There are many characters in the history of games that we remember. Of course, it takes a lot of time to shape them. When you are playing a game, would you consider letting a character sacrifice himself so that he can be remembered?
If it's a game where I genuinely want to "save," "help," or "nurture" a character, then I’d want that character to understand the meaning of what I said and be able to move forward with it as part of their growth.