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hechelion

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A member registered Sep 22, 2018 · View creator page →

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Many people were indexed after making that change, but I couldn't say for sure if your case will be the same.

Personally, I would wait at least a week after the change to see if the staff reviews and indexes it. If not, I would try contacting support.

The problem is that you're in the general Itch forum. To ask a specific question about a project, you should do so at the bottom of that project's page.

Regarding C64, I imagine you're talking about a Commodore 64 project, but without context, and without knowing which game you're referring to, it's impossible for anyone here to even figure out what you're talking about.

Your game contains NSFW content and accepts donations. Itch currently only indexes NSFW games that cannot receive any form of payment.
https://itch.io/t/5149036/reindexing-adult-nsfw-content

I don't think it's a bug, although it's possible. I've seen several similar reports, and I'm more inclined to think it's a new form of attack on Itch.

A few weeks ago, there were quite a few DDoS and bot attacks, which is why Itch had to implement much stricter security measures. If you read the forum, you'll see that these measures are affecting several users.

Personally, I'm inclined to think that the attacker or attackers behind those attacks found another way to try to overwhelm Itch's servers, bypassing Cloudfire's defenses.

To be clear, this is just my personal theory.

You're more likely to get help in the development thread, this is more for topics related to Itch.
https://itch.io/board/10019/general-development

I haven't created web games with Godot, but in the image, it seems odd that you're using integer scaling. That type of scaling usually leaves black borders if the screen resolution isn't an exact multiple of the game's native resolution.

I don't have a collection, but I think this game I programmed fits your definition of what you're looking for:

https://hechelion.itch.io/andromata

The moderator has no way to fix the problem and cannot approve messages that are not directly in the forum.

I always delete them unless it's a game I'm interested in having a backup of, in which case I save the .zip files on an external HDD.

I think you're confusing "direct to you" with withdrawing from Itch; they're different things.

Your account and the content of a project are separate entities. You can link a PayPal account to your Itch account and request a withdrawal without any issues. Itch has never blocked withdrawals and has paid several NSFW content creators.

If, for any reason, Itch considers your project to be in violation of its rules and you can't receive the money, Itch will handle refunding the buyers.

What Itch no longer allows is indexing an NSFW project that receives money, and depending on the content, it might not allow you to sell the product. However, you can always withdraw the money you already have in Itch.

https://itch.io/t/5677938/awaiting-moderator-approval

No one reading this forum can give you a concrete answer. The moderator is a volunteer and doesn't have access to the systems, and the staff doesn't read or respond to the forum (you can sometimes see the admin).
What we can tell you is the same as what's already in the thread the moderator recommended you read. It's most likely that your case is a false positive from some protection system trying to mitigate the waves of spambots that surged a few weeks ago.
Trying to contact support, explaining the situation, and requesting that they remove the restriction from your account seems to be the best option.

Itch is not a game engine or platform; you cannot create a game directly on Itch.

First, you must create your game from scratch, or use a game engine, and then export it to the web. Once your game is created and working, you can upload it to Itch for distribution.

First, choose a game engine. For example, here's a tutorial on how to create a game with Godot:

Once you've created your game, find a tutorial on how to export it from that engine to Itch:

Example: How to publish a game created with Godot on Itch.io

No one reading this forum can give you a concrete answer. The moderator is a volunteer and doesn't have access to the systems, and the staff doesn't read or respond to the forum (you can sometimes see the admin).

What we can tell you is the same as what's already in the thread the moderator recommended you read. It's most likely that your case is a false positive from some protection system trying to mitigate the waves of spambots that surged a few weeks ago.

Trying to contact support, explaining the situation, and requesting that they remove the restriction from your account seems to be the best option.

The staff doesn't edit the games; that's the responsibility of each developer. Also, keep in mind that the staff doesn't read this forum.

If you think it's a developer oversight, the best thing to do is try to contact them, either through the project's message board or by checking if they have any contact information, such as an email address.

If you want to report it to the staff, you should use the report button at the bottom of each project page.

A puzzle game that is simple in concept, but very well executed, it is engaging and challenging.

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The problem is that your question isn't clear and it's not enough to try and guess what you mean.

