshelf doors if there is a door behind a bookshelf). Connecting barrels or log piles could connect them to make bigger stacks too.
-Trapdoors on ladder hatches
-Let us delete floors between storeys, to create buildings with higher ceilings (like churches) and indoor balconies.
-Birds flying and landing on the roofs, and chirping (owls during the night)
-Water wells
Let's start a little town - load the code and add your own house, then share it for the next person to do the same :)

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Hello! I just released a new pixel font :)
If you need a solid 7-pixel font for your games, with support for 800+ symbols, including cryillics, symbols and diacritics, then please check it out! Any comments and support are as always highly appreciated! <3
Yes, that's right. As far as I know you can also do that with most itch games as well, since they also don't have any form of DRM.
It's this kind of trust that has actually prompted me to buy more games without DRM (even though I could just as easily pirate them), since you can download offline installers that will work without 3rd party servers that may or may not exist in the future. Almost as if you actually own what you bought. I want to support that mindset.
Doesn't sound familiar, but you might have more success posting in this subreddit: https://www.reddit.com/r/tipofmyjoystick/
Good luck finding that game!
























