This is some very well written advice! I agree that a game's title can influence a players choice to give your game a try, so it's good to put some thought into it
Pop Shop Packs
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Yet another brilliant concept from ToSMaster. In this game, you must use satellites to establish communication between colonies on Mars. This game is relatively easy to pick up and has several cool details that make it feel immersive and detailed.
I was able to complete this game in about 10—15 minutes, so it would be a great choice for anyone looking to take a break from work or studying. It's free and plays in-browser, so give a try when you're on your break :)

Yet another brilliant concept from ToSMaster. I very much enjoyed this game and the overall concept. I also enjoyed the neat little details like giving more information about the craters and the abandoned bases that really helped the game feel more immersive. I'd love to see this concept expanded on, but if not, it does a good job as a standalone fun 10–15 minute game
Do you need a cute and charming jester character to add you your project? Download Circus Jester || Pixel Asset Pack now for only $2. This pack includes walking and dancing animation for a cute jester with three different color combos (more can be added upon request)

The frogs can now move in 8-Directions! For all of you froggy fans who skipped on this pack because it didn't fit your top-down game, come get your free (donations always appreciated) art asset pack by visiting Frogs || Pixel Asset Pack.

This asset pack includes the following animations for a cute chubby frog:
- Idle
- Croaking
- Jumping
- Hurt (sitting)
- Hurt (Jumping)
- Just sitting and judging your life choices (secondary idle option)
Comes in green, blue, purple, brown, Game Boy B&W, and Game Boy Green
Someone requested an addition to my Frogs Asset Pack so the character can move in 8 directions. So far, I have the idle done, but I still need to work on the other movements.

I'm aware that itchi.io takes all kinds of developers and creatives—that's why it's such a great place to find new games. However, it seems like a common problem creators have is a lack of attention to their projects. It doesn't matter how good your game is, if you don't know how to market yourself, no one will see your work.
I have tried to spotlight games on my YouTube channel in the past (it fell off when I got busy with my irl job, but I hope to start it up again soon) and I often thought how nice it would be if I had just a little more info about the game and maybe some assets from the game that would make video editing easier on my end (i.e. it would be nice to have a Press Kit for these games).
That's why I made my post here. Because I recognize that developers are frequently asking for more visibility, and it would be easier for people to make content about their projects if they provided just a few resources.
A Press Kit (or media kit) is something provided to journalists and other people who make content (so this could include video game bloggers and youtubers, etc.).
The point of the press kit is to make it easier for these people to talk about your project and also focus on things that you as the creator feel are important. It can include high def images, clips, a written overview, and qoutes about the game. Really anything that would make it easier for someone to make a blog or video about your game.
Press or Media kits are really common among professional advertising and marketing. Do people on itch.io make them? Would you put together a Press Kit if you knew it would help you project get more attention?
My best guess is someone may have reported it. Most indie games trigger people's anti-virus software even if the game files are 100% safe. If I had to make an assumption, I'd say someone's antivirus flagged the game, the freaked out and reported it, and because your account is so new, itch.io quarantined the game as a precaution.
I could be completely off base tho, so take the above with a grain of salt
A lot of devs will release a demo that helps create an audience for the game before it's officially released. Creating dev logs can also help.
If you're set on breaking up your game into stand alone games, you could call the stand alone games "chapters" to make it obvious that they're part of something bigger (similar to what Poppy Playtime is doing)
All art sold by Pop Shop Packs is made by a real person. I have never, and will never, use AI in my art process. From start to finish, everything is 100% bunny made. To reflect this stance, I am including the following anti-AI banner on all of my project pages.
I'm curious what personalized anti-AI banners other users have made. I've seen a handful already, but please share if you've made one for your project pages :)

Oh gosh! Sorry I got defensive, I'm always a little nervous about people feeding my art into a LLM and without context I was worried what your motive for asking about my workflow might be. Sorry about that!
Yes, the pack recieved a minor update to change the canvas size from 50x50px to 64x64px to make them easier to upscale in game engines like Godot.
Thanks for the support! It means the world to small creators like me :)



















































