Is there a bug in Itch's HTML code?

Is there a bug in Itch's dashboard?

Is there a bug in Itch's web server?

Is there a bug in the Itch application?

Is there a bug in one of the 2 million projects that Itch hosts?

Besides, bugs will always appear, so you need to be clear about exactly what isn't working, exactly what you're trying to do that isn't working, and if it's a project, provide the name or a link along with a clear description of what you want to ask. 
And if it's about a specific project, it's best to ask at the bottom of that project's page.

I wouldn't know in that case.

As far as I know, there's no reason. Itch charges a lower percentage than Steam. If you wanted to pass that difference on to the end user, then the prices on Itch should be lower than on Steam.

The best thing would be to ask those developers directly, and if they reply and you share it here, I'd appreciate it, as I'm intrigued (it's the first time I've heard of setting different discount rates).

The percentage discount they're showing or telling you about on the final price?

Remember that Steam has regional pricing, while Itch doesn't, and that might be why.

Each developer is free to set their own discounts, but it seems strange to me that they would set one price on Itch and a different one on Steam. That's why I'm more inclined to think you're confusing the regional price with the discount set by the developer.

I just checked Steam's year-end summary, and one statistic that caught my attention is the time spent playing games based on their release year.

The data shows that, on average, Steam players only spent 14% of their time playing games released in 2025.

I admit I never stopped to think about this. I know the video game market is oversaturated, with thousands of games released every day, but it seems the main competition isn't newly released games, but rather games from previous years.

This statistic surprised me a bit because I didn't expect it to be so low.


Perhaps you created a bundle offer instead of listing the project for sale?

If you don't push save files when you upload changes, then the Itch app shouldn't overwrite those files; that's the logic.

The normal practice is to never include any save files and instead create them at runtime on the player's computer when the application starts.

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It's not necessary; you must have a problem with the file structure. But  you can use a manifest to indicate what should and shouldn't be updated, thus preserving the players' saves:
https://itch.io/docs/itch/integrating/manifest.html

Edit:

My mistake, what you really need is to ignore the files where you save the players' games:

https://itch.io/docs/butler/pushing.html#appendix-a-understanding-the-progress-b...

Yes, you need to wait. When you initiate a withdrawal, Itch must manually review the payments before transferring the money; this period is usually about 2 weeks.

Me alegra mucho que te gustara y muchas gracias por pasar a comentar.

I don't quite understand your issue.

You don't need to send anything by mail. Once you complete the interview, in your profile, under the tax section, should show something like "on file."

Validation only occurs when you request your first withdrawal, so once you complete your interview, you can request your first withdrawal.

Before people started reporting this type of problem, it was quite common for users to report that their game comments were being flooded with bots posting malware download links disguised as game updates.

I don't see these posts anymore, but I do see many complaints about being restricted. Therefore, it seems that Itch has implemented some kind of automated filter that, in addition to stopping these bots, is generating false positives. To be clear, this is just a assumption.

I'm not familiar with any of the games you mentioned, but since you're talking about DAZ3D and rendering, I think you're talking about creating a visual novel.

The best thing to do is use a specific engine for that type of game, like Ren'Py or Twine, which allow you to create a visual novel more simply and easily than if you program everything from scratch or use a general-purpose engine like Godot.

Join an active group focused on the type of game you want to create. You can search online or help out in a group at a game jam. This way, you can understand the basics of game creation, and once you have a basic understanding, you can start creating your game.

Look for tutorials on YouTube or similar sites on how to use the engine you choose. For example, there are plenty of Ren'Py tutorials for beginners.

It depends on the type of game. Some games people expect to play with a mouse, while others are played with a controller and/or keyboard. If your game is one that people expect to play with a mouse, then disabling it will likely negatively impact your game's reception.

However, if your game is the type where people typically use a keyboard or gamepad, disabling the mouse shouldn't be a problem.

That said, based on your description, I agree with @redonihunter: disabling the mouse should be a design decision, not a patch to fix a bug.

Your problem is that the character needs to interact, not the cursor. You have two solutions: check the cursor's position relative to the character. If it's over the character, the click counts as an "action"; if it's far away, it counts as a "movement."

