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Nikoichu

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A member registered Jan 24, 2021 · View creator page →

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(6 edits)

Another couple of small suggestions:

-Move the "Clear Glyph" button from the Glyph tab to the "Edit" menu next to the copy and paste Glyph and bind it to the "Delete" key.

-Bind the functions from the Transform tab to keyboard shortcuts - for example move could be Ctrl+Arrow keys, rotate could be R / Ctrl+R etc.

-Include a link to a site like https://unicodeplus.com/U+00E7 when clicking the text with the Unicode and glyph name in the Glyph tab. Maybe also show the unicode and glyph name in the footer? (next to the number of glyphs in the font)

-Add a button "Clear unmodified Glyphs" - useful when you copy glyphs to diacritics, but don't want to edit them all, and have to go through and clear them one-by-one afterwards.

-Copy Glyphs to Diacritics doesn't work for the Latin-3 and Cyrillic ranges.

-Right-click a glyph to preview it as a reference to the left of your current glyph (similar to the ghost preview to the right)

I absolutely love the new version, the native linux support and the new features! I haven't tested them all yet, but I will soon, and will report back any problems and ideas.

A minor improvement I can think of is an option to use the system font for the interface instead of the pixelized one, for better readability and accessibility for people with dyslexia, if it's not too much work :)

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I think it would also be useful to have a transparent reference of a user-defined system font to follow as a reference, in addition to a standard guides at certain heights system.

You can check bitfontmaker 2 for reference on how they implemented it, I use that feature very often. https://www.pentacom.jp/pentacom/bitfontmaker2/

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I'm so hyped for this!! Just in time for my latest font project that is too big for Bitfontmaker to contain 😁

Thank you for all your hard work!

P.S. do you plan to enable pay-what-you-want for downloading this program? This way your fans can support you :)

That's awesome news! Thank you for letting us know ❤️

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Sure, I guess that'd be fine, just don't price it cheaper than the premium chess set. 😄

And make sure to include a link and attribution.

Thank you for this comment, it really made my day!
I'm glad it's useful for you. :)

If you find that there's an icon you're missing, I can make them and add them to the pack when I have the time.
Happy gamedev'ing! ❤️

Some fresh icons straight from the pixel oven coming right up! :)

    

(right-click > save image as)

This looks awesome! Purchased the whole bundle. :)
Will you keep this up to date with new Godot releases? Updates sometimes break stuff.

Also, out of curiosity, why do the shadows flicker when changing the camera zoom in the video?

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Hey, you might want to update the "Free software for making shit" section:

- Affinity Photo, Publisher and Designer have been merged into a program called just "Affinity" and now it's completely free.

- OnlyOffice is also a great FOSS word processor, much better suited for people used to Micro$oft Word.

- Please recommend Tenacity instead of Audacity, it's a fork from before the corporate enshittification.

- For music composing, LMMS is hard to beat.

- For 3D shit, go with blender.

- Shotcut is also a good FOSS video editor for beginners.


By the way, amazing book thing, love it. So motivational, makes me want to just go make some shit.

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This is absolutely amazing! Can't wait to play with other scribes' decks :)


P.S. The Yassify portraits option is frigging hilarious.

Some bundles and jam names are too long and their names go into the project page content, which is very jarring and looks unprofessional.


On the right I used the magic of HTML editing to add some manual line breaks, but ideally, this should be automated with a max width variable, so the texts don't get into the page.

Also bundle submissions have a redundant "Submission to Bundle Submission for...", when just "Bundle Submission for..." would do.

Thank you so much ^.^

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I love this little sandbox! Been playing around it for hours.

Here is a brainstorming list of ideas off the top of my head. No pressure to implement any of them, I just wanted to write them down, and share a potential vision of what the game could evolve to be. If you like any of them, by any means, steal it :D

-Lamps, lantern posts and lighting, day/night cycle (slider)

-Flower beds, farmland with crops

-Fence gates (when a path goes through a fence)

-Stairs and ladders should be stack-able

-Water on higher elevations + waterfalls

-Larger maps and more height?

-Stone buildings (for 1st floor, and castles)

-Clock / bell towers?

-Windmills and watermills (some hidden/convoluted way to make them with regular pieces?)

-Connected bookshelves (+hidden bookshelf doors if there is a door behind a bookshelf). Connecting barrels or log piles could connect them to make bigger stacks too.

-Trapdoors on ladder hatches

-Let us delete floors between storeys, to create buildings with higher ceilings (like churches) and indoor balconies.

-Birds flying and landing on the roofs, and chirping (owls during the night)

-Water wells

Let's start a little town - load the code and add your own house, then share it for the next person to do the same :)

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Really calming experience. Love the art and music.
I'm not great at klondike, but at least I won on the first try :D
Any plans to make other solitaires like spider, freecell, or something of your own design perhaps?

Update (11.01) - Actually, I made an entire new card style to fit them.


 Actually here is one more for piercing - 
Use whichever you like better :D

Hey, I made two quick icons for you:
 
For slashing, I'd use "RPG_Skill_Strike_Attack_Sword_Slash_Cleave.png" - 

I'll include them in the next update when I have enough new icons to bundle them together with. For now, you can just right-click > save as the above images and use them like that :)

Those are adorable. ❤️
Btw, it's "scrolls", not "reels" :D

Thank you, I'll check them out. I am using Inkscape and Fontforge so far, but it's kinda hard to do stuff in FF, especially the kerning (kinda stuck on it lol). Is the kerning in Font Creator easier?

Hey, as a fellow font nerd I have to ask, what software do you use to create your fonts?

egg.
Changing the volume slider froze the game for me on Firefox :(

egg.

Thank you! ❤️

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Hello! I just released a new pixel font :)

If you need a solid 7-pixel font for your games, with support for 800+ symbols, including cryillics, symbols and diacritics, then please check it out! Any comments and support are as always highly appreciated! <3


What a fancy lil' font. Lovely.

I'm amazed how you've worked on this project for 10+ years at this point and you keep updating and refining it with fresh new ideas and content still. Thank you so much for your work. I wish I had your dedication. Mad respect.

Yes, that's right. As far as I know you can also do that with most itch games as well, since they also don't have any form of DRM.

It's this kind of trust that has actually prompted me to buy more games without DRM (even though I could just as easily pirate them), since you can download offline installers that will work without 3rd party servers that may or may not exist in the future. Almost as if you actually own what you bought. I want to support that mindset.

Doesn't sound familiar, but you might have more success posting in this subreddit: https://www.reddit.com/r/tipofmyjoystick/
Good luck finding that game!

Are you familiar with GOG? It's a site that has this whole gimmick of selling only DRM-free games. Judging by their extensive game catalogue, a lot of developers and publishers are okay with releasing a DRM-free version of their game. I wouldn't say it has hurt their sales in the slightest. On the contrary, a lot of people (me included) prefer to buy DRM-free whenever possible, because DRM is just scummy.

Just look at companies who implement heavy DRM (blizzard and EA come to mind). Generally their reputation among gamers is not really great. I wonder if the two are related.

Thank you wholeheartedly. ❤️

https://itch.io/t/5575548/my-game-started-showing-the-warning-this-page-has-been...

If you need examples, here's the latest of many. Where do we draw the line between "delayed" and "abandoned"? Because my oldest request without an answer is almost 6 months old.

If the way to go about it is to get ignored unless you whine on the forums with your ticket number attached, then here are mine:

325187, 281221

I'm sorry you have to be at the receiving end of user frustrations (mine included), you are always super active and helpful in these forums and I apologize. It's just that the deserving parties are sadly unresponsive, which is the whole root of the problem.

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I appreciate your concern, but I did not create this topic to get my support tickets answered by "getting to the front of the line". I am genuinely asking what's wrong with support, or if I'm doing it somehow wrong. It seems I'm not the only one either - this forum is full of people reporting the same thing - how they were ghosted by the support team.

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I have reached out to support three times for different reasons, and neither time have I received any response or action. Only an automated response that my mail has been received. Is this the norm? If so, why even have a support mail, if it's going to be treated as fan mail? I know itch is a small platform with a small staff team, but it's very unprofessional to ignore support requests weeks and months on end.

It's especially funny that in order to post this thread I have to agree to having read the rules, which tell me explicitly to go contact support three times for various reasons.

It sounds like what burns you out is not the pixel art itself, but the freelance portion of it. Without fixed work hours it's really hard to put a stop to workaholism, since every activity you do that is not work-related feels like a waste of potential money.

Try to decide upon specific work hours, and enforce them strictly. Even thinking about work should be forbidden outside of those hours. That way, you can carve some time for hobbies, rest and socializing again. Don't neglect those things, they are what keep you productive during your worktime. Without them, it's straight down to burnoutville.

The other option is to find a contract job as a pixel artist. Having a regular job doesn't necessarily mean "cashier, cleaner etc". You already have great pixel art skills and a portfolio, you can just start sending it to game development studios that might be looking for pixel artists. You never know, they might be looking exactly for someone like you. And you lose nothing by trying. Having a regular paycheck and predetermined working hours will do wonders for you.

I hope this advice helps you in some way. Hang in there, my fellow artist. ❤️

Fuck censorship. I'm sick and tired of governments using the "protect the children" argument as an excuse to push their agendas and privacy-invasive mass surveillance practices, while doing nothing meaningful to protect and educate minors.

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I love this!
It is a bit buggy on Firefox though, any chance for a downloadable version for Linux or Windows? And a look sensitivity slider would be really nice, it was way too slow for me. Got a handache from turning so much :D

Some kind of skybox that isn't pure white would be nice. Maybe even a day-night cycle?
An in-game browser for user levels would also be pretty awesome.

I'd also advocate for a Linux version, but everything runs so well with Proton these days that you needn't bother. Only do it if you want to show some love to us penguins 🐧

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I'd say 95% is a bit too high. Maybe 30 - 50% would be more realistic, and it heavily depends on the genre. If it's an immersive game like an RPG I never listen to my own music and don't turn it off, because it ruins the immersion.

And there are also people who will listen to the ingame muaic for the first 10-20 hrs of playtime, then turn it off. I do that for some genres like TD's and sandboxes.

But I think most players will just leave it on, and will notice the absence of music as a flaw (unless it's a conscious design decision, for example in a horror game).

If you can't afford a composer (or don't want to compose music yourself), try including some CC0 royalty free tracks, it might be better than nothing.

EDIT: fuck, just noticed the age of this thread. Who necroed it? 😁

I also highly recommend Godot. It's completely free (as in freedom AND as in free beer), is actively developed with new awesome features being added each version, it has amazing community and lots of tutorials, and is easy to pick up (at least it was to me). It's basically the blender of game engines, give it a try!