Another solution is to leave the mouse code as is and add a condition when the "action" is executed, requiring the character's position to be over or near the object attempting the action.

To find people who can help you, it's best to write here:

https://itch.io/board/10020/help-wanted-or-offered

I've been searching and haven't found anything.

Personally, it seems more like a bug, since the page displaying the ad always does, while others never do.
If it were due to a policy change on Itch, the ad would appear randomly on any page, and that doesn't seem to be the case.

The error message says that the file "NewFolder(2).data" (note the .data extension) is larger than Itch allows.

Try manually unzipping the .zip file you're trying to upload and check the size of the file (not the folder) "NewFolder(2).data". I don't know how Unity created that file, and I can't tell you how to limit its size in Unity, but the Itch error message is clear: that file inside the zip is the problem. What you need to find out is its size and how Unity is creating it so you can optimize it.

The error message is quite clear; check the file it indicates as "NewFolder(2).data," which, by the way, is a strange name for a file you're using and seems more likely to be a file that was generated or left over from some process or error that you haven't noticed.

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It's tagged as "adult," which means it's marked as NSFW.

Currently, Itch is NOT indexing any paid games that are NSFW.

https://itch.io/t/5149036/reindexing-adult-nsfw-content

Hi, what you're describing happens to everyone. The problem is simple: we have too many games and not enough players.

If you want your game to attract players, you need to build a community and actively promote it, not just passively wait.

Additionally, your game is only targeting one platform, Android, and Itch isn't an Android store. So, a good portion of the people who might see your page aren't going to download the content because they're not interested in downloading casual android games from Itch.

We don't have player statistics or hardware specifications, but if you look at the 1,200,000 indexed games, only 90,000 have an Android version. This also indicates that it's not a store focused on Android.

Furthermore, no matter how accessible your games are, Google is constantly adding barriers to installing apps from outside the Google Play Store, so not just anyone can install your apps.

If you're only going to create games for Android, it's best to try to publish them on Google Play, but you'll have the same problem there; these days, you need to do active promotion.

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Total of the individual files, Itch has no way of knowing that 20 files are actually a single game, so it doesn't make that distinction.

Also, that counter is for each time someone clicks to start the download. So, if someone clicks twice and cancels one, you'll see two downloads on your dashboard.

In the "Analytics" section below the graphs, you have an individual counter for each file.

This is the first time I've ever heard of that game. I don't deny that it might be popular within its niche, but it's not a game that everyone knows, so I wouldn't assume the staff is familiar with it.

You can check the exact rules here:
https://itch.io/docs/creators/faq#is-adult-content-allowed

Over the years, what I've seen is that Itch has several rules, but they don't actively enforce them. For example, the rules state that you must have all the necessary copyright permissions for the games you publish, and if you search, you'll see many games based on content from companies like Nintendo, which obviously aren't uploaded by the people who have the copyright permissions.

I'd say the staff trusts that people will follow the rules and tend to act more when someone makes a report than actively searching for those who don't comply with the Terms of Service.

Itch's staff is very small; on the one hand, I doubt they have the human resources to actively enforce the rules, and on the other hand, it also gives developers some freedom, since it wouldn't be pleasant to have the staff reviewing every illustration or line of dialogue in your games.

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If you believe a game violates Itch's TOS, you should report it using the button at the bottom of this page.

Asking the community won't help, because the community doesn't make the rules or enforce them.

It could be a mistake, and your report might result in the game or account being deleted. Alternatively, you might believe the game violates Itch's rules, but the staff disagrees, and even if you report it, nothing will be done.

You answered yourself.:

I've read different durations from a few days up to a full month

There's nothing more to add, it depends on how busy the staff is and other factors; under normal conditions, a one to two week wait is not unusual.

To use the money you have in Itch, you must first complete a withdrawal process that will transfer it to PayPal or Payoneer (depending on your choice), and only then can you use it to buy something in Itch.

It's entirely up to the creator to disclose whether their project contains AI-generated content, and to my knowledge, Itch does not conduct any kind of confirmation or testing.

I don't know if Itch takes action when users report a game that's been mislabeled in this regard.